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20 lines
411 B
C++
20 lines
411 B
C++
#ifndef D_A_BO_H
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#define D_A_BO_H
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#include "f_op/f_op_actor.h"
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#include "c/c_damagereaction.h"
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class yodare_ato_PcallBack_c : public dPa_smokePcallBack {
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public:
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void execute(JPABaseEmitter*, JPABaseParticle*);
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};
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class bo_class : public fopEn_enemy_c {
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public:
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/* 0x2AC */ u8 m2AC[0x9FC - 0x2AC];
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/* 0x9FC */ enemyice mEnemyIce;
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/* 0xDB4 */ u8 mDB4[0xFE4 - 0xDB4];
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};
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#endif /* D_A_BO_H */
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