mirror of
https://github.com/zeldaret/tww.git
synced 2026-05-23 06:54:16 -04:00
823 lines
31 KiB
Python
823 lines
31 KiB
Python
#!/usr/bin/env python3
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###
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# Generates build files for the project.
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# This file also includes the project configuration,
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# such as compiler flags and the object matching status.
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#
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# Usage:
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# python3 configure.py
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# ninja
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#
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# Append --help to see available options.
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###
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import sys
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import argparse
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from pathlib import Path
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from tools.project import (
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Object,
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ProjectConfig,
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calculate_progress,
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generate_build,
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is_windows,
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)
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# Game versions
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DEFAULT_VERSION = 1
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VERSIONS = [
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"GZLJ01", # 0
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"GZLE01", # 1
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"GZLP01", # 2
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]
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if len(VERSIONS) > 1:
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versions_str = ", ".join(VERSIONS[:-1]) + f" or {VERSIONS[-1]}"
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else:
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versions_str = VERSIONS[0]
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parser = argparse.ArgumentParser()
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parser.add_argument(
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"mode",
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default="configure",
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help="configure or progress (default: configure)",
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nargs='?',
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)
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parser.add_argument(
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"--version",
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dest="version",
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default=VERSIONS[DEFAULT_VERSION],
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help=f"version to build ({versions_str})",
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)
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parser.add_argument(
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"--build-dir",
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dest="build_dir",
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type=Path,
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default=Path("build"),
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help="base build directory (default: build)",
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)
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parser.add_argument(
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"--compilers",
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dest="compilers",
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type=Path,
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help="path to compilers (optional)",
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)
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parser.add_argument(
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"--map",
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dest="map",
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action="store_true",
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help="generate map file(s)",
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)
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parser.add_argument(
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"--debug",
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dest="debug",
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action="store_true",
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help="build with debug info (non-matching)",
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)
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if not is_windows():
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parser.add_argument(
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"--wrapper",
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dest="wrapper",
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type=Path,
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help="path to wibo or wine (optional)",
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)
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parser.add_argument(
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"--build-dtk",
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dest="build_dtk",
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type=Path,
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help="path to decomp-toolkit source (optional)",
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)
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parser.add_argument(
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"--sjiswrap",
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dest="sjiswrap",
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type=Path,
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help="path to sjiswrap.exe (optional)",
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)
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parser.add_argument(
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"--verbose",
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dest="verbose",
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action="store_true",
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help="print verbose output",
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)
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args = parser.parse_args()
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config = ProjectConfig()
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config.version = args.version.upper()
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if config.version not in VERSIONS:
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sys.exit(f"Invalid version '{config.version}', expected {versions_str}")
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version_num = VERSIONS.index(config.version)
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# Apply arguments
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config.build_dir = args.build_dir
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config.build_dtk_path = args.build_dtk
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config.compilers_path = args.compilers
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config.debug = args.debug
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config.generate_map = args.map
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config.sjiswrap_path = args.sjiswrap
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if not is_windows():
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config.wrapper = args.wrapper
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# Tool versions
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config.compilers_tag = "1"
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config.dtk_tag = "v0.5.2"
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config.sjiswrap_tag = "v1.1.0"
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config.wibo_tag = "0.5.1"
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# Project
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config.config_path = Path("config") / config.version / "config.yml"
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config.check_sha_path = Path("orig") / f"{config.version}.sha1"
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config.linker_version = "GC/1.3.2"
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config.ldflags = [
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"-fp hardware",
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"-nodefaults",
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]
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# Base flags, common to most GC/Wii games.
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# Generally leave untouched, with overrides added below.
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cflags_base = [
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"-nodefaults",
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"-proc gekko",
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"-align powerpc",
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"-enum int",
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"-fp hardware",
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"-Cpp_exceptions off",
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# "-W all",
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"-O4,p",
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"-inline auto",
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'-pragma "cats off"',
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'-pragma "warn_notinlined off"',
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"-maxerrors 1",
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"-nosyspath",
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"-RTTI off",
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"-fp_contract on",
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"-str reuse",
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"-multibyte",
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"-i include",
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f"-DVERSION={version_num}",
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]
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if config.debug:
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cflags_base.extend(["-sym on", "-DDEBUG=1"])
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else:
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cflags_base.append("-DNDEBUG=1")
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# Metrowerks library flags
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cflags_runtime = [
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*cflags_base,
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"-use_lmw_stmw on",
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"-str reuse,pool,readonly",
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"-inline deferred,auto",
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]
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# Framework flags
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cflags_framework = [
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*cflags_base,
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"-use_lmw_stmw off",
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"-str reuse,pool,readonly",
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"-inline noauto",
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"-O3,s",
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"-schedule off",
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"-sym on",
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"-fp_contract off",
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]
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# REL flags
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cflags_rel = [
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*cflags_framework,
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"-sdata 0",
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"-sdata2 0",
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]
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# Helper function for single-object RELs
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def Rel(status, rel_name, cpp_name):
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return {
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"lib": rel_name,
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"mw_version": "GC/1.3.2",
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"cflags": cflags_rel,
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"host": True,
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"objects": [
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Object(status, cpp_name),
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],
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}
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# Helper function for actor RELs
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def ActorRel(status, rel_name):
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return Rel(status, rel_name, f"d/actor/{rel_name}.cpp")
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Matching = True
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NonMatching = False
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config.libs = [
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{
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"lib": "Runtime.PPCEABI.H",
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"mw_version": "GC/1.3.2",
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"cflags": cflags_runtime,
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"host": False,
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"objects": [
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Object(Matching, "Runtime.PPCEABI.H/__init_cpp_exceptions.cpp"),
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Object(Matching, "Runtime.PPCEABI.H/Gecko_ExceptionPPC.cp"),
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Object(Matching, "Runtime.PPCEABI.H/global_destructor_chain.c"),
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],
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},
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{
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"lib": "REL",
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"mw_version": "GC/1.3.2",
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"cflags": cflags_rel,
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"host": False,
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"objects": [
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Object(Matching, "REL/executor.c"),
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Object(
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Matching,
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"REL/global_destructor_chain.c",
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source="Runtime.PPCEABI.H/global_destructor_chain.c",
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),
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],
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},
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{
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"lib": "JSystem",
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"mw_version": "GC/1.3.2",
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"cflags": cflags_framework,
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"host": True,
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"objects": [
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Object(NonMatching, "JSystem/JFramework/JFWDisplay.cpp"),
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Object(NonMatching, "JSystem/JFramework/JFWSystem.cpp"),
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Object(Matching, "JSystem/J3DGraphBase/J3DVertex.cpp"),
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Object(NonMatching, "JSystem/J3DGraphBase/J3DPacket.cpp"),
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Object(NonMatching, "JSystem/J3DGraphBase/J3DShape.cpp"),
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Object(Matching, "JSystem/J3DGraphBase/J3DDrawBuffer.cpp"),
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Object(Matching, "JSystem/J3DU/J3DUDL.cpp"),
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Object(NonMatching, "JSystem/JParticle/JPATexture.cpp"),
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Object(Matching, "JSystem/JKernel/JKRFile.cpp"),
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Object(Matching, "JSystem/JSupport/JSUList.cpp"),
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Object(NonMatching, "JSystem/JSupport/JSUInputStream.cpp"),
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Object(Matching, "JSystem/JSupport/JSUMemoryStream.cpp"),
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Object(Matching, "JSystem/JSupport/JSUFileStream.cpp"),
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Object(Matching, "JSystem/JUtility/JUTResource.cpp"),
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Object(Matching, "JSystem/JUtility/JUTTexture.cpp"),
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Object(Matching, "JSystem/JUtility/JUTPalette.cpp"),
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Object(Matching, "JSystem/JUtility/JUTNameTab.cpp"),
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Object(Matching, "JSystem/JUtility/JUTGraphFifo.cpp"),
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Object(Matching, "JSystem/JUtility/JUTFont.cpp"),
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Object(NonMatching, "JSystem/J2DGraph/J2DGrafContext.cpp"),
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Object(Matching, "JSystem/J2DGraph/J2DOrthoGraph.cpp"),
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Object(NonMatching, "JSystem/J2DGraph/J2DPane.cpp"),
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],
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},
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{
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"lib": "SSystem",
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"mw_version": "GC/1.3.2",
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"cflags": cflags_framework,
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"host": True,
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"objects": [
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Object(Matching, "SSystem/SStandard/s_basic.cpp"),
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Object(Matching, "SSystem/SComponent/c_malloc.cpp"),
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Object(Matching, "SSystem/SComponent/c_API.cpp"),
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Object(Matching, "SSystem/SComponent/c_API_graphic.cpp"),
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Object(Matching, "SSystem/SComponent/c_counter.cpp"),
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Object(Matching, "SSystem/SComponent/c_list.cpp"),
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Object(Matching, "SSystem/SComponent/c_list_iter.cpp"),
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Object(Matching, "SSystem/SComponent/c_node.cpp"),
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Object(Matching, "SSystem/SComponent/c_node_iter.cpp"),
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Object(Matching, "SSystem/SComponent/c_tree.cpp"),
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Object(Matching, "SSystem/SComponent/c_tree_iter.cpp"),
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Object(NonMatching, "SSystem/SComponent/c_phase.cpp"),
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Object(Matching, "SSystem/SComponent/c_request.cpp"),
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Object(Matching, "SSystem/SComponent/c_tag.cpp"),
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Object(Matching, "SSystem/SComponent/c_tag_iter.cpp"),
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Object(NonMatching, "SSystem/SComponent/c_xyz.cpp"),
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Object(Matching, "SSystem/SComponent/c_sxyz.cpp"),
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Object(Matching, "SSystem/SComponent/c_math.cpp"),
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Object(NonMatching, "SSystem/SComponent/c_bg_s.cpp"),
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Object(Matching, "SSystem/SComponent/c_bg_s_chk.cpp"),
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Object(NonMatching, "SSystem/SComponent/c_bg_s_gnd_chk.cpp"),
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Object(Matching, "SSystem/SComponent/c_bg_s_lin_chk.cpp"),
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Object(NonMatching, "SSystem/SComponent/c_bg_w.cpp"),
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Object(NonMatching, "SSystem/SComponent/c_m2d.cpp"),
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Object(NonMatching, "SSystem/SComponent/c_m2d_g_box.cpp"),
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Object(Matching, "SSystem/SComponent/c_m3d_g_aab.cpp"),
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Object(Matching, "SSystem/SComponent/c_m3d_g_cyl.cpp"),
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Object(Matching, "SSystem/SComponent/c_m3d_g_pla.cpp"),
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Object(NonMatching, "SSystem/SComponent/c_m3d_g_sph.cpp"),
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Object(Matching, "SSystem/SComponent/c_m3d_g_tri.cpp"),
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Object(NonMatching, "SSystem/SComponent/c_lib.cpp"),
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Object(NonMatching, "SSystem/SComponent/c_angle.cpp"),
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Object(Matching, "SSystem/SComponent/c_data_tbl.cpp"),
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],
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},
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{
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"lib": "framework",
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"mw_version": "GC/1.3.2",
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"cflags": cflags_framework,
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"host": True,
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"objects": [
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Object(NonMatching, "f_ap/f_ap_game.cpp"),
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Object(NonMatching, "f_op/f_op_actor.cpp"),
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Object(Matching, "f_op/f_op_actor_iter.cpp"),
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Object(Matching, "f_op/f_op_actor_tag.cpp"),
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Object(NonMatching, "f_op/f_op_actor_mng.cpp"),
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Object(NonMatching, "f_op/f_op_camera.cpp"),
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Object(Matching, "f_op/f_op_camera_mng.cpp"),
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Object(Matching, "f_op/f_op_overlap.cpp"),
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Object(Matching, "f_op/f_op_overlap_mng.cpp"),
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Object(Matching, "f_op/f_op_overlap_req.cpp"),
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Object(Matching, "f_op/f_op_scene.cpp"),
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Object(Matching, "f_op/f_op_scene_iter.cpp"),
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Object(Matching, "f_op/f_op_scene_mng.cpp"),
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Object(Matching, "f_op/f_op_scene_req.cpp"),
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Object(Matching, "f_op/f_op_scene_tag.cpp"),
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Object(Matching, "f_op/f_op_view.cpp"),
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Object(Matching, "f_op/f_op_kankyo.cpp"),
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Object(Matching, "f_op/f_op_msg.cpp"),
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Object(Matching, "f_op/f_op_kankyo_mng.cpp"),
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Object(NonMatching, "f_op/f_op_msg_mng.cpp"),
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Object(Matching, "f_op/f_op_draw_iter.cpp"),
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Object(Matching, "f_op/f_op_draw_tag.cpp"),
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Object(Matching, "f_op/f_op_scene_pause.cpp"),
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Object(Matching, "f_pc/f_pc_base.cpp"),
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Object(Matching, "f_pc/f_pc_create_iter.cpp"),
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Object(Matching, "f_pc/f_pc_create_req.cpp"),
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Object(Matching, "f_pc/f_pc_create_tag.cpp"),
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Object(Matching, "f_pc/f_pc_creator.cpp"),
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Object(Matching, "f_pc/f_pc_delete_tag.cpp"),
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Object(Matching, "f_pc/f_pc_deletor.cpp"),
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Object(Matching, "f_pc/f_pc_draw_priority.cpp"),
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Object(Matching, "f_pc/f_pc_executor.cpp"),
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Object(Matching, "f_pc/f_pc_layer.cpp"),
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Object(Matching, "f_pc/f_pc_leaf.cpp"),
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Object(Matching, "f_pc/f_pc_layer_iter.cpp"),
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Object(Matching, "f_pc/f_pc_layer_tag.cpp"),
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Object(Matching, "f_pc/f_pc_line.cpp"),
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Object(Matching, "f_pc/f_pc_load.cpp"),
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Object(NonMatching, "f_pc/f_pc_manager.cpp"),
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Object(Matching, "f_pc/f_pc_method.cpp"),
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Object(Matching, "f_pc/f_pc_node.cpp"),
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Object(Matching, "f_pc/f_pc_node_req.cpp"),
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Object(Matching, "f_pc/f_pc_priority.cpp"),
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Object(Matching, "f_pc/f_pc_profile.cpp"),
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Object(Matching, "f_pc/f_pc_searcher.cpp"),
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Object(Matching, "f_pc/f_pc_line_tag.cpp"),
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Object(Matching, "f_pc/f_pc_line_iter.cpp"),
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Object(Matching, "f_pc/f_pc_method_iter.cpp"),
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Object(Matching, "f_pc/f_pc_method_tag.cpp"),
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Object(Matching, "f_pc/f_pc_pause.cpp"),
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Object(Matching, "f_pc/f_pc_draw.cpp"),
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Object(Matching, "f_pc/f_pc_fstcreate_req.cpp"),
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Object(Matching, "f_pc/f_pc_stdcreate_req.cpp"),
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# machine
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Object(NonMatching, "m_Do/m_Do_main.cpp"),
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Object(NonMatching, "m_Do/m_Do_audio.cpp"),
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Object(NonMatching, "m_Do/m_Do_controller_pad.cpp"),
|
|
Object(Matching, "m_Do/m_Do_hostIO.cpp"),
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Object(NonMatching, "m_Do/m_Do_mtx.cpp"),
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# dolzel
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Object(Matching, "d/d_com_lib_game.cpp"),
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Object(Matching, "d/d_particle_name.cpp"),
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Object(NonMatching, "d/d_s_title.cpp"),
|
|
Object(NonMatching, "d/d_com_inf_game.cpp"),
|
|
Object(NonMatching, "d/d_save.cpp"),
|
|
Object(NonMatching, "d/d_save_init.cpp"),
|
|
Object(Matching, "d/d_bg_s_movebg_actor.cpp"),
|
|
Object(NonMatching, "d/d_s_play.cpp"),
|
|
|
|
Object(NonMatching, "d/actor/d_a_player_main.cpp"),
|
|
Object(NonMatching, "d/actor/d_a_itembase_static.cpp"),
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|
Object(NonMatching, "d/actor/d_a_item_static.cpp"),
|
|
Object(NonMatching, "d/actor/d_a_item.cpp"),
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|
Object(NonMatching, "d/actor/d_a_itembase.cpp"),
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|
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# ?
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Object(Matching, "DynamicLink.cpp"),
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|
],
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|
},
|
|
Rel(Matching, "f_pc_profile_lst", "f_pc/f_pc_profile_lst.cpp"),
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|
ActorRel(NonMatching, "d_a_agbsw0"),
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|
ActorRel(NonMatching, "d_a_andsw0"),
|
|
ActorRel(Matching, "d_a_andsw2"),
|
|
ActorRel(NonMatching, "d_a_att"),
|
|
ActorRel(NonMatching, "d_a_bflower"),
|
|
ActorRel(NonMatching, "d_a_bita"),
|
|
ActorRel(NonMatching, "d_a_branch"),
|
|
ActorRel(NonMatching, "d_a_bridge"),
|
|
ActorRel(NonMatching, "d_a_coming2"),
|
|
ActorRel(NonMatching, "d_a_coming3"),
|
|
ActorRel(NonMatching, "d_a_demo_dk"),
|
|
ActorRel(NonMatching, "d_a_demo_kmm"),
|
|
ActorRel(NonMatching, "d_a_door10"),
|
|
ActorRel(NonMatching, "d_a_dr"),
|
|
ActorRel(NonMatching, "d_a_dr2"),
|
|
ActorRel(NonMatching, "d_a_ep"),
|
|
ActorRel(NonMatching, "d_a_floor"),
|
|
ActorRel(NonMatching, "d_a_grass"),
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|
ActorRel(NonMatching, "d_a_hitobj"),
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|
ActorRel(NonMatching, "d_a_hot_floor"),
|
|
ActorRel(NonMatching, "d_a_ikari"),
|
|
ActorRel(NonMatching, "d_a_jbo"),
|
|
ActorRel(Matching, "d_a_kaji"),
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|
ActorRel(NonMatching, "d_a_kanban"),
|
|
ActorRel(NonMatching, "d_a_ki"),
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|
ActorRel(NonMatching, "d_a_knob00"),
|
|
ActorRel(NonMatching, "d_a_kui"),
|
|
ActorRel(NonMatching, "d_a_kytag00"),
|
|
ActorRel(NonMatching, "d_a_kytag01"),
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|
ActorRel(NonMatching, "d_a_kytag02"),
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|
ActorRel(NonMatching, "d_a_kytag03"),
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|
ActorRel(NonMatching, "d_a_kytag04"),
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ActorRel(NonMatching, "d_a_kytag05"),
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ActorRel(NonMatching, "d_a_kytag06"),
|
|
ActorRel(NonMatching, "d_a_kytag07"),
|
|
ActorRel(NonMatching, "d_a_lamp"),
|
|
ActorRel(NonMatching, "d_a_lod_bg"),
|
|
ActorRel(NonMatching, "d_a_lwood"),
|
|
ActorRel(Matching, "d_a_magma"),
|
|
ActorRel(NonMatching, "d_a_majuu_flag"),
|
|
ActorRel(NonMatching, "d_a_mdoor"),
|
|
ActorRel(NonMatching, "d_a_msw"),
|
|
ActorRel(NonMatching, "d_a_mtoge"),
|
|
ActorRel(NonMatching, "d_a_obj_AjavW"),
|
|
ActorRel(NonMatching, "d_a_obj_Ygush00"),
|
|
ActorRel(NonMatching, "d_a_obj_akabe"),
|
|
ActorRel(NonMatching, "d_a_obj_barrel"),
|
|
ActorRel(NonMatching, "d_a_obj_barrel2"),
|
|
ActorRel(NonMatching, "d_a_obj_bscurtain"),
|
|
ActorRel(NonMatching, "d_a_obj_cafelmp"),
|
|
ActorRel(NonMatching, "d_a_obj_coming"),
|
|
ActorRel(NonMatching, "d_a_obj_demo_barrel"),
|
|
ActorRel(NonMatching, "d_a_obj_doguu"),
|
|
ActorRel(NonMatching, "d_a_obj_doguu_demo"),
|
|
ActorRel(NonMatching, "d_a_obj_gryw00"),
|
|
ActorRel(NonMatching, "d_a_obj_hfuck1"),
|
|
ActorRel(NonMatching, "d_a_obj_hole"),
|
|
ActorRel(NonMatching, "d_a_obj_ice"),
|
|
ActorRel(NonMatching, "d_a_obj_ikada"),
|
|
ActorRel(NonMatching, "d_a_obj_kanat"),
|
|
ActorRel(NonMatching, "d_a_obj_leaves"),
|
|
ActorRel(NonMatching, "d_a_obj_lpalm"),
|
|
ActorRel(NonMatching, "d_a_obj_monument"),
|
|
ActorRel(NonMatching, "d_a_obj_movebox"),
|
|
ActorRel(NonMatching, "d_a_obj_mshokki"),
|
|
ActorRel(NonMatching, "d_a_obj_ohatch"),
|
|
ActorRel(NonMatching, "d_a_obj_otble"),
|
|
ActorRel(NonMatching, "d_a_obj_pbco"),
|
|
ActorRel(NonMatching, "d_a_obj_pirateship"),
|
|
ActorRel(NonMatching, "d_a_obj_quake"),
|
|
ActorRel(NonMatching, "d_a_obj_rcloud"),
|
|
ActorRel(NonMatching, "d_a_obj_roten"),
|
|
ActorRel(NonMatching, "d_a_obj_shelf"),
|
|
ActorRel(NonMatching, "d_a_obj_shmrgrd"),
|
|
ActorRel(NonMatching, "d_a_obj_swpush"),
|
|
ActorRel(NonMatching, "d_a_obj_table"),
|
|
ActorRel(NonMatching, "d_a_obj_tenmado"),
|
|
ActorRel(NonMatching, "d_a_obj_tide"),
|
|
ActorRel(NonMatching, "d_a_obj_timer"),
|
|
ActorRel(NonMatching, "d_a_obj_toripost"),
|
|
ActorRel(NonMatching, "d_a_obj_tousekiki"),
|
|
ActorRel(NonMatching, "d_a_obj_warpt"),
|
|
ActorRel(NonMatching, "d_a_obj_wood"),
|
|
ActorRel(NonMatching, "d_a_pirate_flag"),
|
|
ActorRel(NonMatching, "d_a_race_item"),
|
|
ActorRel(NonMatching, "d_a_rd"),
|
|
ActorRel(NonMatching, "d_a_rectangle"),
|
|
ActorRel(NonMatching, "d_a_salvage"),
|
|
ActorRel(NonMatching, "d_a_sbox"),
|
|
ActorRel(NonMatching, "d_a_sk"),
|
|
ActorRel(NonMatching, "d_a_sk2"),
|
|
ActorRel(NonMatching, "d_a_spotbox"),
|
|
ActorRel(NonMatching, "d_a_ssk"),
|
|
ActorRel(NonMatching, "d_a_stone"),
|
|
ActorRel(NonMatching, "d_a_stone2"),
|
|
ActorRel(NonMatching, "d_a_swc00"),
|
|
ActorRel(NonMatching, "d_a_swhit0"),
|
|
ActorRel(NonMatching, "d_a_swtdoor"),
|
|
ActorRel(NonMatching, "d_a_tag_attention"),
|
|
ActorRel(NonMatching, "d_a_tag_ba1"),
|
|
ActorRel(NonMatching, "d_a_tag_event"),
|
|
ActorRel(NonMatching, "d_a_tag_evsw"),
|
|
ActorRel(NonMatching, "d_a_tag_ghostship"),
|
|
ActorRel(NonMatching, "d_a_tag_hint"),
|
|
ActorRel(Matching, "d_a_tag_kb_item"),
|
|
ActorRel(NonMatching, "d_a_tag_kk1"),
|
|
ActorRel(NonMatching, "d_a_tag_light"),
|
|
ActorRel(NonMatching, "d_a_tag_msg"),
|
|
ActorRel(NonMatching, "d_a_tag_photo"),
|
|
ActorRel(NonMatching, "d_a_tag_waterlevel"),
|
|
ActorRel(NonMatching, "d_a_tama"),
|
|
ActorRel(NonMatching, "d_a_tbox"),
|
|
ActorRel(NonMatching, "d_a_tpota"),
|
|
ActorRel(NonMatching, "d_a_tsubo"),
|
|
ActorRel(NonMatching, "d_a_warpdm20"),
|
|
ActorRel(NonMatching, "d_a_warphr"),
|
|
ActorRel(NonMatching, "d_a_wbird"),
|
|
ActorRel(NonMatching, "d_a_ykgr"),
|
|
ActorRel(NonMatching, "d_a_alldie"),
|
|
ActorRel(NonMatching, "d_a_am"),
|
|
ActorRel(NonMatching, "d_a_am2"),
|
|
ActorRel(NonMatching, "d_a_amiprop"),
|
|
ActorRel(NonMatching, "d_a_arrow_iceeff"),
|
|
ActorRel(NonMatching, "d_a_arrow_lighteff"),
|
|
ActorRel(NonMatching, "d_a_beam"),
|
|
ActorRel(NonMatching, "d_a_boko"),
|
|
ActorRel(NonMatching, "d_a_canon"),
|
|
ActorRel(NonMatching, "d_a_cc"),
|
|
ActorRel(NonMatching, "d_a_dai"),
|
|
ActorRel(NonMatching, "d_a_demo_item"),
|
|
ActorRel(NonMatching, "d_a_door12"),
|
|
ActorRel(NonMatching, "d_a_fallrock"),
|
|
ActorRel(NonMatching, "d_a_ff"),
|
|
ActorRel(NonMatching, "d_a_gy_ctrl"),
|
|
ActorRel(NonMatching, "d_a_himo3"),
|
|
ActorRel(NonMatching, "d_a_hmlif"),
|
|
ActorRel(NonMatching, "d_a_hys"),
|
|
ActorRel(NonMatching, "d_a_kamome"),
|
|
ActorRel(NonMatching, "d_a_kantera"),
|
|
ActorRel(NonMatching, "d_a_kn"),
|
|
ActorRel(NonMatching, "d_a_kokiie"),
|
|
ActorRel(NonMatching, "d_a_ks"),
|
|
ActorRel(NonMatching, "d_a_kt"),
|
|
ActorRel(NonMatching, "d_a_mflft"),
|
|
ActorRel(NonMatching, "d_a_npc_cb1"),
|
|
ActorRel(NonMatching, "d_a_npc_md"),
|
|
ActorRel(NonMatching, "d_a_npc_so"),
|
|
ActorRel(NonMatching, "d_a_nzg"),
|
|
ActorRel(NonMatching, "d_a_obj_aygr"),
|
|
ActorRel(NonMatching, "d_a_obj_balancelift"),
|
|
ActorRel(NonMatching, "d_a_obj_barrier"),
|
|
ActorRel(NonMatching, "d_a_obj_bemos"),
|
|
ActorRel(NonMatching, "d_a_obj_canon"),
|
|
ActorRel(NonMatching, "d_a_obj_eff"),
|
|
ActorRel(NonMatching, "d_a_obj_magmarock"),
|
|
ActorRel(NonMatching, "d_a_obj_majyuu_door"),
|
|
ActorRel(NonMatching, "d_a_obj_stair"),
|
|
ActorRel(NonMatching, "d_a_obj_swflat"),
|
|
ActorRel(NonMatching, "d_a_obj_swhammer"),
|
|
ActorRel(NonMatching, "d_a_obj_swheavy"),
|
|
ActorRel(NonMatching, "d_a_obj_swlight"),
|
|
ActorRel(NonMatching, "d_a_oq"),
|
|
ActorRel(NonMatching, "d_a_pedestal"),
|
|
ActorRel(NonMatching, "d_a_saku"),
|
|
ActorRel(NonMatching, "d_a_seatag"),
|
|
ActorRel(NonMatching, "d_a_shand"),
|
|
ActorRel(NonMatching, "d_a_ship"),
|
|
ActorRel(NonMatching, "d_a_shop_item"),
|
|
ActorRel(NonMatching, "d_a_sie_flag"),
|
|
ActorRel(NonMatching, "d_a_sitem"),
|
|
ActorRel(NonMatching, "d_a_ss"),
|
|
ActorRel(NonMatching, "d_a_sss"),
|
|
ActorRel(NonMatching, "d_a_syan"),
|
|
ActorRel(NonMatching, "d_a_tag_md_cb"),
|
|
ActorRel(NonMatching, "d_a_tag_mk"),
|
|
ActorRel(NonMatching, "d_a_tag_so"),
|
|
ActorRel(NonMatching, "d_a_tornado"),
|
|
ActorRel(NonMatching, "d_a_warpf"),
|
|
ActorRel(NonMatching, "d_a_wind_tag"),
|
|
ActorRel(NonMatching, "d_a_acorn_leaf"),
|
|
ActorRel(NonMatching, "d_a_atdoor"),
|
|
ActorRel(NonMatching, "d_a_auction"),
|
|
ActorRel(NonMatching, "d_a_bb"),
|
|
ActorRel(NonMatching, "d_a_bdk"),
|
|
ActorRel(NonMatching, "d_a_bdkobj"),
|
|
ActorRel(NonMatching, "d_a_bgn"),
|
|
ActorRel(NonMatching, "d_a_bgn2"),
|
|
ActorRel(NonMatching, "d_a_bgn3"),
|
|
ActorRel(NonMatching, "d_a_bigelf"),
|
|
ActorRel(NonMatching, "d_a_bk"),
|
|
ActorRel(NonMatching, "d_a_bl"),
|
|
ActorRel(NonMatching, "d_a_bmd"),
|
|
ActorRel(NonMatching, "d_a_bmdfoot"),
|
|
ActorRel(NonMatching, "d_a_bmdhand"),
|
|
ActorRel(NonMatching, "d_a_bo"),
|
|
ActorRel(Matching, "d_a_boss_item"),
|
|
ActorRel(NonMatching, "d_a_bpw"),
|
|
ActorRel(NonMatching, "d_a_bst"),
|
|
ActorRel(NonMatching, "d_a_btd"),
|
|
ActorRel(NonMatching, "d_a_bwd"),
|
|
ActorRel(NonMatching, "d_a_bwdg"),
|
|
ActorRel(NonMatching, "d_a_bwds"),
|
|
ActorRel(NonMatching, "d_a_daiocta"),
|
|
ActorRel(NonMatching, "d_a_daiocta_eye"),
|
|
ActorRel(NonMatching, "d_a_deku_item"),
|
|
ActorRel(NonMatching, "d_a_dk"),
|
|
ActorRel(NonMatching, "d_a_dummy"),
|
|
ActorRel(NonMatching, "d_a_fallrock_tag"),
|
|
ActorRel(NonMatching, "d_a_fan"),
|
|
ActorRel(NonMatching, "d_a_fganon"),
|
|
ActorRel(NonMatching, "d_a_fgmahou"),
|
|
ActorRel(NonMatching, "d_a_fire"),
|
|
ActorRel(NonMatching, "d_a_fm"),
|
|
ActorRel(NonMatching, "d_a_gm"),
|
|
ActorRel(NonMatching, "d_a_gnd"),
|
|
ActorRel(NonMatching, "d_a_goal_flag"),
|
|
ActorRel(NonMatching, "d_a_gy"),
|
|
ActorRel(NonMatching, "d_a_icelift"),
|
|
ActorRel(NonMatching, "d_a_kb"),
|
|
ActorRel(NonMatching, "d_a_kddoor"),
|
|
ActorRel(NonMatching, "d_a_kita"),
|
|
ActorRel(NonMatching, "d_a_klft"),
|
|
ActorRel(NonMatching, "d_a_kmon"),
|
|
ActorRel(NonMatching, "d_a_komore"),
|
|
ActorRel(NonMatching, "d_a_lbridge"),
|
|
ActorRel(NonMatching, "d_a_leaflift"),
|
|
ActorRel(NonMatching, "d_a_lstair"),
|
|
ActorRel(NonMatching, "d_a_machine"),
|
|
ActorRel(NonMatching, "d_a_mant"),
|
|
ActorRel(NonMatching, "d_a_mbdoor"),
|
|
ActorRel(NonMatching, "d_a_mgameboard"),
|
|
ActorRel(NonMatching, "d_a_mmusic"),
|
|
ActorRel(NonMatching, "d_a_mo2"),
|
|
ActorRel(NonMatching, "d_a_mozo"),
|
|
ActorRel(NonMatching, "d_a_mt"),
|
|
ActorRel(NonMatching, "d_a_npc_ac1"),
|
|
ActorRel(NonMatching, "d_a_npc_ah"),
|
|
ActorRel(NonMatching, "d_a_npc_aj1"),
|
|
ActorRel(NonMatching, "d_a_npc_auction"),
|
|
ActorRel(NonMatching, "d_a_npc_ba1"),
|
|
ActorRel(NonMatching, "d_a_npc_bj1"),
|
|
ActorRel(NonMatching, "d_a_npc_bm1"),
|
|
ActorRel(NonMatching, "d_a_npc_bmcon1"),
|
|
ActorRel(NonMatching, "d_a_npc_bms1"),
|
|
ActorRel(NonMatching, "d_a_npc_bmsw"),
|
|
ActorRel(NonMatching, "d_a_npc_bs1"),
|
|
ActorRel(NonMatching, "d_a_npc_btsw"),
|
|
ActorRel(NonMatching, "d_a_npc_btsw2"),
|
|
ActorRel(NonMatching, "d_a_npc_co1"),
|
|
ActorRel(NonMatching, "d_a_npc_de1"),
|
|
ActorRel(NonMatching, "d_a_npc_ds1"),
|
|
ActorRel(NonMatching, "d_a_npc_gk1"),
|
|
ActorRel(NonMatching, "d_a_npc_gp1"),
|
|
ActorRel(NonMatching, "d_a_npc_hi1"),
|
|
ActorRel(NonMatching, "d_a_npc_ho"),
|
|
ActorRel(NonMatching, "d_a_npc_hr"),
|
|
ActorRel(NonMatching, "d_a_npc_jb1"),
|
|
ActorRel(NonMatching, "d_a_npc_ji1"),
|
|
ActorRel(NonMatching, "d_a_npc_kamome"),
|
|
ActorRel(NonMatching, "d_a_npc_kf1"),
|
|
ActorRel(NonMatching, "d_a_npc_kg1"),
|
|
ActorRel(NonMatching, "d_a_npc_kg2"),
|
|
ActorRel(NonMatching, "d_a_npc_kk1"),
|
|
ActorRel(NonMatching, "d_a_npc_km1"),
|
|
ActorRel(NonMatching, "d_a_npc_ko1"),
|
|
ActorRel(NonMatching, "d_a_npc_kp1"),
|
|
ActorRel(NonMatching, "d_a_npc_ls1"),
|
|
ActorRel(NonMatching, "d_a_npc_mk"),
|
|
ActorRel(NonMatching, "d_a_npc_mn"),
|
|
ActorRel(NonMatching, "d_a_npc_mt"),
|
|
ActorRel(NonMatching, "d_a_npc_nz"),
|
|
ActorRel(NonMatching, "d_a_npc_ob1"),
|
|
ActorRel(NonMatching, "d_a_npc_os"),
|
|
ActorRel(NonMatching, "d_a_npc_p1"),
|
|
ActorRel(NonMatching, "d_a_npc_p2"),
|
|
ActorRel(NonMatching, "d_a_npc_people"),
|
|
ActorRel(NonMatching, "d_a_npc_pf1"),
|
|
ActorRel(NonMatching, "d_a_npc_photo"),
|
|
ActorRel(NonMatching, "d_a_npc_pm1"),
|
|
ActorRel(NonMatching, "d_a_npc_roten"),
|
|
ActorRel(NonMatching, "d_a_npc_rsh1"),
|
|
ActorRel(NonMatching, "d_a_npc_sarace"),
|
|
ActorRel(NonMatching, "d_a_npc_sv"),
|
|
ActorRel(NonMatching, "d_a_npc_tc"),
|
|
ActorRel(NonMatching, "d_a_npc_tt"),
|
|
ActorRel(NonMatching, "d_a_npc_uk"),
|
|
ActorRel(NonMatching, "d_a_npc_ym1"),
|
|
ActorRel(NonMatching, "d_a_npc_yw1"),
|
|
ActorRel(NonMatching, "d_a_npc_zk1"),
|
|
ActorRel(NonMatching, "d_a_npc_zl1"),
|
|
ActorRel(NonMatching, "d_a_nz"),
|
|
ActorRel(NonMatching, "d_a_obj_Itnak"),
|
|
ActorRel(NonMatching, "d_a_obj_Vds"),
|
|
ActorRel(NonMatching, "d_a_obj_Vteng"),
|
|
ActorRel(NonMatching, "d_a_obj_YLzou"),
|
|
ActorRel(NonMatching, "d_a_obj_Yboil"),
|
|
ActorRel(NonMatching, "d_a_obj_adnno"),
|
|
ActorRel(NonMatching, "d_a_obj_ajav"),
|
|
ActorRel(NonMatching, "d_a_obj_apzl"),
|
|
ActorRel(NonMatching, "d_a_obj_ashut"),
|
|
ActorRel(NonMatching, "d_a_obj_auzu"),
|
|
ActorRel(NonMatching, "d_a_obj_buoyflag"),
|
|
ActorRel(NonMatching, "d_a_obj_buoyrace"),
|
|
ActorRel(NonMatching, "d_a_obj_correct"),
|
|
ActorRel(NonMatching, "d_a_obj_dmgroom"),
|
|
ActorRel(NonMatching, "d_a_obj_dragonhead"),
|
|
ActorRel(NonMatching, "d_a_obj_drift"),
|
|
ActorRel(NonMatching, "d_a_obj_eayogn"),
|
|
ActorRel(NonMatching, "d_a_obj_ebomzo"),
|
|
ActorRel(NonMatching, "d_a_obj_ekskz"),
|
|
ActorRel(NonMatching, "d_a_obj_eskban"),
|
|
ActorRel(NonMatching, "d_a_obj_ferris"),
|
|
ActorRel(NonMatching, "d_a_obj_figure"),
|
|
ActorRel(NonMatching, "d_a_obj_firewall"),
|
|
ActorRel(NonMatching, "d_a_obj_flame"),
|
|
ActorRel(NonMatching, "d_a_obj_ftree"),
|
|
ActorRel(NonMatching, "d_a_obj_ganonbed"),
|
|
ActorRel(NonMatching, "d_a_obj_gaship"),
|
|
ActorRel(NonMatching, "d_a_obj_gaship2"),
|
|
ActorRel(NonMatching, "d_a_obj_gnnbtltaki"),
|
|
ActorRel(NonMatching, "d_a_obj_gnndemotakie"),
|
|
ActorRel(NonMatching, "d_a_obj_gnndemotakis"),
|
|
ActorRel(NonMatching, "d_a_obj_gong"),
|
|
ActorRel(NonMatching, "d_a_obj_gtaki"),
|
|
ActorRel(NonMatching, "d_a_obj_hami2"),
|
|
ActorRel(NonMatching, "d_a_obj_hami3"),
|
|
ActorRel(NonMatching, "d_a_obj_hami4"),
|
|
ActorRel(NonMatching, "d_a_obj_hat"),
|
|
ActorRel(NonMatching, "d_a_obj_hbrf1"),
|
|
ActorRel(NonMatching, "d_a_obj_hcbh"),
|
|
ActorRel(NonMatching, "d_a_obj_hha"),
|
|
ActorRel(NonMatching, "d_a_obj_hlift"),
|
|
ActorRel(NonMatching, "d_a_obj_homen"),
|
|
ActorRel(NonMatching, "d_a_obj_homensmoke"),
|
|
ActorRel(NonMatching, "d_a_obj_hsehi1"),
|
|
ActorRel(NonMatching, "d_a_obj_htetu1"),
|
|
ActorRel(NonMatching, "d_a_obj_iceisland"),
|
|
ActorRel(NonMatching, "d_a_obj_jump"),
|
|
ActorRel(NonMatching, "d_a_obj_kanoke"),
|
|
ActorRel(NonMatching, "d_a_obj_ladder"),
|
|
ActorRel(NonMatching, "d_a_obj_light"),
|
|
ActorRel(NonMatching, "d_a_obj_mkie"),
|
|
ActorRel(NonMatching, "d_a_obj_mkiek"),
|
|
ActorRel(NonMatching, "d_a_obj_mknjd"),
|
|
ActorRel(NonMatching, "d_a_obj_mmrr"),
|
|
ActorRel(NonMatching, "d_a_obj_msdan"),
|
|
ActorRel(NonMatching, "d_a_obj_msdan2"),
|
|
ActorRel(NonMatching, "d_a_obj_msdan_sub"),
|
|
ActorRel(NonMatching, "d_a_obj_msdan_sub2"),
|
|
ActorRel(NonMatching, "d_a_obj_mtest"),
|
|
ActorRel(NonMatching, "d_a_obj_nest"),
|
|
ActorRel(NonMatching, "d_a_obj_ojtree"),
|
|
ActorRel(NonMatching, "d_a_obj_ospbox"),
|
|
ActorRel(NonMatching, "d_a_obj_paper"),
|
|
ActorRel(NonMatching, "d_a_obj_pbka"),
|
|
ActorRel(NonMatching, "d_a_obj_pfall"),
|
|
ActorRel(NonMatching, "d_a_obj_plant"),
|
|
ActorRel(NonMatching, "d_a_obj_rflw"),
|
|
ActorRel(NonMatching, "d_a_obj_rforce"),
|
|
ActorRel(NonMatching, "d_a_obj_smplbg"),
|
|
ActorRel(NonMatching, "d_a_obj_tapestry"),
|
|
ActorRel(NonMatching, "d_a_obj_tntrap"),
|
|
ActorRel(NonMatching, "d_a_obj_tower"),
|
|
ActorRel(NonMatching, "d_a_obj_trap"),
|
|
ActorRel(NonMatching, "d_a_obj_tribox"),
|
|
ActorRel(NonMatching, "d_a_obj_try"),
|
|
ActorRel(NonMatching, "d_a_obj_usovmc"),
|
|
ActorRel(NonMatching, "d_a_obj_vfan"),
|
|
ActorRel(NonMatching, "d_a_obj_vgnfd"),
|
|
ActorRel(NonMatching, "d_a_obj_vmc"),
|
|
ActorRel(NonMatching, "d_a_obj_vmsdz"),
|
|
ActorRel(NonMatching, "d_a_obj_vmsms"),
|
|
ActorRel(NonMatching, "d_a_obj_volcano"),
|
|
ActorRel(NonMatching, "d_a_obj_vtil"),
|
|
ActorRel(NonMatching, "d_a_obj_vyasi"),
|
|
ActorRel(NonMatching, "d_a_obj_xfuta"),
|
|
ActorRel(NonMatching, "d_a_obj_zouK"),
|
|
ActorRel(NonMatching, "d_a_oship"),
|
|
ActorRel(NonMatching, "d_a_ph"),
|
|
ActorRel(NonMatching, "d_a_pt"),
|
|
ActorRel(NonMatching, "d_a_pw"),
|
|
ActorRel(NonMatching, "d_a_pz"),
|
|
ActorRel(NonMatching, "d_a_sail"),
|
|
ActorRel(NonMatching, "d_a_salvage_tbox"),
|
|
ActorRel(Matching, "d_a_scene_change"),
|
|
ActorRel(NonMatching, "d_a_shutter"),
|
|
ActorRel(NonMatching, "d_a_shutter2"),
|
|
ActorRel(NonMatching, "d_a_st"),
|
|
ActorRel(NonMatching, "d_a_steam_tag"),
|
|
ActorRel(NonMatching, "d_a_swattack"),
|
|
ActorRel(NonMatching, "d_a_switem"),
|
|
ActorRel(NonMatching, "d_a_swpropeller"),
|
|
ActorRel(NonMatching, "d_a_swtact"),
|
|
ActorRel(NonMatching, "d_a_tag_etc"),
|
|
ActorRel(NonMatching, "d_a_tag_island"),
|
|
ActorRel(NonMatching, "d_a_tag_kf1"),
|
|
ActorRel(NonMatching, "d_a_tag_ret"),
|
|
ActorRel(NonMatching, "d_a_tag_volcano"),
|
|
ActorRel(NonMatching, "d_a_title"),
|
|
ActorRel(NonMatching, "d_a_tn"),
|
|
ActorRel(NonMatching, "d_a_toge"),
|
|
ActorRel(NonMatching, "d_a_tori_flag"),
|
|
ActorRel(NonMatching, "d_a_wall"),
|
|
ActorRel(NonMatching, "d_a_warpfout"),
|
|
ActorRel(NonMatching, "d_a_warpgn"),
|
|
ActorRel(NonMatching, "d_a_warpls"),
|
|
ActorRel(NonMatching, "d_a_warpmj"),
|
|
ActorRel(NonMatching, "d_a_waterfall"),
|
|
ActorRel(NonMatching, "d_a_windmill"),
|
|
ActorRel(NonMatching, "d_a_wz"),
|
|
ActorRel(NonMatching, "d_a_ygcwp"),
|
|
ActorRel(NonMatching, "d_a_yougan"),
|
|
ActorRel(NonMatching, "d_a_ghostship"),
|
|
ActorRel(NonMatching, "d_a_movie_player"),
|
|
]
|
|
|
|
if args.mode == "configure":
|
|
# Write build.ninja and objdiff.json
|
|
generate_build(config)
|
|
elif args.mode == "progress":
|
|
# Print progress and write progress.json
|
|
config.progress_each_module = args.verbose
|
|
calculate_progress(config)
|
|
else:
|
|
sys.exit("Unknown mode: " + args.mode)
|