Files
tww/include/d/actor/d_a_obj_hha.h
T
2024-01-16 17:18:38 -05:00

78 lines
1.8 KiB
C++

#ifndef D_A_OBJ_HHA_H
#define D_A_OBJ_HHA_H
#include "f_op/f_op_actor.h"
class daObjHha_c : public fopAc_ac_c {
public:
void check_sw(); // weak but not inline?
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
void set_tex(float, float, int);
void init_mtx();
void init_co();
void get_water_h();
void set_splash_bottom_h();
void set_splash_bottom_r();
void set_splash_bottom_stop_r();
void water_manager();
void part_manager();
void ygush_manager();
BOOL _execute();
BOOL _draw();
public:
/* Place member variables here */
};
class daObjHhaPart_c {
public:
void draw(daObjHha_c*) {}
void execute(daObjHha_c*) {}
void setExeProc(void (daObjHhaPart_c::*)(daObjHha_c*)) {}
void start_move() {}
void init_data(float, float, unsigned short, unsigned char, unsigned char);
void set_mdl_area(const char*, int);
void set_bgw(const char*, int);
void init_mtx(cXyz, csXyz, cXyz);
void exe_normal(daObjHha_c*);
void exe_move(daObjHha_c*);
void draw_normal(daObjHha_c*);
};
class daObjHhaSplash_c {
public:
void chk_stop() {}
void delete_s() {}
void get_base_pos() {}
void get_pos() {}
void get_pos_y() {}
void play_particle() {}
void set_pos(cXyz*) {}
void set_pos_y(float) {}
void stop_particle() {}
void create_s(unsigned short, cXyz*, float, float, csXyz*);
};
class daObjHhaYgush_c {
public:
void anm_play() {}
void check_draw() {}
void disp_off() {}
void disp_on() {}
void get_base_pos() {}
void set_pos(cXyz) {}
void create_area(const char*);
void init_data(cXyz*, float, csXyz*, cXyz*, dKy_tevstr_c*, unsigned char);
void init_mtx();
BOOL draw();
};
#endif /* D_A_OBJ_HHA_H */