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163 lines
4.0 KiB
C++
163 lines
4.0 KiB
C++
#ifndef D_A_NPC_ZL1_H
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#define D_A_NPC_ZL1_H
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#include "f_op/f_op_actor.h"
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class J3DMaterial;
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class J3DNode;
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class daNpc_Zl1_matAnm_c {
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public:
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void clrMoveFlag() {}
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void getNowOffsetX() {}
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void getNowOffsetY() {}
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void setMoveFlag() {}
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daNpc_Zl1_matAnm_c();
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void calc(J3DMaterial*) const;
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public:
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/* Place member variables here */
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};
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class daNpc_Zl1_c : public fopAc_ac_c {
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public:
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struct anm_prm_c {
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};
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void _nodeCB_Head(J3DNode*, J3DModel*);
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void _nodeCB_BackBone(J3DNode*, J3DModel*);
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void set_startPos(int);
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void init_ZL1_0();
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void init_ZL1_1();
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void init_ZL1_2();
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void init_ZL1_3();
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void init_ZL1_4();
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void init_ZL1_5();
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void init_ZL1_6();
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void init_ZL1_7();
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void createInit();
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void play_animation();
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void swoon_OnShip();
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void setMtx(bool);
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void bckResID(int);
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void btpResID(int);
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void btkResID(int);
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void setBtp(signed char, bool);
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void setMat();
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void setBtk(signed char, bool);
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void init_texPttrnAnm(signed char, bool);
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void play_btp_anm();
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void eye_ctrl();
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void play_btk_anm();
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void setAnm_anm(daNpc_Zl1_c::anm_prm_c*);
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void setAnm_NUM(int, int);
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void setAnm();
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void chngAnmTag();
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void ctrlAnmTag();
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void chngAnmAtr(unsigned char);
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void ctrlAnmAtr();
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void setAnm_ATR();
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void anmAtr(unsigned short);
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void next_msgStatus(unsigned long*);
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void getMsg_ZL1_2();
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void getMsg_ZL1_4();
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void getMsg_ZL1_5();
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void getMsg();
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void eventOrder();
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void checkOrder();
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void chk_talk();
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void chk_parts_notMov();
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void searchByID(fpc_ProcID, int*);
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void partner_search_sub(void* (*)(void*, void*));
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void partner_search();
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void setEyeCtrl();
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void clrEyeCtrl();
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void lookBack();
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void chkAttention();
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void setAttention(bool);
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void decideType(int);
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void get_prmFloat(float*, float);
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void set_LightPos();
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void init_Light();
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void incEnvironment();
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void decEnvironment();
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void darkProc();
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void cut_init_LOK_PLYER(int);
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void cut_move_LOK_PLYER();
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void cut_init_LOK_PARTNER(int);
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void cut_move_LOK_PARTNER();
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void cut_init_CHG_ANM_ATR(int);
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void cut_move_CHG_ANM_ATR();
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void cut_init_PLYER_TRN_PARTNER(int);
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void cut_move_PLYER_TRN_PARTNER();
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void cut_init_PLYER_TRN_TETRA(int);
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void cut_move_PLYER_TRN_TETRA();
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void cut_init_MAJYU_START(int);
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void cut_move_MAJYU_START();
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void cut_init_OKIRU(int);
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void cut_move_OKIRU();
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void cut_init_OKIRU_2(int);
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void cut_move_OKIRU_2();
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void cut_init_DRW_ONOFF(int);
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void cut_move_DRW_ONOFF();
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void cut_init_PLYER_DRW_ONOFF(int);
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void cut_move_PLYER_DRW_ONOFF();
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void cut_init_JMP_OFF(int);
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void cut_move_JMP_OFF();
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void cut_init_OMAMORI_ONOFF(int);
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void cut_move_OMAMORI_ONOFF();
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void cut_init_SURPRISED(int);
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void cut_move_SURPRISED();
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void privateCut(int);
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void endEvent();
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void isEventEntry();
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void event_proc(int);
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void set_action(int (daNpc_Zl1_c::*)(void*), void*);
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void setStt(signed char);
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void chk_areaIN(float, float, short, cXyz);
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void setWaterRipple();
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void setWaterSplash();
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void set_simpleLand(bool);
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void setEff();
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void setFrontWallType();
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void move_jmp();
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void kyoroPos(int);
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void kyorokyoro();
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void wait_1();
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void talk_1();
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void demo_1();
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void demo_2();
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void demo_3();
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void demo_4();
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void optn_1();
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void optn_2();
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void optn_3();
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void wait_action1(void*);
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void demo_action1(void*);
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void demo_action2(void*);
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void optn_action1(void*);
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void demo();
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void shadowDraw();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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void bodyCreateHeap();
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void itemCreateHeap();
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void CreateHeap();
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public:
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/* Place member variables here */
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};
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class daNpc_Zl1_HIO_c {
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public:
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daNpc_Zl1_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_ZL1_H */
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