Files
tww/include/d/actor/d_a_npc_zl1.h
T
2025-06-03 16:30:53 -04:00

163 lines
4.0 KiB
C++

#ifndef D_A_NPC_ZL1_H
#define D_A_NPC_ZL1_H
#include "f_op/f_op_actor.h"
class J3DMaterial;
class J3DNode;
class daNpc_Zl1_matAnm_c {
public:
void clrMoveFlag() {}
void getNowOffsetX() {}
void getNowOffsetY() {}
void setMoveFlag() {}
daNpc_Zl1_matAnm_c();
void calc(J3DMaterial*) const;
public:
/* Place member variables here */
};
class daNpc_Zl1_c : public fopAc_ac_c {
public:
struct anm_prm_c {
};
void _nodeCB_Head(J3DNode*, J3DModel*);
void _nodeCB_BackBone(J3DNode*, J3DModel*);
void set_startPos(int);
void init_ZL1_0();
void init_ZL1_1();
void init_ZL1_2();
void init_ZL1_3();
void init_ZL1_4();
void init_ZL1_5();
void init_ZL1_6();
void init_ZL1_7();
void createInit();
void play_animation();
void swoon_OnShip();
void setMtx(bool);
void bckResID(int);
void btpResID(int);
void btkResID(int);
void setBtp(signed char, bool);
void setMat();
void setBtk(signed char, bool);
void init_texPttrnAnm(signed char, bool);
void play_btp_anm();
void eye_ctrl();
void play_btk_anm();
void setAnm_anm(daNpc_Zl1_c::anm_prm_c*);
void setAnm_NUM(int, int);
void setAnm();
void chngAnmTag();
void ctrlAnmTag();
void chngAnmAtr(unsigned char);
void ctrlAnmAtr();
void setAnm_ATR();
void anmAtr(unsigned short);
void next_msgStatus(unsigned long*);
void getMsg_ZL1_2();
void getMsg_ZL1_4();
void getMsg_ZL1_5();
void getMsg();
void eventOrder();
void checkOrder();
void chk_talk();
void chk_parts_notMov();
void searchByID(fpc_ProcID, int*);
void partner_search_sub(void* (*)(void*, void*));
void partner_search();
void setEyeCtrl();
void clrEyeCtrl();
void lookBack();
void chkAttention();
void setAttention(bool);
void decideType(int);
void get_prmFloat(float*, float);
void set_LightPos();
void init_Light();
void incEnvironment();
void decEnvironment();
void darkProc();
void cut_init_LOK_PLYER(int);
void cut_move_LOK_PLYER();
void cut_init_LOK_PARTNER(int);
void cut_move_LOK_PARTNER();
void cut_init_CHG_ANM_ATR(int);
void cut_move_CHG_ANM_ATR();
void cut_init_PLYER_TRN_PARTNER(int);
void cut_move_PLYER_TRN_PARTNER();
void cut_init_PLYER_TRN_TETRA(int);
void cut_move_PLYER_TRN_TETRA();
void cut_init_MAJYU_START(int);
void cut_move_MAJYU_START();
void cut_init_OKIRU(int);
void cut_move_OKIRU();
void cut_init_OKIRU_2(int);
void cut_move_OKIRU_2();
void cut_init_DRW_ONOFF(int);
void cut_move_DRW_ONOFF();
void cut_init_PLYER_DRW_ONOFF(int);
void cut_move_PLYER_DRW_ONOFF();
void cut_init_JMP_OFF(int);
void cut_move_JMP_OFF();
void cut_init_OMAMORI_ONOFF(int);
void cut_move_OMAMORI_ONOFF();
void cut_init_SURPRISED(int);
void cut_move_SURPRISED();
void privateCut(int);
void endEvent();
void isEventEntry();
void event_proc(int);
void set_action(int (daNpc_Zl1_c::*)(void*), void*);
void setStt(signed char);
void chk_areaIN(float, float, short, cXyz);
void setWaterRipple();
void setWaterSplash();
void set_simpleLand(bool);
void setEff();
void setFrontWallType();
void move_jmp();
void kyoroPos(int);
void kyorokyoro();
void wait_1();
void talk_1();
void demo_1();
void demo_2();
void demo_3();
void demo_4();
void optn_1();
void optn_2();
void optn_3();
void wait_action1(void*);
void demo_action1(void*);
void demo_action2(void*);
void optn_action1(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
cPhs_State _create();
void bodyCreateHeap();
void itemCreateHeap();
void CreateHeap();
public:
/* Place member variables here */
};
class daNpc_Zl1_HIO_c {
public:
daNpc_Zl1_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_ZL1_H */