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663 lines
29 KiB
C++

#ifndef D_A_PLAYER
#define D_A_PLAYER
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor.h"
#include "d/d_particle.h"
#include "d/d_cc_d.h"
#include "d/d_item_data.h"
inline u8 dComIfGs_getSelectEquip(int i_no);
inline u8 dComIfGp_getMiniGameType();
class daPy_mtxFollowEcallBack_c : public dPa_levelEcallBack {
public:
~daPy_mtxFollowEcallBack_c() {}
void execute(JPABaseEmitter*);
void end();
JPABaseEmitter* makeEmitter(u16, MtxP, const cXyz*, const cXyz*);
JPABaseEmitter* makeEmitterColor(u16, MtxP, const cXyz*, const GXColor*, const GXColor*);
void setup(JPABaseEmitter* emitter, const cXyz*, const csXyz*, s8) { mpEmitter = emitter; }
JPABaseEmitter* getEmitter() { return mpEmitter; }
MtxP getMtx() { return mpMtx; }
void setMatrix(MtxP mtx) { mpMtx = mtx; }
/* 0x04 */ JPABaseEmitter* mpEmitter;
/* 0x08 */ MtxP mpMtx;
}; // Size: 0x0C
STATIC_ASSERT(sizeof(daPy_mtxFollowEcallBack_c) == 0x0C);
class daPy_demo_c {
public:
enum Type_e {
/* 0x0 */ TYPE_NONE_e,
/* 0x1 */ TYPE_TOOL_e,
/* 0x2 */ TYPE_SYSTEM_e,
/* 0x3 */ TYPE_ORIGINAL_e,
/* 0x4 */ TYPE_START_e,
/* 0x5 */ TYPE_SPECIAL_e,
};
enum Mode_e {
/* 0x000 */ DEMO_UNK00_e = 0,
/* 0x001 */ DEMO_N_WAIT_e = 1,
/* 0x002 */ DEMO_N_WALK_e = 2,
/* 0x003 */ DEMO_N_DASH_e = 3,
/* 0x004 */ DEMO_INIT_WAIT_e = 4,
/* 0x005 */ DEMO_WAIT_TURN_e = 5,
/* 0x006 */ DEMO_N_TALK_e = 6,
/* 0x007 */ DEMO_DAM_ACTION_e = 7,
/* 0x008 */ DEMO_E_TALK_e = 8,
/* 0x009 */ DEMO_LDAM_e = 9,
/* 0x00A */ DEMO_OPEN_TREASURE_e = 10,
/* 0x00B */ DEMO_GET_ITEM_e = 11,
/* 0x00C */ DEMO_UNEQUIP_e = 12,
/* 0x00D */ DEMO_HOLDUP_e = 13,
/* 0x00E */ DEMO_KEEP_e = 14,
/* 0x00F */ DEMO_LAROUND_e = 15,
/* 0x010 */ DEMO_BJUMP_e = 16,
/* 0x011 */ DEMO_PFALL_e = 17,
/* 0x012 */ DEMO_UNK_018_e = 18,
/* 0x013 */ DEMO_SALUTE_e = 19,
/* 0x014 */ DEMO_L_AROUND2_e = 20,
/* 0x015 */ DEMO_T_PICKUP_e = 21,
/* 0x016 */ DEMO_T_WAIT_e = 22,
/* 0x017 */ DEMO_A_WAIT_e = 23,
/* 0x018 */ DEMO_SURPRISED_e = 24,
/* 0x019 */ DEMO_TBACK_e = 25,
/* 0x01A */ DEMO_LOOKUP_e = 26,
/* 0x01B */ DEMO_UNK_027_e = 27,
/* 0x01C */ DEMO_UNK_028_e = 28,
/* 0x01D */ DEMO_UNK_029_e = 29,
/* 0x01E */ DEMO_UNK_030_e = 30,
/* 0x01F */ DEMO_LWAIT_e = 31,
/* 0x020 */ DEMO_PWAIT_032_e = 32,
/* 0x021 */ DEMO_PUSH_e = 33,
/* 0x022 */ DEMO_TACT_e = 34,
/* 0x023 */ DEMO_DOOR_e = 35,
/* 0x024 */ DEMO_NOD_e = 36,
/* 0x025 */ DEMO_PRESENT_e = 37,
/* 0x026 */ DEMO_WCHANGE_e = 38,
/* 0x027 */ DEMO_SHIP_e = 39,
/* 0x028 */ DEMO_SIPUT_e = 40,
/* 0x029 */ DEMO_UNK_041_e = 41,
/* 0x02A */ DEMO_KM_WAIT_e = 42,
/* 0x02B */ DEMO_CUT_ROLL_e = 43,
/* 0x02C */ DEMO_POS_INIT_e = 44,
/* 0x02D */ DEMO_UNK_045_e = 45,
/* 0x02E */ DEMO_PGET_e = 46,
/* 0x02F */ DEMO_VOLCANO_e = 47,
/* 0x030 */ DEMO_WARP_e = 48,
/* 0x031 */ DEMO_S_SURP_e = 49,
/* 0x032 */ DEMO_SMILE_e = 50,
/* 0x033 */ DEMO_UNK_051_e = 51,
/* 0x034 */ DEMO_AGB_e = 52,
/* 0x035 */ DEMO_LTURN_e = 53,
/* 0x036 */ DEMO_LET_OPEN_e = 54,
/* 0x037 */ DEMO_LET_READ_e = 55,
/* 0x038 */ DEMO_GRAB_PUT_e = 56,
/* 0x039 */ DEMO_RD_STOP_e = 57,
/* 0x03A */ DEMO_RD_CATCH_e = 58,
/* 0x03B */ DEMO_GET_DANCE_e = 59,
/* 0x03C */ DEMO_BO_FAIRY_e = 60,
/* 0x03D */ DEMO_BO_OPEN_e = 61,
/* 0x03E */ DEMO_S_WARP_e = 62,
/* 0x03F */ DEMO_OPEN_SBOX_e = 63,
/* 0x040 */ DEMO_SFALL_e = 64,
/* 0x041 */ DEMO_FOODSET_e = 65,
/* 0x042 */ DEMO_SWAIT_e = 66,
/* 0x043 */ DEMO_PWAIT_067_e = 67,
/* 0x044 */ DEMO_BOW_MINIGAME_e = 68,
/* 0x045 */ DEMO_SHIPSIT_e = 69,
/* 0x046 */ DEMO_UNK_070_e = 70,
/* 0x047 */ DEMO_SHIPOFF_e = 71,
/* 0x048 */ DEMO_UNK_072_e = 72,
/* 0x049 */ DEMO_FOODTHROW_e = 73,
/* 0x04A */ DEMO_UNK_074_e = 74,
/* 0x04B */ DEMO_LAST_e,
/* 0x200 */ DEMO_NEW_ANM0_e = 0x200,
};
int getDemoType() const { return mDemoType; }
void setDemoType(u16 pType) { mDemoType = pType; }
void resetDemoType() { setDemoType(TYPE_NONE_e); }
void setToolDemoType() { setDemoType(TYPE_TOOL_e); }
void setSystemDemoType() { setDemoType(TYPE_SYSTEM_e); }
void setOriginalDemoType() { setDemoType(TYPE_ORIGINAL_e); }
void setStartDemoType() { setDemoType(TYPE_START_e); }
void setSpecialDemoType() { setDemoType(TYPE_SPECIAL_e); }
u32 getDemoMode() const { return mDemoMode; }
void setDemoMode(u32 mode) { mDemoMode = mode; }
s16 getTimer() const { return mTimer; }
void setTimer(s16 time) { mTimer = time; }
void decTimer() { mTimer--; }
s16 getMoveAngle() const { return mDemoMoveAngle; }
void setMoveAngle(s16 angle) { mDemoMoveAngle = angle; }
int getParam0() const { return mParam0; }
void setParam0(int value) { mParam0 = value; }
int getParam1() const { return mParam1; }
void setParam1(int value) { mParam1 = value; }
void setParam2(int value) { mParam2 = value; }
f32 getStick() { return mStick; }
void setStick(f32 stick) { mStick = stick; }
public:
/* 0x00 */ u16 mDemoType;
/* 0x02 */ s16 mDemoMoveAngle;
/* 0x04 */ s16 mTimer;
/* 0x06 */ s16 mParam2;
/* 0x08 */ int mParam0;
/* 0x0C */ int mParam1;
/* 0x10 */ u32 mDemoMode;
/* 0x14 */ f32 mStick;
}; // Size: 0x18
class daPy_py_c : public fopAc_ac_c {
public:
enum daPy_FLG0 {
daPyFlg0_UNK1 = 0x00000001,
daPyFlg0_UNK2 = 0x00000002,
daPyFlg0_UNK4 = 0x00000004,
daPyFlg0_UNK8 = 0x00000008,
daPyFlg0_DEKU_SP_RETURN_FLG = 0x00000010,
daPyFlg0_UNK20 = 0x00000020,
daPyFlg0_CUT_AT_FLG = 0x00000040,
daPyFlg0_UNK80 = 0x00000080,
daPyFlg0_UNK100 = 0x00000100,
daPyFlg0_SHIP_DROP = 0x00000200,
daPyFlg0_UNK400 = 0x00000400,
daPyFlg0_PUSH_PULL_KEEP = 0x00000800,
daPyFlg0_HOVER_BOOTS = 0x00001000,
daPyFlg0_UNK4000 = 0x00004000,
daPyFlg0_UNK10000 = 0x00010000,
daPyFlg0_UNK20000 = 0x00020000,
daPyFlg0_NO_FALL_VOICE = 0x00040000,
daPyFlg0_SCOPE_CANCEL = 0x00080000,
daPyFlg0_PHOTO_BOX_CANCEL = 0x00080000, // Same as scope cancel
daPyFlg0_UNK100000 = 0x00100000,
daPyFlg0_UNK200000 = 0x00200000,
daPyFlg0_UNK400000 = 0x00400000,
daPyFlg0_UNK800000 = 0x00800000,
daPyFlg0_UNK1000000 = 0x01000000,
daPyFlg0_EQUIP_HEAVY_BOOTS = 0x02000000,
daPyFlg0_NO_DRAW = 0x08000000,
daPyFlg0_UNK10000000 = 0x10000000,
daPyFlg0_UNK20000000 = 0x20000000,
daPyFlg0_HEAVY_STATE = 0x40000000,
daPyFlg0_UNK80000000 = 0x80000000,
};
enum daPy_FLG1 {
daPyFlg1_EQUIP_DRAGON_SHIELD = 0x00000001,
daPyFlg1_NPC_CALL_COMMAND = 0x00000002,
daPyFlg1_UNK4 = 0x00000004,
daPyFlg1_CASUAL_CLOTHES = 0x00000008,
daPyFlg1_FORCE_VOMIT_JUMP = 0x00000010,
daPyFlg1_NPC_NOT_CHANGE = 0x00000040,
daPyFlg1_UNK80 = 0x00000080,
daPyFlg1_CONFUSE = 0x00000100,
daPyFlg1_UNK200 = 0x00000200,
daPyFlg1_UNK400 = 0x00000400,
daPyFlg1_FREEZE_STATE = 0x00000800,
daPyFlg1_SHIP_TACT = 0x00001000,
daPyFlg1_USE_ARROW_EFFECT = 0x00002000,
daPyFlg1_LETTER_READ_EYE_MOVE = 0x00004000,
daPyFlg1_SOUP_POWER_UP = 0x00008000,
daPyFlg1_FORCE_VOMIT_JUMP_SHORT = 0x00010000,
daPyFlg1_FOREST_WATER_USE = 0x00020000,
daPyFlg1_UNK40000 = 0x00040000,
daPyFlg1_WATER_DROP = 0x00080000,
daPyFlg1_UNK100000 = 0x00100000,
daPyFlg1_UNK200000 = 0x00200000,
daPyFlg1_UNK800000 = 0x00800000,
daPyFlg1_UNK1000000 = 0x01000000,
daPyFlg1_VINE_CATCH = 0x02000000,
daPyFlg1_UNK4000000 = 0x04000000,
daPyFlg1_UNK8000000 = 0x08000000,
daPyFlg1_UNK10000000 = 0x10000000,
daPyFlg1_LAST_COMBO_WAIT = 0x20000000,
daPyFlg1_UNK40000000 = 0x40000000,
};
enum daPy_RFLG0 {
daPyRFlg0_UNK1 = 0x00000001,
daPyRFlg0_UNK2 = 0x00000002,
daPyRFlg0_ROPE_GRAB_RIGHT_HAND = 0x00000004,
daPyRFlg0_UNK8 = 0x00000008,
daPyRFlg0_UNK10 = 0x00000010,
daPyRFlg0_GRAB_UP_END = 0x00000020,
daPyRFlg0_AUTO_JUMP_LAND = 0x00000040,
daPyRFlg0_UNK80 = 0x00000080,
daPyRFlg0_UNK100 = 0x00000100,
daPyRFlg0_ROPE_JUMP_LAND = 0x00000200,
daPyRFlg0_RIGHT_FOOT_ON_GROUND = 0x00000400,
daPyRFlg0_LEFT_FOOT_ON_GROUND = 0x00000800,
daPyRFlg0_CRAWL_AUTO_MOVE = 0x00001000,
daPyRFlg0_FRONT_ROLL_CRASH = 0x00002000,
daPyRFlg0_UNK4000 = 0x00004000,
daPyRFlg0_GRAB_UP_START = 0x00008000,
daPyRFlg0_ATTENTION_LOCK = 0x00010000,
daPyRFlg0_HAMMER_QUAKE = 0x00020000,
daPyRFlg0_UNK40000 = 0x00040000,
daPyRFlg0_UNK80000 = 0x00080000,
daPyRFlg0_POISON_CURSE = 0x00100000,
daPyRFlg0_LIGHT_REFLECT = 0x00200000,
daPyRFlg0_GRAB_PUT_START = 0x00400000,
#if VERSION > VERSION_DEMO
daPyRFlg0_ORIGINAL_HAT_ANIM = 0x00800000,
#endif
daPyRFlg0_TACT_INPUT = 0x01000000,
daPyRFlg0_FAIRY_USE = 0x02000000,
daPyRFlg0_SUBJECT_ACCEPT = 0x04000000,
daPyRFlg0_NOT_ATTACKING = 0x08000000,
daPyRFlg0_UNK10000000 = 0x10000000,
daPyRFlg0_ARROW_SHOOT = 0x20000000,
daPyRFlg0_ROPE_FORCE_END = 0x40000000,
};
enum daPy_FACE {
// Index in daPy_lk_c::mTexAnmIndexTable
/* 0x00 */ daPyFace_TMABAA,
/* 0x01 */ daPyFace_TMABAA_TEUP,
/* 0x02 */ daPyFace_TMABAB,
/* 0x03 */ daPyFace_TMABAC,
/* 0x04 */ daPyFace_TMABACB,
/* 0x05 */ daPyFace_TMABACB_TEDW,
/* 0x06 */ daPyFace_TMABACC,
/* 0x07 */ daPyFace_TMABAD,
/* 0x08 */ daPyFace_TMABAD_TEDW,
/* 0x09 */ daPyFace_TMABAE,
/* 0x0A */ daPyFace_TMABAE_TEUP,
/* 0x0B */ daPyFace_TMABAE_TEDW,
/* 0x0C */ daPyFace_TMABAE_TEL,
/* 0x0D */ daPyFace_TMABAE_TER,
/* 0x0E */ daPyFace_TMABAF,
/* 0x0F */ daPyFace_TMABAG,
/* 0x10 */ daPyFace_TMABAH,
/* 0x11 */ daPyFace_TMABAI,
/* 0x12 */ daPyFace_TMABAJ_TEYORIME,
/* 0x13 */ daPyFace_TMABAD_TWAITPICKUP,
/* 0x14 */ daPyFace_TMABAC_THOOKSHOTJMP,
/* 0x15 */ daPyFace_TGRABP,
/* 0x16 */ daPyFace_TGRABUP,
/* 0x17 */ daPyFace_TGRABNG,
/* 0x18 */ daPyFace_TGRABTHROW,
/* 0x19 */ daPyFace_TGRABRE,
/* 0x1A */ daPyFace_TWALLWL,
/* 0x1B */ daPyFace_TWALLWR,
/* 0x1C */ daPyFace_TWALLPL,
/* 0x1D */ daPyFace_TWALLPR,
/* 0x1E */ daPyFace_TCUT,
/* 0x1F */ daPyFace_TCUTEA,
/* 0x20 */ daPyFace_TCUTEA_TECN,
/* 0x21 */ daPyFace_TEXCA1,
/* 0x22 */ daPyFace_TEXCB1,
/* 0x23 */ daPyFace_TJATTACK,
/* 0x24 */ daPyFace_TJATTACK_TEUP,
/* 0x25 */ daPyFace_TCUTTURNP,
/* 0x26 */ daPyFace_TCUTTURN,
/* 0x27 */ daPyFace_TMJMP,
/* 0x28 */ daPyFace_TMJMPC,
/* 0x29 */ daPyFace_TMROLLL,
/* 0x2A */ daPyFace_TMROLLR,
/* 0x2B */ daPyFace_TMROLLLC,
/* 0x2C */ daPyFace_TMROLLRC,
/* 0x2D */ daPyFace_TMSTEPOVER,
/* 0x2E */ daPyFace_TMSTEPOVERA,
/* 0x2F */ daPyFace_TMSTEPOVERLAND,
/* 0x30 */ daPyFace_TATNJL,
/* 0x31 */ daPyFace_TATNJR,
/* 0x32 */ daPyFace_TJMP,
/* 0x33 */ daPyFace_TROLLF,
/* 0x34 */ daPyFace_TROLLB,
/* 0x35 */ daPyFace_TROLLBLAND,
/* 0x36 */ daPyFace_TROLLFMIS,
/* 0x37 */ daPyFace_TFALL,
/* 0x38 */ daPyFace_TLANDDAMA,
/* 0x39 */ daPyFace_TLANDDAMAST,
/* 0x3A */ daPyFace_TDAM,
/* 0x3B */ daPyFace_TDAMF,
/* 0x3C */ daPyFace_TDAMFFUP,
/* 0x3D */ daPyFace_TDAMFBUP,
/* 0x3E */ daPyFace_TDAMFLUP,
/* 0x3F */ daPyFace_TDAMFRUP,
/* 0x40 */ daPyFace_TDAMDASH,
/* 0x41 */ daPyFace_TGUARD,
/* 0x42 */ daPyFace_TSLIDEF,
/* 0x43 */ daPyFace_TSLIDEFLAND,
/* 0x44 */ daPyFace_TSLIDEB,
/* 0x45 */ daPyFace_TSLIDEBLAND,
/* 0x46 */ daPyFace_TSWIMP,
/* 0x47 */ daPyFace_TSWIMING,
/* 0x48 */ daPyFace_TBOOMTHROW,
/* 0x49 */ daPyFace_TBOOMCATCH,
/* 0x4A */ daPyFace_TWALKPUSH,
/* 0x4B */ daPyFace_TWALKPULL,
/* 0x4C */ daPyFace_TVJMPCHA,
/* 0x4D */ daPyFace_TVJMPCL,
/* 0x4E */ daPyFace_TROPECLIMB,
/* 0x4F */ daPyFace_TROPEDOWN,
/* 0x50 */ daPyFace_TLADDERUPST,
/* 0x51 */ daPyFace_TLADDERDWST,
/* 0x52 */ daPyFace_TLADDERUPED,
/* 0x53 */ daPyFace_TLADDERDWED,
/* 0x54 */ daPyFace_THANGING,
/* 0x55 */ daPyFace_THANGUP,
/* 0x56 */ daPyFace_TLAVADAM,
/* 0x57 */ daPyFace_TCUTRE,
/* 0x58 */ daPyFace_TCUTTURNB,
/* 0x59 */ daPyFace_TWAITATOB,
/* 0x5A */ daPyFace_TCOMEOUT,
/* 0x5B */ daPyFace_THOLDUP,
/* 0x5C */ daPyFace_TWALLHOLDUP,
/* 0x5D */ daPyFace_TITEMGET,
/* 0x5E */ daPyFace_TSALTATION,
/* 0x5F */ daPyFace_TWHO,
/* 0x60 */ daPyFace_TPICKUP,
/* 0x61 */ daPyFace_TBOXOPENLINK,
/* 0x62 */ daPyFace_TBOXOPENSHORTLINK,
/* 0x63 */ daPyFace_TDIELONG,
/* 0x64 */ daPyFace_TSWIMDIE,
/* 0x65 */ daPyFace_TSURPRISED,
/* 0x66 */ daPyFace_TTURNBACK,
/* 0x67 */ daPyFace_TLOOKUP,
/* 0x68 */ daPyFace_TWAITQ,
/* 0x69 */ daPyFace_TGLAD,
/* 0x6A */ daPyFace_TCUTBOKO,
/* 0x6B */ daPyFace_SHIP_JUMP1,
/* 0x6C */ daPyFace_SHIP_JUMP2,
/* 0x6D */ daPyFace_TUSEFANA,
/* 0x6E */ daPyFace_TUSEFANB,
/* 0x6F */ daPyFace_TUSEFANB2,
/* 0x70 */ daPyFace_TBOWWAIT,
/* 0x71 */ daPyFace_TVOMITJMP,
/* 0x72 */ daPyFace_TREST,
/* 0x73 */ daPyFace_TTAKE,
/* 0x74 */ daPyFace_TTAKELR,
/* 0x75 */ daPyFace_TSLIPICE,
/* 0x76 */ daPyFace_THAMSWINGA,
/* 0x77 */ daPyFace_THAMSWINGBPRE,
/* 0x78 */ daPyFace_THAMSWINGBHIT,
/* 0x79 */ daPyFace_THAMSWINGBEND,
/* 0x7A */ daPyFace_TSETBOOTS,
/* 0x7B */ daPyFace_TDOOROPENALINK,
/* 0x7C */ daPyFace_TDOOROPENBLINK,
/* 0x7D */ daPyFace_TSEYYES,
/* 0x7E */ daPyFace_TPRESENTATIONA,
/* 0x7F */ daPyFace_TWINDL,
/* 0x80 */ daPyFace_TWINDR,
/* 0x81 */ daPyFace_TPRESENTATIONB,
/* 0x82 */ daPyFace_TBINDRINKPRE,
/* 0x83 */ daPyFace_TBINDRINKING,
/* 0x84 */ daPyFace_TBINDRINKAFTER,
/* 0x85 */ daPyFace_TBINDRINKPRE2,
/* 0x86 */ daPyFace_TBINDRINKING2,
/* 0x87 */ daPyFace_TBINDRINKAFTER2,
/* 0x88 */ daPyFace_TBINOPENPRE,
/* 0x89 */ daPyFace_TBINOPENA,
/* 0x8A */ daPyFace_TBINOPENB,
/* 0x8B */ daPyFace_TBINSWING,
/* 0x8C */ daPyFace_TBINGET,
/* 0x8D */ daPyFace_TARROWRELORD,
/* 0x8E */ daPyFace_TSURPRISEDB,
/* 0x8F */ daPyFace_TFAN,
/* 0x90 */ daPyFace_TNENRIKI,
/* 0x91 */ daPyFace_TMABAB_TEDL,
/* 0x92 */ daPyFace_TMABAH_TABEKOBE,
/* 0x93 */ daPyFace_TSETHYOINOMI,
/* 0x94 */ daPyFace_LINK_FREEZ,
/* 0x95 */ daPyFace_LINK_MOGAKI,
/* 0x96 */ daPyFace_TDAMBIRI,
/* 0x97 */ daPyFace_SALVLR,
/* 0x98 */ daPyFace_SALVWAIT,
/* 0x99 */ daPyFace_SALVBAD,
/* 0x9A */ daPyFace_SALVGOOD,
/* 0x9B */ daPyFace_SEARESET,
/* 0x9C */ daPyFace_TWARPIN,
/* 0x9D */ daPyFace_TWARPOUT,
/* 0x9E */ daPyFace_TPOWUPWAIT,
/* 0x9F */ daPyFace_TPOWUP,
/* 0xA0 */ daPyFace_TCUTKESA,
/* 0xA1 */ daPyFace_TWARPOUTFIRST,
/* 0xA2 */ daPyFace_TDASHKAZE,
/* 0xA3 */ daPyFace_TIYAYA,
/* 0xA4 */ daPyFace_TFREEA,
/* 0xA5 */ daPyFace_TFREEB,
/* 0xA6 */ daPyFace_TFREED,
/* 0xA7 */ daPyFace_TTAKTKAZE,
/* 0xA8 */ daPyFace_TTAKTSIPPU,
/* 0xA9 */ daPyFace_TTAKTCHUYA,
/* 0xAA */ daPyFace_TTAKTFUJIN,
/* 0xAB */ daPyFace_TTAKTAYATSURI,
/* 0xAC */ daPyFace_TTAKTCHISIN,
/* 0xAD */ daPyFace_NONE, // Not an index, this is a special value checked in checkFaceTypeNot()
};
enum daPy_CUT_TYPE {
/* 0x00 */ CUT_TYPE_NONE,
/* 0x01 */ CUT_TYPE_CUT_A, // Slash once while targeting and not holding a direction
/* 0x02 */ CUT_TYPE_CUT_F, // Slash once while holding a single direction (not diagonal)
/* 0x03 */ CUT_TYPE_CUT_R, // Right slash
/* 0x04 */ CUT_TYPE_CUT_L, // Left slash
/* 0x05 */ CUT_TYPE_BT_JUMPCUT, // Jumping over an enemy's head, slashing it's head, and landing behind it
/* 0x06 */ CUT_TYPE_CUT_EA, // 4 slash combo while holding a direction
/* 0x07 */ CUT_TYPE_CUT_EB, // 4 slash combo while not holding a direction
/* 0x08 */ CUT_TYPE_CUT_TURN, // Spin attack
/* 0x09 */ CUT_TYPE_CUT_ROLL, // Hurricane Spin
/* 0x0A */ CUT_TYPE_JUMPCUT_SWORD,
/* 0x0B */ CUT_TYPE_STICK,
/* 0x0C */ CUT_TYPE_JUMPCUT_STICK,
/* 0x0D */ CUT_TYPE_MACHETE,
/* 0x0E */ CUT_TYPE_JUMPCUT_MACHETE,
/* 0x0F */ CUT_TYPE_BT_ROLLCUT, // Rolling behind an enemy and slashing it's back
/* 0x10 */ CUT_TYPE_BT_VERTICALJUMPCUT, // Jumping and stabbing the ground to hit an enemy
/* 0x11 */ CUT_TYPE_HAMMER_SIDESWING,
/* 0x12 */ CUT_TYPE_HAMMER_FRONTSWING,
/* 0x13 */ CUT_TYPE_JUMPCUT_HAMMER,
/* 0x14 */ CUT_TYPE_CLUB,
/* 0x15 */ CUT_TYPE_JUMPCUT_CLUB,
/* 0x16 */ CUT_TYPE_DN_SWORD,
/* 0x17 */ CUT_TYPE_JUMPCUT_DN_SWORD,
/* 0x18 */ CUT_TYPE_SPEAR,
/* 0x19 */ CUT_TYPE_JUMPCUT_SPEAR,
/* 0x1A */ CUT_TYPE_CUT_EXA, // 3 slash combo while slashing an enemy
/* 0x1B */ CUT_TYPE_CUT_EXB, // 4 slash combo while slashing an enemy
/* 0x1C */ CUT_TYPE_PG_SWORD,
/* 0x1D */ CUT_TYPE_JUMPCUT_PG_SWORD,
/* 0x1E */ CUT_TYPE_CUT_EXMJ, // 3 slash combo after parrying (slashing while spinning and jumping)
/* 0x1F */ CUT_TYPE_CUT_KESA, // 3 slash combo after parrying and holding right (slashing while spinning and standing)
};
/* 0x290 */ u8 mCutType;
/* 0x291 */ u8 mCutCount;
/* 0x292 */ u8 field_0x292[0x294 - 0x292];
/* 0x294 */ s16 mDamageWaitTimer;
/* 0x296 */ s16 mQuakeTimer;
/* 0x298 */ int mFace;
/* 0x29C */ u32 mNoResetFlg0;
/* 0x2A0 */ u32 mNoResetFlg1;
/* 0x2A4 */ u32 mResetFlg0;
/* 0x2A8 */ f32 mMaxNormalSpeed;
/* 0x2AC */ f32 mHeight;
/* 0x2B0 */ f32 field_0x2b0;
/* 0x2B4 */ csXyz mBodyAngle;
/* 0x2BA */ u8 field_0x2BA[0x2BC - 0x2BA];
/* 0x2BC */ cXyz mHeadTopPos;
/* 0x2C8 */ cXyz mSwordTopPos;
/* 0x2D4 */ cXyz mLeftHandPos;
/* 0x2E0 */ cXyz mRightHandPos;
/* 0x2EC */ cXyz mRopePos;
/* 0x2F8 */ cXyz field_0x2f8;
/* 0x304 */ daPy_demo_c mDemo;
/* 0x31C */ /* vtable */
f32 getSpeedF() const { return speedF; }
u8 getCutType() const { return mCutType; }
u8 getCutCount() const { return mCutCount; }
s16 getDamageWaitTimer() const { return mDamageWaitTimer; }
f32 getHeight() const { return mHeight; }
s16 getBodyAngleX() const { return mBodyAngle.x; }
s16 getBodyAngleY() const { return mBodyAngle.y; }
cXyz getHeadTopPos() const { return mHeadTopPos; }
cXyz* getHeadTopPosP() { return &mHeadTopPos; }
cXyz getSwordTopPos() const { return mSwordTopPos;}
cXyz getLeftHandPos() const { return mLeftHandPos; }
cXyz getRightHandPos() const { return mRightHandPos; }
cXyz getRopePos() const { return mRopePos; }
void getYPos() const {}
void changeDemoMode(u32 mode) { mDemo.setDemoMode(mode); }
void changeDemoMoveAngle(s16 angle) { mDemo.setMoveAngle(angle); }
void changeDemoParam0(int param0) { mDemo.setParam0(param0); }
void changeOriginalDemo() {
mDemo.setOriginalDemoType();
mDemo.setParam0(0);
}
void cancelOriginalDemo() {
mDemo.setSystemDemoType();
mDemo.setDemoMode(daPy_demo_c::DEMO_N_WAIT_e);
}
void onNoResetFlg0(daPy_FLG0 flag) { mNoResetFlg0 |= flag; }
void offNoResetFlg0(daPy_FLG0 flag) { mNoResetFlg0 &= ~flag; }
u32 checkNoResetFlg0(daPy_FLG0 flag) const { return mNoResetFlg0 & flag; }
u32 getCutAtFlg() const { return checkNoResetFlg0(daPyFlg0_CUT_AT_FLG); }
void onPushPullKeep() { onNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); }
void offPushPullKeep() { offNoResetFlg0(daPyFlg0_PUSH_PULL_KEEP); }
u32 checkEquipHoverBoots() const { return checkNoResetFlg0(daPyFlg0_HOVER_BOOTS); }
void onNoFallVoice() { onNoResetFlg0(daPyFlg0_NO_FALL_VOICE); }
void onScopeCancel() { onNoResetFlg0(daPyFlg0_SCOPE_CANCEL); }
void onPhotoBoxCancel() { onNoResetFlg0(daPyFlg0_PHOTO_BOX_CANCEL); }
u32 checkEquipHeavyBoots() const { return checkNoResetFlg0(daPyFlg0_EQUIP_HEAVY_BOOTS); }
void onPlayerNoDraw() { onNoResetFlg0(daPyFlg0_NO_DRAW); }
void offPlayerNoDraw() { offNoResetFlg0(daPyFlg0_NO_DRAW); }
void onHeavyState() { onNoResetFlg0(daPyFlg0_HEAVY_STATE); }
void offHeavyState() { offNoResetFlg0(daPyFlg0_HEAVY_STATE); }
u32 getHeavyState() { return checkNoResetFlg0(daPyFlg0_HEAVY_STATE); }
u32 getHeavyStateAndBoots() { return checkNoResetFlg0(static_cast<daPy_FLG0>(daPyFlg0_HEAVY_STATE | daPyFlg0_EQUIP_HEAVY_BOOTS)); }
void onNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 |= flag; }
void offNoResetFlg1(daPy_FLG1 flag) { mNoResetFlg1 &= ~flag; }
u32 checkNoResetFlg1(daPy_FLG1 flag) const { return mNoResetFlg1 & flag; }
u32 checkEquipDragonShield() const { return checkNoResetFlg1(daPyFlg1_EQUIP_DRAGON_SHIELD); }
void onNpcCallCommand() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
void onNpcCall() { onNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
void offNpcCallCommand() { offNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
u32 checkNpcCallCommand() const { return checkNoResetFlg1(daPyFlg1_NPC_CALL_COMMAND); }
void onForceVomitJump() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP); }
void onNpcNotChange() { onNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
void offNpcNotChange() { offNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
u32 checkNpcNotChange() const { return checkNoResetFlg1(daPyFlg1_NPC_NOT_CHANGE); }
void onConfuse() { onNoResetFlg1(daPyFlg1_CONFUSE); }
void offConfuse() { offNoResetFlg1(daPyFlg1_CONFUSE); }
u32 checkConfuse() const { return checkNoResetFlg1(daPyFlg1_CONFUSE); }
u32 checkFreezeState() const { return checkNoResetFlg1(daPyFlg1_FREEZE_STATE); }
u32 checkUseArrowEffect() const { return checkNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
void onUseArrowEffect() { onNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
void offUseArrowEffect() { offNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT); }
void onLetterReadEyeMove() { onNoResetFlg1(daPyFlg1_LETTER_READ_EYE_MOVE); }
u32 checkSoupPowerUp() const { return checkNoResetFlg1(daPyFlg1_SOUP_POWER_UP); }
void onForceVomitJumpShort() { onNoResetFlg1(daPyFlg1_FORCE_VOMIT_JUMP_SHORT); }
u32 checkForestWaterUse() const { return checkNoResetFlg1(daPyFlg1_FOREST_WATER_USE); }
void onWaterDrop() { onNoResetFlg1(daPyFlg1_WATER_DROP); }
void onVineCatch() { onNoResetFlg1(daPyFlg1_VINE_CATCH); }
u32 checkLastComboWait() const { return checkNoResetFlg1(daPyFlg1_LAST_COMBO_WAIT); }
void onResetFlg0(daPy_RFLG0 flag) { mResetFlg0 |= flag; }
void offResetFlg0(daPy_RFLG0 flag) { mResetFlg0 &= ~flag; }
u32 checkResetFlg0(daPy_RFLG0 flag) const { return mResetFlg0 & flag; }
u32 getRopeGrabRightHand() const { return checkResetFlg0(daPyRFlg0_ROPE_GRAB_RIGHT_HAND); }
u32 getGrabUpEnd() const { return checkResetFlg0(daPyRFlg0_GRAB_UP_END); }
u32 getAutoJumpLand() const { return checkResetFlg0(daPyRFlg0_AUTO_JUMP_LAND); }
u32 getRopeJumpLand() const { return checkResetFlg0(daPyRFlg0_ROPE_JUMP_LAND); }
u32 getRightFootOnGround() const { return checkResetFlg0(daPyRFlg0_RIGHT_FOOT_ON_GROUND); }
u32 getLeftFootOnGround() const { return checkResetFlg0(daPyRFlg0_LEFT_FOOT_ON_GROUND); }
u32 getFootOnGround() const { return getRightFootOnGround() || getLeftFootOnGround(); }
u32 checkFrontRollCrash() const { return checkResetFlg0(daPyRFlg0_FRONT_ROLL_CRASH); }
u32 getGrabUpStart() const { return checkResetFlg0(daPyRFlg0_GRAB_UP_START); }
u32 checkAttentionLock() const { return checkResetFlg0(daPyRFlg0_ATTENTION_LOCK); }
u32 checkHammerQuake() const { return checkResetFlg0(daPyRFlg0_HAMMER_QUAKE); }
void onPoisonCurse() { onResetFlg0(daPyRFlg0_POISON_CURSE); }
u32 getGrabPutStart() const { return checkResetFlg0(daPyRFlg0_GRAB_PUT_START); }
u32 checkFairyUse() const { return checkResetFlg0(daPyRFlg0_FAIRY_USE); }
u32 checkTactInput() const { return checkResetFlg0(daPyRFlg0_TACT_INPUT); }
u32 checkSubjectAccept() const { return checkResetFlg0(daPyRFlg0_SUBJECT_ACCEPT); }
u32 checkArrowShoot() const { return checkResetFlg0(daPyRFlg0_ARROW_SHOOT); }
u32 checkRopeForceEnd() const { return checkResetFlg0(daPyRFlg0_ROPE_FORCE_END); }
BOOL checkGrabWear() const { return field_0x2b0 < 0.0f; }
BOOL checkNormalSwordEquip() const {
return dComIfGs_getSelectEquip(0) == dItem_SWORD_e || checkSwordMiniGame();
}
BOOL checkMasterSwordEquip() const {
return dComIfGs_getSelectEquip(0) == dItem_MASTER_SWORD_1_e ||
dComIfGs_getSelectEquip(0) == dItem_MASTER_SWORD_2_e ||
dComIfGs_getSelectEquip(0) == dItem_MASTER_SWORD_3_e;
}
BOOL checkFinalMasterSwordEquip() const {
return dComIfGs_getSelectEquip(0) == dItem_MASTER_SWORD_3_e;
}
void setFace(daPy_FACE face) { mFace = face; }
BOOL checkSwordMiniGame() const { return dComIfGp_getMiniGameType() == 2; }
BOOL checkBowMiniGame() const { return mDemo.getDemoMode() == daPy_demo_c::DEMO_BOW_MINIGAME_e; }
virtual MtxP getLeftHandMatrix() = 0;
virtual MtxP getRightHandMatrix() = 0;
virtual f32 getGroundY() = 0;
virtual s32 getTactMusic() const { return -1; }
virtual int getTactTimerCancel() const { return 0; }
virtual BOOL checkPlayerGuard() const { return FALSE; }
virtual fopAc_ac_c* getGrabMissActor() { return NULL; }
virtual u32 checkPlayerFly() const { return 0; }
virtual BOOL checkFrontRoll() const { return FALSE; }
virtual BOOL checkBottleSwing() const { return FALSE; }
virtual BOOL checkCutCharge() const { return FALSE; }
virtual BOOL getBokoFlamePos(cXyz*) { return FALSE; }
virtual BOOL checkTactWait() const { return FALSE; }
virtual void setTactZev(fpc_ProcID, int, char*) {}
virtual void onDekuSpReturnFlg(u8) {}
virtual BOOL checkComboCutTurn() const { return false; }
virtual f32 getBaseAnimeFrameRate() = 0;
virtual f32 getBaseAnimeFrame() = 0;
virtual fpc_ProcID getItemID() const { return fpcM_ERROR_PROCESS_ID_e; }
virtual fpc_ProcID getThrowBoomerangID() const { return fpcM_ERROR_PROCESS_ID_e; }
virtual fpc_ProcID getGrabActorID() const { return fpcM_ERROR_PROCESS_ID_e; }
virtual BOOL checkGrabBarrel() { return FALSE; }
virtual u32 checkPlayerNoDraw() { return FALSE; }
virtual BOOL checkRopeTag() { return FALSE; }
virtual BOOL checkRopeReadyAnime() const { return FALSE; }
virtual void voiceStart(u32) {}
virtual void setOutPower(f32, s16, int) {}
virtual void onFrollCrashFlg(u32) {}
virtual MtxP getModelJointMtx(u16) { return NULL; }
virtual f32 getOldSpeedY() { return 0.0f; }
virtual BOOL setHookshotCarryOffset(fpc_ProcID, const cXyz*) { return FALSE; }
virtual void setPlayerPosAndAngle(cXyz*, s16) {}
virtual void setPlayerPosAndAngle(cXyz*, csXyz*) {}
virtual void setPlayerPosAndAngle(MtxP) {}
virtual BOOL setThrowDamage(cXyz*, s16, f32, f32, int) { return FALSE; }
virtual void changeTextureAnime(u16, u16, int) {}
virtual void cancelChangeTextureAnime() {}
void changePlayer(fopAc_ac_c*);
void objWindHitCheck(dCcD_Cyl*);
void setDoButtonQuake();
void stopDoButtonQuake(BOOL);
}; // Size: 0x320
inline daPy_py_c* daPy_getPlayerActorClass() {
return (daPy_py_c*)dComIfGp_getPlayer(0);
}
#endif /* D_A_PLAYER */