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2025-04-16 14:18:08 -04:00

32 lines
852 B
C++

#ifndef D_S_LOGO_H
#define D_S_LOGO_H
#include "f_op/f_op_scene.h"
class dDlst_2D_c;
class dScnLogo_c : public scene_class {
public:
/* 0x1C4 */ request_of_phase_process_class mPhs;
/* 0x1CC */ dDlst_2D_c * nintendoImg;
/* 0x1D0 */ dDlst_2D_c * dolbyImg;
/* 0x1D4 */ dDlst_2D_c * progchoiceImg;
/* 0x1D8 */ dDlst_2D_c * progyesImg;
/* 0x1DC */ dDlst_2D_c * prognoImg;
/* 0x1E0 */ dDlst_2D_c * progImg;
/* 0x1E4 */ dDlst_2D_c * interImg;
/* 0x1E8 */ u8 mAction;
/* 0x1E9 */ u8 mInterFlag;
/* 0x1EA */ u8 field_0x1ea;
/* 0x1EB */ u8 field_0x1eb;
/* 0x1EC */ u16 mTimer;
/* 0x1EE */ u16 field_0x1ee;
/* 0x1F0 */ u16 field_0x1f0;
/* 0x1F2 */ u16 field_0x1f2;
/* 0x1F4 */ u16 field_0x1f4;
/* 0x1F8 */ void * field_0x1f8;
/* 0x1FC */ u32 field_0x1fc;
};
#endif /* D_S_LOGO_H */