Files
tww/include/d/actor/d_a_obj_try.h
T
2024-01-18 00:57:34 -05:00

70 lines
1.8 KiB
C++

#ifndef D_A_OBJ_TRY_H
#define D_A_OBJ_TRY_H
#include "f_op/f_op_actor.h"
namespace daObjTry {
enum Type_e {
};
class Act_c : public fopAc_ac_c {
public:
void attr() const {}
void prm_chk_type_tryStatue() const {}
void prm_get_dummy() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void to_correct_pos(const cXyz*, short, bool, bool) {}
void prm_set_swSave(int);
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void init_cc();
void search_sameType(void*, void*);
void chk_appear() const;
s32 _create();
BOOL _delete();
void mode_restart_init();
void mode_restart();
void mode_wait_init();
void mode_wait();
void mode_carry_init();
void mode_carry();
void mode_drop_init();
void mode_drop();
void mode_sink_init();
void mode_sink();
void mode_proc_call();
void cull_set_draw();
void cull_set_move();
void damaged();
void damage_cc_proc();
void damage_bg_proc();
void damage_bg_proc_directly();
void chk_sink_water();
void chk_sinkdown_water();
void calc_drop_param(float*, float*, float*) const;
void bound();
void se_fall_water();
void set_senv(int, int) const;
void cam_lockoff() const;
void set_mtx();
void init_mtx();
void eff_set_bingo(bool, bool);
void eff_clr_bingo();
void eff_land_smoke();
void eff_hit_water_splash();
void make_vib();
void check_circle();
void get_water_h();
BOOL _execute();
BOOL _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_TRY_H */