Files
tww/include/d/actor/d_a_obj_swlight.h
T

55 lines
1.4 KiB
C++

#ifndef D_A_OBJ_SWLIGHT_H
#define D_A_OBJ_SWLIGHT_H
#include "f_op/f_op_actor.h"
class J3DNode;
class J3DMaterial;
namespace daObjSwlight {
static void setMaterial(J3DMaterial*, unsigned char);
static void setMaterial_Before_mirror(J3DMaterial*, unsigned char);
class Act_c : public fopAc_ac_c {
public:
void get_power() const {}
void is_switch() const {}
void off_switch() const {}
void on_switch() const {}
void prm_get_swSave() const {}
void prm_get_swSave2() const {}
void prm_get_type() const {}
void is_switch2() const;
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
static BOOL jnodeCB_moon(J3DNode*, int);
void set_mtx();
void init_mtx();
void init_cc();
void set_cc_pos();
void set_cc();
void init_eye_pos();
void chk_light();
void power_up();
void power_down();
void mode_norm_moon_init();
void mode_norm_moon();
void mode_norm_sun_init();
void mode_norm_sun();
void mode_active_moon_init();
void mode_active_moon();
void mode_active_sun_init();
void mode_active_sun();
BOOL _execute();
BOOL _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_SWLIGHT_H */