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tww/include/JSystem/JParticle/JPAParticle.h
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2023-12-14 01:34:13 -08:00

87 lines
2.5 KiB
C++

#ifndef JPAPARTICLE_H
#define JPAPARTICLE_H
#include "JSystem/JSupport/JSUList.h"
#include "JSystem/JParticle/JPAEmitter.h"
#include "JSystem/JGeometry.h"
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/gx/GXStruct.h"
class JKRHeap;
class JPABaseEmitter;
class JPABaseParticle;
class JPAEmitterCallBack;
class JPAEmitterManager;
class JPAParticleCallBack;
class JPAResourceManager;
struct JPAEmitterWorkData;
template<typename T>
class JPACallBackBase;
template<typename T, typename U>
class JPACallBackBase2;
class JPABaseParticle {
public:
void initParticle();
void initChild(JPABaseParticle*);
void incFrame();
void calcVelocity();
void calcPosition();
bool checkCreateChild();
JSULink<JPABaseParticle>* getLinkBufferPtr() { return &mLink; }
~JPABaseParticle() {}
JPABaseParticle() : mLink(this), mCurFrame(0.0f) {}
void setOffsetPosition(f32 x, f32 y, f32 z) { mGlobalPosition.set(x, y, z); }
public:
/* 0x00 */ JSULink<JPABaseParticle> mLink;
/* 0x10 */ JGeometry::TVec3<f32> mGlobalPosition;
/* 0x1C */ JGeometry::TVec3<f32> mLocalPosition;
/* 0x28 */ JGeometry::TVec3<f32> mPosition;
/* 0x34 */ JGeometry::TVec3<f32> mVelocity;
/* 0x40 */ JGeometry::TVec3<f32> mBaseVel;
/* 0x4C */ JGeometry::TVec3<f32> mAccel;
/* 0x58 */ JGeometry::TVec3<f32> mFieldVel;
/* 0x64 */ JGeometry::TVec3<f32> mFieldAccel;
/* 0x70 */ f32 mAirResist;
/* 0x74 */ f32 mMoment;
/* 0x78 */ f32 mCurFrame;
/* 0x7C */ f32 mLifeTime;
/* 0x80 */ f32 mCurNormTime;
/* 0x84 */ f32 mFieldDrag;
/* 0x88 */ f32 mDrag;
/* 0x8C */ JGeometry::TVec3<f32> mAxis;
/* 0x98 */ f32 mScaleOut;
/* 0x9C */ f32 mScaleX;
/* 0xA0 */ f32 mScaleY;
/* 0xA4 */ u8 field_0xA4[0xAC - 0xA4];
/* 0xAC */ f32 mAlphaOut;
/* 0xB0 */ f32 mAlphaWaveRandom;
/* 0xB4 */ int mLoopOffset;
/* 0xB8 */ GXColor mPrmColor;
/* 0xBC */ GXColor mEnvColor;
/* 0xC0 */ s16 mRotateAngle;
/* 0xC2 */ s16 mRotateSpeed;
/* 0xC4 */ u8 field_0xC4[0xC6 - 0xC4];
/* 0xC6 */ u16 mTexIdx;
/* 0xC8 */ JPACallBackBase2<JPABaseEmitter*, JPABaseParticle*>* mpCallBack2;
/* 0xCC */ u32 mStatus;
/* 0xD0 */ u32 field_0xd0;
};
class JPAParticleCallBack {
public:
JPAParticleCallBack() {}
virtual ~JPAParticleCallBack();
virtual void execute(JPABaseEmitter*, JPABaseParticle*);
virtual void draw(JPABaseEmitter*, JPABaseParticle*);
};
// not sure where this belongs
static inline u32 COLOR_MULTI(u32 a, u32 b) {
return ((a * (b + 1)) * 0x10000) >> 24;
}
#endif /* JPAPARTICLE_H */