Files
tww/include/f_op/f_op_actor_mng.h
T
2025-05-09 16:34:02 -04:00

695 lines
23 KiB
C++

#ifndef F_OP_ACTOR_MNG_H_
#define F_OP_ACTOR_MNG_H_
#include "new.h" // IWYU pragma: export // Used by the fopAcM_SetupActor macro.
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_iter.h"
#include "f_pc/f_pc_manager.h"
#include "f_pc/f_pc_searcher.h"
#include "m_Do/m_Do_audio.h"
#include "d/d_item_data.h"
#include "d/d_save.h"
#include "d/d_event.h"
#define fopAcM_SetupActor(ptr,ClassName) \
if (!fopAcM_CheckCondition(ptr, fopAcCnd_INIT_e)) { \
new (ptr) ClassName(); \
fopAcM_OnCondition(ptr, fopAcCnd_INIT_e); \
}
class J3DModelData;
class daItem_c;
struct fopAcM_prmBase_class {
/* 0x00 */ u32 parameters;
/* 0x04 */ cXyz position;
/* 0x10 */ csXyz angle;
/* 0x16 */ u16 setID;
}; // Size = 0x18
struct fopAcM_prmScale_class {
/* 0x0 */ u8 x;
/* 0x1 */ u8 y;
/* 0x2 */ u8 z;
}; // Size: 0x3
struct fopAcM_prm_class {
/* 0x00 */ fopAcM_prmBase_class base;
/* 0x18 */ fopAcM_prmScale_class scale;
/* 0x1B */ u8 gbaName;
/* 0x1C */ fpc_ProcID parent_id;
/* 0x20 */ s8 subtype;
/* 0x21 */ s8 room_no;
};
struct fopAcM_search4ev_prm {
fopAcM_search4ev_prm() { clear(); }
void clear() {
mName[0] = 0;
mEventID = -1;
mProcName = 11;
mSubType = 0;
}
/* 0x00 */ char mName[30];
/* 0x1E */ s16 mEventID;
/* 0x20 */ s16 mProcName;
/* 0x22 */ s8 mSubType;
};
struct fopAcM_search_prm {
/* 0x00 */ const char * procname;
/* 0x04 */ u32 prm_mask;
/* 0x08 */ u32 parameter;
};
enum daItemType_e {
daItemType_0_e = 0,
daItemType_1_e = 1,
daItemType_3_e = 3,
};
enum daItemAction_e {
daItemAct_0_e = 0,
daItemAct_1_e = 1,
daItemAct_2_e = 2,
daItemAct_3_e = 3,
daItemAct_4_e = 4,
daItemAct_BOSS_DISAPPEAR_e = 5,
daItemAct_6_e = 6,
daItemAct_7_e = 7,
daItemAct_8_e = 8,
daItemAct_9_e = 9,
daItemAct_A_e = 10,
daItemAct_B_e = 11,
daItemAct_BOSS_e = 12,
};
enum daDisappearItemType_e {
daDisItem_IBALL_e = 0,
daDisItem_NONE1_e = 1,
daDisItem_HEART_CONTAINER_e = 2,
daDisItem_NONE3_e = 3,
daDisItem_UNK4_e = 4,
daDisItem_HEART_e = 10,
daDisItem_MAGIC_e = 11,
daDisItem_ARROW_e = 12,
daDisItem_NONE13_e = 13,
};
class l_HIO {
public:
~l_HIO() {}
void entry() {}
void erase() {}
};
typedef BOOL (*heapCallbackFunc)(fopAc_ac_c*);
typedef int (*createFunc)(void*);
inline s8 fopAcM_GetRoomNo(fopAc_ac_c* pActor) {
return pActor->current.roomNo;
}
inline fpc_ProcID fopAcM_GetID(void* pActor) {
return fpcM_GetID(pActor);
}
inline s16 fopAcM_GetName(void* pActor) {
return fpcM_GetName(pActor);
}
inline MtxP fopAcM_GetMtx(fopAc_ac_c* pActor) {
return pActor->cullMtx;
}
inline bool fopAcM_CheckStatus(fopAc_ac_c* pActor, u32 status) {
return pActor->actor_status & status;
}
inline u32 fopAcM_checkCarryNow(fopAc_ac_c* pActor) {
return pActor->actor_status & fopAcStts_CARRY_e;
}
inline u32 fopAcM_checkHookCarryNow(fopAc_ac_c* pActor) {
return fopAcM_CheckStatus(pActor, fopAcStts_HOOK_CARRY_e);
}
inline u32 fopAcM_GetParam(void* pActor) {
return fpcM_GetParam(pActor);
}
inline u32 fopAcM_GetParamBit(u32 param, u8 shift, u8 bit) {
return (param >> shift) & ((1 << bit) - 1);
}
inline void fopAcM_SetParam(void* p_actor, u32 param) {
fpcM_SetParam(p_actor, param);
}
inline void fopAcM_SetJntHit(fopAc_ac_c* i_actorP, JntHit_c* i_jntHitP) {
i_actorP->jntHit = i_jntHitP;
}
inline s16 fopAcM_GetProfName(void* pActor) {
return fpcM_GetProfName(pActor);
}
inline actor_process_profile_definition* fopAcM_GetProfile(void* pActor) {
return (actor_process_profile_definition*)fpcM_GetProfile(pActor);
}
inline void fopAcM_SetPriority(void* pActor, int priority) {
fpcM_SetPriority(pActor, priority);
}
inline u8 fopAcM_GetGroup(fopAc_ac_c* p_actor) {
return p_actor->group;
}
inline void fopAcM_SetGroup(fopAc_ac_c* pActor, u8 group) {
pActor->group = group;
}
inline void fopAcM_OnStatus(fopAc_ac_c* pActor, u32 flag) {
pActor->actor_status |= flag;
}
inline void fopAcM_OffStatus(fopAc_ac_c* pActor, u32 flag) {
pActor->actor_status &= ~flag;
}
inline BOOL fopAcM_CheckStatusMap(fopAc_ac_c* pActor, u32) {
// TODO: This implementation probably isn't right, the u32 argument is likely used for something
return (pActor->actor_status & fopAcStts_SHOWMAP_e) && (pActor->actor_status & 0x1F) == 0;
}
inline void fopAcM_SetStatusMap(fopAc_ac_c* pActor, u32 flag) {
pActor->actor_status = (pActor->actor_status & ~0x3F) | fopAcStts_SHOWMAP_e | flag;
}
inline fopAc_ac_c* fopAcM_Search(fopAcIt_JudgeFunc func, void* param) {
return (fopAc_ac_c*)fopAcIt_Judge(func, param);
}
inline cXyz* fopAcM_GetPosition_p(fopAc_ac_c* pActor) {
return &pActor->current.pos;
}
inline cXyz& fopAcM_GetPosition(fopAc_ac_c* pActor) {
return pActor->current.pos;
}
inline cXyz* fopAcM_GetOldPosition_p(fopAc_ac_c* pActor) {
return &pActor->old.pos;
}
inline cXyz* fopAcM_GetSpeed_p(fopAc_ac_c* pActor) {
return &pActor->speed;
}
inline cXyz& fopAcM_GetSpeed(fopAc_ac_c* pActor) {
return pActor->speed;
}
inline csXyz* fopAcM_GetAngle_p(fopAc_ac_c* pActor) {
return &pActor->current.angle;
}
inline csXyz* fopAcM_GetShapeAngle_p(fopAc_ac_c* pActor) {
return &pActor->shape_angle;
}
inline u32 fopAcM_CheckCondition(fopAc_ac_c* p_actor, u32 flag) {
return p_actor->actor_condition & flag;
}
inline void fopAcM_OnCondition(fopAc_ac_c* p_actor, u32 flag) {
p_actor->actor_condition |= flag;
}
inline void fopAcM_OffCondition(fopAc_ac_c* p_actor, u32 flag) {
p_actor->actor_condition &= ~flag;
}
inline BOOL fopAcM_IsActor(void* actor) {
return fopAc_IsActor(actor);
}
inline void fopAcM_SetRoomNo(fopAc_ac_c* actor, s8 roomNo) {
actor->current.roomNo = roomNo;
}
inline void fopAcM_setHookCarryNow(fopAc_ac_c* actor) {
fopAcM_OnStatus(actor, fopAcStts_HOOK_CARRY_e);
}
inline void fopAcM_cancelHookCarryNow(fopAc_ac_c* actor) {
fopAcM_OffStatus(actor, fopAcStts_HOOK_CARRY_e);
}
inline s8 fopAcM_GetHomeRoomNo(fopAc_ac_c* pActor) {
return pActor->home.roomNo;
}
inline void fopAcM_SetHomeRoomNo(fopAc_ac_c* pActor, s8 roomNo) {
pActor->home.roomNo = roomNo;
}
inline void fopAcM_SetGravity(fopAc_ac_c* actor, f32 gravity) {
actor->gravity = gravity;
}
inline void fopAcM_SetMaxFallSpeed(fopAc_ac_c* actor, f32 speed) {
actor->maxFallSpeed = speed;
}
inline void fopAcM_SetMtx(fopAc_ac_c* actor, MtxP m) {
actor->cullMtx = m;
}
inline void fopAcM_SetSpeed(fopAc_ac_c* actor, f32 x, f32 y, f32 z) {
actor->speed.set(x, y, z);
}
inline void fopAcM_SetSpeedF(fopAc_ac_c* actor, f32 f) {
actor->speedF = f;
}
inline void fopAcM_SetStatus(fopAc_ac_c* actor, u32 status) {
actor->actor_status = status;
}
inline void fopAcM_SetModel(fopAc_ac_c* actor, J3DModel* model) {
actor->model = model;
}
inline J3DModel* fopAcM_GetModel(fopAc_ac_c* actor) {
return actor->model;
}
inline fopAcM_prm_class* fopAcM_GetAppend(void* actor) {
return (fopAcM_prm_class*)fpcM_GetAppend(actor);
}
inline BOOL fopAcM_IsExecuting(fpc_ProcID id) {
return fpcM_IsExecuting(id);
}
inline f32 fopAcM_GetSpeedF(fopAc_ac_c* p_actor) {
return p_actor->speedF;
}
inline f32 fopAcM_GetGravity(fopAc_ac_c* p_actor) {
return p_actor->gravity;
}
inline f32 fopAcM_GetMaxFallSpeed(fopAc_ac_c* p_actor) {
return p_actor->maxFallSpeed;
}
inline JntHit_c* fopAcM_GetJntHit(fopAc_ac_c* i_actor) {
return i_actor->jntHit;
}
inline void fopAcM_setCullSizeFar(fopAc_ac_c* i_actor, f32 i_far) {
i_actor->cullSizeFar = i_far;
}
inline f32 fopAcM_getCullSizeFar(fopAc_ac_c* i_actor) {
return i_actor->cullSizeFar;
}
inline void fopAcM_SetCullSize(fopAc_ac_c* i_actor, int i_culltype) {
i_actor->cullType = i_culltype;
}
inline int fopAcM_GetCullSize(fopAc_ac_c* i_actor) {
return i_actor->cullType;
}
inline BOOL fopAcM_CULLSIZE_IS_BOX(int i_culltype) {
return (i_culltype >= fopAc_CULLBOX_0_e && i_culltype < fopAc_CULLBOX_CUSTOM_e) || i_culltype == fopAc_CULLBOX_CUSTOM_e;
}
inline int fopAcM_CULLSIZE_IDX(int i_culltype) {
return i_culltype - fopAc_CULLBOX_0_e;
}
inline int fopAcM_CULLSIZE_Q_IDX(int i_culltype) {
return i_culltype - fopAc_CULLSPHERE_0_e;
}
inline cXyz* fopAcM_getCullSizeSphereCenter(fopAc_ac_c* i_actor) {
return (cXyz*)&i_actor->cull.sphere.center;
}
inline f32 fopAcM_getCullSizeSphereR(fopAc_ac_c* i_actor) {
return i_actor->cull.sphere.radius;
}
inline cXyz* fopAcM_getCullSizeBoxMax(fopAc_ac_c* actor) {
return (cXyz*)&actor->cull.box.max;
}
inline cXyz* fopAcM_getCullSizeBoxMin(fopAc_ac_c* actor) {
return (cXyz*)&actor->cull.box.min;
}
inline void dComIfGs_onSwitch(int i_no, int i_roomNo);
inline void dComIfGs_offSwitch(int i_no, int i_roomNo);
inline BOOL dComIfGs_isSwitch(int i_no, int i_roomNo);
inline void dComIfGs_revSwitch(int i_no, int i_roomNo);
inline void dComIfGs_offActor(int i_no, int i_roomNo);
inline void fopAcM_onSwitch(fopAc_ac_c* pActor, int sw) {
return dComIfGs_onSwitch(sw, fopAcM_GetHomeRoomNo(pActor));
}
inline void fopAcM_offSwitch(fopAc_ac_c* pActor, int sw) {
return dComIfGs_offSwitch(sw, fopAcM_GetHomeRoomNo(pActor));
}
inline BOOL fopAcM_isSwitch(fopAc_ac_c* pActor, int sw) {
return dComIfGs_isSwitch(sw, fopAcM_GetHomeRoomNo(pActor));
}
inline void fopAcM_revSwitch(fopAc_ac_c* pActor, int sw) {
return dComIfGs_revSwitch(sw, fopAcM_GetHomeRoomNo(pActor));
}
inline fopAc_ac_c* fopAcM_SearchByID(fpc_ProcID id) {
return (fopAc_ac_c*)fopAcIt_Judge((fopAcIt_JudgeFunc)fpcSch_JudgeByID, &id);
}
inline fopAc_ac_c* fopAcM_SearchByName(s16 procName) {
return (fopAc_ac_c*)fopAcIt_Judge(fpcSch_JudgeForPName, &procName);
}
inline fpc_ProcID fopAcM_GetLinkId(const fopAc_ac_c* pActor) {
return pActor->parentActorID;
}
inline void dComIfGs_onItem(int bitNo, int roomNo);
inline void fopAcM_onItem(fopAc_ac_c* item, int bitNo) {
dComIfGs_onItem(bitNo, fopAcM_GetHomeRoomNo(item));
}
inline BOOL dComIfGs_isItem(int bitNo, int roomNo);
inline BOOL fopAcM_isItem(fopAc_ac_c* item, int bitNo) {
return dComIfGs_isItem(bitNo, fopAcM_GetHomeRoomNo(item));
}
inline BOOL dComIfGs_isSaveSwitch(int i_stageNo, int i_no);
inline BOOL fopAcM_isItemForIb(int itemBitNo, u8 itemNo, s8 roomNo) {
if (itemNo == dItem_BLUE_JELLY_e) {
// Blue Chu Jelly uses itemBitNo as if it was a switch in stageNo 0xE.
return dComIfGs_isSaveSwitch(dSv_save_c::STAGE_BLUE_CHU_JELLY, itemBitNo);
} else {
return dComIfGs_isItem(itemBitNo, roomNo);
}
}
inline void dComIfGs_onSaveSwitch(int i_stageNo, int i_no);
inline void fopAcM_onItemForIb(int itemBitNo, u8 itemNo, s8 roomNo) {
if (itemNo == dItem_BLUE_JELLY_e) {
// Blue Chu Jelly uses itemBitNo as if it was a switch in stageNo 0xE.
dComIfGs_onSaveSwitch(dSv_save_c::STAGE_BLUE_CHU_JELLY, itemBitNo);
} else {
dComIfGs_onItem(itemBitNo, roomNo);
}
}
inline f32 fopAcM_searchActorDistanceY(fopAc_ac_c* actorA, fopAc_ac_c* actorB) {
return actorB->current.pos.y - actorA->current.pos.y;
}
inline u16 fopAcM_GetSetId(fopAc_ac_c* p_actor) {
return p_actor->setID;
}
inline void dComIfGs_onActor(int bitNo, int roomNo);
inline void fopAcM_onActor(fopAc_ac_c* p_actor) {
int setId = fopAcM_GetSetId(p_actor);
dComIfGs_onActor(setId, fopAcM_GetHomeRoomNo(p_actor));
}
inline bool fopAcM_IsFirstCreating(void* i_actor) {
return fpcM_IsFirstCreating(i_actor);
}
void fopAcM_setStageLayer(void* p_proc);
void fopAcM_setRoomLayer(void* p_proc, int roomNo);
BOOL fopAcM_SearchByID(fpc_ProcID id, fopAc_ac_c** p_actor);
BOOL fopAcM_SearchByName(s16 procName, fopAc_ac_c** p_actor);
fopAcM_prm_class* fopAcM_CreateAppend();
fopAcM_prm_class* createAppend(u16 enemyNo, u32 parameters, cXyz* p_pos, int roomNo,
csXyz* p_angle, cXyz* p_scale, s8 subType,
fpc_ProcID parentPId);
void fopAcM_Log(fopAc_ac_c* p_actor, char* str);
BOOL fopAcM_delete(fopAc_ac_c* p_actor);
BOOL fopAcM_delete(fpc_ProcID actorID);
fpc_ProcID fopAcM_create(s16 i_procName, u32 i_parameter, cXyz* i_pos = NULL, int i_roomNo = -1,
csXyz* i_angle = NULL, cXyz* i_scale = NULL, s8 i_subType = -1,
createFunc i_createFunc = NULL);
fpc_ProcID fopAcM_create(char*, u32 i_parameter, cXyz* i_pos = NULL, int i_roomNo = -1,
csXyz* i_angle = NULL, cXyz* i_scale = NULL,
createFunc i_createFunc = NULL);
inline fpc_ProcID fopAcM_create(s16 i_procName, createFunc i_createFunc, void* params) {
return fpcM_Create(i_procName, i_createFunc, params);
}
inline fpc_ProcID fopAcM_Create(s16 i_procName, createFunc i_createFunc, void* params) {
return fpcM_Create(i_procName, i_createFunc,params);
}
void* fopAcM_fastCreate(s16 procName, u32 parameter, cXyz* p_pos = NULL, int roomNo = -1,
csXyz* p_angle = NULL, cXyz* p_scale = NULL, s8 subType = -1,
createFunc p_createFunc = NULL, void* p_createFuncData = NULL);
void* fopAcM_fastCreate(char* p_actorName, u32 parameter, cXyz* pActorPos = NULL, int roomNo = -1,
csXyz* p_angle = NULL, cXyz* p_scale = NULL,
createFunc p_createFunc = NULL, void* p_createFuncData = NULL);
fpc_ProcID fopAcM_createChild(s16 procName, fpc_ProcID parentPId, u32 parameters, cXyz* p_pos,
int roomNo, csXyz* p_angle, cXyz* p_scale = NULL, s8 subType = -1,
createFunc p_createFunc = NULL);
fpc_ProcID fopAcM_createChild(char* pProcNameString, fpc_ProcID parentPcId, u32 parameter, cXyz* pPos,
int roomNo, csXyz* pAngle, cXyz* pScale = NULL, createFunc createFunc = NULL);
fpc_ProcID fopAcM_createChildFromOffset(s16 procName, fpc_ProcID parentProcID, u32 actorParams,
cXyz* p_pos, int roomNo, csXyz* p_angle,
cXyz* p_scale, s8 subType, createFunc p_createFunc);
fpc_ProcID fopAcM_createChildFromOffset(char* pProcNameString, fpc_ProcID parentPcId, u32 parameter,
cXyz* pPosOffs, int roomNo, csXyz* pAngleOffs, cXyz* pScale,
createFunc createFunc);
void fopAcM_DeleteHeap(fopAc_ac_c* p_actor);
bool fopAcM_entrySolidHeap(fopAc_ac_c* p_actor, heapCallbackFunc p_heapCallback, u32 estimatedHeapSize);
inline void fopAcM_SetMin(fopAc_ac_c* p_actor, f32 minX, f32 minY, f32 minZ) {
p_actor->cull.box.min.set(minX, minY, minZ);
}
inline void fopAcM_SetMax(fopAc_ac_c* p_actor, f32 maxX, f32 maxY, f32 maxZ) {
p_actor->cull.box.max.set(maxX, maxY, maxZ);
}
void fopAcM_setCullSizeBox(fopAc_ac_c* p_actor, f32 minX, f32 minY, f32 minZ, f32 maxX, f32 maxY,
f32 maxZ);
void fopAcM_setCullSizeSphere(fopAc_ac_c* p_actor, f32 minX, f32 minY, f32 minZ, f32 radius);
void fopAcM_setCullSizeBox2(fopAc_ac_c* p_actor, J3DModelData* p_modelData);
bool fopAcM_addAngleY(fopAc_ac_c* p_actor, s16 target, s16 step);
void fopAcM_calcSpeed(fopAc_ac_c* p_actor);
void fopAcM_posMove(fopAc_ac_c* p_actor, const cXyz* p_movePos);
void fopAcM_posMoveF(fopAc_ac_c* p_actor, const cXyz* p_movePos);
s16 fopAcM_searchActorAngleY(fopAc_ac_c* p_actorA, fopAc_ac_c* p_actorB);
s32 fopAcM_seenActorAngleY(fopAc_ac_c*, fopAc_ac_c*);
f32 fopAcM_searchActorDistance(fopAc_ac_c* p_actorA, fopAc_ac_c* p_actorB);
f32 fopAcM_searchActorDistance2(fopAc_ac_c* p_actorA, fopAc_ac_c* p_actorB);
f32 fopAcM_searchActorDistanceXZ(fopAc_ac_c* p_actorA, fopAc_ac_c* p_actorB);
f32 fopAcM_searchActorDistanceXZ2(fopAc_ac_c* p_actorA, fopAc_ac_c* p_actorB);
s32 fopAcM_rollPlayerCrash(fopAc_ac_c* i_this, f32 distAdjust, u32 flag);
s32 fopAcM_checkCullingBox(Mtx, f32, f32, f32, f32, f32, f32);
s32 fopAcM_cullingCheck(fopAc_ac_c*);
s32 fopAcM_orderTalkEvent(fopAc_ac_c*, fopAc_ac_c*);
s32 fopAcM_orderTalkXBtnEvent(fopAc_ac_c* i_this, fopAc_ac_c* i_partner);
s32 fopAcM_orderTalkYBtnEvent(fopAc_ac_c* i_this, fopAc_ac_c* i_partner);
s32 fopAcM_orderTalkZBtnEvent(fopAc_ac_c* i_this, fopAc_ac_c* i_partner);
s32 fopAcM_orderZHintEvent(fopAc_ac_c*, fopAc_ac_c*);
s32 fopAcM_orderSpeakEvent(fopAc_ac_c* i_actor);
s32 fopAcM_orderDoorEvent(fopAc_ac_c*, fopAc_ac_c*);
s32 fopAcM_orderCatchEvent(fopAc_ac_c*, fopAc_ac_c*);
s32 fopAcM_orderOtherEvent2(fopAc_ac_c* i_this, char* pEventName, u16 flag, u16 hind = -1);
s32 fopAcM_orderChangeEvent(fopAc_ac_c* i_this, char* pEventName, u16 flag, u16 hind);
s32 fopAcM_orderChangeEvent(fopAc_ac_c* i_this, fopAc_ac_c* i_partner, char* pEventName, u16 flag, u16 hind);
s32 fopAcM_orderChangeEventId(fopAc_ac_c* i_this, s16 eventIdx, u16 flag, u16 hind);
s32 fopAcM_orderChangeEventId(fopAc_ac_c* i_this, fopAc_ac_c* i_partner, s16 eventIdx, u16 flag, u16 hind);
s32 fopAcM_orderOtherEventId(fopAc_ac_c* actor, s16 eventIdx, u8 mapToolID = -1, u16 hind = -1,
u16 priority = 0, u16 flag = 1);
s32 fopAcM_orderPotentialEvent(fopAc_ac_c*, u16 flag, u16 hind, u16 priority);
s32 fopAcM_orderItemEvent(fopAc_ac_c*);
s32 fopAcM_orderTreasureEvent(fopAc_ac_c*, fopAc_ac_c*);
fopAc_ac_c* fopAcM_getTalkEventPartner(fopAc_ac_c*);
fopAc_ac_c* fopAcM_getItemEventPartner(fopAc_ac_c*);
fopAc_ac_c* fopAcM_getEventPartner(fopAc_ac_c*);
fpc_ProcID fopAcM_createItemForPresentDemo(cXyz* p_pos, int i_itemNo, u8 argFlag = 0x00, int i_itemBitNo = -1,
int i_roomNo = -1, csXyz* p_angle = NULL, cXyz* p_scale = NULL);
fpc_ProcID fopAcM_createItemForTrBoxDemo(cXyz* p_pos, int i_itemNo, int i_itemBitNo = -1,
int i_roomNo = -1, csXyz* p_angle = NULL, cXyz* p_scale = NULL);
fpc_ProcID fopAcM_createItemFromTable(cXyz* p_pos, int i_tableNo, int i_itemBitNo, int i_roomNo, int type,
csXyz* p_angle, int action, cXyz* p_scale = NULL);
fpc_ProcID fopAcM_createRaceItemFromTable(cXyz* pos, int i_itemNo, int i_itemBitNo, int i_roomNo,
csXyz* angle, cXyz* scale, int param_7);
fpc_ProcID fopAcM_createShopItem(cXyz* p_pos, int i_itemNo, csXyz* p_angle, int roomNo, cXyz* scale = NULL,
createFunc createFunc = NULL);
fpc_ProcID fopAcM_createRaceItem(cXyz* p_pos, int i_itemNo, int i_itemBitNo, csXyz* p_angle, int roomNo,
cXyz* scale, int param_7);
fpc_ProcID fopAcM_createIball(cXyz* p_pos, int itemTableIdx, int roomNo, csXyz* p_angle, int itemStealNum);
fpc_ProcID fopAcM_createDemoItem(cXyz* p_pos, int itemNo, int itemBitNo, csXyz* p_angle,
int roomNo, cXyz* scale, u8 argFlag);
fpc_ProcID fopAcM_createItemForBoss(cXyz* p_pos, int unused, int roomNo, csXyz* p_angle,
cXyz* p_scale, int param_8);
daItem_c* fopAcM_createItemForSimpleDemo(cXyz* p_pos, int i_itemNo, int i_roomNo,
csXyz* p_angle, cXyz* p_scale, f32 speedF, f32 speedY);
fpc_ProcID fopAcM_createItem(cXyz* p_pos, int itemNo, int itemBitNo, int roomNo, int type, csXyz* p_angle,
int action, cXyz* p_scale = NULL);
void* fopAcM_fastCreateItem2(cXyz* p_pos, int itemNo, int itemBitNo, int roomNo, int type,
csXyz* p_angle, int action, cXyz* p_scale = NULL);
void* fopAcM_fastCreateItem(cXyz* p_pos, int i_itemNo, int i_roomNo, csXyz* p_angle,
cXyz* p_scale, f32 speedF, f32 speedY, f32 gravity,
int i_itemBitNo = -1, createFunc p_createFunc = NULL);
void* fopAcM_createStealItem(cXyz* p_pos, int i_tblNo, int i_roomNo, csXyz* p_angle, int i_itemBitNo);
BOOL stealItem_CB(void* actor);
fopAc_ac_c* fopAcM_myRoomSearchEnemy(s8 roomNo);
fpc_ProcID fopAcM_createDisappear(fopAc_ac_c* i_actor, cXyz* p_pos, u8 i_scale, u8 i_dropType, u8 i_itemBitNo = -1);
void fopAcM_setCarryNow(fopAc_ac_c* i_this, BOOL stageLayer);
void fopAcM_cancelCarryNow(fopAc_ac_c* i_this);
s32 fopAcM_otoCheck(fopAc_ac_c*, f32);
BOOL fopAcM_viewCutoffCheck(fopAc_ac_c* actor, f32 param_2);
BOOL fopAcM_getGroundAngle(fopAc_ac_c* actor, csXyz* p_angle);
static const char* fopAcM_getProcNameString(fopAc_ac_c* p_actor);
static fopAc_ac_c* fopAcM_findObjectCB(fopAc_ac_c* p_actor, void* p_data);
fopAc_ac_c* fopAcM_searchFromName(char* name, u32 paramMask, u32 parameter);
fopAc_ac_c* fopAcM_findObject4EventCB(fopAc_ac_c* p_actor, void* p_data);
fopAc_ac_c* fopAcM_searchFromName4Event(char* name, s16 eventID);
BOOL fopAcM_getWaterY(const cXyz*, f32*);
void fpoAcM_relativePos(fopAc_ac_c* actor, cXyz* p_inPos, cXyz* p_outPos);
void fopAcM_setGbaName(fopAc_ac_c* i_this, u8 itemNo, u8 gbaName0, u8 gbaName1);
inline fopAc_ac_c* dComIfGp_getPlayer(int);
inline s16 fopAcM_searchPlayerAngleY(fopAc_ac_c* actor) {
return fopAcM_searchActorAngleY(actor, (fopAc_ac_c*)dComIfGp_getPlayer(0));
}
inline s32 fopAcM_seenPlayerAngleY(fopAc_ac_c* actor) {
return fopAcM_seenActorAngleY(actor, (fopAc_ac_c*)dComIfGp_getPlayer(0));
}
inline f32 fopAcM_searchPlayerDistanceY(fopAc_ac_c* actor) {
return fopAcM_searchActorDistanceY(actor, (fopAc_ac_c*)dComIfGp_getPlayer(0));
}
inline f32 fopAcM_searchPlayerDistanceXZ2(fopAc_ac_c* actor) {
return fopAcM_searchActorDistanceXZ2(actor, (fopAc_ac_c*)dComIfGp_getPlayer(0));
}
inline f32 fopAcM_searchPlayerDistanceXZ(fopAc_ac_c* actor) {
return fopAcM_searchActorDistanceXZ(actor, (fopAc_ac_c*)dComIfGp_getPlayer(0));
}
inline f32 fopAcM_searchPlayerDistance(fopAc_ac_c* actor) {
return fopAcM_searchActorDistance(actor, (fopAc_ac_c*)dComIfGp_getPlayer(0));
}
inline f32 fopAcM_searchPlayerDistance2(fopAc_ac_c* actor) {
return fopAcM_searchActorDistance2(actor, (fopAc_ac_c*)dComIfGp_getPlayer(0));
}
s8 dComIfGp_getReverb(int roomNo);
inline void fopAcM_seStartCurrent(fopAc_ac_c* actor, u32 i_seNum, u32 param_2) {
mDoAud_seStart(i_seNum, &actor->current.pos, param_2, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
}
inline void fopAcM_seStart(fopAc_ac_c* actor, u32 i_seNum, u32 param_2) {
mDoAud_seStart(i_seNum, &actor->eyePos, param_2, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
}
inline void fopAcM_monsSeStart(fopAc_ac_c* actor, u32 i_seNum, u32 param_2) {
mDoAud_monsSeStart(i_seNum, &actor->eyePos, fopAcM_GetID(actor), 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
}
inline void fopAcM_monsSeStart(fopAc_ac_c* actor, u32 i_seNum, Vec* i_sePos, u32 param_2) {
mDoAud_monsSeStart(i_seNum, i_sePos, fopAcM_GetID(actor), param_2);
}
void fopDwTg_ToDrawQ(create_tag_class*, int);
void fopDwTg_DrawQTo(create_tag_class*);
inline void fopAcM_onDraw(fopAc_ac_c* actor) {
fopDwTg_ToDrawQ(&actor->draw_tag, fpcLf_GetPriority(actor));
}
inline void fopAcM_offDraw(fopAc_ac_c* actor) {
fopDwTg_DrawQTo(&actor->draw_tag);
}
inline void fopAcM_orderOtherEvent(fopAc_ac_c* ac, char* event, u16 hind = -1) {
fopAcM_orderOtherEvent2(ac, event, dEvtFlag_NOPARTNER_e, hind);
}
#endif