Files
tww/include/d/actor/d_a_arrow.h
T
LagoLunatic 1ad444aa73 Started d_a_arrow (#64)
* More d_bg header improvements

* Cleanup, use mtx inlines in more places

* Added JntHit_c to headers

* Started d_a_arrow
2023-09-20 21:09:23 -07:00

91 lines
2.5 KiB
C++

#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_bg_s_gnd_chk.h"
#include "d/d_particle.h"
#include "dolphin/types.h"
class daArrow_c : fopAc_ac_c {
public:
enum ArrowType {
NORMAL_ARROWS = 0,
FIRE_ARROWS = 1,
ICE_ARROWS = 2,
LIGHT_ARROWS = 3,
};
BOOL _createHeap();
void _atHit(dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*);
void checkCreater();
void setLightEffect();
void setBlur();
void createBlur();
void setArrowShootSe();
void setDrawShapeMaterial();
void arrowShooting();
void arrowUseMp();
void ShieldReflect();
void check_water_in();
BOOL changeArrowMp();
void changeArrowType();
void changeArrowTypeNotReady();
void setRoomInfo();
void setKeepMatrix();
void setStopActorMatrix();
void procWait();
void procMove();
void procReturn();
void procStop_BG();
void procStop_Actor();
void procWater();
void checkRestMp();
void setTypeByPlayer();
void createInit();
BOOL _execute();
BOOL _draw();
s32 _create();
daArrow_c();
BOOL _delete();
public:
/* 0x290 */ bool mbShotByZelda;
/* 0x291 */ u8 field_0x291[0x294 - 0x291];
/* 0x294 */ J3DModel* mpModel;
/* 0x298 */ u8 field_0x298[0x2A0 - 0x298];
/* 0x2A0 */ dBgS_ArrowLinChk mLinChk;
/* 0x30C */ dBgS_ObjGndChk mGndChk;
/* 0x360 */ dCcD_Stts mStts;
/* 0x39C */ dCcD_Cps mCps;
/* 0x4D4 */ dCcD_Sph mSph;
/* 0x600 */ u8 field_0x600[0x601 - 0x600];
/* 0x601 */ u8 mArrowType;
/* 0x602 */ s16 field_0x602;
/* 0x604 */ s16 field_0x604;
/* 0x606 */ u8 field_0x606[0x610 - 0x606];
/* 0x610 */ s32 mHitActorProcID;
/* 0x614 */ s32 mHitJointIndex;
/* 0x618 */ cXyz field_0x618;
/* 0x624 */ u8 field_0x624[0x668 - 0x624];
/* 0x668 */ dPa_followEcallBack mPtclFollowCb;
/* 0x67C */ csXyz field_0x67c;
/* 0x682 */ u8 field_0x682;
/* 0x683 */ u8 field_0x683[0x684 - 0x683];
/* 0x684 */ u32 field_0x684;
/* 0x688 */ bool field_0x688;
/* 0x689 */ u8 field_0x689[0x6A8 - 0x689];
/* 0x6A8 */ cXyz field_0x6a8;
/* 0x6B4 */ u8 field_0x6B4[0x6E6 - 0x6B4];
/* 0x6E6 */ csXyz field_0x6e6;
/* 0x6EC */ fopAc_ac_c* field_0x6ec;
/* 0x6F0 */ cXyz mNearestHitPos;
/* 0x6FC */ f32 mNearestHitDist;
/* 0x700 */ bool mbHitActor;
/* 0x701 */ u8 field_0x701[0x704 - 0x701];
static u8 m_keep_type;
static const char m_arc_name[];
};
STATIC_ASSERT(sizeof(daArrow_c) == 0x704);