Files
tww/include/d/d_auction_screen.h
2026-04-01 19:38:51 -04:00

61 lines
1.2 KiB
C++

#ifndef D_AUCTION_SCREEN_H
#define D_AUCTION_SCREEN_H
#include "dolphin/types.h"
#include "f_pc/f_pc_base.h"
struct fopMsgM_pane_class;
class J2DPane;
class JKRArchive;
class dAuction_screen_c {
public:
void clearTimer() {}
void draw() {}
void getArchive(JKRArchive*) {}
void screenSet();
void initPosSet(fopMsgM_pane_class*, f32, f32);
void gaugeMove();
void nowRupeeSet();
void nextRupeeSet(s16);
void changeNumberTexture(J2DPane*, int);
void rupeeCountTrans();
void rupeeCountUp();
void rupeeCountDown();
void slotShowAnime();
void gaugeShowAnime();
void initialize();
void _create();
void _move();
void _draw();
void _open();
void _close();
};
class dAs_c {
public:
void _create();
void _execute();
void _draw();
void _delete();
};
class dAs_HIO_c {
public:
dAs_HIO_c();
};
void dAuction_screen_delete();
void dAuction_screen_slotShow();
void dAuction_screen_slotHide();
void dAuction_screen_gaugeHide();
void dAuction_screen_gaugeShow();
void dAuction_screen_gaugeUp();
void dAuction_screen_gaugeDown();
void dAuction_screen_talkStart();
void dAuction_screen_talkEnd();
fpc_ProcID dAuction_screen_create();
#endif /* D_AUCTION_SCREEN_H */