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87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
#ifndef JPAPARTICLE_H
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#define JPAPARTICLE_H
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#include "JSystem/JSupport/JSUList.h"
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#include "JSystem/JParticle/JPAEmitter.h"
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#include "JSystem/JGeometry.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "dolphin/gx/GXStruct.h"
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class JKRHeap;
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class JPABaseEmitter;
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class JPABaseParticle;
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class JPAEmitterCallBack;
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class JPAEmitterManager;
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class JPAParticleCallBack;
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class JPAResourceManager;
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struct JPAEmitterWorkData;
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template<typename T>
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class JPACallBackBase;
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template<typename T, typename U>
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class JPACallBackBase2;
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class JPABaseParticle {
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public:
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void initParticle();
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void initChild(JPABaseParticle*);
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void incFrame();
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void calcVelocity();
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void calcPosition();
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bool checkCreateChild();
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JSULink<JPABaseParticle>* getLinkBufferPtr() { return &mLink; }
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~JPABaseParticle() {}
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JPABaseParticle() : mLink(this), mCurFrame(0.0f) {}
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void setOffsetPosition(f32 x, f32 y, f32 z) { mGlobalPosition.set(x, y, z); }
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public:
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/* 0x00 */ JSULink<JPABaseParticle> mLink;
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/* 0x10 */ JGeometry::TVec3<f32> mGlobalPosition;
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/* 0x1C */ JGeometry::TVec3<f32> mLocalPosition;
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/* 0x28 */ JGeometry::TVec3<f32> mPosition;
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/* 0x34 */ JGeometry::TVec3<f32> mVelocity;
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/* 0x40 */ JGeometry::TVec3<f32> mBaseVel;
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/* 0x4C */ JGeometry::TVec3<f32> mAccel;
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/* 0x58 */ JGeometry::TVec3<f32> mFieldVel;
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/* 0x64 */ JGeometry::TVec3<f32> mFieldAccel;
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/* 0x70 */ f32 mAirResist;
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/* 0x74 */ f32 mMoment;
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/* 0x78 */ f32 mCurFrame;
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/* 0x7C */ f32 mLifeTime;
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/* 0x80 */ f32 mCurNormTime;
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/* 0x84 */ f32 mFieldDrag;
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/* 0x88 */ f32 mDrag;
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/* 0x8C */ JGeometry::TVec3<f32> mAxis;
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/* 0x98 */ f32 mScaleOut;
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/* 0x9C */ f32 mScaleX;
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/* 0xA0 */ f32 mScaleY;
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/* 0xA4 */ u8 field_0xA4[0xAC - 0xA4];
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/* 0xAC */ f32 mAlphaOut;
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/* 0xB0 */ f32 mAlphaWaveRandom;
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/* 0xB4 */ int mLoopOffset;
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/* 0xB8 */ GXColor mPrmColor;
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/* 0xBC */ GXColor mEnvColor;
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/* 0xC0 */ s16 mRotateAngle;
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/* 0xC2 */ s16 mRotateSpeed;
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/* 0xC4 */ u8 field_0xC4[0xC6 - 0xC4];
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/* 0xC6 */ u16 mTexIdx;
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/* 0xC8 */ JPACallBackBase2<JPABaseEmitter*, JPABaseParticle*>* mpCallBack2;
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/* 0xCC */ u32 mStatus;
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/* 0xD0 */ u32 field_0xd0;
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};
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class JPAParticleCallBack {
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public:
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JPAParticleCallBack() {}
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virtual ~JPAParticleCallBack();
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virtual void execute(JPABaseEmitter*, JPABaseParticle*);
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virtual void draw(JPABaseEmitter*, JPABaseParticle*);
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};
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// not sure where this belongs
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static inline u32 COLOR_MULTI(u32 a, u32 b) {
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return ((a * (b + 1)) * 0x10000) >> 24;
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}
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#endif /* JPAPARTICLE_H */ |