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78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
#ifndef D_A_OBJ_HHA_H
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#define D_A_OBJ_HHA_H
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#include "f_op/f_op_actor.h"
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class daObjHha_c : public fopAc_ac_c {
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public:
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void check_sw(); // weak but not inline?
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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s32 _create();
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BOOL _delete();
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void set_tex(float, float, int);
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void init_mtx();
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void init_co();
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void get_water_h();
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void set_splash_bottom_h();
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void set_splash_bottom_r();
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void set_splash_bottom_stop_r();
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void water_manager();
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void part_manager();
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void ygush_manager();
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BOOL _execute();
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BOOL _draw();
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public:
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/* Place member variables here */
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};
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class daObjHhaPart_c {
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public:
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void draw(daObjHha_c*) {}
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void execute(daObjHha_c*) {}
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void setExeProc(void (daObjHhaPart_c::*)(daObjHha_c*)) {}
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void start_move() {}
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void init_data(float, float, unsigned short, unsigned char, unsigned char);
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void set_mdl_area(const char*, int);
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void set_bgw(const char*, int);
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void init_mtx(cXyz, csXyz, cXyz);
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void exe_normal(daObjHha_c*);
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void exe_move(daObjHha_c*);
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void draw_normal(daObjHha_c*);
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};
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class daObjHhaSplash_c {
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public:
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void chk_stop() {}
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void delete_s() {}
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void get_base_pos() {}
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void get_pos() {}
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void get_pos_y() {}
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void play_particle() {}
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void set_pos(cXyz*) {}
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void set_pos_y(float) {}
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void stop_particle() {}
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void create_s(unsigned short, cXyz*, float, float, csXyz*);
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};
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class daObjHhaYgush_c {
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public:
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void anm_play() {}
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void check_draw() {}
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void disp_off() {}
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void disp_on() {}
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void get_base_pos() {}
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void set_pos(cXyz) {}
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void create_area(const char*);
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void init_data(cXyz*, float, csXyz*, cXyz*, dKy_tevstr_c*, unsigned char);
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void init_mtx();
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BOOL draw();
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};
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#endif /* D_A_OBJ_HHA_H */
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