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tww/include/SSystem/SComponent/c_m3d_g_pla.h
T
Jasper St. Pierre d2a941d15f c_bg_w work
2023-10-16 01:09:41 -07:00

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C++

#ifndef C_M3D_G_PLA_H_
#define C_M3D_G_PLA_H_
#include "SSystem/SComponent/c_xyz.h"
#include "SSystem/SComponent/c_m3d.h"
#include "dolphin/mtx/vec.h"
// Plane with a normal
class cM3dGPla {
public:
/* 0x00 */ cXyz mNormal;
/* 0x0C */ f32 mD;
/* 0x10 vtable */
cM3dGPla() {}
void CalcAngleXz(short* pAngleX, short* pAngleY) const;
void SetupNP0(const Vec&, const Vec&);
f32 getPlaneFunc(const Vec *p) const {
return mD + VECDotProduct(&mNormal, p);
}
const cXyz * GetNP() const { return &mNormal; }
float getCrossY(const cXyz& i_axis) const {
return (-mNormal.x * i_axis.x - mNormal.z * i_axis.z - mD) / mNormal.y;
}
void getCrossY(const cXyz& i_axis, float* i_value) const {
if (!cM3d_IsZero(mNormal.y)) {
*i_value = getCrossY(i_axis);
}
}
virtual ~cM3dGPla() {}
};
#endif