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37 lines
891 B
C++
37 lines
891 B
C++
#ifndef C_M3D_G_PLA_H_
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#define C_M3D_G_PLA_H_
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#include "SSystem/SComponent/c_xyz.h"
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#include "SSystem/SComponent/c_m3d.h"
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#include "dolphin/mtx/vec.h"
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// Plane with a normal
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class cM3dGPla {
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public:
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/* 0x00 */ cXyz mNormal;
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/* 0x0C */ f32 mD;
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/* 0x10 vtable */
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cM3dGPla() {}
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void CalcAngleXz(short* pAngleX, short* pAngleY) const;
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void SetupNP0(const Vec&, const Vec&);
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f32 getPlaneFunc(const Vec *p) const {
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return mD + VECDotProduct(&mNormal, p);
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}
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const cXyz * GetNP() const { return &mNormal; }
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float getCrossY(const cXyz& i_axis) const {
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return (-mNormal.x * i_axis.x - mNormal.z * i_axis.z - mD) / mNormal.y;
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}
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void getCrossY(const cXyz& i_axis, float* i_value) const {
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if (!cM3d_IsZero(mNormal.y)) {
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*i_value = getCrossY(i_axis);
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}
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}
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virtual ~cM3dGPla() {}
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};
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#endif
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