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69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#ifndef D_A_OBJ_BARREL_H
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#define D_A_OBJ_BARREL_H
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#include "f_op/f_op_actor.h"
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namespace daObjBarrel {
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class Act_c : public fopAc_ac_c {
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public:
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void attr() const {}
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void get_slant_angle() {}
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void pos_init() {}
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void prm_get_cull() const {}
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void set_slant_angle(short) {}
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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s32 _create();
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BOOL _delete();
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void mode_wait_init();
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void mode_wait();
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void mode_carry_init();
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void mode_carry();
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void mode_vib0_init();
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void mode_vib0();
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void mode_vib1_init();
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void mode_vib1();
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void mode_vib2_init();
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void mode_vib2();
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void mode_jump_init();
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void mode_jump();
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void mode_walk_init();
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void mode_walk();
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void vib_pos_ang();
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void mode_proc_call();
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void set_mtx();
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void init_mtx();
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void set_walk_rot();
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void eff_break();
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void damaged(bool);
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void cull_set_draw();
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void cull_set_move();
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void get_se_map_hit() const;
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void set_senv(int, int) const;
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void se_fall_water();
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void eff_hit_water_splash();
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void chk_sink_water();
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void chk_sinkdown_water();
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void eff_land_smoke();
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void damage_cc_proc();
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void damage_bg_proc();
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void damage_bg_proc_directly();
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BOOL _execute();
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BOOL _draw();
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public:
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/* Place member variables here */
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};
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namespace Method {
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s32 Create(void*);
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BOOL Delete(void*);
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BOOL Execute(void*);
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BOOL Draw(void*);
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BOOL IsDelete(void*);
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};
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};
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#endif /* D_A_OBJ_BARREL_H */
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