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tww/include/d/actor/d_a_swtact.h
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2024-03-08 21:31:41 -05:00

43 lines
1.1 KiB
C++

#ifndef D_A_SWTACT_H
#define D_A_SWTACT_H
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
#include "f_op/f_op_actor_mng.h"
class daSwTact_c : public fopAc_ac_c {
public:
f32 getR() { return mRadius * scale.x; }
bool _delete();
BOOL CreateHeap();
void CreateInit();
void set_mtx();
s32 getAnswer();
s32 _create();
bool _execute();
bool _draw();
static const char * m_arcname;
static const f32 mDefaultR;
static const f32 mDefaultRwM;
static const u32 m_heapsize;
public:
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ J3DModel * model;
/* 0x29C */ f32 mRadius;
/* 0x2A0 */ u32 mSwitchNo;
/* 0x2A4 */ u8 mAnswer;
/* 0x2A5 */ bool mTrigger;
/* 0x2A6 */ u8 mPlayerStatus;
};
namespace daSwTact_prm {
inline u32 getSwitchNo(daSwTact_c * i_this) { return (fopAcM_GetParam(i_this) >> 0) & 0xFF; }
inline u32 getAnswer(daSwTact_c * i_this) { return (fopAcM_GetParam(i_this) >> 8) & 0xFF; }
inline u32 getModel(daSwTact_c * i_this) { return (fopAcM_GetParam(i_this) >> 16) & 0x0F; }
}
#endif /* D_A_SWTACT_H */