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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#ifndef D_A_OBJ_SWLIGHT_H
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#define D_A_OBJ_SWLIGHT_H
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#include "f_op/f_op_actor.h"
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class J3DNode;
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class J3DMaterial;
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namespace daObjSwlight {
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static void setMaterial(J3DMaterial*, unsigned char);
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static void setMaterial_Before_mirror(J3DMaterial*, unsigned char);
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class Act_c : public fopAc_ac_c {
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public:
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void get_power() const {}
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void is_switch() const {}
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void off_switch() const {}
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void on_switch() const {}
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void prm_get_swSave() const {}
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void prm_get_swSave2() const {}
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void prm_get_type() const {}
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void is_switch2() const;
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void solidHeapCB(fopAc_ac_c*);
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void create_heap();
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s32 _create();
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BOOL _delete();
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static BOOL jnodeCB_moon(J3DNode*, int);
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void set_mtx();
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void init_mtx();
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void init_cc();
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void set_cc_pos();
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void set_cc();
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void init_eye_pos();
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void chk_light();
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void power_up();
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void power_down();
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void mode_norm_moon_init();
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void mode_norm_moon();
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void mode_norm_sun_init();
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void mode_norm_sun();
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void mode_active_moon_init();
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void mode_active_moon();
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void mode_active_sun_init();
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void mode_active_sun();
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BOOL _execute();
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BOOL _draw();
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_OBJ_SWLIGHT_H */
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