mirror of
https://github.com/zeldaret/tww.git
synced 2026-05-23 06:54:16 -04:00
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#ifndef D_A_OBJ_TRY_H
|
|
#define D_A_OBJ_TRY_H
|
|
|
|
#include "f_op/f_op_actor.h"
|
|
|
|
namespace daObjTry {
|
|
enum Type_e {
|
|
|
|
};
|
|
|
|
class Act_c : public fopAc_ac_c {
|
|
public:
|
|
void attr() const {}
|
|
void prm_chk_type_tryStatue() const {}
|
|
void prm_get_dummy() const {}
|
|
void prm_get_swSave() const {}
|
|
void prm_get_type() const {}
|
|
void to_correct_pos(const cXyz*, short, bool, bool) {}
|
|
|
|
void prm_set_swSave(int);
|
|
void solidHeapCB(fopAc_ac_c*);
|
|
void create_heap();
|
|
void init_cc();
|
|
void search_sameType(void*, void*);
|
|
void chk_appear() const;
|
|
s32 _create();
|
|
BOOL _delete();
|
|
void mode_restart_init();
|
|
void mode_restart();
|
|
void mode_wait_init();
|
|
void mode_wait();
|
|
void mode_carry_init();
|
|
void mode_carry();
|
|
void mode_drop_init();
|
|
void mode_drop();
|
|
void mode_sink_init();
|
|
void mode_sink();
|
|
void mode_proc_call();
|
|
void cull_set_draw();
|
|
void cull_set_move();
|
|
void damaged();
|
|
void damage_cc_proc();
|
|
void damage_bg_proc();
|
|
void damage_bg_proc_directly();
|
|
void chk_sink_water();
|
|
void chk_sinkdown_water();
|
|
void calc_drop_param(float*, float*, float*) const;
|
|
void bound();
|
|
void se_fall_water();
|
|
void set_senv(int, int) const;
|
|
void cam_lockoff() const;
|
|
void set_mtx();
|
|
void init_mtx();
|
|
void eff_set_bingo(bool, bool);
|
|
void eff_clr_bingo();
|
|
void eff_land_smoke();
|
|
void eff_hit_water_splash();
|
|
void make_vib();
|
|
void check_circle();
|
|
void get_water_h();
|
|
BOOL _execute();
|
|
BOOL _draw();
|
|
|
|
public:
|
|
/* Place member variables here */
|
|
};
|
|
};
|
|
|
|
#endif /* D_A_OBJ_TRY_H */
|