Files
tww/include/d/actor/d_a_nzg.h
T
ThePlayerRolo c0205a02b5 d_a_nzg ok (#948)
* ngz progress

* d_a_nzg ok

* add todo notice about rodata

* apply changes

* link d_a_nzg
2026-04-12 19:30:12 -04:00

33 lines
749 B
C++

#ifndef D_A_NZG_H
#define D_A_NZG_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
struct dPath;
struct nzg_class {
public:
/* 0x000 */ fopEn_enemy_c actor;
/* 0x2AC */ request_of_phase_process_class mPhs;
/* 0x2B4 */ J3DModel* mpModel;
/* 0x2B8 */ u8 m2B8;
/* 0x2B9 */ u8 m2B9;
/* 0x2BA */ u8 m2BA;
/* 0x2BB */ u8 m2BB;
/* 0x2BC */ u8 m2BC[0x2BE - 0x2BC];
/* 0x2BE */ s16 m2BE;
/* 0x2C0 */ s16 m2C0;
/* 0x2C2 */ s16 m2C2[5];
/* 0x2CC */ f32 m2CC;
/* 0x2D0 */ f32 m2D0;
/* 0x2D4 */ fpc_ProcID m2D4;
/* 0x2D8 */ dPath* mpPath;
/* 0x2DC */ u8 m2DC[0x2E9 - 0x2DC];
/* 0x2E9 */ u8 m2E9;
/* 0x2EC */ dCcD_Stts mStts;
/* 0x328 */ dCcD_Cyl mCyl;
};
#endif /* D_A_NZG_H */