Files
tww/include/d/actor/d_a_obj_pirateship.h
T

53 lines
1.3 KiB
C++

#ifndef D_A_OBJ_PIRATESHIP_H
#define D_A_OBJ_PIRATESHIP_H
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor.h"
namespace daObjPirateship {
f32 getShipOffsetY(s16*, s16*, f32);
class Act_c : public dBgS_MoveBgActor {
public:
inline cPhs_State _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void getKajiID() {}
void set_mtx();
void pirateCreate(int*);
void partsCreate();
void sound_proc();
virtual BOOL CreateHeap();
void CreateWave();
void SetWave();
void DeleteWave();
virtual BOOL Create();
virtual BOOL Execute(Mtx**);
virtual BOOL Draw();
virtual BOOL Delete();
void demo_move();
public:
/* 0x2C8 */ u8 m2C8[0x2CC - 0x2C8];
/* 0x2CC */ u8 m2CC;
/* 0x2CD */ u8 m2CD[0x2CE - 0x2CD];
/* 0x2CE */ u8 m2CE;
/* 0x2CF */ u8 m2CF[0x2D0 - 0x2CF];
/* 0x2D0 */ J3DModel* mpModel;
/* 0x2D4 */ u8 m2D4[0x6D4 - 0x2D4];
};
namespace Method {
cPhs_State Create(void*);
BOOL Delete(void*);
BOOL Execute(void*);
BOOL Draw(void*);
BOOL IsDelete(void*);
extern actor_method_class Table;
};
};
#endif /* D_A_OBJ_PIRATESHIP_H */