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tww/src/d/actor/d_a_player_bow.inc
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LagoLunatic 58ab930817 More inlines
Also update dtk-template
2025-04-19 13:55:59 -04:00

310 lines
9.9 KiB
C++

/**
* d_a_player_bow.inc
*
* Code relating to the Bow item.
*
* This file is not a standalone translation unit and is instead directly
* included into d_a_player_main.cpp.
*
* The original name of this file is known because of an assert contained within
* a function from this file.
*/
#include "d/actor/d_a_arrow.h"
#include "d/actor/d_a_player_HIO.h"
#include "d/actor/d_a_player_main.h"
#include "d/d_procname.h"
/* 80149ECC-80149F88 .text bowJointCB__9daPy_lk_cFi */
BOOL daPy_lk_c::bowJointCB(int param_0) {
if (checkBowReadyAnime()) {
return true;
}
if (param_0 == 6) {
mDoMtx_stack_c::transS(0.0f, 4.5f, 4.5f);
mDoMtx_stack_c::revConcat(mpEquipItemModel->getAnmMtx(6));
mpEquipItemModel->setAnmMtx(param_0, mDoMtx_stack_c::get());
} else {
mpEquipItemModel->setAnmMtx(11, mpEquipItemModel->getAnmMtx(6));
}
return true;
}
/* 80149F88-80149FD0 .text daPy_bowJointCB__FP7J3DNodei */
static BOOL daPy_bowJointCB(J3DNode* node, int calcTiming) {
if (calcTiming == J3DNodeCBCalcTiming_In) {
J3DJoint* joint = static_cast<J3DJoint*>(node);
s32 jntNo = joint->getJntNo();
J3DModel* model = j3dSys.getModel();
daPy_lk_c* i_this = reinterpret_cast<daPy_lk_c*>(model->getUserArea());
if (i_this != 0) {
i_this->bowJointCB(jntNo);
}
}
return TRUE;
}
/* 80149FD0-8014A008 .text bowButton__9daPy_lk_cCFv */
BOOL daPy_lk_c::bowButton() const {
if (mDemo.getDemoMode() == daPy_demo_c::DEMO_UNK44_e) {
return doButton();
} else {
return itemButton();
}
}
/* 8014A008-8014A02C .text checkBowReadyAnime__9daPy_lk_cCFv */
BOOL daPy_lk_c::checkBowReadyAnime() const {
return checkUpperAnime(LKANM_BCK_ARROWRELORD) || checkUpperAnime(LKANM_BCK_BOWWAIT);
}
/* 8014A02C-8014A080 .text checkBowAnime__9daPy_lk_cCFv */
BOOL daPy_lk_c::checkBowAnime() const {
return checkBowReadyAnime() || checkUpperAnime(LKANM_BCK_ARROWSHOOT);
}
/* 8014A080-8014A180 .text makeArrow__9daPy_lk_cFv */
void daPy_lk_c::makeArrow() {
/* Nonmatching */
}
/* 8014A180-8014A1CC .text deleteArrow__9daPy_lk_cFv */
void daPy_lk_c::deleteArrow() {
fopAc_ac_c* equip_actor = mActorKeepEquip.getActor();
if (equip_actor != NULL && fopAcM_GetName(equip_actor) == PROC_ARROW) {
fopAcM_delete(equip_actor);
mActorKeepEquip.clearData();
}
}
/* 8014A1CC-8014A2A0 .text setBowReadyAnime__9daPy_lk_cFv */
void daPy_lk_c::setBowReadyAnime() {
setActAnimeUpper(
LKANM_BCK_ARROWSHOOT,
UPPER_MOVE2_e,
1.0f,
daPy_HIO_bow_c0::m.field_0x0 - 0.001f,
daPy_HIO_bow_c0::m.field_0x0,
10.0f
);
mSwordAnim.changeBckOnly(getItemAnimeResource(LKANM_BCK_ARROWSHOOTA));
m35EC = daPy_HIO_bow_c0::m.field_0x0 - 0.001f;
setPriTextureAnime(0x70, 0);
m355E = 10;
seStartOnlyReverb(JA_SE_LK_ITEM_TAKEOUT);
}
/* 8014A2A0-8014A328 .text setBowReloadAnime__9daPy_lk_cFv */
void daPy_lk_c::setBowReloadAnime() {
setActAnimeUpper(
LKANM_BCK_ARROWRELORD,
UPPER_MOVE2_e,
daPy_HIO_bow_c0::m.field_0x10,
daPy_HIO_bow_c0::m.field_0x14,
daPy_HIO_bow_c0::m.field_0x2,
daPy_HIO_bow_c0::m.field_0x18
);
setPriTextureAnime(0x8d, 0);
mSwordAnim.changeBckOnly(getItemAnimeResource(LKANM_BCK_ARROWRELORDA));
m35EC = 0.0f;
seStartOnlyReverb(JA_SE_LK_DRAW_BOW);
}
/* 8014A328-8014A60C .text checkNextActionBowReady__9daPy_lk_cFv */
BOOL daPy_lk_c::checkNextActionBowReady() {
if (checkUpperAnime(LKANM_BCK_BOWWAIT)) {
daArrow_c* arrow = (daArrow_c*)mActorKeepEquip.getActor();
if (m355C != 0) {
setActAnimeUpper(
LKANM_BCK_ARROWSHOOT,
UPPER_MOVE2_e,
daPy_HIO_bow_c0::m.field_0x4,
daPy_HIO_bow_c0::m.field_0x8,
daPy_HIO_bow_c0::m.field_0x0,
daPy_HIO_bow_c0::m.field_0xC
);
setPriTextureAnime(0x70, 0);
mSwordAnim.changeBckOnly(getItemAnimeResource(LKANM_BCK_ARROWSHOOTA));
m35EC = 0.0f;
} else if (bowButton() == NULL) {
if (arrow != NULL) {
fopAcM_SetParam(arrow, 1);
if (mDemo.getDemoMode() != daPy_demo_c::DEMO_UNK44_e) {
dComIfGp_setItemArrowNumCount(-1);
}
mActorKeepEquip.clearData();
seStartOnlyReverb(JA_SE_LK_SHOOT_ARROW);
voiceStart(41);
onResetFlg0(daPyRFlg0_ARROW_SHOOT);
}
m355C = 1;
} else if (daArrow_c::changeArrowMp()) {
if (mEquipItem != dItem_BOW_e) {
dComIfGp_setRStatus(0x22);
if (spActionTrigger() && arrow != NULL) {
mActorKeepEquip.setData(arrow->changeArrowType());
setBowReloadAnime();
}
}
}
} else if (checkUpperAnime(LKANM_BCK_ARROWRELORD)) {
if (mFrameCtrlUpper[UPPER_MOVE2_e].getRate() < 0.01f) {
setActAnimeUpper(LKANM_BCK_BOWWAIT, UPPER_MOVE2_e, 1.0f, 0.0f, -1, -1.0f);
mSwordAnim.changeBckOnly(getItemAnimeResource(LKANM_BCK_BOWWAITA));
m35EC = 0.0f;
setPriTextureAnime(0x70, 0);
}
} else if (checkUpperAnime(LKANM_BCK_ARROWSHOOT)) {
if (mFrameCtrlUpper[UPPER_MOVE2_e].getRate() < 0.01f) {
if (m355E == 0 && bowButton() &&
(mDemo.getDemoMode() == daPy_demo_c::DEMO_UNK44_e || mEquipItem == getReadyItem()) &&
!checkNoResetFlg1(daPyFlg1_USE_ARROW_EFFECT))
{
setBowReloadAnime();
makeArrow();
if (mActorKeepEquip.getActor() == NULL) {
mDoAud_seStart(JA_SE_ITEM_TARGET_OUT);
}
} else if (daArrow_c::changeArrowMp()) {
if (mEquipItem != dItem_BOW_e) {
dComIfGp_setRStatus(0x22);
if (spActionTrigger()) {
daArrow_c::changeArrowTypeNotReady();
}
}
}
}
if (m355E != 0) {
m355E--;
}
}
return cancelItemUpperReadyAnime();
}
/* 8014A60C-8014A680 .text checkNextActionBowFly__9daPy_lk_cFv */
void daPy_lk_c::checkNextActionBowFly() {
if (checkBowAnime()) {
checkNextActionBowReady();
} else if (itemTrigger() && mEquipItem == getReadyItem()) {
setBowReadyAnime();
m355E = 0;
}
}
/* 8014A680-8014A6F4 .text checkNextBowMode__9daPy_lk_cFv */
BOOL daPy_lk_c::checkNextBowMode() {
if (mpAttention->Lockon()) {
return procBowMove_init();
} else {
return procBowSubject_init();
}
}
/* 8014A6F4-8014A834 .text setBowModel__9daPy_lk_cFv */
void daPy_lk_c::setBowModel() {
J3DAnmTransform* bck = getItemAnimeResource(LKANM_BCK_ARROWRELORDA);
JKRHeap* oldHeap = setItemHeap();
J3DModelData* tmp_modelData = initModel(&mpEquipItemModel, LINK_BDL_BOW, 0x37221222);
int ret = mSwordAnim.init(tmp_modelData, bck, false, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false);
if (!ret) {
JUT_ASSERT(394, FALSE);
}
mDoExt_setCurrentHeap(oldHeap);
m35EC = 0.0f;
J3DMaterial* r3 = mpEquipItemModel->getModelData()->getJointNodePointer(0x00)->getMesh()->getNext();
J3DMaterial* r4 = r3->getNext();
r3->getShape()->show();
r4->getShape()->hide();
tmp_modelData->getJointNodePointer(6)->setCallBack(daPy_bowJointCB);
tmp_modelData->getJointNodePointer(11)->setCallBack(daPy_bowJointCB);
mpEquipItemModel->setUserArea(reinterpret_cast<u32>(this));
}
/* 8014A834-8014A8D4 .text procBowSubject_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procBowSubject_init() {
if (mCurProc == daPyProc_BOW_SUBJECT_e) {
return false;
}
commonProcInit(daPyProc_BOW_SUBJECT_e);
if (!checkBowAnime()) {
setBowReadyAnime();
}
setSingleMoveAnime(ANM_ATNRS, 0.0f, 0.0f, -1, daPy_HIO_basic_c0::m.field_0xC);
mVelocity = 0.0f;
dComIfGp_setPlayerStatus0(0, daPyStts0_BOW_AIM_e);
return true;
}
/* 8014A8D4-8014A974 .text procBowSubject__9daPy_lk_cFv */
BOOL daPy_lk_c::procBowSubject() {
dComIfGp_setDoStatus(7);
if (mpAttention->Lockon()) {
setSpeedAndAngleAtn();
}
if (!checkNextMode(0)) {
setBodyAngleToCamera();
m35EC = mFrameCtrlUpper[UPPER_MOVE2_e].getFrame();
}
return true;
}
/* 8014A974-8014AA2C .text procBowMove_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procBowMove_init() {
if (mCurProc == daPyProc_BOW_MOVE_e) {
return false;
}
commonProcInit(daPyProc_BOW_MOVE_e);
if (mDirection == DIR_LEFT) {
current.angle.y = shape_angle.y + 0x4000;
} else {
mDirection = DIR_RIGHT;
current.angle.y = shape_angle.y + -0x4000;
}
if (!checkBowAnime()) {
setBowReadyAnime();
}
setBlendAtnMoveAnime(daPy_HIO_basic_c0::m.field_0xC);
dComIfGp_setPlayerStatus0(0, daPyStts0_BOW_AIM_e);
return true;
}
/* 8014AA2C-8014AB5C .text procBowMove__9daPy_lk_cFv */
BOOL daPy_lk_c::procBowMove() {
if (mpAttnActorLockOn != NULL) {
setSpeedAndAngleAtnActor();
} else if (!mpAttention->Lockon() && mActorKeepEquip.getActor() == NULL) {
resetActAnimeUpper(UPPER_MOVE2_e, -1.0f);
} else {
setSpeedAndAngleAtn();
}
if (!checkNextMode(0)) {
f32 fVar1 = -1.0f;
if (std::fabsf(mVelocity) < 0.001f) {
onModeFlg(ModeFlg_00000001);
if (mDirection != DIR_RIGHT) {
mDirection = DIR_RIGHT;
fVar1 = daPy_HIO_basic_c0::m.field_0xC;
}
current.angle.y = shape_angle.y + -0x4000;
} else {
offModeFlg(ModeFlg_00000001);
}
setBlendAtnMoveAnime(fVar1);
setBodyAngleXReadyAnime();
m35EC = mFrameCtrlUpper[UPPER_MOVE2_e].getFrame();
}
return true;
}