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111 lines
2.6 KiB
C
111 lines
2.6 KiB
C
#ifndef MSL_MATH_H_
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#define MSL_MATH_H_
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#include "MSL_C/MSL_Common/Src/float.h"
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#define NAN (*(float*)__float_nan)
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#define HUGE_VALF (*(float*)__float_huge)
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#define M_PI 3.14159265358979323846f
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#define DEG_TO_RAD(degrees) (degrees * (M_PI / 180.0f))
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#ifdef __cplusplus
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extern "C" {
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#endif
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int abs(int);
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double acos(double);
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float acosf(float);
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double asin(double);
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double atan(double);
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double atan2(double, double);
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double ceil(double);
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double copysign(double, double);
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double cos(double);
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float cosf(float);
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double exp(double);
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extern float __fabsf(float);
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inline double fabs(double f) {
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return __fabs(f);
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}
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inline double fabsf2(float f) {
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return __fabsf(f);
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}
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inline float fabsf(float f) {
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return fabsf2(f);
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}
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double floor(double);
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double fmod(double, double);
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inline float fmodf(float f1, float f2) {
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return fmod(f1, f2);
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}
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double frexp(double, int*);
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double ldexp(double, int);
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double modf(double, double*);
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double pow(double, double);
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double sin(double);
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float sinf(float);
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double tan(double);
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float tanf(float);
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inline double sqrt_step(double tmpd, float mag) {
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return tmpd * 0.5 * (3.0 - mag * (tmpd * tmpd));
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}
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extern inline float sqrtf(float x) {
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const double _half = .5;
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const double _three = 3.0;
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volatile float y;
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if (x > 0.0f) {
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double guess = __frsqrte((double)x); // returns an approximation to
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guess = _half * guess * (_three - guess * guess * x); // now have 12 sig bits
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guess = _half * guess * (_three - guess * guess * x); // now have 24 sig bits
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guess = _half * guess * (_three - guess * guess * x); // now have 32 sig bits
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y = (float)(x * guess);
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return y;
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}
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return x;
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}
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extern inline double sqrt(double x) {
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if(x > 0.0)
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{
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double guess = __frsqrte(x); /* returns an approximation to */
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guess = .5*guess*(3.0 - guess*guess*x); /* now have 8 sig bits */
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guess = .5*guess*(3.0 - guess*guess*x); /* now have 16 sig bits */
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guess = .5*guess*(3.0 - guess*guess*x); /* now have 32 sig bits */
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guess = .5*guess*(3.0 - guess*guess*x); /* now have > 53 sig bits */
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return x*guess ;
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}
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else if ( x == 0 )
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return 0;
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else if ( x )
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return NAN;
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return HUGE_VALF;
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}
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inline float atan2f(float y, float x) {
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return (float)atan2(y, x);
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}
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// these are duplicated due to sinf/cosf having a symbol, but
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// still being used as inlines elsewhere
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inline float i_sinf(float x) {
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return sin(x);
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}
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inline float i_cosf(float x) {
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return cos(x);
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}
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#ifdef __cplusplus
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};
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#endif
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#endif
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