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174 lines
4.3 KiB
C++
174 lines
4.3 KiB
C++
#ifndef D_A_NPC_HR_H
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#define D_A_NPC_HR_H
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#include "f_op/f_op_actor.h"
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#include "d/d_cc_d.h"
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#include "d/d_particle.h"
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class daNpc_Wind_Eff {
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public:
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void init();
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void remove();
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void create(cXyz*);
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void end();
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void proc();
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void setspd();
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void move();
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public:
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/* 0x00 */ int m00;
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/* 0x04 */ u8 m04[0x14 - 0x04];
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/* 0x14 */ cXyz mPos;
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/* 0x20 */ cXyz mVel;
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/* 0x2C */ cXyz* m2C;
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/* 0x30 */ f32 m30;
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/* 0x34 */ u8 m34;
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/* 0x35 */ u8 m35[0x38 - 0x35];
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};
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class daNpc_Wind_Clothes {
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public:
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void setSquallPos(int);
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void create(fopAc_ac_c*, unsigned char, float*, int);
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void end();
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void proc();
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void init();
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void remove();
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public:
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/* 0x000 */ daNpc_Wind_Eff mEff[4];
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/* 0x0E0 */ s16 mSquallCounter[4];
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/* 0x0E8 */ cXyz mSquallPos[4];
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/* 0x118 */ u8 m118;
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/* 0x119 */ u8 m119[0x11C - 0x119];
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/* 0x11C */ uint mActorProcID;
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/* 0x120 */ f32 m120;
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/* 0x124 */ f32 m124;
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/* 0x128 */ f32 m128;
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/* 0x12C */ f32 m12C;
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/* 0x130 */ f32 m130;
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};
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class daNpc_Hr_c : public fopAc_ac_c {
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public:
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void ChkOrder(unsigned char) {}
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void ClrOrder() {}
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void SetOrder(unsigned char) {}
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void chkEvFlag(unsigned short) {}
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void chkFlag(unsigned short) {}
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void clrEvFlag(unsigned short) {}
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void clrFlag(unsigned short) {}
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void getBackboneJntNum() {}
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void getBackbone_y() {}
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void getHeadJntNum() {}
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void getHead_x() {}
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void getHead_y() {}
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void incAttnSetCount() {}
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void setAction(int (daNpc_Hr_c::*)(void*), void*) {}
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void setAttentionBasePos(cXyz) {}
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void setEvFlag(unsigned short) {}
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void setEyePos(cXyz) {}
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void setFlag(unsigned short) {}
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void getShapeType();
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void getSwbit();
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void XyCheckCB(int);
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void onHide(int);
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void offHide(int);
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void defaultSetPos(cXyz*);
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void getNowEventAction();
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void demoInitWind();
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void demoProcWind(int);
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void demoInitWait();
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void demoProcWait();
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void demoInitSpeak();
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void demoProcSpeak();
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void demoProcPatten();
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void demoProcTact0();
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void demoProcTact1();
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void demoProcTact2();
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void demoProcTact3();
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void calcKaijou(int);
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void demoInitMove();
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void demoInitSmall();
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void demoProcSmall();
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void demoProcMove();
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void demoInitChange();
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void demoInitCom();
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void demoProcCom();
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void demoProc();
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void node_Ht_ant(int);
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void initTexPatternAnm(bool);
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void playTexPatternAnm();
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void setTexPtn(signed char);
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void setAnm(signed char);
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void setAnmStatus();
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void eventOrder();
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void checkOrder();
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void next_msgStatus(unsigned long*);
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void getMsg();
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void setCollision();
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void nextAnm(signed char, int);
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void msgAnm(unsigned char);
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void talkInit();
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void talk();
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void init();
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void setAttention(bool);
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void getNowJointY();
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void getTornadoPos(int, cXyz*);
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void rideTornado();
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void getLookBackMode();
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void lookBack();
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void rt_search();
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void rt_hide();
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void rt_intro();
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void to_rt_hit();
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void to_rt_tact();
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void rt_angry();
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void rt_win();
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void rt_hit0();
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void rt_hit1();
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void ht_hide();
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void wait01();
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void wait02();
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void endTalk();
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void endTact();
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void setEmitFlash(float);
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void smokeProc();
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void talk01();
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void ht_tact01();
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void wait_action(void*);
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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s32 _create();
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void CreateHeap();
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public:
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/* 0x290 */ u8 m290[0x294 - 0x290];
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/* 0x294 */ cXyz mPos;
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/* 0x2A0 */ u8 m2A0[0x2A8 - 0x2A0];
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/* 0x2A8 */ request_of_phase_process_class mResHrPhs;
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/* 0x2B0 */ u8 m2B0[0x314 - 0x2B0];
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/* 0x314 */ cCcD_Obj mObj0;
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/* 0x364 */ u8 m364[0x42C - 0x364];
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/* 0x42C */ cM3dGCyl m42C;
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/* 0x444 */ u8 m444[0x598 - 0x444];
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/* 0x598 */ cM3dGCyl m598;
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/* 0x5B0 */ u8 m5B0[0x608 - 0x5B0];
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/* 0x608 */ u16 m608;
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/* 0x60A */ u8 m60A[0x60C - 0x60A];
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/* 0x60C */ u8 m60C;
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/* 0x60D */ u8 m60D[0x610 - 0x60D];
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/* 0x610 */ dPa_followEcallBack mSmokeCallBack;
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/* 0x624 */ u8 m624[0x638 - 0x624];
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/* 0x638 */ u8 m638;
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/* 0x639 */ u8 m639[0x63A - 0x639];
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/* 0x63A */ u8 mType;
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/* 0x63B */ u8 m63B[0x694 - 0x63B];
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/* 0x694 */ daNpc_Wind_Clothes mClothes;
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/* 0x7C8 */ u8 m7C8[0x828 - 0x7C8];
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};
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#endif /* D_A_NPC_HR_H */
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