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tww/assets/D44J01/res/Object/Aj.h
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#ifndef RES_AJ_H
#define RES_AJ_H
//
// Generated by res_arc.py from archive: Aj.arc
// Do not manually modify this file or your changes will be overwritten.
//
enum dRes_INDEX_AJ {
/* BCKS */
dRes_INDEX_AJ_BCK_ANGRY_e=0x6,
dRes_INDEX_AJ_BCK_CALL_e=0x7,
dRes_INDEX_AJ_BCK_JAMP_e=0x8,
dRes_INDEX_AJ_BCK_LOOK_e=0x9,
dRes_INDEX_AJ_BCK_NOBI_e=0xA,
dRes_INDEX_AJ_BCK_SHOCK_e=0xB,
dRes_INDEX_AJ_BCK_TIRE_e=0xC,
dRes_INDEX_AJ_BCK_WAIT01_e=0xD,
dRes_INDEX_AJ_BCK_WAIT02_e=0xE,
/* BDL */
dRes_INDEX_AJ_BDL_AJ_STICK_e=0x11,
/* BDLM */
dRes_INDEX_AJ_BDL_AJ_e=0x14,
/* BTP */
dRes_INDEX_AJ_BTP_MABA_e=0x17,
};
enum dRes_ID_AJ {
/* BCKS */
dRes_ID_AJ_BCK_ANGRY_e=0x0,
dRes_ID_AJ_BCK_CALL_e=0x1,
dRes_ID_AJ_BCK_JAMP_e=0x2,
dRes_ID_AJ_BCK_LOOK_e=0x3,
dRes_ID_AJ_BCK_NOBI_e=0x4,
dRes_ID_AJ_BCK_SHOCK_e=0x5,
dRes_ID_AJ_BCK_TIRE_e=0x6,
dRes_ID_AJ_BCK_WAIT01_e=0x7,
dRes_ID_AJ_BCK_WAIT02_e=0x8,
/* BDL */
dRes_ID_AJ_BDL_AJ_STICK_e=0x9,
/* BDLM */
dRes_ID_AJ_BDL_AJ_e=0xA,
/* BTP */
dRes_ID_AJ_BTP_MABA_e=0xB,
};
enum AJ_STICK_JNT {
AJ_STICK_JNT_AJ_STICK_e=0x0,
};
enum AJ_JNT {
AJ_JNT_WORLD_ROOT_e=0x0,
AJ_JNT_BACKBONE_e=0x1,
AJ_JNT_NECK_e=0x2,
AJ_JNT_HEAD_e=0x3,
AJ_JNT_BEARD1_e=0x4,
AJ_JNT_BEARD2_e=0x5,
AJ_JNT_BEARD3_e=0x6,
AJ_JNT_BEARDL1_e=0x7,
AJ_JNT_BEARDR1_e=0x8,
AJ_JNT_SHOULDERL_e=0x9,
AJ_JNT_ARML1_e=0xA,
AJ_JNT_ARML2_e=0xB,
AJ_JNT_HANDL_e=0xC,
AJ_JNT_SHOULDERR_e=0xD,
AJ_JNT_ARMR1_e=0xE,
AJ_JNT_ARMR2_e=0xF,
AJ_JNT_HANDR_e=0x10,
AJ_JNT_WAIST_e=0x11,
AJ_JNT_LEGL1_e=0x12,
AJ_JNT_LEGL2_e=0x13,
AJ_JNT_FOOTL_e=0x14,
AJ_JNT_LEGR1_e=0x15,
AJ_JNT_LEGR2_e=0x16,
AJ_JNT_FOOTR_e=0x17,
};
#endif /* RES_AJ_H */