Files
tww/include/d/actor/d_a_gm.h
T
Mattias Blum 95f230eb15 d_a_ks 100% (#746)
* initial progress

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* d_a_ks 100%

* more symbol cleanup

* likely real-match for `useHeapInit`

* removed `csXyz` type from class member

* changed int to BOOL for `HEAVY_IN`

* documented matching issue

* PR changes
2025-05-09 15:18:16 -04:00

24 lines
557 B
C++

#ifndef D_A_GM_H
#define D_A_GM_H
#include "f_op/f_op_actor.h"
class gm_class : public fopEn_enemy_c {
public:
/* 0x2AC */ u8 m2AC[0x2CD - 0x2AC];
/* 0x2CD */ u8 m2CD;
/* 0x2CE */ u8 m2CE[0x31E - 0x2CE];
/* 0x31E */ s16 m31E;
/* 0x320 */ u8 m320[0x3D0 - 0x320];
/* 0x3D0 */ f32 z;
/* 0x3D4 */ u8 m3D4[0x3DC - 0x3D4];
/* 0x3DC */ f32 m3DC;
/* 0x3E0 */ f32 m3E0;
/* 0x3E4 */ u8 m3E4[0x43E - 0x3E4];
/* 0x43E */ s16 m43E;
/* 0x440 */ u8 m440[0x442 - 0x440];
/* 0x442 */ s16 m442;
};
#endif /* D_A_GM_H */