Files
tww/include/d/actor/d_a_npc_zk1.h
T
2025-06-03 16:30:53 -04:00

80 lines
1.8 KiB
C++

#ifndef D_A_NPC_ZK1_H
#define D_A_NPC_ZK1_H
#include "f_op/f_op_actor.h"
class J3DNode;
class daNpc_Zk1_c : public fopAc_ac_c {
public:
struct anm_prm_c {
};
void _nodeCB_Head(J3DNode*, J3DModel*);
void _nodeCB_BackBone(J3DNode*, J3DModel*);
void init_ZK1_0();
void createInit();
void play_animation();
void setMtx(bool);
void bckResID(int);
void btpResID(int);
void setBtp(signed char, bool);
void init_texPttrnAnm(signed char, bool);
void play_btp_anm();
void setAnm_anm(anm_prm_c*);
void setAnm();
void chngAnmTag();
void ctrlAnmTag();
void chngAnmAtr(unsigned char);
void ctrlAnmAtr();
void setAnm_ATR();
void anmAtr(unsigned short);
void next_msgStatus(unsigned long*);
void getMsg_ZK1_0();
void getMsg();
void eventOrder();
void checkOrder();
void chk_talk();
void chk_parts_notMov();
void searchByID(fpc_ProcID, int*);
void lookBack();
void chkAttention();
void setAttention(bool);
void decideType(int);
void privateCut(int);
void endEvent();
void isEventEntry();
void event_proc(int);
void set_action(int (daNpc_Zk1_c::*)(void*), void*);
void setStt(signed char);
void wait_1();
void talk_1();
void wait_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
cPhs_State _create();
void bodyCreateHeap();
void CreateHeap();
public:
/* 0x6C4 */ u8 m6C4[0x72C - 0x6C4];
/* 0x72C */ cXyz m72C;
/* 0x738 */ u8 m738[0x750 - 0x738];
/* 0x750 */ cXyz m750;
/* 0x75C */ u8 m75C[0x7B4 - 0x75C];
};
class daNpc_Zk1_HIO_c {
public:
daNpc_Zk1_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_ZK1_H */