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https://github.com/zeldaret/tww.git
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97 lines
3.8 KiB
Markdown
97 lines
3.8 KiB
Markdown
The Legend of Zelda: The Wind Waker
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[![Build Status]][actions] ![Progress] ![DOL Progress] ![RELs Progress] [![Discord Badge]][discord]
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=============
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[Build Status]: https://github.com/zeldaret/tww/actions/workflows/build.yml/badge.svg
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[actions]: https://github.com/zeldaret/tww/actions/workflows/build.yml
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[Progress]: https://img.shields.io/endpoint?label=Code&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Ftww%2FGZLE01%2Fall%2F%3Fmode%3Dshield%26measure%3Dcode
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[DOL Progress]: https://img.shields.io/endpoint?label=DOL&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Ftww%2FGZLE01%2Fdol%2F%3Fmode%3Dshield%26measure%3Dcode
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[RELs Progress]: https://img.shields.io/endpoint?label=RELs&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Ftww%2FGZLE01%2Fmodules%2F%3Fmode%3Dshield%26measure%3Dcode
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[Discord Badge]: https://img.shields.io/discord/688807550715560050?color=%237289DA&logo=discord&logoColor=%23FFFFFF
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[discord]: https://discord.zelda64.dev
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A work-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube.
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This repository does **not** contain any game assets or assembly whatsoever. An existing copy of the game is required.
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All GameCube versions are supported:
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- `GZLE01`: Rev 0 (USA), Rev 48 (KOR)
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- `GZLP01`: Rev 0 (PAL)
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- `GZLJ01`: Rev 0 (JPN)
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Dependencies
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============
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Windows:
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--------
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On Windows, it's **highly recommended** to use native tooling. WSL or msys2 are **not** required.
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When running under WSL, [objdiff](#diffing) is unable to get filesystem notifications for automatic rebuilds.
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- Install [Python](https://www.python.org/downloads/) and add it to `%PATH%`.
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- Also available from the [Windows Store](https://apps.microsoft.com/store/detail/python-311/9NRWMJP3717K).
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- Download [ninja](https://github.com/ninja-build/ninja/releases) and add it to `%PATH%`.
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- Quick install via pip: `pip install ninja`
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macOS:
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------
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- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages):
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```
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brew install ninja
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```
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- Install [wine-crossover](https://github.com/Gcenx/homebrew-wine):
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```
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brew install --cask --no-quarantine gcenx/wine/wine-crossover
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```
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After OS upgrades, if macOS complains about `Wine Crossover.app` being unverified, you can unquarantine it using:
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```sh
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sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
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```
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Linux:
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------
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- Install [ninja](https://github.com/ninja-build/ninja/wiki/Pre-built-Ninja-packages).
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- For non-x86(_64) platforms: Install wine from your package manager.
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- For x86(_64), [WiBo](https://github.com/decompals/WiBo), a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
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Building
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========
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- Clone the repository:
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```
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git clone https://github.com/zeldaret/tww.git
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```
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- Using [Dolphin Emulator](https://dolphin-emu.org/), extract your game to `orig/GZLE01` (or `GZLJ01` for JPN, `GZLP01` for PAL).
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- To save space, the only necessary files are the following. Any others can be deleted.
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- `sys/main.dol`
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- `files/rels/*.rel`
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- `files/RELS.arc`
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- Configure:
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```
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python configure.py
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```
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To use a version other than `GZLE01` (USA), specify `--version GZLJ01` (JPN) or `--version GZLP01` (PAL).
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- Build:
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```
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ninja
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```
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Diffing
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=======
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Once the initial build succeeds, an `objdiff.json` should exist in the project root.
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Download the latest release from [encounter/objdiff](https://github.com/encounter/objdiff). Under project settings, set `Project directory`. The configuration should be loaded automatically.
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Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, `configure.py`, `splits.txt` or `symbols.txt`.
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More documentation
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====================
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- [Visual Studio Code](docs/vscode.md)
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