Files
tww/configure.py
T
2023-09-15 00:49:02 -04:00

823 lines
31 KiB
Python

#!/usr/bin/env python3
###
# Generates build files for the project.
# This file also includes the project configuration,
# such as compiler flags and the object matching status.
#
# Usage:
# python3 configure.py
# ninja
#
# Append --help to see available options.
###
import sys
import argparse
from pathlib import Path
from tools.project import (
Object,
ProjectConfig,
calculate_progress,
generate_build,
is_windows,
)
# Game versions
DEFAULT_VERSION = 1
VERSIONS = [
"GZLJ01", # 0
"GZLE01", # 1
"GZLP01", # 2
]
if len(VERSIONS) > 1:
versions_str = ", ".join(VERSIONS[:-1]) + f" or {VERSIONS[-1]}"
else:
versions_str = VERSIONS[0]
parser = argparse.ArgumentParser()
parser.add_argument(
"mode",
default="configure",
help="configure or progress (default: configure)",
nargs='?',
)
parser.add_argument(
"--version",
dest="version",
default=VERSIONS[DEFAULT_VERSION],
help=f"version to build ({versions_str})",
)
parser.add_argument(
"--build-dir",
dest="build_dir",
type=Path,
default=Path("build"),
help="base build directory (default: build)",
)
parser.add_argument(
"--compilers",
dest="compilers",
type=Path,
help="path to compilers (optional)",
)
parser.add_argument(
"--map",
dest="map",
action="store_true",
help="generate map file(s)",
)
parser.add_argument(
"--debug",
dest="debug",
action="store_true",
help="build with debug info (non-matching)",
)
if not is_windows():
parser.add_argument(
"--wrapper",
dest="wrapper",
type=Path,
help="path to wibo or wine (optional)",
)
parser.add_argument(
"--build-dtk",
dest="build_dtk",
type=Path,
help="path to decomp-toolkit source (optional)",
)
parser.add_argument(
"--sjiswrap",
dest="sjiswrap",
type=Path,
help="path to sjiswrap.exe (optional)",
)
parser.add_argument(
"--verbose",
dest="verbose",
action="store_true",
help="print verbose output",
)
args = parser.parse_args()
config = ProjectConfig()
config.version = args.version.upper()
if config.version not in VERSIONS:
sys.exit(f"Invalid version '{config.version}', expected {versions_str}")
version_num = VERSIONS.index(config.version)
# Apply arguments
config.build_dir = args.build_dir
config.build_dtk_path = args.build_dtk
config.compilers_path = args.compilers
config.debug = args.debug
config.generate_map = args.map
config.sjiswrap_path = args.sjiswrap
if not is_windows():
config.wrapper = args.wrapper
# Tool versions
config.compilers_tag = "1"
config.dtk_tag = "v0.5.2"
config.sjiswrap_tag = "v1.1.0"
config.wibo_tag = "0.5.1"
# Project
config.config_path = Path("config") / config.version / "config.yml"
config.check_sha_path = Path("orig") / f"{config.version}.sha1"
config.linker_version = "GC/1.3.2"
config.ldflags = [
"-fp hardware",
"-nodefaults",
]
# Base flags, common to most GC/Wii games.
# Generally leave untouched, with overrides added below.
cflags_base = [
"-nodefaults",
"-proc gekko",
"-align powerpc",
"-enum int",
"-fp hardware",
"-Cpp_exceptions off",
# "-W all",
"-O4,p",
"-inline auto",
'-pragma "cats off"',
'-pragma "warn_notinlined off"',
"-maxerrors 1",
"-nosyspath",
"-RTTI off",
"-fp_contract on",
"-str reuse",
"-multibyte",
"-i include",
f"-DVERSION={version_num}",
]
if config.debug:
cflags_base.extend(["-sym on", "-DDEBUG=1"])
else:
cflags_base.append("-DNDEBUG=1")
# Metrowerks library flags
cflags_runtime = [
*cflags_base,
"-use_lmw_stmw on",
"-str reuse,pool,readonly",
"-inline deferred,auto",
]
# Framework flags
cflags_framework = [
*cflags_base,
"-use_lmw_stmw off",
"-str reuse,pool,readonly",
"-inline noauto",
"-O3,s",
"-schedule off",
"-sym on",
"-fp_contract off",
]
# REL flags
cflags_rel = [
*cflags_framework,
"-sdata 0",
"-sdata2 0",
]
# Helper function for single-object RELs
def Rel(status, rel_name, cpp_name):
return {
"lib": rel_name,
"mw_version": "GC/1.3.2",
"cflags": cflags_rel,
"host": True,
"objects": [
Object(status, cpp_name),
],
}
# Helper function for actor RELs
def ActorRel(status, rel_name):
return Rel(status, rel_name, f"d/actor/{rel_name}.cpp")
Matching = True
NonMatching = False
config.libs = [
{
"lib": "Runtime.PPCEABI.H",
"mw_version": "GC/1.3.2",
"cflags": cflags_runtime,
"host": False,
"objects": [
Object(Matching, "Runtime.PPCEABI.H/__init_cpp_exceptions.cpp"),
Object(Matching, "Runtime.PPCEABI.H/Gecko_ExceptionPPC.cp"),
Object(Matching, "Runtime.PPCEABI.H/global_destructor_chain.c"),
],
},
{
"lib": "REL",
"mw_version": "GC/1.3.2",
"cflags": cflags_rel,
"host": False,
"objects": [
Object(Matching, "REL/executor.c"),
Object(
Matching,
"REL/global_destructor_chain.c",
source="Runtime.PPCEABI.H/global_destructor_chain.c",
),
],
},
{
"lib": "JSystem",
"mw_version": "GC/1.3.2",
"cflags": cflags_framework,
"host": True,
"objects": [
Object(NonMatching, "JSystem/JFramework/JFWDisplay.cpp"),
Object(NonMatching, "JSystem/JFramework/JFWSystem.cpp"),
Object(Matching, "JSystem/J3DGraphBase/J3DVertex.cpp"),
Object(NonMatching, "JSystem/J3DGraphBase/J3DPacket.cpp"),
Object(NonMatching, "JSystem/J3DGraphBase/J3DShape.cpp"),
Object(Matching, "JSystem/J3DGraphBase/J3DDrawBuffer.cpp"),
Object(Matching, "JSystem/J3DU/J3DUDL.cpp"),
Object(NonMatching, "JSystem/JParticle/JPATexture.cpp"),
Object(Matching, "JSystem/JKernel/JKRFile.cpp"),
Object(Matching, "JSystem/JSupport/JSUList.cpp"),
Object(NonMatching, "JSystem/JSupport/JSUInputStream.cpp"),
Object(Matching, "JSystem/JSupport/JSUMemoryStream.cpp"),
Object(Matching, "JSystem/JSupport/JSUFileStream.cpp"),
Object(Matching, "JSystem/JUtility/JUTResource.cpp"),
Object(Matching, "JSystem/JUtility/JUTTexture.cpp"),
Object(Matching, "JSystem/JUtility/JUTPalette.cpp"),
Object(Matching, "JSystem/JUtility/JUTNameTab.cpp"),
Object(Matching, "JSystem/JUtility/JUTGraphFifo.cpp"),
Object(Matching, "JSystem/JUtility/JUTFont.cpp"),
Object(NonMatching, "JSystem/J2DGraph/J2DGrafContext.cpp"),
Object(Matching, "JSystem/J2DGraph/J2DOrthoGraph.cpp"),
Object(NonMatching, "JSystem/J2DGraph/J2DPane.cpp"),
],
},
{
"lib": "SSystem",
"mw_version": "GC/1.3.2",
"cflags": cflags_framework,
"host": True,
"objects": [
Object(Matching, "SSystem/SStandard/s_basic.cpp"),
Object(Matching, "SSystem/SComponent/c_malloc.cpp"),
Object(Matching, "SSystem/SComponent/c_API.cpp"),
Object(Matching, "SSystem/SComponent/c_API_graphic.cpp"),
Object(Matching, "SSystem/SComponent/c_counter.cpp"),
Object(Matching, "SSystem/SComponent/c_list.cpp"),
Object(Matching, "SSystem/SComponent/c_list_iter.cpp"),
Object(Matching, "SSystem/SComponent/c_node.cpp"),
Object(Matching, "SSystem/SComponent/c_node_iter.cpp"),
Object(Matching, "SSystem/SComponent/c_tree.cpp"),
Object(Matching, "SSystem/SComponent/c_tree_iter.cpp"),
Object(NonMatching, "SSystem/SComponent/c_phase.cpp"),
Object(Matching, "SSystem/SComponent/c_request.cpp"),
Object(Matching, "SSystem/SComponent/c_tag.cpp"),
Object(Matching, "SSystem/SComponent/c_tag_iter.cpp"),
Object(NonMatching, "SSystem/SComponent/c_xyz.cpp"),
Object(Matching, "SSystem/SComponent/c_sxyz.cpp"),
Object(Matching, "SSystem/SComponent/c_math.cpp"),
Object(NonMatching, "SSystem/SComponent/c_bg_s.cpp"),
Object(Matching, "SSystem/SComponent/c_bg_s_chk.cpp"),
Object(NonMatching, "SSystem/SComponent/c_bg_s_gnd_chk.cpp"),
Object(Matching, "SSystem/SComponent/c_bg_s_lin_chk.cpp"),
Object(NonMatching, "SSystem/SComponent/c_bg_w.cpp"),
Object(NonMatching, "SSystem/SComponent/c_m2d.cpp"),
Object(NonMatching, "SSystem/SComponent/c_m2d_g_box.cpp"),
Object(Matching, "SSystem/SComponent/c_m3d_g_aab.cpp"),
Object(Matching, "SSystem/SComponent/c_m3d_g_cyl.cpp"),
Object(Matching, "SSystem/SComponent/c_m3d_g_pla.cpp"),
Object(NonMatching, "SSystem/SComponent/c_m3d_g_sph.cpp"),
Object(Matching, "SSystem/SComponent/c_m3d_g_tri.cpp"),
Object(NonMatching, "SSystem/SComponent/c_lib.cpp"),
Object(NonMatching, "SSystem/SComponent/c_angle.cpp"),
Object(Matching, "SSystem/SComponent/c_data_tbl.cpp"),
],
},
{
"lib": "framework",
"mw_version": "GC/1.3.2",
"cflags": cflags_framework,
"host": True,
"objects": [
Object(NonMatching, "f_ap/f_ap_game.cpp"),
Object(NonMatching, "f_op/f_op_actor.cpp"),
Object(Matching, "f_op/f_op_actor_iter.cpp"),
Object(Matching, "f_op/f_op_actor_tag.cpp"),
Object(NonMatching, "f_op/f_op_actor_mng.cpp"),
Object(NonMatching, "f_op/f_op_camera.cpp"),
Object(Matching, "f_op/f_op_camera_mng.cpp"),
Object(Matching, "f_op/f_op_overlap.cpp"),
Object(Matching, "f_op/f_op_overlap_mng.cpp"),
Object(Matching, "f_op/f_op_overlap_req.cpp"),
Object(Matching, "f_op/f_op_scene.cpp"),
Object(Matching, "f_op/f_op_scene_iter.cpp"),
Object(Matching, "f_op/f_op_scene_mng.cpp"),
Object(Matching, "f_op/f_op_scene_req.cpp"),
Object(Matching, "f_op/f_op_scene_tag.cpp"),
Object(Matching, "f_op/f_op_view.cpp"),
Object(Matching, "f_op/f_op_kankyo.cpp"),
Object(Matching, "f_op/f_op_msg.cpp"),
Object(Matching, "f_op/f_op_kankyo_mng.cpp"),
Object(NonMatching, "f_op/f_op_msg_mng.cpp"),
Object(Matching, "f_op/f_op_draw_iter.cpp"),
Object(Matching, "f_op/f_op_draw_tag.cpp"),
Object(Matching, "f_op/f_op_scene_pause.cpp"),
Object(Matching, "f_pc/f_pc_base.cpp"),
Object(Matching, "f_pc/f_pc_create_iter.cpp"),
Object(Matching, "f_pc/f_pc_create_req.cpp"),
Object(Matching, "f_pc/f_pc_create_tag.cpp"),
Object(Matching, "f_pc/f_pc_creator.cpp"),
Object(Matching, "f_pc/f_pc_delete_tag.cpp"),
Object(Matching, "f_pc/f_pc_deletor.cpp"),
Object(Matching, "f_pc/f_pc_draw_priority.cpp"),
Object(Matching, "f_pc/f_pc_executor.cpp"),
Object(Matching, "f_pc/f_pc_layer.cpp"),
Object(Matching, "f_pc/f_pc_leaf.cpp"),
Object(Matching, "f_pc/f_pc_layer_iter.cpp"),
Object(Matching, "f_pc/f_pc_layer_tag.cpp"),
Object(Matching, "f_pc/f_pc_line.cpp"),
Object(Matching, "f_pc/f_pc_load.cpp"),
Object(NonMatching, "f_pc/f_pc_manager.cpp"),
Object(Matching, "f_pc/f_pc_method.cpp"),
Object(Matching, "f_pc/f_pc_node.cpp"),
Object(Matching, "f_pc/f_pc_node_req.cpp"),
Object(Matching, "f_pc/f_pc_priority.cpp"),
Object(Matching, "f_pc/f_pc_profile.cpp"),
Object(Matching, "f_pc/f_pc_searcher.cpp"),
Object(Matching, "f_pc/f_pc_line_tag.cpp"),
Object(Matching, "f_pc/f_pc_line_iter.cpp"),
Object(Matching, "f_pc/f_pc_method_iter.cpp"),
Object(Matching, "f_pc/f_pc_method_tag.cpp"),
Object(Matching, "f_pc/f_pc_pause.cpp"),
Object(Matching, "f_pc/f_pc_draw.cpp"),
Object(Matching, "f_pc/f_pc_fstcreate_req.cpp"),
Object(Matching, "f_pc/f_pc_stdcreate_req.cpp"),
# machine
Object(NonMatching, "m_Do/m_Do_main.cpp"),
Object(NonMatching, "m_Do/m_Do_audio.cpp"),
Object(NonMatching, "m_Do/m_Do_controller_pad.cpp"),
Object(Matching, "m_Do/m_Do_hostIO.cpp"),
Object(NonMatching, "m_Do/m_Do_mtx.cpp"),
# dolzel
Object(Matching, "d/d_com_lib_game.cpp"),
Object(Matching, "d/d_particle_name.cpp"),
Object(NonMatching, "d/d_s_title.cpp"),
Object(NonMatching, "d/d_com_inf_game.cpp"),
Object(NonMatching, "d/d_save.cpp"),
Object(NonMatching, "d/d_save_init.cpp"),
Object(Matching, "d/d_bg_s_movebg_actor.cpp"),
Object(NonMatching, "d/d_s_play.cpp"),
Object(NonMatching, "d/actor/d_a_player_main.cpp"),
Object(NonMatching, "d/actor/d_a_itembase_static.cpp"),
Object(NonMatching, "d/actor/d_a_item_static.cpp"),
Object(NonMatching, "d/actor/d_a_item.cpp"),
Object(NonMatching, "d/actor/d_a_itembase.cpp"),
# ?
Object(Matching, "DynamicLink.cpp"),
],
},
Rel(Matching, "f_pc_profile_lst", "f_pc/f_pc_profile_lst.cpp"),
ActorRel(NonMatching, "d_a_agbsw0"),
ActorRel(NonMatching, "d_a_andsw0"),
ActorRel(Matching, "d_a_andsw2"),
ActorRel(NonMatching, "d_a_att"),
ActorRel(NonMatching, "d_a_bflower"),
ActorRel(NonMatching, "d_a_bita"),
ActorRel(NonMatching, "d_a_branch"),
ActorRel(NonMatching, "d_a_bridge"),
ActorRel(NonMatching, "d_a_coming2"),
ActorRel(NonMatching, "d_a_coming3"),
ActorRel(NonMatching, "d_a_demo_dk"),
ActorRel(NonMatching, "d_a_demo_kmm"),
ActorRel(NonMatching, "d_a_door10"),
ActorRel(NonMatching, "d_a_dr"),
ActorRel(NonMatching, "d_a_dr2"),
ActorRel(NonMatching, "d_a_ep"),
ActorRel(NonMatching, "d_a_floor"),
ActorRel(NonMatching, "d_a_grass"),
ActorRel(NonMatching, "d_a_hitobj"),
ActorRel(NonMatching, "d_a_hot_floor"),
ActorRel(NonMatching, "d_a_ikari"),
ActorRel(NonMatching, "d_a_jbo"),
ActorRel(Matching, "d_a_kaji"),
ActorRel(NonMatching, "d_a_kanban"),
ActorRel(NonMatching, "d_a_ki"),
ActorRel(NonMatching, "d_a_knob00"),
ActorRel(NonMatching, "d_a_kui"),
ActorRel(NonMatching, "d_a_kytag00"),
ActorRel(NonMatching, "d_a_kytag01"),
ActorRel(NonMatching, "d_a_kytag02"),
ActorRel(NonMatching, "d_a_kytag03"),
ActorRel(NonMatching, "d_a_kytag04"),
ActorRel(NonMatching, "d_a_kytag05"),
ActorRel(NonMatching, "d_a_kytag06"),
ActorRel(NonMatching, "d_a_kytag07"),
ActorRel(NonMatching, "d_a_lamp"),
ActorRel(NonMatching, "d_a_lod_bg"),
ActorRel(NonMatching, "d_a_lwood"),
ActorRel(Matching, "d_a_magma"),
ActorRel(NonMatching, "d_a_majuu_flag"),
ActorRel(NonMatching, "d_a_mdoor"),
ActorRel(NonMatching, "d_a_msw"),
ActorRel(NonMatching, "d_a_mtoge"),
ActorRel(NonMatching, "d_a_obj_AjavW"),
ActorRel(NonMatching, "d_a_obj_Ygush00"),
ActorRel(NonMatching, "d_a_obj_akabe"),
ActorRel(NonMatching, "d_a_obj_barrel"),
ActorRel(NonMatching, "d_a_obj_barrel2"),
ActorRel(NonMatching, "d_a_obj_bscurtain"),
ActorRel(NonMatching, "d_a_obj_cafelmp"),
ActorRel(NonMatching, "d_a_obj_coming"),
ActorRel(NonMatching, "d_a_obj_demo_barrel"),
ActorRel(NonMatching, "d_a_obj_doguu"),
ActorRel(NonMatching, "d_a_obj_doguu_demo"),
ActorRel(NonMatching, "d_a_obj_gryw00"),
ActorRel(NonMatching, "d_a_obj_hfuck1"),
ActorRel(NonMatching, "d_a_obj_hole"),
ActorRel(NonMatching, "d_a_obj_ice"),
ActorRel(NonMatching, "d_a_obj_ikada"),
ActorRel(NonMatching, "d_a_obj_kanat"),
ActorRel(NonMatching, "d_a_obj_leaves"),
ActorRel(NonMatching, "d_a_obj_lpalm"),
ActorRel(NonMatching, "d_a_obj_monument"),
ActorRel(NonMatching, "d_a_obj_movebox"),
ActorRel(NonMatching, "d_a_obj_mshokki"),
ActorRel(NonMatching, "d_a_obj_ohatch"),
ActorRel(NonMatching, "d_a_obj_otble"),
ActorRel(NonMatching, "d_a_obj_pbco"),
ActorRel(NonMatching, "d_a_obj_pirateship"),
ActorRel(NonMatching, "d_a_obj_quake"),
ActorRel(NonMatching, "d_a_obj_rcloud"),
ActorRel(NonMatching, "d_a_obj_roten"),
ActorRel(NonMatching, "d_a_obj_shelf"),
ActorRel(NonMatching, "d_a_obj_shmrgrd"),
ActorRel(NonMatching, "d_a_obj_swpush"),
ActorRel(NonMatching, "d_a_obj_table"),
ActorRel(NonMatching, "d_a_obj_tenmado"),
ActorRel(NonMatching, "d_a_obj_tide"),
ActorRel(NonMatching, "d_a_obj_timer"),
ActorRel(NonMatching, "d_a_obj_toripost"),
ActorRel(NonMatching, "d_a_obj_tousekiki"),
ActorRel(NonMatching, "d_a_obj_warpt"),
ActorRel(NonMatching, "d_a_obj_wood"),
ActorRel(NonMatching, "d_a_pirate_flag"),
ActorRel(NonMatching, "d_a_race_item"),
ActorRel(NonMatching, "d_a_rd"),
ActorRel(NonMatching, "d_a_rectangle"),
ActorRel(NonMatching, "d_a_salvage"),
ActorRel(NonMatching, "d_a_sbox"),
ActorRel(NonMatching, "d_a_sk"),
ActorRel(NonMatching, "d_a_sk2"),
ActorRel(NonMatching, "d_a_spotbox"),
ActorRel(NonMatching, "d_a_ssk"),
ActorRel(NonMatching, "d_a_stone"),
ActorRel(NonMatching, "d_a_stone2"),
ActorRel(NonMatching, "d_a_swc00"),
ActorRel(NonMatching, "d_a_swhit0"),
ActorRel(NonMatching, "d_a_swtdoor"),
ActorRel(NonMatching, "d_a_tag_attention"),
ActorRel(NonMatching, "d_a_tag_ba1"),
ActorRel(NonMatching, "d_a_tag_event"),
ActorRel(NonMatching, "d_a_tag_evsw"),
ActorRel(NonMatching, "d_a_tag_ghostship"),
ActorRel(NonMatching, "d_a_tag_hint"),
ActorRel(Matching, "d_a_tag_kb_item"),
ActorRel(NonMatching, "d_a_tag_kk1"),
ActorRel(NonMatching, "d_a_tag_light"),
ActorRel(NonMatching, "d_a_tag_msg"),
ActorRel(NonMatching, "d_a_tag_photo"),
ActorRel(NonMatching, "d_a_tag_waterlevel"),
ActorRel(NonMatching, "d_a_tama"),
ActorRel(NonMatching, "d_a_tbox"),
ActorRel(NonMatching, "d_a_tpota"),
ActorRel(NonMatching, "d_a_tsubo"),
ActorRel(NonMatching, "d_a_warpdm20"),
ActorRel(NonMatching, "d_a_warphr"),
ActorRel(NonMatching, "d_a_wbird"),
ActorRel(NonMatching, "d_a_ykgr"),
ActorRel(NonMatching, "d_a_alldie"),
ActorRel(NonMatching, "d_a_am"),
ActorRel(NonMatching, "d_a_am2"),
ActorRel(NonMatching, "d_a_amiprop"),
ActorRel(NonMatching, "d_a_arrow_iceeff"),
ActorRel(NonMatching, "d_a_arrow_lighteff"),
ActorRel(NonMatching, "d_a_beam"),
ActorRel(NonMatching, "d_a_boko"),
ActorRel(NonMatching, "d_a_canon"),
ActorRel(NonMatching, "d_a_cc"),
ActorRel(NonMatching, "d_a_dai"),
ActorRel(NonMatching, "d_a_demo_item"),
ActorRel(NonMatching, "d_a_door12"),
ActorRel(NonMatching, "d_a_fallrock"),
ActorRel(NonMatching, "d_a_ff"),
ActorRel(NonMatching, "d_a_gy_ctrl"),
ActorRel(NonMatching, "d_a_himo3"),
ActorRel(NonMatching, "d_a_hmlif"),
ActorRel(NonMatching, "d_a_hys"),
ActorRel(NonMatching, "d_a_kamome"),
ActorRel(NonMatching, "d_a_kantera"),
ActorRel(NonMatching, "d_a_kn"),
ActorRel(NonMatching, "d_a_kokiie"),
ActorRel(NonMatching, "d_a_ks"),
ActorRel(NonMatching, "d_a_kt"),
ActorRel(NonMatching, "d_a_mflft"),
ActorRel(NonMatching, "d_a_npc_cb1"),
ActorRel(NonMatching, "d_a_npc_md"),
ActorRel(NonMatching, "d_a_npc_so"),
ActorRel(NonMatching, "d_a_nzg"),
ActorRel(NonMatching, "d_a_obj_aygr"),
ActorRel(NonMatching, "d_a_obj_balancelift"),
ActorRel(NonMatching, "d_a_obj_barrier"),
ActorRel(NonMatching, "d_a_obj_bemos"),
ActorRel(NonMatching, "d_a_obj_canon"),
ActorRel(NonMatching, "d_a_obj_eff"),
ActorRel(NonMatching, "d_a_obj_magmarock"),
ActorRel(NonMatching, "d_a_obj_majyuu_door"),
ActorRel(NonMatching, "d_a_obj_stair"),
ActorRel(NonMatching, "d_a_obj_swflat"),
ActorRel(NonMatching, "d_a_obj_swhammer"),
ActorRel(NonMatching, "d_a_obj_swheavy"),
ActorRel(NonMatching, "d_a_obj_swlight"),
ActorRel(NonMatching, "d_a_oq"),
ActorRel(NonMatching, "d_a_pedestal"),
ActorRel(NonMatching, "d_a_saku"),
ActorRel(NonMatching, "d_a_seatag"),
ActorRel(NonMatching, "d_a_shand"),
ActorRel(NonMatching, "d_a_ship"),
ActorRel(NonMatching, "d_a_shop_item"),
ActorRel(NonMatching, "d_a_sie_flag"),
ActorRel(NonMatching, "d_a_sitem"),
ActorRel(NonMatching, "d_a_ss"),
ActorRel(NonMatching, "d_a_sss"),
ActorRel(NonMatching, "d_a_syan"),
ActorRel(NonMatching, "d_a_tag_md_cb"),
ActorRel(NonMatching, "d_a_tag_mk"),
ActorRel(NonMatching, "d_a_tag_so"),
ActorRel(NonMatching, "d_a_tornado"),
ActorRel(NonMatching, "d_a_warpf"),
ActorRel(NonMatching, "d_a_wind_tag"),
ActorRel(NonMatching, "d_a_acorn_leaf"),
ActorRel(NonMatching, "d_a_atdoor"),
ActorRel(NonMatching, "d_a_auction"),
ActorRel(NonMatching, "d_a_bb"),
ActorRel(NonMatching, "d_a_bdk"),
ActorRel(NonMatching, "d_a_bdkobj"),
ActorRel(NonMatching, "d_a_bgn"),
ActorRel(NonMatching, "d_a_bgn2"),
ActorRel(NonMatching, "d_a_bgn3"),
ActorRel(NonMatching, "d_a_bigelf"),
ActorRel(NonMatching, "d_a_bk"),
ActorRel(NonMatching, "d_a_bl"),
ActorRel(NonMatching, "d_a_bmd"),
ActorRel(NonMatching, "d_a_bmdfoot"),
ActorRel(NonMatching, "d_a_bmdhand"),
ActorRel(NonMatching, "d_a_bo"),
ActorRel(Matching, "d_a_boss_item"),
ActorRel(NonMatching, "d_a_bpw"),
ActorRel(NonMatching, "d_a_bst"),
ActorRel(NonMatching, "d_a_btd"),
ActorRel(NonMatching, "d_a_bwd"),
ActorRel(NonMatching, "d_a_bwdg"),
ActorRel(NonMatching, "d_a_bwds"),
ActorRel(NonMatching, "d_a_daiocta"),
ActorRel(NonMatching, "d_a_daiocta_eye"),
ActorRel(NonMatching, "d_a_deku_item"),
ActorRel(NonMatching, "d_a_dk"),
ActorRel(NonMatching, "d_a_dummy"),
ActorRel(NonMatching, "d_a_fallrock_tag"),
ActorRel(NonMatching, "d_a_fan"),
ActorRel(NonMatching, "d_a_fganon"),
ActorRel(NonMatching, "d_a_fgmahou"),
ActorRel(NonMatching, "d_a_fire"),
ActorRel(NonMatching, "d_a_fm"),
ActorRel(NonMatching, "d_a_gm"),
ActorRel(NonMatching, "d_a_gnd"),
ActorRel(NonMatching, "d_a_goal_flag"),
ActorRel(NonMatching, "d_a_gy"),
ActorRel(NonMatching, "d_a_icelift"),
ActorRel(NonMatching, "d_a_kb"),
ActorRel(NonMatching, "d_a_kddoor"),
ActorRel(NonMatching, "d_a_kita"),
ActorRel(NonMatching, "d_a_klft"),
ActorRel(NonMatching, "d_a_kmon"),
ActorRel(NonMatching, "d_a_komore"),
ActorRel(NonMatching, "d_a_lbridge"),
ActorRel(NonMatching, "d_a_leaflift"),
ActorRel(NonMatching, "d_a_lstair"),
ActorRel(NonMatching, "d_a_machine"),
ActorRel(NonMatching, "d_a_mant"),
ActorRel(NonMatching, "d_a_mbdoor"),
ActorRel(NonMatching, "d_a_mgameboard"),
ActorRel(NonMatching, "d_a_mmusic"),
ActorRel(NonMatching, "d_a_mo2"),
ActorRel(NonMatching, "d_a_mozo"),
ActorRel(NonMatching, "d_a_mt"),
ActorRel(NonMatching, "d_a_npc_ac1"),
ActorRel(NonMatching, "d_a_npc_ah"),
ActorRel(NonMatching, "d_a_npc_aj1"),
ActorRel(NonMatching, "d_a_npc_auction"),
ActorRel(NonMatching, "d_a_npc_ba1"),
ActorRel(NonMatching, "d_a_npc_bj1"),
ActorRel(NonMatching, "d_a_npc_bm1"),
ActorRel(NonMatching, "d_a_npc_bmcon1"),
ActorRel(NonMatching, "d_a_npc_bms1"),
ActorRel(NonMatching, "d_a_npc_bmsw"),
ActorRel(NonMatching, "d_a_npc_bs1"),
ActorRel(NonMatching, "d_a_npc_btsw"),
ActorRel(NonMatching, "d_a_npc_btsw2"),
ActorRel(NonMatching, "d_a_npc_co1"),
ActorRel(NonMatching, "d_a_npc_de1"),
ActorRel(NonMatching, "d_a_npc_ds1"),
ActorRel(NonMatching, "d_a_npc_gk1"),
ActorRel(NonMatching, "d_a_npc_gp1"),
ActorRel(NonMatching, "d_a_npc_hi1"),
ActorRel(NonMatching, "d_a_npc_ho"),
ActorRel(NonMatching, "d_a_npc_hr"),
ActorRel(NonMatching, "d_a_npc_jb1"),
ActorRel(NonMatching, "d_a_npc_ji1"),
ActorRel(NonMatching, "d_a_npc_kamome"),
ActorRel(NonMatching, "d_a_npc_kf1"),
ActorRel(NonMatching, "d_a_npc_kg1"),
ActorRel(NonMatching, "d_a_npc_kg2"),
ActorRel(NonMatching, "d_a_npc_kk1"),
ActorRel(NonMatching, "d_a_npc_km1"),
ActorRel(NonMatching, "d_a_npc_ko1"),
ActorRel(NonMatching, "d_a_npc_kp1"),
ActorRel(NonMatching, "d_a_npc_ls1"),
ActorRel(NonMatching, "d_a_npc_mk"),
ActorRel(NonMatching, "d_a_npc_mn"),
ActorRel(NonMatching, "d_a_npc_mt"),
ActorRel(NonMatching, "d_a_npc_nz"),
ActorRel(NonMatching, "d_a_npc_ob1"),
ActorRel(NonMatching, "d_a_npc_os"),
ActorRel(NonMatching, "d_a_npc_p1"),
ActorRel(NonMatching, "d_a_npc_p2"),
ActorRel(NonMatching, "d_a_npc_people"),
ActorRel(NonMatching, "d_a_npc_pf1"),
ActorRel(NonMatching, "d_a_npc_photo"),
ActorRel(NonMatching, "d_a_npc_pm1"),
ActorRel(NonMatching, "d_a_npc_roten"),
ActorRel(NonMatching, "d_a_npc_rsh1"),
ActorRel(NonMatching, "d_a_npc_sarace"),
ActorRel(NonMatching, "d_a_npc_sv"),
ActorRel(NonMatching, "d_a_npc_tc"),
ActorRel(NonMatching, "d_a_npc_tt"),
ActorRel(NonMatching, "d_a_npc_uk"),
ActorRel(NonMatching, "d_a_npc_ym1"),
ActorRel(NonMatching, "d_a_npc_yw1"),
ActorRel(NonMatching, "d_a_npc_zk1"),
ActorRel(NonMatching, "d_a_npc_zl1"),
ActorRel(NonMatching, "d_a_nz"),
ActorRel(NonMatching, "d_a_obj_Itnak"),
ActorRel(NonMatching, "d_a_obj_Vds"),
ActorRel(NonMatching, "d_a_obj_Vteng"),
ActorRel(NonMatching, "d_a_obj_YLzou"),
ActorRel(NonMatching, "d_a_obj_Yboil"),
ActorRel(NonMatching, "d_a_obj_adnno"),
ActorRel(NonMatching, "d_a_obj_ajav"),
ActorRel(NonMatching, "d_a_obj_apzl"),
ActorRel(NonMatching, "d_a_obj_ashut"),
ActorRel(NonMatching, "d_a_obj_auzu"),
ActorRel(NonMatching, "d_a_obj_buoyflag"),
ActorRel(NonMatching, "d_a_obj_buoyrace"),
ActorRel(NonMatching, "d_a_obj_correct"),
ActorRel(NonMatching, "d_a_obj_dmgroom"),
ActorRel(NonMatching, "d_a_obj_dragonhead"),
ActorRel(NonMatching, "d_a_obj_drift"),
ActorRel(NonMatching, "d_a_obj_eayogn"),
ActorRel(NonMatching, "d_a_obj_ebomzo"),
ActorRel(NonMatching, "d_a_obj_ekskz"),
ActorRel(NonMatching, "d_a_obj_eskban"),
ActorRel(NonMatching, "d_a_obj_ferris"),
ActorRel(NonMatching, "d_a_obj_figure"),
ActorRel(NonMatching, "d_a_obj_firewall"),
ActorRel(NonMatching, "d_a_obj_flame"),
ActorRel(NonMatching, "d_a_obj_ftree"),
ActorRel(NonMatching, "d_a_obj_ganonbed"),
ActorRel(NonMatching, "d_a_obj_gaship"),
ActorRel(NonMatching, "d_a_obj_gaship2"),
ActorRel(NonMatching, "d_a_obj_gnnbtltaki"),
ActorRel(NonMatching, "d_a_obj_gnndemotakie"),
ActorRel(NonMatching, "d_a_obj_gnndemotakis"),
ActorRel(NonMatching, "d_a_obj_gong"),
ActorRel(NonMatching, "d_a_obj_gtaki"),
ActorRel(NonMatching, "d_a_obj_hami2"),
ActorRel(NonMatching, "d_a_obj_hami3"),
ActorRel(NonMatching, "d_a_obj_hami4"),
ActorRel(NonMatching, "d_a_obj_hat"),
ActorRel(NonMatching, "d_a_obj_hbrf1"),
ActorRel(NonMatching, "d_a_obj_hcbh"),
ActorRel(NonMatching, "d_a_obj_hha"),
ActorRel(NonMatching, "d_a_obj_hlift"),
ActorRel(NonMatching, "d_a_obj_homen"),
ActorRel(NonMatching, "d_a_obj_homensmoke"),
ActorRel(NonMatching, "d_a_obj_hsehi1"),
ActorRel(NonMatching, "d_a_obj_htetu1"),
ActorRel(NonMatching, "d_a_obj_iceisland"),
ActorRel(NonMatching, "d_a_obj_jump"),
ActorRel(NonMatching, "d_a_obj_kanoke"),
ActorRel(NonMatching, "d_a_obj_ladder"),
ActorRel(NonMatching, "d_a_obj_light"),
ActorRel(NonMatching, "d_a_obj_mkie"),
ActorRel(NonMatching, "d_a_obj_mkiek"),
ActorRel(NonMatching, "d_a_obj_mknjd"),
ActorRel(NonMatching, "d_a_obj_mmrr"),
ActorRel(NonMatching, "d_a_obj_msdan"),
ActorRel(NonMatching, "d_a_obj_msdan2"),
ActorRel(NonMatching, "d_a_obj_msdan_sub"),
ActorRel(NonMatching, "d_a_obj_msdan_sub2"),
ActorRel(NonMatching, "d_a_obj_mtest"),
ActorRel(NonMatching, "d_a_obj_nest"),
ActorRel(NonMatching, "d_a_obj_ojtree"),
ActorRel(NonMatching, "d_a_obj_ospbox"),
ActorRel(NonMatching, "d_a_obj_paper"),
ActorRel(NonMatching, "d_a_obj_pbka"),
ActorRel(NonMatching, "d_a_obj_pfall"),
ActorRel(NonMatching, "d_a_obj_plant"),
ActorRel(NonMatching, "d_a_obj_rflw"),
ActorRel(NonMatching, "d_a_obj_rforce"),
ActorRel(NonMatching, "d_a_obj_smplbg"),
ActorRel(NonMatching, "d_a_obj_tapestry"),
ActorRel(NonMatching, "d_a_obj_tntrap"),
ActorRel(NonMatching, "d_a_obj_tower"),
ActorRel(NonMatching, "d_a_obj_trap"),
ActorRel(NonMatching, "d_a_obj_tribox"),
ActorRel(NonMatching, "d_a_obj_try"),
ActorRel(NonMatching, "d_a_obj_usovmc"),
ActorRel(NonMatching, "d_a_obj_vfan"),
ActorRel(NonMatching, "d_a_obj_vgnfd"),
ActorRel(NonMatching, "d_a_obj_vmc"),
ActorRel(NonMatching, "d_a_obj_vmsdz"),
ActorRel(NonMatching, "d_a_obj_vmsms"),
ActorRel(NonMatching, "d_a_obj_volcano"),
ActorRel(NonMatching, "d_a_obj_vtil"),
ActorRel(NonMatching, "d_a_obj_vyasi"),
ActorRel(NonMatching, "d_a_obj_xfuta"),
ActorRel(NonMatching, "d_a_obj_zouK"),
ActorRel(NonMatching, "d_a_oship"),
ActorRel(NonMatching, "d_a_ph"),
ActorRel(NonMatching, "d_a_pt"),
ActorRel(NonMatching, "d_a_pw"),
ActorRel(NonMatching, "d_a_pz"),
ActorRel(NonMatching, "d_a_sail"),
ActorRel(NonMatching, "d_a_salvage_tbox"),
ActorRel(Matching, "d_a_scene_change"),
ActorRel(NonMatching, "d_a_shutter"),
ActorRel(NonMatching, "d_a_shutter2"),
ActorRel(NonMatching, "d_a_st"),
ActorRel(NonMatching, "d_a_steam_tag"),
ActorRel(NonMatching, "d_a_swattack"),
ActorRel(NonMatching, "d_a_switem"),
ActorRel(NonMatching, "d_a_swpropeller"),
ActorRel(NonMatching, "d_a_swtact"),
ActorRel(NonMatching, "d_a_tag_etc"),
ActorRel(NonMatching, "d_a_tag_island"),
ActorRel(NonMatching, "d_a_tag_kf1"),
ActorRel(NonMatching, "d_a_tag_ret"),
ActorRel(NonMatching, "d_a_tag_volcano"),
ActorRel(NonMatching, "d_a_title"),
ActorRel(NonMatching, "d_a_tn"),
ActorRel(NonMatching, "d_a_toge"),
ActorRel(NonMatching, "d_a_tori_flag"),
ActorRel(NonMatching, "d_a_wall"),
ActorRel(NonMatching, "d_a_warpfout"),
ActorRel(NonMatching, "d_a_warpgn"),
ActorRel(NonMatching, "d_a_warpls"),
ActorRel(NonMatching, "d_a_warpmj"),
ActorRel(NonMatching, "d_a_waterfall"),
ActorRel(NonMatching, "d_a_windmill"),
ActorRel(NonMatching, "d_a_wz"),
ActorRel(NonMatching, "d_a_ygcwp"),
ActorRel(NonMatching, "d_a_yougan"),
ActorRel(NonMatching, "d_a_ghostship"),
ActorRel(NonMatching, "d_a_movie_player"),
]
if args.mode == "configure":
# Write build.ninja and objdiff.json
generate_build(config)
elif args.mode == "progress":
# Print progress and write progress.json
config.progress_each_module = args.verbose
calculate_progress(config)
else:
sys.exit("Unknown mode: " + args.mode)