Files
tww/include/d/actor/d_a_wz.h
T
2023-11-26 20:00:50 -05:00

31 lines
815 B
C++

#ifndef D_A_WZ_H
#define D_A_WZ_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
class mDoExt_McaMorf;
class wz_class : public fopEn_enemy_c {
public:
/* 0x2AC */ u8 m2AC[0x2B4 - 0x2AC];
/* 0x2B4 */ mDoExt_McaMorf* m2B4;
/* 0x2B8 */ u8 m2B8[0x314 - 0x2B8];
/* 0x314 */ cXyz m314;
/* 0x320 */ u8 m320[0x348 - 0x320];
/* 0x348 */ u8 mBehaviorType;
/* 0x349 */ u8 mEnemySummonTableIndex;
/* 0x34A */ u8 mEnableSpawnSwitch;
/* 0x34B */ u8 mDisableSpawnOnDeathSwitch;
/* 0x34C */ u8 m34C[0x350 - 0x34C];
/* 0x350 */ bool mIsMiniBoss;
/* 0x351 */ bool m351;
/* 0x352 */ u8 m352[0x425 - 0x352];
/* 0x425 */ u8 mPathIndex;
/* 0x426 */ u8 m426[0x7D8 - 0x426];
/* 0x7D8 */ dCcD_Sph m7D8;
/* 0x904 */ u8 m904[0xF8C - 0x904];
};
#endif /* D_A_WZ_H */