Files
tww/src/d/d_cc_uty.cpp
T

272 lines
10 KiB
C++

//
// Generated by dtk
// Translation Unit: d_cc_uty.cpp
//
#include "d/d_cc_uty.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/actor/d_a_bomb.h"
#include "d/actor/d_a_tsubo.h"
#include "d/actor/d_a_mt.h"
#include "d/d_procname.h"
#include "d/d_s_play.h"
/* 800AE938-800AE9E8 .text cc_pl_cut_bit_get__Fv */
u16 cc_pl_cut_bit_get() {
daPy_py_c* player = daPy_getPlayerActorClass();
u16 r3 = 0x00;
if (player->getCutType() == 1) {
r3 = 0x01;
} else if (player->getCutType() == 2) {
r3 = 0x02;
} else if (player->getCutType() == 3) {
r3 = 0x04;
} else if (player->getCutType() == 4) {
r3 = 0x08;
} else if (player->getCutType() == 5) {
r3 = 0x10;
} else if (player->getCutType() == 6) {
r3 = 0x20;
} else if (player->getCutType() == 7) {
r3 = 0x40;
} else if (player->getCutType() == 8 || player->getCutType() == 9) {
r3 = 0x80;
} else if (player->getCutType() == 10) {
r3 = 0x100;
}
return r3;
}
/* 800AE9E8-800AEA60 .text at_se_get__FP8cCcD_Obj */
u32 at_se_get(cCcD_Obj* obj) {
dCcD_GObjInf* gObjInf = dCcD_GetGObjInf(obj);
if (gObjInf->ChkAtType(AT_TYPE_SKULL_HAMMER | AT_TYPE_STALFOS_MACE)) {
return JA_SE_LK_HAMMER_HIT;
} else if (gObjInf->GetAtSe() == dCcG_SE_UNK4) {
return JA_SE_LK_W_WEP_HIT;
} else if (gObjInf->GetAtSe() == dCcG_SE_UNK5) {
return JA_SE_LK_MS_WEP_HIT;
} else if (gObjInf->GetAtSe() == dCcG_SE_ARROW) {
return JA_SE_LK_ARROW_HIT;
} else if (gObjInf->GetAtSe() == dCcG_SE_HOOKSHOT) {
return JA_SE_LK_HS_SPIKE;
} else {
return JA_SE_LK_SW_HIT_S;
}
}
/* 800AEA60-800AEAD8 .text at_se_getC__FP8cCcD_Obj */
u32 at_se_getC(cCcD_Obj* obj) {
dCcD_GObjInf* gObjInf = dCcD_GetGObjInf(obj);
if (gObjInf->ChkAtType(AT_TYPE_SKULL_HAMMER | AT_TYPE_STALFOS_MACE)) {
return JA_SE_LK_HAMMER_HIT;
} else if (gObjInf->GetAtSe() == dCcG_SE_UNK4) {
return JA_SE_LK_W_WEP_CRT_HIT;
} else if (gObjInf->GetAtSe() == dCcG_SE_UNK5) {
return JA_SE_LK_MS_WEP_CRT_HIT;
} else if (gObjInf->GetAtSe() == dCcG_SE_ARROW) {
return JA_SE_LK_ARROW_HIT;
} else if (gObjInf->GetAtSe() == dCcG_SE_HOOKSHOT) {
return JA_SE_LK_HS_SPIKE;
} else {
return JA_SE_LK_SW_CRT_HIT;
}
}
/* 800AEAD8-800AEB50 .text def_se_set__FP10fopAc_ac_cP8cCcD_ObjUl */
void def_se_set(fopAc_ac_c* actor, cCcD_Obj* obj, unsigned long r5) {
fopAcM_seStart(actor, at_se_get(obj), r5);
}
/* 800AEB50-800AEBCC .text def_se_set_p__FP10fopAc_ac_cP4cXyzP8cCcD_ObjUl */
void def_se_set_p(fopAc_ac_c* actor, cXyz* sePos, cCcD_Obj* obj, unsigned long r6) {
mDoAud_seStart(at_se_get(obj), sePos, r6, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
}
/* 800AEBCC-800AEEF8 .text at_power_check__FP8CcAtInfo */
fopAc_ac_c* at_power_check(CcAtInfo* atInfo) {
daPy_py_c* player = daPy_getPlayerActorClass();
if (atInfo->mpObj == NULL) {
return NULL;
}
atInfo->mpActor = atInfo->mpObj->GetAc();
atInfo->mResultingAttackType = 0xC;
atInfo->mDamage = 0;
if (atInfo->mpObj->ChkAtType(AT_TYPE_WATER)) {
atInfo->mResultingAttackType = 0x4;
return atInfo->mpActor;
} else if (atInfo->mpObj->ChkAtType(AT_TYPE_WIND)) {
atInfo->mResultingAttackType = 0x8;
return atInfo->mpActor;
} else if (atInfo->mpObj->ChkAtType(AT_TYPE_UNK20000)) {
atInfo->mResultingAttackType = 0x5;
return atInfo->mpActor;
} else if (atInfo->mpObj->ChkAtType(AT_TYPE_FIRE | AT_TYPE_FIRE_ARROW)) {
atInfo->mResultingAttackType = 0x5;
}
if (atInfo->mpActor) {
atInfo->mDamage = atInfo->mpObj->GetAtAtp();
if (fopAcM_GetName(atInfo->mpActor) == PROC_PLAYER) {
if (atInfo->mpObj->ChkAtType(AT_TYPE_SKULL_HAMMER)) {
atInfo->mResultingAttackType = 0x9;
} else {
atInfo->mResultingAttackType = 0x1;
atInfo->mPlCutBit = cc_pl_cut_bit_get();
if (player->getCutCount() == 3) {
atInfo->mHitSoundId = 1;
} else if (player->getCutCount() == 4) {
atInfo->mHitSoundId = 4;
} else if (player->getCutType() == 0xA) {
atInfo->mHitSoundId = 2;
} else if (player->getCutType() == 0x5 || player->getCutType() == 0xF || player->getCutType() == 0x10) {
atInfo->mHitSoundId = 3;
} else {
atInfo->mHitSoundId = 0;
}
}
} else if (fopAcM_GetName(atInfo->mpActor) == PROC_BOMB) {
daBomb_c* bomb = (daBomb_c*)atInfo->mpActor;
if (bomb->chk_state(daBomb_c::STATE_8)) {
atInfo->mResultingAttackType = 0xD;
} else {
atInfo->mResultingAttackType = 0x2;
}
atInfo->mPlCutBit = 0x200;
} else if (fopAcM_GetName(atInfo->mpActor) == PROC_Bomb2) {
atInfo->mResultingAttackType = 0x2;
atInfo->mPlCutBit = 0x200;
} else if (fopAcM_GetName(atInfo->mpActor) == PROC_HIMO2) {
atInfo->mResultingAttackType = 0xE;
atInfo->mPlCutBit = 0x400;
} else if (fopAcM_GetName(atInfo->mpActor) == PROC_BOOMERANG) {
atInfo->mResultingAttackType = 0xA;
atInfo->mPlCutBit = 0x800;
} else if (fopAcM_GetName(atInfo->mpActor) == PROC_ARROW) {
atInfo->mPlCutBit = 0x1000;
} else if (fopAcM_GetName(atInfo->mpActor) == PROC_BDK) {
atInfo->mResultingAttackType = 0xB;
} else if (fopAcM_GetName(atInfo->mpActor) == PROC_TSUBO) {
daTsubo::Act_c* tsubo = (daTsubo::Act_c*)atInfo->mpActor;
if (tsubo->prm_get_type() == daTsubo::Act_c::TYPE_WATER_JUG) {
atInfo->mResultingAttackType = 0x4;
} else {
atInfo->mResultingAttackType = 0x3;
}
} else if (fopAcM_GetName(atInfo->mpActor) == PROC_MO2) {
atInfo->mResultingAttackType = 0x7;
if (atInfo->mDamage > 2) {
atInfo->mDamage = 2;
}
} else if (fopAcM_GetName(atInfo->mpActor) == PROC_MT) {
atInfo->mResultingAttackType = 0x6;
atInfo->mDamage = 4;
}
}
atInfo->mbDead = false;
if (fopAcM_GetName(atInfo->mpActor) == PROC_PLAYER) {
dCcD_GObjInf* gObjInf = dCcD_GetGObjInf(atInfo->mpObj);
if (gObjInf->GetAtSpl() == dCcG_At_Spl_UNK1) {
atInfo->mbDead = true;
}
} else if (atInfo->mDamage >= 2) {
atInfo->mbDead = true;
}
return atInfo->mpActor;
}
/* 800AEEF8-800AF368 .text cc_at_check__FP10fopAc_ac_cP8CcAtInfo */
fopAc_ac_c* cc_at_check(fopAc_ac_c* tgActor, CcAtInfo* atInfo) {
atInfo->mHitSoundId = 0;
atInfo->mpActor = at_power_check(atInfo);
s8 pauseTime;
if (atInfo->mpActor) {
mDoAud_onEnemyDamage();
f32 f2, f0;
if (atInfo->mpActor->speed.abs() > 50.0f) {
f2 = atInfo->mpActor->speed.x;
f0 = atInfo->mpActor->speed.z;
} else {
f2 = tgActor->current.pos.x - atInfo->mpActor->current.pos.x;
f0 = tgActor->current.pos.z - atInfo->mpActor->current.pos.z;
}
atInfo->m0C.y = cM_atan2s(-f2, -f0);
if (atInfo->mpObj->ChkAtType(AT_TYPE_HOOKSHOT)) {
if (fopAcM_CheckStatus(tgActor, fopAcStts_UNK80000_e | fopAcStts_HOOK_CARRY_e | fopAcStts_UNK200000_e)) {
atInfo->mDamage = 0;
}
}
if (fopAcM_GetName(atInfo->mpActor) == PROC_HIMO2 && tgActor->stealItemLeft != 0) {
tgActor->stealItemLeft--;
fopAcM_createStealItem(&tgActor->current.pos, tgActor->itemTableIdx, tgActor->current.roomNo, NULL, tgActor->stealItemBitNo);
tgActor->stealItemBitNo++;
atInfo->mDamage = 0;
}
if ((s8)atInfo->mDamage > 0) {
tgActor->health -= atInfo->mDamage;
}
if (tgActor->health <= 0) {
atInfo->mbDead = true;
fopAcM_seStart(tgActor, JA_SE_LK_LAST_HIT, 0);
pauseTime = 6 + g_regHIO.mChild->mShortRegs[7];
if (atInfo->pParticlePos) {
dComIfGp_particle_set(dPa_name::ID_COMMON_0010, atInfo->pParticlePos);
cXyz scale;
scale.x = scale.y = scale.z = 2.0f;
csXyz angle;
angle.x = angle.z = 0;
angle.y = fopAcM_searchPlayerAngleY(tgActor);
dComIfGp_particle_set(dPa_name::ID_COMMON_NORMAL_HIT, atInfo->pParticlePos, &angle, &scale);
}
} else {
u32 r29 = fopAcM_GetName(tgActor) == PROC_ST ? 0x33 : 0x20;
if (atInfo->mbDead) {
fopAcM_seStart(tgActor, at_se_getC(atInfo->mpObj), r29);
if (atInfo->mResultingAttackType == 9) {
pauseTime = 6;
} else {
pauseTime = 4 + g_regHIO.mChild->mShortRegs[6];
}
} else {
if (fopAcM_GetName(tgActor) == PROC_MT) {
mt_class* mt = (mt_class*)tgActor;
if (mt->m454 == 2) {
fopAcM_seStart(tgActor, JA_SE_OBJ_MG_BALL_DMG, 0);
} else {
fopAcM_seStart(tgActor, at_se_get(atInfo->mpObj), r29);
}
} else {
fopAcM_seStart(tgActor, at_se_get(atInfo->mpObj), r29);
}
pauseTime = 1 + g_regHIO.mChild->mShortRegs[5];
}
}
if (atInfo->mResultingAttackType == 1) {
dScnPly_ply_c::setPauseTimer(pauseTime);
}
if (atInfo->mDamage != 0) {
mDoAud_bgmHitSound(atInfo->mHitSoundId);
}
}
return atInfo->mpActor;
}