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55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifndef D_D_VIBRATION_H
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#define D_D_VIBRATION_H
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#include "SSystem/SComponent/c_xyz.h"
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class dVibration_c {
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public:
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/* 0x00 */ int field_0x0;
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/* 0x04 */ int field_0x4;
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/* 0x08 */ s32 field_0x8;
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/* 0x0C */ int field_0xc;
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/* 0x10 */ int field_0x10;
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/* 0x14 */ cXyz field_0x14;
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/* 0x20 */ s32 field_0x20;
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/* 0x24 */ int field_0x24;
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/* 0x28 */ u32 field_0x28;
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/* 0x2C */ s32 field_0x2c;
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/* 0x30 */ int field_0x30;
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/* 0x34 */ int field_0x34;
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/* 0x38 */ cXyz field_0x38;
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/* 0x44 */ s32 field_0x44;
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/* 0x48 */ int field_0x48;
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/* 0x4C */ int field_0x4c;
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/* 0x50 */ s32 field_0x50;
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/* 0x54 */ s32 field_0x54;
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/* 0x58 */ s32 field_0x58;
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/* 0x5C */ s32 field_0x5c;
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/* 0x60 */ int field_0x60;
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/* 0x64 */ u32 field_0x64;
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/* 0x68 */ u32 field_0x68;
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/* 0x6C */ s32 field_0x6c;
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/* 0x70 */ s32 field_0x70;
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/* 0x74 */ s32 field_0x74;
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/* 0x78 */ s32 field_0x78;
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/* 0x7C */ int field_0x7c;
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public:
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dVibration_c();
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virtual ~dVibration_c();
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int Run();
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bool StartShock(int i_strength, int, cXyz);
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bool StartQuake(u8 const*, int, int, cXyz);
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bool StartQuake(int, int, cXyz);
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int StopQuake(int);
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void Kill();
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bool CheckQuake();
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void setDefault();
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void Init();
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void Pause();
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void Remove();
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}; // Size: 0x84
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#endif /* D_D_VIBRATION_H */
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