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tww/include/d/actor/d_a_bomb.h
T
SuperDude88 c1cf48eca3 More Matches
- Match a few more functions
- Offset comments
2023-10-07 13:50:09 -04:00

222 lines
6.0 KiB
C++

#ifndef D_A_BOMB_H
#define D_A_BOMB_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_a_obj.h"
#include "d/d_particle.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_ext.h"
class daBomb_fuseSmokeEcallBack : public dPa_levelEcallBack {
public:
daBomb_fuseSmokeEcallBack() {}
~daBomb_fuseSmokeEcallBack();
void init(JPABaseEmitter*);
void execute(JPABaseEmitter*);
void executeAfter(JPABaseEmitter*);
void draw(JPABaseEmitter*);
void setup(JPABaseEmitter*, cXyz const*, csXyz const*, s8);
/* 0x04 */ s16 field_0x04;
/* 0x08 */ const cXyz* mpPos;
/* 0x0C */ cXyz* field_0x0C;
/* 0x10 */ cXyz* field_0x10;
/* 0x14 */ JPABaseEmitter* mpEmitter;
}; // Size 0x18
class daBomb_fuseSparksEcallBack : public dPa_levelEcallBack {
public:
daBomb_fuseSparksEcallBack() {}
~daBomb_fuseSparksEcallBack();
void init(JPABaseEmitter*);
void execute(JPABaseEmitter*);
void executeAfter(JPABaseEmitter*);
void draw(JPABaseEmitter*);
void setup(JPABaseEmitter*, cXyz const*, csXyz const*, s8);
/* 0x04 */ const cXyz* mpPos;
/* 0x08 */ JPABaseEmitter* mpEmitter;
}; // Size 0x0C
class dBgS_BombAcch : public dBgS_Acch {
public:
dBgS_BombAcch() { mbBombThrough = true; }
}; // Size 0x1C4
class daBomb_c : public fopAc_ac_c {
public:
daBomb_c();
void draw_norm();
void draw_nut();
BOOL draw();
bool checkExplodeCc_norm();
bool checkExplodeCc_nut();
bool checkExplodeCc_cannon();
bool checkExplodeCc();
bool checkExplodeTimer();
bool checkExplode();
bool checkExplodeBg_norm();
bool checkExplodeBg_nut();
bool checkExplodeBg_cannon();
bool checkExplodeBg();
void water_tention();
void posMoveF();
void bgCrrPos();
void bgCrrPos_lava();
void bgCrrPos_water();
bool chk_water_land();
bool chk_water_in();
bool chk_water_sink();
bool chk_lava_hit();
bool chk_dead_zone();
void bound(f32);
void set_real_shadow_flag();
void setRoomInfo();
void makeFireEffect(cXyz&, csXyz&);
void makeWaterEffect();
void setFuseEffect();
void eff_explode_normal(const csXyz*);
void eff_explode_cheap(const csXyz*);
void eff_explode();
int procExplode_init();
bool procExplode();
bool procCarry_init();
bool procCarry();
bool procWait_init();
bool procWait();
bool waitState_cannon();
void waitState_bomtyu();
bool procSink();
BOOL execute();
void set_wind_vec();
void anm_play_nut();
void set_mtx();
void init_mtx();
void se_cannon_fly_set();
void se_cannon_fly_stop();
void eff_water_splash();
bool bombDelete();
bool createHeap();
int create();
void create_init();
enum State_e {
STATE_0 = 0,
STATE_1 = 1,
STATE_2 = 2,
STATE_3 = 3,
STATE_4 = 4,
STATE_5 = 5,
STATE_6 = 6,
STATE_7 = 7,
STATE_8 = 8
};
enum Prm_e {
PRM_STATE_W = 8,
PRM_STATE_S = 0x00,
PRM_CHEAP_EFF_W = 1,
PRM_CHEAP_EFF_S = 0x10,
PRM_ANGXZERO_W = 1,
PRM_ANGXZERO_S = 0x11,
PRM_VERSION_W = 1,
PRM_VERSION_S = 0x1F,
};
s16 getBombRestTime();
s16 getBombCheck_Flag();
void setBombCheck_Flag();
void setBombFire_ON();
void setBombNoHit();
void setBombOffCoSet();
void setBombOnCoSet();
void setBombNoEff();
void setBombRestTime(s16 time);
void setNoGravityTime(s16 time);
static int prm_make(daBomb_c::State_e, bool, bool);
bool chk_state(daBomb_c::State_e) const;
void change_state(daBomb_c::State_e);
int prm_get_state() const;
bool get_explode_instant() const;
bool prm_get_cheapEff() const;
bool prm_get_angXZero() const;
int prm_get_version() const;
void _prm_chk_version() const;
private:
typedef bool(daBomb_c::*procFunc)();
/* 0x290 */ procFunc mFunc;
/* 0x29C */ request_of_phase_process_class mPhs;
/* 0x2A4 */ J3DModel* mpModel;
/* 0x2A8 */ mDoExt_bckAnm mBck0;
/* 0x2B8 */ mDoExt_bckAnm mBck1;
/* 0x2C8 */ mDoExt_brkAnm mBrk0;
/* 0x2E0 */ mDoExt_brkAnm mBrk1;
/* 0x2F8 */ s32 mType;
/* 0x2FC */ dBgS_BombAcch mAcch;
/* 0x4C0 */ dBgS_AcchCir mCir;
/* 0x500 */ dBgS_ObjGndChk_Yogan mGndChk;
/* 0x554 */ cXyz field_0x554;
/* 0x560 */ bool field_0x560;
/* 0x561 */ bool mbWaterIn;
/* 0x562 */ u8 field_0x562;
/* 0x564 */ dCcD_Stts mStts;
/* 0x5A0 */ dCcD_Sph mSph;
/* 0x6CC */ daBomb_fuseSmokeEcallBack mSmoke;
/* 0x6E4 */ daBomb_fuseSparksEcallBack mSparks;
/* 0x6F0 */ u8 field_0x6F0;
/* 0x6F1 */ u8 field_0x6F1;
/* 0x6F2 */ u8 field_0x6F2;
/* 0x6F3 */ u8 field_0x6F3;
/* 0x6F4 */ u8 field_0x6F4;
/* 0x6F5 */ u8 field_0x6F5;
/* 0x6F6 */ u8 field_0x6F6;
/* 0x6F7 */ u8 field_0x6F7;
/* 0x6F8 */ s32 mInitialState;
/* 0x6FC */ s16 mRestTime;
/* 0x6FE */ s16 field_0x6FE;
/* 0x700 */ s16 mNoGravityTime;
/* 0x702 */ s16 field_0x702;
/* 0x704 */ cXyz mFusePos; //should figure out what this 3 cXyz thing really is
/* 0x710 */ cXyz mFusePos2; //seems like several particle structures use it and a couple construct it as a TVec3<f32> array
/* 0x71C */ cXyz mFusePos3; //others have no special construction, and it gets passed to functions that take cXyz sometimes
/* 0x728 */ LIGHT_INFLUENCE mPntLight;
/* 0x748 */ WIND_INFLUENCE mPntWind;
/* 0x774 */ u8 field_0x774;
/* 0x778 */ f32 field_0x778;
/* 0x77C */ u8 field_0x77C;
/* 0x77D */ u8 field_0x77D;
/* 0x77E */ u8 field_0x77E;
/* 0x77F */ u8 field_0x77F;
/* 0x780 */ u8 field_0x780;
/* 0x781 */ u8 field_0x781;
/* 0x782 */ u8 field_0x782;
/* 0x784 */ int field_0x784;
/* 0x788 */ cXyz mWindVec;
/* 0x794 */ u8 field_0x794[0x7C4 - 0x794];
/* 0x7C4 */ int mMassCounter;
/* 0x7C8 */ int field_0x7C8;
struct AttrType {
const char* resName;
u32 heapSize;
};
static const AttrType m_attrType[];
}; // Size 0x7CC
#endif /* D_A_BOMB_H */