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127 lines
3.1 KiB
C++
127 lines
3.1 KiB
C++
#ifndef D_A_NPC_BA1_H
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#define D_A_NPC_BA1_H
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#include "f_op/f_op_actor.h"
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class J3DNode;
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class daNpc_Ba1_c : public fopAc_ac_c {
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public:
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struct anm_prm_c {
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};
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void holdEventOn() { mHoldEvent = 1; }
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void nodeBa1Control(J3DNode*, J3DModel*);
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void XyCheck_cB(int);
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void XyEvent_cB(int);
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void init_BA1_0();
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void init_BA1_1();
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void init_BA1_2();
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void init_BA1_3();
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void init_BA1_4();
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void createInit();
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void setMtx(bool);
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void anmNum_toResID(int);
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void btpNum_toResID(int);
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void setBtp(bool, int);
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void iniTexPttrnAnm(bool);
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void plyTexPttrnAnm();
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void setAnm_tex(signed char);
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void setAnm_anm(anm_prm_c*);
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void setAnm_NUM(int, int);
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void setAnm();
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void chg_anmTag();
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void control_anmTag();
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void chg_anmAtr(unsigned char);
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void control_anmAtr();
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void setAnm_ATR(int);
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void anmAtr(unsigned short);
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void eventOrder();
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void checkOrder();
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void chk_talk();
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void chk_drct(float);
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void chk_partsNotMove();
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void lookBack();
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void next_msgStatus(unsigned long*);
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void getMsg_BA1_0();
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void getMsg_BA1_1();
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void getMsg_BA1_3();
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void getMsg_BA1_4();
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void getMsg();
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void chkAttention();
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void setAttention(bool);
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void searchByID(fpc_ProcID);
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void partner_srch_sub(void* (*)(void*, void*));
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void partner_srch();
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void check_useFairyArea();
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void checkCommandTalk();
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void charDecide(int);
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void eInit_SET_PLYER_GOL_();
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void eInit_PLYER_INI_POS_();
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void eInit_USE_FAIRY_END_();
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void eInit_MOV_POS_();
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void eInit_SET_PLYER_TRN_ANG_();
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void eInit_ACTOR_DRW_CONTROL_(int*, int*);
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void eInit_setEvTimer(int*);
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void eInit_CHK_FAIRY_(int*);
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void eInit_prmFloat(float*, float);
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void eInit_SET_EYE_OFF_(float*);
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void eInit_EYE_OFF_ZRO_(float*);
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void eInit_CHK_FAIRY_MOV_1(int*);
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void event_actionInit(int);
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void eMove_MOV_POS_();
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void eMove_CHK_FAIRY_();
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void eMove_EYE_OFF_ZRO_();
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void eMove_CHK_FAIRY_MOV_1();
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void event_action();
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void cut_init_START_TALE1(int);
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void cut_move_START_TALE1();
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void privateCut(int);
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void endEvent();
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void isEventEntry();
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void event_proc(int);
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void set_action(int (daNpc_Ba1_c::*)(void*), void*);
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void setStt(signed char);
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void wait_0();
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void wait_1();
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void talk_1();
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void talk_2();
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void wait_2();
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void wait_3();
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void ZZZwai();
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void wait_action1(void*);
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void wait_action2(void*);
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void demo_action1(void*);
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void wait_action3(void*);
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void wait_action4(void*);
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void demo();
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void shadowDraw();
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bool _draw();
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bool _execute();
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bool _delete();
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cPhs_State _create();
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void create_Anm();
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void create_itm_Mdl();
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void CreateHeap();
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public:
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/* 0x290 */ u8 m290[0x7F8 - 0x290];
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#if VERSION != VERSION_JPN
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/* 0x7F8 */ u8 m7F8;
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#endif
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/* Offsets below are for USA/PAL */
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/* 0x7F9 */ u8 mHoldEvent;
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};
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class daNpc_Ba1_HIO_c {
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public:
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daNpc_Ba1_HIO_c();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_NPC_BA1_H */
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