Files
tww/include/d/actor/d_a_branch.h
T

46 lines
1.0 KiB
C++

#ifndef D_A_BRANCH_H
#define D_A_BRANCH_H
#include "f_op/f_op_actor.h"
#include "dolphin/types.h"
#include "d/d_com_inf_game.h"
class daBranch_c : public fopAc_ac_c {
public:
~daBranch_c() {
for (int i = 0; i < 2; i++) {
mDoExt_McaMorf* anim = mAnims[i];
if (anim != 0) {
anim->stopZelAnime();
}
}
dComIfG_resDelete(&mPhase, m_arcname);
}
inline cPhs_State create();
inline BOOL draw();
inline BOOL execute();
void set_mtx();
void set_anim(int, int, int);
void demoPlay(mDoExt_McaMorf*);
BOOL CreateHeap();
static BOOL solidHeapCB(fopAc_ac_c*);
MtxP getJointMtx(const char*);
/* 0x0290 */ request_of_phase_process_class mPhase;
/* 0x0298 */ J3DModel* mModel[2];
/* 0x02A0 */ u8 dummy2[0x08];
/* 0x02A8 */ mDoExt_McaMorf* mAnims[2];
/* 0x02B0 */ u8 dummy[0x08];
/* 0x02B8 */ u32 m02B8;
/* 0x02BC */ u8 m02BC;
/* 0x02BD */ u8 m02BD;
static char m_arcname[];
};
#endif /* D_A_BRANCH_H */