Files
tww/src/d/actor/d_a_player_hook.inc
T
2025-04-01 23:25:03 -04:00

367 lines
11 KiB
C++

/**
* d_a_player_hook.inc
*
* Code relating to the Hookshot item.
*
* This file is not a standalone translation unit and is instead directly
* included into d_a_player_main.cpp.
*
* The original name of this file is known because of an assert contained within
* a function from this file.
*/
#include "SSystem/SComponent/c_math.h"
#include "d/actor/d_a_hookshot.h"
#include "d/actor/d_a_player_HIO.h"
#include "d/actor/d_a_player_main.h"
#include "f_op/f_op_actor_mng.h"
/* 8014AB5C-8014ABA0 .text checkHookshotReturn__9daPy_lk_cFv */
BOOL daPy_lk_c::checkHookshotReturn() {
daHookshot_c* hookshot = (daHookshot_c*)mActorKeepEquip.getActor();
if (mEquipItem != dItem_HOOKSHOT_e || hookshot == NULL) {
return false;
}
return hookshot->checkPull() || hookshot->checkReturn();
}
/* 8014ABA0-8014ABF4 .text setHookshotCarryOffset__9daPy_lk_cFUiPC4cXyz */
BOOL daPy_lk_c::setHookshotCarryOffset(fpc_ProcID carryActorID, const cXyz* offset) {
daHookshot_c* hookshot = (daHookshot_c*)mActorKeepEquip.getActor();
if (mEquipItem != dItem_HOOKSHOT_e || hookshot == NULL) {
return false;
}
if (carryActorID != hookshot->getCarryActorID()) {
return false;
}
hookshot->setCarryOffset(offset);
return true;
}
/* 8014ABF4-8014ACCC .text setHookshotModel__9daPy_lk_cFv */
void daPy_lk_c::setHookshotModel() {
J3DAnmTransform* bck = getItemAnimeResource(LKANM_BCK_HOOKSHOTA);
JKRHeap* oldHeap = setItemHeap();
J3DModelData* tmp_modelData = initModel(&mpEquipItemModel, LINK_BDL_HOOKSHOT, 0x37221222);
int ret = mSwordAnim.init(tmp_modelData, bck, false, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false);
if (!ret) {
JUT_ASSERT(100, FALSE);
}
mDoExt_setCurrentHeap(oldHeap);
m35EC = 0.0f;
}
/* 8014ACCC-8014B02C .text setHookshotSight__9daPy_lk_cFv */
void daPy_lk_c::setHookshotSight() {
cXyz sp50(
cM_ssin(shape_angle.y) * cM_scos(mBodyAngle.x),
-cM_ssin(mBodyAngle.x),
cM_scos(shape_angle.y) * cM_scos(mBodyAngle.x)
);
cXyz sp44;
cXyz sp38;
sp38 = mHookshotRootPos + sp50 * 1500.0f;
sp44 = mHookshotRootPos - sp50 * 60.0f;
mRopeLinChk.Set(&sp44, &sp38, this);
daHookshot_c* hookshot = (daHookshot_c*)mActorKeepEquip.getActor();
BOOL r30 = dComIfG_Bgsp()->LineCross(&mRopeLinChk);
mSightPacket.onDrawFlg();
if (r30 || hookshot->getSightHit()) {
BOOL r3;
if (r30 && mHookshotRootPos.abs2(current.pos) > mRopeLinChk.GetCross().abs2(current.pos)) {
mSightPacket.setPos(&mHookshotRootPos);
r3 = FALSE;
} else if (!r30) {
mSightPacket.setPos(hookshot->getObjSightCrossPos());
r3 = TRUE;
} else if (!hookshot->getSightHit()) {
mSightPacket.setPos(&mRopeLinChk.GetCross());
r3 = FALSE;
} else if (mRopeLinChk.GetCross().abs2(mHookshotRootPos) >
hookshot->getObjSightCrossPos()->abs2(mHookshotRootPos))
{
mSightPacket.setPos(hookshot->getObjSightCrossPos());
r3 = TRUE;
} else {
mSightPacket.setPos(&mRopeLinChk.GetCross());
r3 = FALSE;
}
if ((r3 && hookshot->getObjHookFlg()) || (!r3 && dComIfG_Bgsp()->ChkPolyHSStick(mRopeLinChk))) {
if (mSightPacket.getLockFlg()) {
mSightPacket.incFrame();
if (mSightPacket.checkSEFrame()) {
mDoAud_seStart(JA_SE_INDICATOR_1);
}
} else {
mSightPacket.onLockFlg();
mDoAud_seStart(JA_SE_INDICATOR_1);
}
} else {
mSightPacket.offLockFlg();
}
} else {
mSightPacket.setPos(&sp38);
mSightPacket.offLockFlg();
}
}
/* 8014B02C-8014B05C .text freeHookshotItem__9daPy_lk_cFv */
void daPy_lk_c::freeHookshotItem() {
if (mEquipItem != dItem_HOOKSHOT_e) {
return;
}
daHookshot_c* hookshot = (daHookshot_c*)mActorKeepEquip.getActor();
if (hookshot == NULL) {
return;
}
if (hookshot->checkWait()) {
return;
}
hookshot->setReturn();
}
/* 8014B05C-8014B2B8 .text checkNextActionHookshotReady__9daPy_lk_cFv */
BOOL daPy_lk_c::checkNextActionHookshotReady() {
static JGeometry::TVec3<f32> eff_scale(1.0f, 1.0f, 0.0f);
static JGeometry::TVec3<f32> eff_dscale(0.2f, 0.2f, 0.2f);
static JGeometry::TVec3<f32> eff_pscale(0.4f, 0.4f, 0.4f);
daHookshot_c* hookshot = (daHookshot_c*)mActorKeepEquip.getActor();
if (hookshot->checkWait()) {
if (itemButton() && mEquipItem == getReadyItem() && m355C == 0) {
m355E = 1;
} else if (!itemButton() && m355E != 0) {
m355E = 0;
hookshot->setShot();
mVelocity = 0.0f;
daPy_matAnm_c::offMabaFlg();
seStartOnlyReverb(JA_SE_LK_HS_SHOOT);
voiceStart(41);
resetFootEffect();
if (m34B8 != 2) {
m34B8 = 2;
}
current.angle.y = shape_angle.y + 0x4000;
onModeFlg(ModeFlg_00000001);
m3598 = 0.0f;
setBlendAtnMoveAnime(daPy_HIO_basic_c0::m.field_0xC);
mFrameCtrlUnder[UNDER_MOVE0_e].setRate(0.0f);
mFrameCtrlUnder[UNDER_MOVE1_e].setRate(0.0f);
mFrameCtrlUpper[UPPER_MOVE0_e].setRate(daPy_HIO_atnMove_c0::m.field_0x24);
mFrameCtrlUpper[UPPER_MOVE1_e].setRate(0.0f);
mFrameCtrlUpper[UPPER_MOVE2_e].setRate(0.0f);
return true;
}
} else {
if (hookshot->checkShot()) {
if (itemTrigger() && mEquipItem == getReadyItem()) {
hookshot->setReturn();
}
return true;
}
if (hookshot->checkReturn()) {
return true;
}
if (hookshot->checkPull()) {
procHookshotFly_init();
return true;
}
}
if (m355C > 0) {
m355C--;
}
return cancelItemUpperReadyAnime();
}
/* 8014B2B8-8014B350 .text checkNextHookshotMode__9daPy_lk_cFv */
BOOL daPy_lk_c::checkNextHookshotMode() {
if (!checkHookshotReadyAnime()) {
m355C = 10;
m355E = 0;
seStartOnlyReverb(JA_SE_LK_ITEM_TAKEOUT);
}
if (mpAttention->Lockon()) {
procHookshotMove_init();
} else {
procHookshotSubject_init();
}
}
/* 8014B350-8014B3F4 .text procHookshotSubject_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotSubject_init() {
if (mCurProc == daPyProc_HOOKSHOT_SUBJECT_e) {
return false;
}
commonProcInit(daPyProc_HOOKSHOT_SUBJECT_e);
mVelocity = 0.0f;
setActAnimeUpper(LKANM_BCK_HOOKSHOTWAIT, UPPER_MOVE2_e, 0.0f, 0.0f, -1, -1.0f);
setSingleMoveAnime(ANM_ATNLS, 0.0f, 0.0f, -1, daPy_HIO_basic_c0::m.field_0xC);
dComIfGp_setPlayerStatus0(0, daPyStts0_HOOKSHOT_AIM_e);
return true;
}
/* 8014B3F4-8014B518 .text procHookshotSubject__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotSubject() {
if (!checkItemModeActorPointer()) {
return true;
}
daHookshot_c* hookshot = (daHookshot_c*)mActorKeepEquip.getActor();
if (hookshot->checkWait()) {
dComIfGp_setDoStatus(7);
}
if (mpAttention->Lockon()) {
setSpeedAndAngleAtn();
}
mSightPacket.offDrawFlg();
if (checkNextMode(0) == 0 && hookshot->checkWait() && setBodyAngleToCamera() && hookshot->checkWait()) {
setHookshotSight();
}
if (hookshot->checkWait()) {
dComIfGp_clearPlayerStatus0(0, daPyStts0_UNK40000_e);
} else {
dComIfGp_setPlayerStatus0(0, daPyStts0_UNK40000_e);
}
return true;
}
/* 8014B518-8014B5E8 .text procHookshotMove_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotMove_init() {
if (mCurProc == daPyProc_HOOKSHOT_MOVE_e) {
return false;
}
commonProcInit(daPyProc_HOOKSHOT_MOVE_e);
if (m34B8 == 3) {
current.angle.y = shape_angle.y + -0x4000;
} else {
m34B8 = 2;
current.angle.y = shape_angle.y + 0x4000;
}
daHookshot_c* hookshot = (daHookshot_c*)mActorKeepEquip.getActor();
if (hookshot->checkWait()) {
setActAnimeUpper(LKANM_BCK_HOOKSHOTWAIT, UPPER_MOVE2_e, 1.0f, 0.0f, -1, -1.0f);
setBlendAtnMoveAnime(daPy_HIO_basic_c0::m.field_0xC);
}
dComIfGp_setPlayerStatus0(0, daPyStts0_HOOKSHOT_AIM_e);
return true;
}
/* 8014B5E8-8014B74C .text procHookshotMove__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotMove() {
if (!checkItemModeActorPointer()) {
return true;
}
daHookshot_c* hookshot = (daHookshot_c*)mActorKeepEquip.getActor();
mSightPacket.offDrawFlg();
if (hookshot->checkWait()) {
if (mpAttnActorLockOn != NULL) {
setSpeedAndAngleAtnActor();
} else if (m355E == 0 && !mpAttention->Lockon()) {
resetActAnimeUpper(UPPER_MOVE2_e, -1.0f);
} else {
setSpeedAndAngleAtn();
}
}
if (!checkNextMode(0)) {
f32 fVar1 = -1.0f;
if (std::fabsf(mVelocity) < 0.001f) {
onModeFlg(ModeFlg_00000001);
if (m34B8 != 2) {
m34B8 = 2;
fVar1 = daPy_HIO_basic_c0::m.field_0xC;
}
current.angle.y = shape_angle.y + 0x4000;
} else {
offModeFlg(ModeFlg_00000001);
}
if (hookshot->checkWait()) {
setBlendAtnMoveAnime(fVar1);
setBodyAngleXReadyAnime();
}
}
return true;
}
/* 8014B74C-8014B854 .text procHookshotFly_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotFly_init() {
daHookshot_c* hookshot = (daHookshot_c*)mActorKeepEquip.getActor();
commonProcInit(daPyProc_HOOKSHOT_FLY_e);
for (int i = 0; i < 3; i++) {
mAcchCir[i].SetWallR(70.0f);
}
mAcchCir[0].SetWallH(-25.0f);
mAcchCir[1].SetWallH(0.0f);
mAcchCir[2].SetWallH(50.0f);
setSingleMoveAnime(ANM_HOOKSHOTJMP, 1.0f, 0.0f, -1, 0.0f);
mBodyAngle.x = 0;
gravity = 0.0f;
mVelocity = 0.0f;
m34C2 = 11;
dComIfGp_setPlayerStatus1(0, daPyStts1_UNK10_e);
voiceStart(6);
m370C = old.pos;
shape_angle.x = hookshot->shape_angle.x;
shape_angle.y = hookshot->shape_angle.y;
return true;
}
/* 8014B854-8014BA84 .text procHookshotFly__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotFly() {
if (!checkItemModeActorPointer()) {
voiceStart(10);
return true;
}
daHookshot_c* hookshot = (daHookshot_c*)mActorKeepEquip.getActor();
if (!hookshot->checkPull()) {
if (hookshot->checkShipRideFlg() && procShipJumpRide_init()) {
return true;
}
if (!mAcch.ChkGroundHit() && changeFrontWallTypeProc()) {
voiceStart(10);
return true;
}
mLinkLinChk.Set(&m370C, &current.pos, this);
if (dComIfG_Bgsp()->LineCross(&mLinkLinChk)) {
current.pos = mLinkLinChk.GetCross();
}
current.pos.x = hookshot->current.pos.x - 35.0f * cM_ssin(shape_angle.y);
current.pos.z = hookshot->current.pos.z - 35.0f * cM_scos(shape_angle.y);
m3688 = current.pos;
m35F0 = m3688.y;
m35F4 = m3688.y;
if (mAcch.ChkGroundHit()) {
checkNextMode(0);
} else {
procFall_init(1, 0.0f);
}
voiceStart(10);
} else {
shape_angle.x = hookshot->shape_angle.x;
shape_angle.y = hookshot->shape_angle.y;
current.angle.y = shape_angle.y;
current.pos += hookshot->getMoveVec();
m370C = old.pos;
}
return true;
}