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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#ifndef D_A_SAKU_H
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#define D_A_SAKU_H
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#include "f_op/f_op_actor.h"
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class daSaku_c : public fopAc_ac_c {
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public:
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void chkFlag(unsigned char) {}
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void setFlag(unsigned char) {}
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inline cPhs_State _daSaku_create();
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inline BOOL _daSaku_delete();
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inline BOOL _daSaku_draw();
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inline BOOL _daSaku_execute();
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inline BOOL _daSaku_isdelete();
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void CreateInit();
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void saku_draw_sub(int);
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void mode_break_none(int);
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void mode_break_fire(int);
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void mode_break_throw_obj(int);
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void RecreateHeap(int, int);
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void CreateHeap(int, int);
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void GetDzbId(int);
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void CreateDummyHeap(int);
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void loadMoveBG(int, int, int);
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void loadModel(int, int, int);
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void burn();
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void broken(int);
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void changeCollision(int);
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void setMtx();
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void setMoveBGMtx();
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void checkCol();
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void setCol();
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void MoveBGResist(int, int);
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void setEffFire(int);
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void setEffBreak(int);
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public:
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/* 0x290 */ u8 m290[0xEF2 - 0x290];
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/* 0xEF2 */ u8 mSturdinessType;
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/* 0xEF3 */ u8 mEF3[0xF00 - 0xEF3];
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/* 0xF00 */ u32 mBottomHalfDestroyedSwitch;
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/* 0xF04 */ u32 mTopHalfDestroyedSwitch;
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};
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#endif /* D_A_SAKU_H */
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