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tww/include/d/actor/d_a_obj_pirateship.h

99 lines
2.7 KiB
C++

#ifndef D_A_OBJ_PIRATESHIP_H
#define D_A_OBJ_PIRATESHIP_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_bg_s_acch.h"
#include "d/d_particle.h"
#include "f_op/f_op_actor.h"
#include "d/d_bg_s_gnd_chk.h"
class dPath;
class JPABaseEmitter;
class daKnob00_c;
namespace daObjPirateship {
f32 getShipOffsetY(s16*, s16*, f32);
class Act_c : public dBgS_MoveBgActor {
struct PirateOffset {
/* 0x00 */ char* name;
/* 0x04 */ u32 params;
/* 0x08 */ Vec pos;
/* 0x14 */ SVec angle;
/* 0x1A */ u8 m1A;
}; // size = 0x1C
static PirateOffset p_offset[];
public:
inline cPhs_State _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void getKajiID() {}
void set_mtx();
void pirateCreate(int*);
void partsCreate();
void sound_proc();
virtual BOOL CreateHeap();
void CreateWave();
void SetWave();
void DeleteWave();
virtual BOOL Create();
virtual BOOL Execute(Mtx**);
virtual BOOL Draw();
virtual BOOL Delete();
BOOL demo_move();
static const char mArcname[];
public:
/* 0x2C8 */ u8 m2C8[0x2CA - 0x2C8];
/* 0x2CA */ s16 m2CA;
/* 0x2CC */ u8 m2CC;
/* 0x2CD */ u8 m2CD;
/* 0x2CE */ u8 m2CE;
/* 0x2CF */ u8 m2CF[0x2D0 - 0x2CF];
/* 0x2D0 */ J3DModel* mModel;
/* 0x2D4 */ request_of_phase_process_class mPhase;
/* 0x2DC */ u8 m2DC[0x2E4 - 0x2DC];
/* 0x2E4 */ fopAc_ac_c* m2E4;
/* 0x2E8 */ fpc_ProcID m_sail_id;
/* 0x2EC */ fopAc_ac_c* m2EC;
/* 0x2F0 */ fpc_ProcID m2F0;
/* 0x2F4 */ u8 m2F4[0x2F8 - 0x2F4];
/* 0x2F8 */ fpc_ProcID m2F8;
/* 0x2FC */ fopAc_ac_c* m2FC;
/* 0x300 */ fpc_ProcID m300;
/* 0x304 */ daKnob00_c* m304;
/* 0x308 */ fpc_ProcID m308;
/* 0x30C */ cXyz m30C;
/* 0x318 */ cXyz m318;
/* 0x324 */ u8 m324[0x32E - 0x324];
/* 0x32E */ s16 m32E;
/* 0x330 */ s16 m330;
/* 0x332 */ u8 m332[0x338 - 0x332];
/* 0x338 */ dCcD_Stts m338;
/* 0x374 */ dCcD_Cyl mCyl;
/* 0x4A4 */ s8 m4A4;
/* 0x4A8 */ dPath* m4A8;
/* 0x4AC */ dPa_trackEcallBack m4AC;
/* 0x4FC */ JPABaseEmitter* m4FC;
/* 0x500 */ GXColor m500;
/* 0x504 */ dBgS_ObjAcch m504;
/* 0x6C8 */ cXyz m6C8;
}; // size = 0x6D4
namespace Method {
cPhs_State Create(void*);
BOOL Delete(void*);
BOOL Execute(void*);
BOOL Draw(void*);
BOOL IsDelete(void*);
extern actor_method_class Table;
};
};
#endif /* D_A_OBJ_PIRATESHIP_H */