Files
tww/include/d/actor/d_a_lwood.h
T

35 lines
804 B
C++

#ifndef D_A_LWOOD_H
#define D_A_LWOOD_H
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
class dBgW;
class daLwood_c : public fopAc_ac_c {
public:
inline cPhs_State _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
f32 getYureScale() const { return mScale; }
s16 getYureTimer() const { return mTimer; }
inline void setMoveBGMtx(); // weak but not inlined
inline void set_mtx(); // weak but not inlined
BOOL CreateHeap();
void CreateInit();
static const char m_arcname[];
public:
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ J3DModel* mModel;
/* 0x29C */ dBgW* mpBgW;
/* 0x2A0 */ Mtx mtx;
/* 0x2D0 */ s16 mTimer;
/* 0x2D4 */ f32 mScale;
};
#endif /* D_A_LWOOD_H */