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35 lines
916 B
C++
35 lines
916 B
C++
#ifndef D_A_LAMP_H
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#define D_A_LAMP_H
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#include "f_op/f_op_actor.h"
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#include "d/d_particle.h"
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#include "d/d_cc_d.h"
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#include "global.h"
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class lamp_class : public fopAc_ac_c {
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public:
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/* 0x290 */ request_of_phase_process_class mPhs;
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/* 0x298 */ u8 mParameters;
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/* 0x299 padding */
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/* 0x29a */ s16 mCycleCtr;
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/* 0x29c */ J3DModel* mModel;
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/* 0x2a0 */ dPa_followEcallBack mPa;
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/* 0x2b4 */ u8 mParticleInit;
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/* 0x2b5-2b7 padding */
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/* 0x2b8 */ cXyz mPos;
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/* 0x2c4 */ dCcD_Stts mStts;
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/* 0x300 */ dCcD_Sph mSph;
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/* 0x42c */ s8 mOto;
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/* 0x42d-42f padding */
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/* 0x430 */ float mLength;
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/* 0x434 */ s8 mHitTimeoutLeft;
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/* 0x435-437 padding */
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/* 0x438 */ float mHitReactCurZ;
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/* 0x43c */ s16 mHitAngle;
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/* 0x440 */ LIGHT_INFLUENCE mInf;
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/* 0x460 */ float mParticlePower;
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};
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STATIC_ASSERT(sizeof(lamp_class) == 0x464);
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#endif /* D_A_LAMP_H */
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