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tww/include/d/actor/d_a_obj_ojtree.h
T
2024-01-23 04:25:43 -05:00

33 lines
692 B
C++

#ifndef D_A_OBJ_OJTREE_H
#define D_A_OBJ_OJTREE_H
#include "f_op/f_op_actor.h"
#include "d/d_bg_s_movebg_actor.h"
namespace daObjOjtree {
class Act_c : public dBgS_MoveBgActor {
public:
static Mtx M_tmp_mtx;
static const char M_arcname[];
int CreateHeap();
int Create();
s32 Mthd_Create();
BOOL Delete();
s32 Mthd_Delete();
void set_mtx();
void init_mtx();
int Execute(Mtx**);
BOOL Draw();
public:
/* 0x2C8 */ request_of_phase_process_class mPhs;
/* 0x2D0 */ J3DModel* mpModel;
/* 0x2D4 */ u8 mLockTimer;
};
};
#endif /* D_A_OBJ_OJTREE_H */