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tww/include/d/actor/d_a_kaji.h
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2026-08-26 17:52:15 -04:00

68 lines
2.3 KiB
C++

#ifndef D_A_KAJI_H
#define D_A_KAJI_H
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
#include "res/Object/Kaji.h"
class mDoExt_McaMorf;
class daKaji_c : public fopAc_ac_c {
public:
static const char M_arcname[];
void set_mtx() {
mpMorf->getModel()->setBaseScale(scale);
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
mpMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
MTXCopy(mDoMtx_stack_c::get(), mMtx);
}
void setAnm(int i_m668, f32 frame) {
J3DAnmTransform* pAnimRes;
void* pSoundAnimRes;
switch(i_m668){
case 0:
pAnimRes = (J3DAnmTransform*)dComIfG_getObjectRes("Kaji",dRes_INDEX_KAJI_BCK_KJ_WAIT_e);
pSoundAnimRes = dComIfG_getObjectRes("Kaji",dRes_INDEX_KAJI_BAS_KJ_WAIT_e);
break;
case 1:
pAnimRes = (J3DAnmTransform*)dComIfG_getObjectRes("Kaji",dRes_INDEX_KAJI_BCK_KJ_OMO_e);
pSoundAnimRes = dComIfG_getObjectRes("Kaji",dRes_INDEX_KAJI_BAS_KJ_OMO_e);
break;
case 2:
pAnimRes = (J3DAnmTransform*)dComIfG_getObjectRes("Kaji",dRes_INDEX_KAJI_BCK_KJ_TORI_e);
pSoundAnimRes = dComIfG_getObjectRes("Kaji",dRes_INDEX_KAJI_BAS_KJ_TORI_e);
break;
case 3:
pAnimRes = (J3DAnmTransform*)dComIfG_getObjectRes("Kaji",dRes_INDEX_KAJI_BCK_KJ_ANG_e);
pSoundAnimRes = dComIfG_getObjectRes("Kaji",dRes_INDEX_KAJI_BAS_KJ_ANG_e);
break;
default:
return;
}
mpMorf->setAnm(pAnimRes,J3DFrameCtrl::EMode_LOOP,0.0,1.0,0.0,-1.0,pSoundAnimRes);
if(frame >= 0.0f){
mpMorf->setFrame(frame);
}
}
inline cPhs_State _create();
inline bool _delete();
inline bool _execute();
inline bool _draw();
BOOL CreateHeap();
public:
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ u8 pad[0x29C - 0x298];
/* 0x29C */ mDoExt_McaMorf* mpMorf;
/* 0x2A0 */ Mtx mMtx;
};
#endif /* D_A_KAJI_H */