Files
tww/include/d/actor/d_a_arrow.h
T
2023-10-01 16:34:13 -04:00

137 lines
3.9 KiB
C++

#ifndef D_A_ARROW_H
#define D_A_ARROW_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_bg_s_gnd_chk.h"
#include "d/d_particle.h"
#include "dolphin/types.h"
class J3DAnmTextureSRTKey;
class J3DMaterial;
class daArrow_c : fopAc_ac_c {
public:
enum ArrowType {
TYPE_NORMAL = 0,
TYPE_FIRE = 1,
TYPE_ICE = 2,
TYPE_LIGHT = 3,
};
typedef BOOL (daArrow_c::*daArrow_c_ProcFunc)();
BOOL _createHeap();
void _atHit(dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*);
void checkCreater();
void setLightEffect();
void setBlur();
void createBlur();
void setArrowShootSe();
void setDrawShapeMaterial();
void arrowShooting();
void arrowUseMp();
void ShieldReflect();
bool check_water_in();
BOOL changeArrowMp();
daArrow_c* changeArrowType();
void changeArrowTypeNotReady();
void setRoomInfo();
void setKeepMatrix();
void setStopActorMatrix();
BOOL procWait();
BOOL procMove();
BOOL procReturn();
BOOL procStop_BG();
BOOL procStop_Actor();
BOOL procWater();
void checkRestMp();
void setTypeByPlayer();
BOOL createInit();
BOOL _execute();
BOOL _draw();
s32 _create();
daArrow_c();
BOOL _delete();
// TODO inlines
// setAtHitPosBuff__9daArrow_cFP4cXyz
// setAtHitNormal__9daArrow_cFv
// setAtHitNormalActor__9daArrow_cFP10fopAc_ac_c
// clrAtHitNormal__9daArrow_cFv
// isSetByZelda__9daArrow_cFv
// clrAtHitPosBuff__9daArrow_cFP4cXyz
// getAtHitPosBuffP__9daArrow_cFv
// getAtHitNormalActor__9daArrow_cFv
// chkAtHitNormal__9daArrow_cFv
// isLinkReflect__9daArrow_cFv
// ArrowAtOff__9daArrow_cFv
public:
/* 0x290 */ bool mbShotByZelda;
/* 0x291 */ u8 field_0x291[0x294 - 0x291];
/* 0x294 */ J3DModel* mpModel;
/* 0x298 */ J3DMaterial* mpTipMat;
/* 0x29C */ J3DAnmTextureSRTKey* mpBtk;
/* 0x2A0 */ dBgS_ArrowLinChk mLinChk;
/* 0x30C */ dBgS_ObjGndChk mGndChk;
/* 0x360 */ dCcD_Stts mStts;
/* 0x39C */ dCcD_Cps mCps;
/* 0x4D4 */ dCcD_Sph mSph;
/* 0x600 */ bool field_0x600;
/* 0x601 */ u8 mArrowType;
/* 0x602 */ s16 field_0x602;
/* 0x604 */ s16 field_0x604;
/* 0x606 */ u8 field_0x606[0x608 - 0x606];
/* 0x608 */ s16 field_0x608;
/* 0x60A */ u8 field_0x60A[0x60C - 0x60A];
/* 0x60C */ JPABaseEmitter* mpSparkleEmitter;
/* 0x610 */ s32 mHitActorProcID;
/* 0x614 */ s32 mHitJointIndex;
/* 0x618 */ cXyz field_0x618;
/* 0x624 */ u8 field_0x624[0x660 - 0x624];
/* 0x660 */ f32 mBtkFrame;
/* 0x664 */ u8 field_0x664;
/* 0x665 */ u8 field_0x665[0x668 - 0x665];
/* 0x668 */ dPa_followEcallBack mPtclFollowCb;
/* 0x67C */ csXyz field_0x67c;
/* 0x682 */ u8 field_0x682;
/* 0x683 */ u8 field_0x683[0x684 - 0x683];
/* 0x684 */ u32 field_0x684;
/* 0x688 */ bool field_0x688;
/* 0x689 */ u8 field_0x689[0x68C - 0x689];
/* 0x68C */ daArrow_c_ProcFunc mCurrProcFunc;
/* 0x698 */ u8 field_0x698;
/* 0x699 */ u8 field_0x699;
/* 0x69A */ u8 field_0x69a;
/* 0x69B */ u8 field_0x69B[0x69C - 0x69B];
/* 0x69C */ s16 field_0x69c;
/* 0x69E */ u8 field_0x69E[0x6A0 - 0x69E];
/* 0x6A0 */ s32 field_0x6a0;
/* 0x6A4 */ s32 mInWaterTimer;
/* 0x6A8 */ cXyz field_0x6a8;
/* 0x6B4 */ Mtx field_0x6b4;
/* 0x6E4 */ u8 field_0x6e4;
/* 0x6E5 */ u8 field_0x6E5[0x6E6 - 0x6E5];
/* 0x6E6 */ csXyz field_0x6e6;
/* 0x6EC */ fopAc_ac_c* field_0x6ec;
/* 0x6F0 */ cXyz mNearestHitPos;
/* 0x6FC */ f32 mNearestHitDist;
/* 0x700 */ bool mbHitActor;
/* 0x701 */ u8 field_0x701[0x704 - 0x701];
static u8 m_keep_type;
static s16 m_count;
static const char m_arc_name[];
static const dCcD_SrcCps m_at_cps_src;
static const dCcD_SrcSph m_co_sph_src;
};
// Intellisense doesn't understand PTMF sizes
#ifndef __INTELLISENSE__
STATIC_ASSERT(sizeof(daArrow_c) == 0x704);
#endif
#endif /* D_A_ARROW_H */