Files
tww/src/d/actor/d_a_boss_item.cpp
T
LagoLunatic b77717694c Add dolzel_rel.pch
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00

66 lines
2.0 KiB
C++

//
// Generated by dtk
// Translation Unit: d_a_boss_item.cpp
//
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_boss_item.h"
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/d_com_inf_game.h"
/* 00000078-00000080 .text daBossItem_IsDelete__FP14bossitem_class */
static BOOL daBossItem_IsDelete(bossitem_class* i_this) {
return TRUE;
}
/* 00000080-00000088 .text daBossItem_Delete__FP14bossitem_class */
static BOOL daBossItem_Delete(bossitem_class* i_this) {
return TRUE;
}
/* 00000088-00000128 .text daBossItem_Create__FP10fopAc_ac_c */
static cPhs_State daBossItem_Create(fopAc_ac_c* i_this) {
bossitem_class* a_this = (bossitem_class*)i_this;
fopAcM_SetupActor(i_this, bossitem_class);
int stageNo = daBossItem_prm::getStage(a_this);
BOOL isStageBossDead = dComIfGs_isStageBossEnemy(stageNo);
if (isStageBossDead && !dComIfGs_isStageLife(stageNo)) {
fopAcM_createItemForBoss(
&i_this->current.pos, 1, fopAcM_GetRoomNo(i_this),
&i_this->current.angle, NULL, 1
);
}
return cPhs_ERROR_e;
}
static actor_method_class daBossItem_METHODS = {
(process_method_func)daBossItem_Create,
(process_method_func)daBossItem_Delete,
(process_method_func)NULL,
(process_method_func)daBossItem_IsDelete,
(process_method_func)NULL,
};
actor_process_profile_definition g_profile_BOSSITEM = {
/* LayerID */ fpcLy_CURRENT_e,
/* ListID */ 0x0007,
/* ListPrio */ fpcPi_CURRENT_e,
/* ProcName */ PROC_BOSSITEM,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(bossitem_class),
/* SizeOther */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ PRIO_BOSSITEM,
/* Actor SubMtd */ &daBossItem_METHODS,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
/* CullType */ fopAc_CULLBOX_0_e,
};