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tww/include/d/actor/d_a_obj_mtest.h
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LagoLunatic fda4313e25 misc cleanup
2024-02-26 15:13:17 -05:00

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2.3 KiB
C++

#ifndef D_A_OBJ_MTEST_H
#define D_A_OBJ_MTEST_H
#include "f_op/f_op_actor.h"
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "d/d_a_obj.h"
namespace daObjMtest {
class Act_c : public dBgS_MoveBgActor {
public:
enum Type {
Type_Mcube = 0,
Type_Mcyln = 1,
Type_Mcube10 = 2,
Type_Mcyln10 = 3,
Type_MwtrSB = 4, // Water splashes
Type_MygnSB = 5,
Type_Owater = 6,
Type_Astop = 7,
Type_Max,
};
enum Prm_e {
PRM_TYPE_W = 0x03,
PRM_TYPE_S = 0x00,
PRM_SWSAVE_W = 0x08,
PRM_SWSAVE_S = 0x08,
PRM_ARG0_W = 0x04,
PRM_ARG0_S = 0x10,
PRM_ARG1_W = 0x04,
PRM_ARG1_S = 0x18,
};
s32 prm_get_type() const { return daObj::PrmAbstract(this, PRM_TYPE_W, PRM_TYPE_S); }
s32 prm_get_swSave() const { return daObj::PrmAbstract(this, PRM_SWSAVE_W, PRM_SWSAVE_S); }
// arg0 = 0 checks swSave and appears if set. arg0 = 1 checks swSave and appears if not set.
// Any other value for arg0 will cause it to appear unconditionally.
s32 prm_get_arg0() const { return daObj::PrmAbstract(this, PRM_ARG0_W, PRM_ARG0_S); }
// arg1 affects which DZB mesh to use. The meshes seem to be the same shape but have different properties.
// TODO: Look into these meshes more.
s32 prm_get_arg1() const { return daObj::PrmAbstract(this, PRM_ARG1_W, PRM_ARG1_S); }
static char* M_arcname[];
static const dCcD_SrcCyl M_cyl_src;
static cXyz M_scl_mult[];
virtual BOOL CreateHeap();
virtual BOOL Create();
virtual BOOL Delete();
virtual BOOL Execute(Mtx** pMtx);
virtual BOOL Draw();
bool chk_appear();
s32 Mthd_Create();
BOOL Mthd_Delete();
void set_mtx();
void init_mtx();
public:
/* 0x2C8 */ Mtx mMtx;
/* 0x2F8 */ request_of_phase_process_class mPhase;
/* 0x300 */ J3DModel* mpModel;
/* 0x304 */ dCcD_Stts mStts;
/* 0x340 */ dCcD_Cyl mCyl;
/* 0x470 */ int M_type;
/* 0x474 */ bool mbAppear;
};
};
#endif /* D_A_OBJ_MTEST_H */