mirror of
https://github.com/zeldaret/tww.git
synced 2026-05-24 15:20:53 -04:00
1453 lines
48 KiB
C++
1453 lines
48 KiB
C++
#ifndef D_A_PLAYER_LINK
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#define D_A_PLAYER_LINK
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#include "JAZelAudio/JAIZelBasic.h"
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#include "m_Do/m_Do_ext.h"
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#include "d/d_attention.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_bg_s_lin_chk.h"
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#include "d/d_drawlist.h"
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#include "d/d_bg_w.h"
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#include "d/actor/d_a_player.h"
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class mDoExt_MtxCalcOldFrame;
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class daPy_anmHeap_c {
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public:
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/* 0x0 */ u16 mIdx;
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/* 0x2 */ u16 field_0x2;
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/* 0x4 */ u32 field_0x4;
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/* 0x8 */ void* m_buffer;
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/* 0xC */ JKRSolidHeap* mpAnimeHeap;
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};
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class daPy_sightPacket_c : public dDlst_base_c {
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public:
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daPy_sightPacket_c() {}
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virtual void draw();
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virtual ~daPy_sightPacket_c() {}
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void setSight();
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void setSightImage(ResTIMG*);
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bool getDrawFlg() { return mDrawFlag; }
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void onDrawFlg() { mDrawFlag = true; }
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void offDrawFlg() { mDrawFlag = false; }
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void setPos(const cXyz* i_pos) { mPos = *i_pos; }
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private:
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/* 0x04 */ bool mDrawFlag;
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/* 0x05 */ u8 field_0x5[3];
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/* 0x08 */ cXyz mPos;
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/* 0x14 */ Mtx field_0x14;
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/* 0x44 */ ResTIMG* mpImg;
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/* 0x48 */ u8* mpData;
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/* 0x4C */ void* field_0x4c;
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};
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class daPy_actorKeep_c {
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public:
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daPy_actorKeep_c() {}
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void setActor();
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void setData(fopAc_ac_c*);
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void clearData();
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u32 getID() const { return mID; }
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fopAc_ac_c* getActor() { return mActor; }
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private:
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/* 0x0 */ u32 mID;
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/* 0x4 */ fopAc_ac_c* mActor;
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}; // Size: 0x8
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class daPy_footEffect_c {
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public:
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~daPy_footEffect_c() {}
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daPy_footEffect_c() {}
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/* 0x00 */ dPa_smokeEcallBack mSmokeCb;
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/* 0x20 */ dPa_followEcallBack mFollowCb;
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/* 0x34 */ u8 field_0x34[0x4C - 0x34];
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};
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class daPy_fanSwingEcallBack_c : public dPa_levelEcallBack {
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public:
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void execute(JPABaseEmitter*);
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~daPy_fanSwingEcallBack_c() {}
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void setup(JPABaseEmitter* emitter, const cXyz*, const csXyz*, s8) {
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emitter->becomeImmortalEmitter();
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mpEmitter = emitter;
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field_0x4 = 0;
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}
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/* 0x4 */ int field_0x4;
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/* 0x8 */ JPABaseEmitter* mpEmitter;
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}; // Size: 0xC
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class daPy_waterDropPcallBack_c : public JPACallBackBase2<JPABaseEmitter*, JPABaseParticle*> {
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public:
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void execute(JPABaseEmitter*, JPABaseParticle*);
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~daPy_waterDropPcallBack_c() {}
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/* 0x4 */ u8 field_0x4[0x4];
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/* 0x8 */ dBgS_ObjGndChk field_0x8;
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};
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class daPy_swimTailEcallBack_c : public dPa_levelEcallBack {
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public:
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void setup(JPABaseEmitter*, const cXyz*, const csXyz*, s8);
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void getMaxWaterY(JGeometry::TVec3<float>*);
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void remove();
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void execute(JPABaseEmitter*);
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void draw(JPABaseEmitter*);
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~daPy_swimTailEcallBack_c() {}
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daPy_swimTailEcallBack_c() {}
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/* 0x4 */ u8 field_0x4[0x24];
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}; // Size: 0x28
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STATIC_ASSERT(sizeof(daPy_swimTailEcallBack_c) == 0x28);
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class daPy_followEcallBack_c : public dPa_levelEcallBack {
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public:
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void execute(JPABaseEmitter*);
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void setup(JPABaseEmitter*, const cXyz*, const csXyz*, s8);
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void end();
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~daPy_followEcallBack_c() {}
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/* 0x04 */ JPABaseEmitter* mpEmitter;
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/* 0x08 */ cXyz field_0x08;
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/* 0x14 */ u8 field_0x14[0x1C - 0x14];
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}; // Size: 0x1C
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class daPy_waterDropEcallBack_c : public daPy_followEcallBack_c {
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public:
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void execute(JPABaseEmitter*);
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void setup(JPABaseEmitter*, const cXyz*, const csXyz*, s8);
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void end();
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daPy_waterDropEcallBack_c() {}
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~daPy_waterDropEcallBack_c() {}
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/* 0x1C */ u8 field_0x1C[0x4];
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}; // Size: 0x20
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class daPy_dmEcallBack_c : public daPy_mtxFollowEcallBack_c {
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public:
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void execute(JPABaseEmitter*);
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~daPy_dmEcallBack_c() {}
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daPy_dmEcallBack_c() {}
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}; // Size: 0x0C
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class daPy_mtxPosFollowEcallBack_c : public daPy_mtxFollowEcallBack_c {
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public:
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void makeEmitterColor(u16, MtxP, const cXyz*, const csXyz*, const GXColor*, const GXColor*);
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void execute(JPABaseEmitter*);
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daPy_mtxPosFollowEcallBack_c() {}
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~daPy_mtxPosFollowEcallBack_c() {}
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/* 0xC */ u8 field_0xC[0x4];
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}; // Size: 0x10
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class daPy_swBlur_c : public J3DPacket {
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public:
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void initSwBlur(MtxP, int, float, int);
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void copySwBlur(MtxP, int);
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void draw();
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~daPy_swBlur_c() {}
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/* 0x010 */ u8 field_0x010[0x014 - 0x010];
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/* 0x014 */ int field_0x014;
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/* 0x018 */ int field_0x018;
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/* 0x01C */ int mBlurColorType;
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/* 0x020 */ f32 field_0x020;
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/* 0x024 */ void* mpBlurPos;
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/* 0x028 */ cXyz field_0x028;
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/* 0x034 */ cXyz field_0x034[60];
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/* 0x304 */ cXyz field_0x304[60];
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};
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class daPy_footData_c {
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public:
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~daPy_footData_c();
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daPy_footData_c();
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/* 0x000 */ u8 field_0x000[0x034 - 0x000];
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/* 0x034 */ dBgS_LinkGndChk field_0x034;
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/* 0x088 */ u8 field_0x088[0x118 - 0x088];
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};
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struct daPy_aura_c {
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J3DModel* mpYaura00Model;
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f32 mFrame;
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void setModel(J3DModel* model) { mpYaura00Model = model; }
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J3DModel* getModel() { return mpYaura00Model; }
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void setFrame(f32 frame) { mFrame = frame; }
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f32 getFrame() { return mFrame; }
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};
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class daPy_anmIndex_c;
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class daPy_lk_c : public daPy_py_c {
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public:
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enum daPy_PROC {};
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enum daPy_HEAP_TYPE {};
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enum daPy_ANM {};
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enum daPy_UPPER {};
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enum {
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PART_UNDER_e = 0,
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PART_UPPER_e = 1,
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};
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enum {
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UNDER_MOVE0_e = 0,
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};
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void getBoomerangCatchPos() const;
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void getLineTopPos();
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void getHookshotRootPos() const;
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void seStartOnlyReverb(u32);
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void seStartMapInfo(u32);
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void seStartSwordCut(u32);
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void itemButton() const;
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void itemTrigger() const;
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void getReadyItem();
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void checkGroupItem(int, int);
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void checkSetItemTrigger(int, int);
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void auraJointCB0(int);
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void jointBeforeCB(int, J3DTransformInfo*, Quaternion*);
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void jointAfterCB(int, J3DTransformInfo*, Quaternion*);
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void jointCB0(int);
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void jointCB1();
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void setAnimeHeap(JKRSolidHeap*);
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void setItemHeap();
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void setBlurPosResource(u16);
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void getItemAnimeResource(u16);
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void getAnimeResource(daPy_anmHeap_c*, u16, u32);
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void getUnderUpperAnime(daPy_anmIndex_c const*, J3DAnmTransform**, J3DAnmTransform**, int, u32);
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void setTextureAnimeResource(J3DAnmTexPattern*, int);
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void loadTextureAnimeResource(u32, int);
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void checkBossBgm();
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void checkMabaAnimeBtp(int);
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void checkNormalFace();
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void setTextureAnime(u16, int);
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void setPriTextureAnime(u16, int);
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void resetPriTextureAnime();
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void setDemoTextureAnime(u16, u16, int, u16);
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void resetDemoTextureAnime();
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void setTextureScrollResource(J3DAnmTextureSRTKey*, int);
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void loadTextureScrollResource(u32, int);
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void playTextureAnime();
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void checkSightLine(f32, cXyz*);
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void setBootsModel(J3DModel**);
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void setItemModel();
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void checkUpperReadyAnime() const;
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void checkUpperReadyThrowAnime() const;
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void checkNoCollisionCorret();
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void setDrawHandModel();
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void entryDLSetLight(J3DModel*, u32);
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void updateDLSetLight(J3DModel*, u32);
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void hideHatAndBackle(J3DMaterial*);
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void drawMirrorLightModel();
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void drawShadow();
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void offBodyEffect();
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void onBodyEffect();
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BOOL draw();
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void setAtnList();
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void setActorPointer();
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void setTalkStatus();
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void setHintActor();
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void setDoStatusBasic();
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void setDoStatus();
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void getDirectionFromAngle(s16);
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void getDirectionFromShapeAngle();
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void getDirectionFromCurrentAngle();
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void setNormalSpeedF(f32, f32, f32, f32);
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void posMoveFromFootPos();
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void posMove();
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void setShapeAngleToAtnActor();
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void cancelItemUpperReadyAnime();
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void checkBodyAngleX(s16);
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void setBodyAngleToCamera();
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void setBodyAngleXReadyAnime();
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void setSpeedAndAngleNormal(s16);
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void setSpeedAndAngleAtn();
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void setSpeedAndAngleAtnBack();
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void setSpeedAndAngleAtnActor();
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void setFrameCtrl(J3DFrameCtrl*, u8, s16, s16, f32, f32);
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void checkAtnWaitAnime();
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void setBlendMoveAnime(f32);
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void setBlendAtnBackMoveAnime(f32);
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void setBlendAtnMoveAnime(f32);
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void setAnimeEquipSword(int);
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void setAnimeEquipSingleItem(u16);
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void setAnimeEquipItem();
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void setAnimeUnequipSword();
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void setAnimeUnequipItem(u16);
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void setAnimeUnequip();
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void checkBossGomaStage();
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void checkSingleItemEquipAnime() const;
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void checkItemEquipAnime() const;
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void checkEquipAnime() const;
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void deleteEquipItem(int);
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void setFallVoice();
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void keepItemData();
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void returnKeepItemData();
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void makeItemType();
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void setScopeModel();
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void setPhotoBoxModel();
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void changeDragonShield(int);
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void checkNewItemChange(u8);
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void checkItemChangeFromButton();
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void checkItemAction();
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void getSlidePolygon();
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void checkJumpCutFromButton();
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void orderTalk();
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void checkNextActionFromButton();
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void setShieldGuard();
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void checkItemModeActorPointer();
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void checkNextActionItemFly();
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void checkNextMode(int);
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void checkIceSlipFall();
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void setFrontWallType();
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void changeFrontWallTypeProc();
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void changeSlideProc();
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void changeWaitProc();
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void changeLandProc(f32);
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void setDamagePoint(f32);
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void checkNormalDamage(int);
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void setDashDamage();
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void checkAtHitEnemy(dCcD_GObjInf*);
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void checkElecReturnDamage(dCcD_GObjInf*, cXyz*);
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void checkWallAtributeDamage(dBgS_AcchCir*);
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void changeDamageProc();
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void changeAutoJumpProc();
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void changeDemoProc();
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void changeDeadProc();
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void getDamageVec(dCcD_GObjInf*);
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void setOldRootQuaternion(s16, s16, s16);
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void checkRestHPAnime();
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void checkHeavyStateOn();
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void checkBottleItem(int) const;
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void checkDrinkBottleItem(int) const;
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void checkOpenBottleItem(int) const;
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void checkBowItem(int) const;
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void checkPhotoBoxItem(int) const;
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void checkScopeEnd();
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void setSubjectMode();
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void checkMaskDraw();
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void checkSubjectEnd(int);
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BOOL checkGuardAccept();
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void cancelNoDamageMode();
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void commonProcInit(daPy_lk_c::daPy_PROC procID);
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void procScope_init(int);
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void procScope();
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void procSubjectivity_init(int);
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void procSubjectivity();
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void procCall_init();
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void procCall();
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void procControllWait_init();
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void procControllWait();
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void procWait_init();
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void procWait();
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void procFreeWait_init();
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void procFreeWait();
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void procMove_init();
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void procMove();
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void procAtnMove_init();
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void procAtnMove();
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void procAtnActorWait_init();
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void procAtnActorWait();
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void procAtnActorMove_init();
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void procAtnActorMove();
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void procSideStep_init(int);
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void procSideStep();
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void procSideStepLand_init();
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void procSideStepLand();
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void procCrouchDefense_init();
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void procCrouchDefense();
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void procCrouchDefenseSlip_init();
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void procCrouchDefenseSlip();
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void procCrouch_init();
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void procCrouch();
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void procWaitTurn_init();
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void procWaitTurn();
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void procMoveTurn_init(int);
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void procMoveTurn();
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void procSlip_init();
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void procSlip();
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void procSlideFront_init(s16);
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void procSlideFront();
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void procSlideBack_init(s16);
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void procSlideBack();
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void procSlideFrontLand_init();
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void procSlideFrontLand();
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void procSlideBackLand_init();
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void procSlideBackLand();
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void procFrontRoll_init(f32);
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void procFrontRoll();
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void procFrontRollCrash_init();
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void procFrontRollCrash();
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void procNockBackEnd_init();
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void procNockBackEnd();
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void procSideRoll_init();
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void procSideRoll();
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void procBackJump_init();
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void procBackJump();
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void procBackJumpLand_init();
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void procBackJumpLand();
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void checkAutoJumpFlying() const;
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void procAutoJump_init();
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void procAutoJump();
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void procLand_init(f32, int);
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void procLand();
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void procLandDamage_init(int);
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void procLandDamage();
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void procFall_init(int, f32);
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void procFall();
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void procSlowFall_init();
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void procSlowFall();
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void procSmallJump_init(int);
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void procSmallJump();
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void procVerticalJump_init();
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void procVerticalJump();
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void procGuardCrash();
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void procDamage_init();
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void procDamage();
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void procPolyDamage_init();
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void procPolyDamage();
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void procLargeDamage_init(int, int, s16, s16);
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void procLargeDamage();
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void procLargeDamageUp_init(int, int, s16, s16);
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void procLargeDamageUp();
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void procLargeDamageWall_init(int, int, s16, s16);
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void procLargeDamageWall();
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void procLavaDamage_init();
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void procLavaDamage();
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void procElecDamage_init(cXyz const*);
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void procElecDamage();
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void procGuardSlip_init();
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void procGuardSlip();
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void procIceSlipFall_init();
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void procIceSlipFall();
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void procIceSlipFallUp_init(int, s16, s16);
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void procIceSlipFallUp();
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void procIceSlipAlmostFall_init();
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void procIceSlipAlmostFall();
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void procBootsEquip_init(u16);
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void procBootsEquip();
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void procNotUse_init(int);
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void procNotUse();
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void getGroundAngle(cBgS_PolyInfo*, s16);
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void setLegAngle(f32, int, s16*, s16*);
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void footBgCheck();
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void setWaterY();
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void autoGroundHit();
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void checkAttentionPosAngle(fopAc_ac_c*, cXyz**);
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void setNeckAngle();
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void checkOriginalHatAnimation();
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void setHatAngle();
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void setMoveSlantAngle();
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void setWaistAngle();
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void setWorldMatrix();
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void setAtParam(u32, int, dCcG_At_Spl, u8, u8, u8, f32);
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void resetCurse();
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void checkLightHit();
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void setSwordAtCollision();
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void getBlurTopRate();
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void setCollision();
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void setAttentionPos();
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void setRoomInfo();
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void setDemoData();
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void setStickData();
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void setBgCheckParam();
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u32 setParamData(int, int, int, int);
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void checkLavaFace(cXyz*, int);
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void checkFallCode();
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BOOL startRestartRoom(u32, int, f32, int);
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void checkSuccessGuard(int);
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void setShapeAngleOnGround();
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void setStepsOffset();
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void setBeltConveyerPower();
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void setWindAtPower();
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void checkRoofRestart();
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BOOL execute();
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BOOL playerDelete();
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void initTextureAnime();
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void initTextureScroll();
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BOOL createHeap();
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void createAnimeHeap(JKRSolidHeap**, daPy_HEAP_TYPE);
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J3DModelData* initModel(J3DModel**, int, u32);
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J3DAnmTextureSRTKey* entryBtk(J3DModelData*, int);
|
|
J3DAnmTevRegKey* entryBrk(J3DModelData*, int);
|
|
void playerInit();
|
|
daPy_lk_c();
|
|
int makeBgWait();
|
|
void setSeAnime(daPy_anmHeap_c const*, J3DFrameCtrl*);
|
|
void initSeAnime();
|
|
void resetSeAnime();
|
|
void setMoveAnime(f32, f32, f32, daPy_lk_c::daPy_ANM, daPy_lk_c::daPy_ANM, int, f32);
|
|
void setSingleMoveAnime(daPy_lk_c::daPy_ANM, float, float, short, float);
|
|
void setActAnimeUpper(u16, daPy_lk_c::daPy_UPPER, f32, f32, s16, f32);
|
|
void resetActAnimeUpper(daPy_lk_c::daPy_UPPER, float);
|
|
void animeUpdate();
|
|
void simpleAnmPlay(J3DAnmBase*);
|
|
void setHandModel(daPy_lk_c::daPy_ANM);
|
|
void getAnmData(daPy_lk_c::daPy_ANM) const;
|
|
BOOL checkGrabWeapon(int);
|
|
void endDemoMode();
|
|
void setAuraEffect();
|
|
void setWaterRipple();
|
|
void setFootEffectType(int, cXyz*, int, int);
|
|
void setFootMark(cXyz*);
|
|
void setFootEffect();
|
|
void resetFootEffect();
|
|
void setSwimTail();
|
|
void setCutWaterSplash();
|
|
void setSwimWaterDrop(daPy_waterDropEcallBack_c*);
|
|
void setWaterDrop();
|
|
void setDamageFlameEmitter();
|
|
void setDamageCurseEmitter();
|
|
void setDamageElecEmitter();
|
|
void setDamageEmitter();
|
|
void endFlameDamageEmitter();
|
|
void endDamageEmitter();
|
|
static u32 setItemWaterEffect(fopAc_ac_c*, int, int);
|
|
void getDemoLookActor();
|
|
void setTinkleCeiverModel();
|
|
void setTalismanModel();
|
|
void setLetterModel();
|
|
void checkCaughtShapeHide();
|
|
void setShapeAngleToTalkActor();
|
|
void checkEndMessage(u32);
|
|
void setTalkStartBack();
|
|
void dProcTool_init();
|
|
void dProcTool();
|
|
void dProcTalk_init();
|
|
void dProcTalk();
|
|
void dProcDamage_init();
|
|
void dProcDamage();
|
|
void dProcHoldup_init();
|
|
void dProcHoldup();
|
|
void dProcOpenTreasure_init();
|
|
void dProcOpenTreasure();
|
|
void setGetItemSound(u16, int);
|
|
void setGetDemo();
|
|
void dProcGetItem_init();
|
|
void dProcGetItem();
|
|
void dProcUnequip_init();
|
|
void dProcUnequip();
|
|
void dProcLavaDamage_init_sub();
|
|
void dProcLavaDamage_init();
|
|
void dProcLavaDamage();
|
|
void dProcFreezeDamage_init_sub(int);
|
|
void dProcFreezeDamage_init();
|
|
void dProcFreezeDamage();
|
|
void dProcDead_init_sub();
|
|
void dProcDead_init_sub2();
|
|
BOOL checkGameOverStart();
|
|
void dProcDead_init();
|
|
void dProcDead();
|
|
void dProcLookAround_init();
|
|
void dProcLookAround();
|
|
void dProcSalute_init();
|
|
void dProcSalute();
|
|
void dProcLookAround2_init();
|
|
void dProcLookAround2();
|
|
void dProcTalismanPickup_init();
|
|
void dProcTalismanPickup();
|
|
void dProcTalismanWait_init();
|
|
void dProcTalismanWait();
|
|
void dProcSurprised_init();
|
|
void dProcSurprised();
|
|
void dProcTurnBack_init();
|
|
void dProcTurnBack();
|
|
void dProcLookUp_init();
|
|
void dProcLookUp();
|
|
void dProcQuakeWait_init();
|
|
void dProcQuakeWait();
|
|
void dProcDance_init();
|
|
void dProcDance();
|
|
void dProcCaught_init();
|
|
void dProcCaught();
|
|
void dProcLookWait_init();
|
|
void dProcLookWait();
|
|
void dProcPushPullWait_init();
|
|
void dProcPushPullWait();
|
|
void dProcPushMove_init();
|
|
void dProcPushMove();
|
|
void dProcDoorOpen_init();
|
|
void dProcDoorOpen();
|
|
void dProcNod_init();
|
|
void dProcNod();
|
|
void dProcPresent_init_sub();
|
|
void dProcPresent_init();
|
|
void dProcPresent();
|
|
void dProcWindChange_init();
|
|
void dProcWindChange();
|
|
void dProcStandItemPut_init();
|
|
void dProcStandItemPut();
|
|
void dProcVorcanoFail_init();
|
|
void dProcVorcanoFail();
|
|
void dProcSlightSurprised_init();
|
|
void dProcSlightSurprised();
|
|
void dProcSmile_init();
|
|
void dProcSmile();
|
|
void dProcBossWarp_init();
|
|
void dProcBossWarp();
|
|
void dProcAgbUse_init();
|
|
void dProcAgbUse();
|
|
void dProcLookTurn_init();
|
|
void dProcLookTurn();
|
|
void dProcLetterOpen_init();
|
|
void dProcLetterOpen();
|
|
void dProcLetterRead_init();
|
|
void dProcLetterRead();
|
|
void dProcRedeadStop_init();
|
|
void dProcRedeadStop();
|
|
void dProcRedeadCatch_init();
|
|
void dProcRedeadCatch();
|
|
void dProcGetDance_init();
|
|
void dProcGetDance();
|
|
void dProcBottleOpenFairy_init();
|
|
void dProcBottleOpenFairy();
|
|
void dProcWarpShort_init();
|
|
void dProcWarpShort();
|
|
void dProcOpenSalvageTreasure_init();
|
|
void dProcOpenSalvageTreasure();
|
|
void dProcSurprisedWait_init();
|
|
void dProcSurprisedWait();
|
|
void dProcPowerUpWait_init();
|
|
void dProcPowerUp_init();
|
|
void dProcPowerUp();
|
|
void dProcShipSit_init();
|
|
void dProcShipSit();
|
|
void dProcLastCombo_init();
|
|
void dProcLastCombo();
|
|
void dProcHandUp_init();
|
|
void dProcHandUp();
|
|
void dProcIceSlip_init();
|
|
void dProcIceSlip();
|
|
void getLadderMoveAnmSpeed();
|
|
void setLadderFootSe();
|
|
void changeLadderMoveProc(int);
|
|
void setMoveBGLadderCorrect();
|
|
void procLadderUpStart_init_sub();
|
|
void procLadderUpStart_init();
|
|
void procLadderUpStart();
|
|
void procLadderUpEnd_init(int);
|
|
void procLadderUpEnd();
|
|
void procLadderDownStart_init_sub();
|
|
void procLadderDownStart_init();
|
|
void procLadderDownStart();
|
|
void procLadderDownEnd_init(int);
|
|
void procLadderDownEnd();
|
|
void procLadderMove_init(int, int, cXyz*);
|
|
void procLadderMove();
|
|
void getHangMoveAnmSpeed();
|
|
void getHangDirectionFromAngle();
|
|
void changeHangMoveProc(int);
|
|
void changeHangEndProc(int);
|
|
void setHangShapeOffset();
|
|
void procHangStart_init();
|
|
void procHangStart();
|
|
void procHangFallStart_init(cM3dGPla*);
|
|
void procHangFallStart();
|
|
void procHangUp_init(int);
|
|
void procHangUp();
|
|
void procHangWait_init();
|
|
void procHangWait();
|
|
void procHangMove_init(int);
|
|
void procHangMove();
|
|
void procHangClimb_init(f32);
|
|
void procHangClimb();
|
|
void procHangWallCatch_init();
|
|
void procHangWallCatch();
|
|
void getClimbMoveAnmSpeed();
|
|
void setClimbShapeOffset();
|
|
void getClimbDirectionFromAngle();
|
|
void changeClimbMoveProc(int);
|
|
void setMoveBGCorrectClimb();
|
|
void checkBgCorrectClimbMove(cXyz*, cXyz*);
|
|
void checkBgClimbMove();
|
|
void procClimbUpStart_init_sub();
|
|
void procClimbUpStart_init();
|
|
void procClimbUpStart();
|
|
void procClimbDownStart_init(s16);
|
|
void procClimbDownStart();
|
|
void procClimbMoveUpDown_init(int);
|
|
void procClimbMoveUpDown();
|
|
void procClimbMoveSide_init(int);
|
|
void procClimbMoveSide();
|
|
void setBlendWHideMoveAnime(f32);
|
|
void getWHideModePolygon(cXyz*, cXyz*, cXyz*, int);
|
|
void getWHideBasePos(cXyz*);
|
|
void getWHideNextPos(cXyz*, cXyz*);
|
|
void checkWHideBackWall(cXyz*);
|
|
void checkWHideFrontFloor(cXyz*);
|
|
void checkWHideModeChange(cXyz*);
|
|
void changeWHideEndProc(cXyz*);
|
|
void procWHideReady_init(cM3dGPla*, cXyz*);
|
|
void procWHideReady();
|
|
void procWHideWait_init();
|
|
void procWHideWait();
|
|
void procWHideMove_init();
|
|
void procWHideMove();
|
|
void procWHidePeep_init();
|
|
void procWHidePeep();
|
|
void getCrawlMoveAnmSpeed();
|
|
void getCrawlMoveSpeed();
|
|
void setCrawlMoveDirectionArrow();
|
|
void changeCrawlAutoMoveProc(cXyz*);
|
|
void getCrawlMoveVec(cXyz*, cXyz*, cXyz*);
|
|
void crawlBgCheck(cXyz*, cXyz*);
|
|
void checkCrawlSideWall(cXyz*, cXyz*, cXyz*, cXyz*, s16*, s16*);
|
|
void setDoStatusCrawl();
|
|
void procCrawlStart_init();
|
|
void procCrawlStart();
|
|
void checkNotCrawlStand(cXyz*);
|
|
void checkNotCrawlStand(cXyz*, cXyz*);
|
|
void procCrawlMove_init(s16, s16);
|
|
void procCrawlMove();
|
|
void procCrawlAutoMove_init(int, cXyz*);
|
|
void procCrawlAutoMove();
|
|
void procCrawlEnd_init(int, s16, s16);
|
|
void procCrawlEnd();
|
|
void checkGrabSpecialHeavyState();
|
|
void setWeaponBlur();
|
|
BOOL checkGrabBarrelSearch(int);
|
|
void setGrabItemPos();
|
|
void freeGrabItem();
|
|
void checkNextActionGrab();
|
|
void initGrabNextMode();
|
|
void procGrabReady_init();
|
|
void procGrabReady();
|
|
void procGrabUp_init();
|
|
void procGrabUp();
|
|
void procGrabMiss_init();
|
|
void procGrabMiss();
|
|
void procGrabThrow_init(int);
|
|
void procGrabThrow();
|
|
void procGrabPut_init();
|
|
void procGrabPut();
|
|
void procGrabWait_init();
|
|
void procGrabWait();
|
|
void procGrabHeavyWait_init();
|
|
void procGrabHeavyWait();
|
|
void procGrabRebound_init();
|
|
void procGrabRebound();
|
|
void setSpeedAndAngleSwim();
|
|
void checkNextModeSwim();
|
|
void changeSwimProc();
|
|
void changeSwimUpProc();
|
|
void swimOutAfter(int);
|
|
void checkSwimFallCheck();
|
|
void changeSwimOutProc();
|
|
void setSwimMoveAnime(daPy_lk_c::daPy_ANM);
|
|
void getSwimTimerRate();
|
|
void setSwimTimerStartStop();
|
|
void procSwimUp_init(int);
|
|
void procSwimUp();
|
|
void procSwimWait_init(int);
|
|
void procSwimWait();
|
|
void procSwimMove_init(int);
|
|
void procSwimMove();
|
|
void setSpecialBattle(int);
|
|
void changeSpecialBattle();
|
|
void procBtJump_init(fopEn_enemy_c*);
|
|
void procBtJump();
|
|
void procBtJumpCut_init(cXyz*);
|
|
void procBtJumpCut();
|
|
void procBtSlide();
|
|
void procBtRoll_init(fopEn_enemy_c*);
|
|
void procBtRoll();
|
|
void procBtRollCut_init(cXyz*);
|
|
void procBtRollCut();
|
|
void procBtVerticalJump_init(fopEn_enemy_c*);
|
|
void procBtVerticalJump();
|
|
void procBtVerticalJumpCut_init();
|
|
void procBtVerticalJumpCut();
|
|
void procBtVerticalJumpLand_init();
|
|
void procBtVerticalJumpLand();
|
|
void shipSpecialDemoStart();
|
|
void checkJumpRideShip();
|
|
void checkShipNotNormalMode();
|
|
void setShipRideArmAngle(int, J3DTransformInfo*);
|
|
void checkShipRideUseItem(int);
|
|
void initShipRideUseItem(int, int);
|
|
void setShipRidePosUseItem();
|
|
void setShipRidePos(int);
|
|
void setShipAttentionAnmSpeed(f32);
|
|
void setShipAttnetionBodyAngle();
|
|
void changeShipEndProc();
|
|
void initShipBaseAnime();
|
|
void initShipCraneAnime();
|
|
void procShipReady_init();
|
|
void procShipReady();
|
|
void procShipJumpRide_init();
|
|
void procShipJumpRide();
|
|
void procShipSteer_init();
|
|
void procShipSteer();
|
|
void procShipPaddle_init();
|
|
void procShipPaddle();
|
|
void procShipScope_init(int);
|
|
void procShipScope();
|
|
void procShipBoomerang_init();
|
|
void procShipBoomerang();
|
|
void procShipHookshot_init();
|
|
void procShipHookshot();
|
|
void procShipBow_init();
|
|
void procShipBow();
|
|
void procShipCannon_init();
|
|
void procShipCannon();
|
|
void procShipCrane_init();
|
|
void procShipCrane();
|
|
void procShipGetOff_init();
|
|
void procShipGetOff();
|
|
void procShipRestart_init();
|
|
void procShipRestart();
|
|
void checkRopeAnime() const;
|
|
void freeRopeItem();
|
|
void checkRopeRoofHit(s16);
|
|
void changeRopeSwingProc();
|
|
void changeRopeEndProc(int);
|
|
void checkSpecialRope();
|
|
void changeRopeToHangProc();
|
|
void checkRopeSwingWall(cXyz*, cXyz*, s16*, f32*);
|
|
void setBlendRopeMoveAnime(int);
|
|
void throwRope();
|
|
void checkNextActionRopeReady();
|
|
void checkNextRopeMode();
|
|
void checkHangRopeActorNull();
|
|
void procRopeSubject_init();
|
|
void procRopeSubject();
|
|
void procRopeReady_init();
|
|
void procRopeReady();
|
|
void procRopeSwing_init(fopAc_ac_c*, s16);
|
|
void procRopeSwing();
|
|
void procRopeHangWait_init(int);
|
|
void procRopeHangWait();
|
|
void specialRopeHangUp();
|
|
void procRopeUp_init();
|
|
void procRopeUp();
|
|
void procRopeDown_init();
|
|
void procRopeDown();
|
|
void procRopeSwingStart_init();
|
|
void procRopeSwingStart();
|
|
void procRopeMove_init();
|
|
void procRopeMove();
|
|
void procRopeThrowCatch_init();
|
|
void procRopeThrowCatch();
|
|
void procRopeUpHang_init();
|
|
void procRopeUpHang();
|
|
void checkBoomerangAnime() const;
|
|
void throwBoomerang();
|
|
void returnBoomerang();
|
|
void checkNextActionBoomerangReady();
|
|
void checkNextActionBoomerangFly();
|
|
void checkNextBoomerangMode();
|
|
void changeBoomerangCatchProc();
|
|
void procBoomerangSubject_init();
|
|
void procBoomerangSubject();
|
|
void procBoomerangMove_init();
|
|
void procBoomerangMove();
|
|
void procBoomerangCatch_init();
|
|
void procBoomerangCatch();
|
|
void bowJointCB(int);
|
|
void bowButton() const;
|
|
void checkBowReadyAnime() const;
|
|
BOOL checkBowAnime() const;
|
|
void makeArrow();
|
|
void deleteArrow();
|
|
void setBowReadyAnime();
|
|
void setBowReloadAnime();
|
|
void checkNextActionBowReady();
|
|
void checkNextActionBowFly();
|
|
void checkNextBowMode();
|
|
void setBowModel();
|
|
void procBowSubject_init();
|
|
void procBowSubject();
|
|
void procBowMove_init();
|
|
void procBowMove();
|
|
void checkHookshotReturn();
|
|
void setHookshotModel();
|
|
void setHookshotSight();
|
|
void freeHookshotItem();
|
|
void checkNextActionHookshotReady();
|
|
void checkNextHookshotMode();
|
|
void procHookshotSubject_init();
|
|
void procHookshotSubject();
|
|
void procHookshotMove_init();
|
|
void procHookshotMove();
|
|
void procHookshotFly_init();
|
|
void procHookshotFly();
|
|
void fanWindEffectDraw();
|
|
void fanWindCrashEffectDraw();
|
|
void fanJointCB(int);
|
|
void parachuteJointCB(int);
|
|
void setShapeFanLeaf();
|
|
void checkFanGlideProc(int);
|
|
void setFanModel();
|
|
void setSmallFanModel();
|
|
void setParachuteFanModel(f32);
|
|
void procFanSwing_init();
|
|
void procFanSwing();
|
|
void procFanGlide_init(int);
|
|
void procFanGlide();
|
|
u32 getDayNightParamData();
|
|
void setTactModel();
|
|
void checkNpcStatus();
|
|
void getTactPlayRightArmAnm(s32);
|
|
void getTactPlayLeftArmAnm(s32);
|
|
void checkEndTactMusic() const;
|
|
void getTactMetronomeRate();
|
|
void checkTactLastInput();
|
|
void getTactTopPos(cXyz*);
|
|
void getTactNormalWait() const;
|
|
void checkTactPlayMelody();
|
|
void resetTactCount();
|
|
void procTactWait_init(int);
|
|
void procTactWait();
|
|
void procTactPlay_init(s32, int, int);
|
|
void procTactPlay();
|
|
void procTactPlayEnd_init(int);
|
|
void procTactPlayEnd();
|
|
void procTactPlayOriginal_init();
|
|
void procTactPlayOriginal();
|
|
void checkJumpFlower();
|
|
void procVomitReady_init(s16, f32);
|
|
void procVomitReady();
|
|
void procVomitWait_init();
|
|
void procVomitWait();
|
|
void procVomitJump_init(int);
|
|
void procVomitJump();
|
|
void procVomitLand_init();
|
|
void procVomitLand();
|
|
void setHammerModel();
|
|
void setHammerQuake(cBgS_PolyInfo*, cXyz const*, int);
|
|
void setHammerWaterSplash();
|
|
void procHammerSideSwing_init();
|
|
void procHammerSideSwing();
|
|
void procHammerFrontSwingReady_init();
|
|
void procHammerFrontSwingReady();
|
|
void procHammerFrontSwing_init();
|
|
void procHammerFrontSwing();
|
|
void procHammerFrontSwingEnd_init();
|
|
void procHammerFrontSwingEnd();
|
|
void setPushPullKeepData(dBgW::PushPullLabel);
|
|
void procPushPullWait_init(int);
|
|
void procPushPullWait();
|
|
void procPushMove_init();
|
|
void procPushMove();
|
|
void procPullMove_init();
|
|
void procPullMove();
|
|
void changeBottleDrinkFace(int);
|
|
void setBottleModel(u16);
|
|
void makeFairy(cXyz*, u32);
|
|
void procBottleDrink_init(u16);
|
|
void procBottleDrink();
|
|
void procBottleOpen_init(u16);
|
|
void procBottleOpen();
|
|
void procBottleSwing_init(int);
|
|
void procBottleSwing();
|
|
void procBottleGet_init();
|
|
void procBottleGet();
|
|
void setEnemyWeaponAtParam(int);
|
|
void procWeaponNormalSwing_init();
|
|
void procWeaponNormalSwing();
|
|
void procWeaponSideSwing_init();
|
|
void procWeaponSideSwing();
|
|
void procWeaponFrontSwingReady_init();
|
|
void procWeaponFrontSwingReady();
|
|
void procWeaponFrontSwing_init();
|
|
void procWeaponFrontSwing();
|
|
void procWeaponFrontSwingEnd_init();
|
|
void procWeaponFrontSwingEnd();
|
|
void procWeaponThrow_init();
|
|
void procWeaponThrow();
|
|
void setHyoiModel();
|
|
void procFoodThrow_init();
|
|
void procFoodThrow();
|
|
void procFoodSet_init();
|
|
void procFoodSet();
|
|
void setSwordModel(int);
|
|
void setLightSaver();
|
|
void checkDemoShieldNoDraw();
|
|
void checkDemoSwordNoDraw(int);
|
|
void checkChanceMode();
|
|
void checkCutRollChange() const;
|
|
void getSwordBlurColor();
|
|
void setNormalCutAtParam(u8);
|
|
void setFinishCutAtParam(u8);
|
|
void setExtraCutAtParam(u8);
|
|
void setExtraFinishCutAtParam(u8);
|
|
void setJumpCutAtParam();
|
|
void getCutDirection();
|
|
void changeCutProc();
|
|
void changeCutReverseProc(daPy_lk_c::daPy_ANM);
|
|
void procCutA_init(s16);
|
|
void procCutA();
|
|
void procCutF_init(s16);
|
|
void procCutF();
|
|
void procCutR_init(s16);
|
|
void procCutR();
|
|
void procCutL_init(s16);
|
|
void procCutL();
|
|
void procCutEA_init();
|
|
void procCutEA();
|
|
void procCutEB_init();
|
|
void procCutEB();
|
|
void procCutExA_init();
|
|
void procCutExA();
|
|
void procCutExB_init();
|
|
void procCutExB();
|
|
void procCutTurn_init(int);
|
|
void procCutTurn();
|
|
void procCutRoll_init();
|
|
void procCutRoll();
|
|
void procCutRollEnd_init();
|
|
void procCutRollEnd();
|
|
void procCutTurnCharge_init();
|
|
void procCutTurnCharge();
|
|
void procCutTurnMove_init();
|
|
void procCutTurnMove();
|
|
void procCutReverse_init(daPy_lk_c::daPy_ANM);
|
|
void procCutReverse();
|
|
void procJumpCut_init(int);
|
|
void procJumpCut();
|
|
void procJumpCutLand_init();
|
|
void procJumpCutLand();
|
|
void procCutExMJ_init(int);
|
|
void procCutExMJ();
|
|
void procCutKesa_init();
|
|
void procCutKesa();
|
|
void checkNoControll() const;
|
|
|
|
J3DAnmTevRegKey* getBombBrk() { return mpBombBrk; }
|
|
J3DAnmTextureSRTKey* getIceArrowBtk() { return mpIceArrowBtk; }
|
|
J3DAnmTextureSRTKey* getLightArrowBtk() { return mpLightArrowBtk; }
|
|
|
|
virtual MtxP getLeftHandMatrix() { return mpCLModel->getAnmMtx(0x08); } // cl_LhandA joint
|
|
virtual MtxP getRightHandMatrix() { return mpCLModel->getAnmMtx(0x0C); } // cl_RhandA joint
|
|
virtual f32 getGroundY() { return mAcch.GetGroundH(); }
|
|
virtual int getTactMusic() const;
|
|
virtual int getTactTimerCancel() const;
|
|
virtual BOOL checkPlayerGuard() const;
|
|
virtual fopAc_ac_c* getGrabMissActor();
|
|
virtual BOOL checkPlayerFly() const { return field_0x3618 & 0x10452822; } // TODO add enum
|
|
virtual BOOL checkFrontRoll() const { return mCurProc == 0x1E; } // TODO add enum
|
|
virtual BOOL checkBottleSwing() const { return mCurProc == 0xA5; }
|
|
virtual BOOL checkCutCharge() const { return mCurProc == 0x59; }
|
|
virtual BOOL getBokoFlamePos(cXyz*);
|
|
virtual BOOL checkTactWait() const { return mCurProc == 0x9A; }
|
|
virtual void setTactZev(unsigned int, int, char*);
|
|
virtual void onDekuSpReturnFlg(u8);
|
|
virtual bool checkComboCutTurn() const;
|
|
virtual f32 getBaseAnimeFrameRate() { return mFrameCtrlUnder[0].getRate(); }
|
|
virtual f32 getBaseAnimeFrame() { return mFrameCtrlUnder[0].getFrame(); }
|
|
virtual u32 getItemID() const { return mActorKeepEquip.getID(); }
|
|
virtual u32 getThrowBoomerangID() const { return mActorKeepThrow.getID(); }
|
|
virtual u32 getGrabActorID() const { return mActorKeepGrab.getID(); }
|
|
virtual BOOL checkGrabBarrel() { return checkGrabBarrelSearch(1); }
|
|
virtual BOOL checkPlayerNoDraw();
|
|
virtual BOOL checkRopeTag() { return mActorKeepEquip.getActor() == NULL; }
|
|
virtual BOOL checkRopeReadyAnime() const;
|
|
virtual void voiceStart(u32);
|
|
virtual void setOutPower(f32, s16, int);
|
|
virtual void onFrollCrashFlg(u32);
|
|
virtual MtxP getModelJointMtx(u16);
|
|
virtual f32 getOldSpeedY();
|
|
virtual BOOL setHookshotCarryOffset(unsigned int, const cXyz*);
|
|
virtual void setPlayerPosAndAngle(cXyz*, s16);
|
|
virtual void setPlayerPosAndAngle(cXyz*, csXyz*);
|
|
virtual void setPlayerPosAndAngle(float (*)[4]);
|
|
virtual BOOL setThrowDamage(cXyz*, s16, f32, f32, int);
|
|
virtual void changeTextureAnime(u16, u16, int);
|
|
virtual void cancelChangeTextureAnime();
|
|
|
|
/* 0x0320 */ request_of_phase_process_class mPhsLoad;
|
|
/* 0x0328 */ J3DModelData* mpCLModelData;
|
|
/* 0x032C */ J3DModel* mpCLModel;
|
|
/* 0x0330 */ J3DModel* mpKatsuraModel;
|
|
/* 0x0334 */ J3DModel* mpYamuModel;
|
|
/* 0x0338 */ u8 field_0x0338[0x035C - 0x0338];
|
|
/* 0x035C */ J3DAnmTexPattern* field_0x035c;
|
|
/* 0x0360 */ u8 field_0x0360[0x0364 - 0x0360];
|
|
/* 0x0364 */ J3DAnmTextureSRTKey* mpTexScrollResData;
|
|
/* 0x0368 */ J3DTexMtxAnm* mpTexMtxAnm;
|
|
/* 0x036C */ daPy_matAnm_c* mpTexEyeScroll[2];
|
|
/* 0x0374 */ J3DShape* mpZOffBlendShape[4];
|
|
/* 0x0384 */ J3DShape* mpZOffNoneShape[4];
|
|
/* 0x0394 */ J3DShape* mpZOnShape[4];
|
|
/* 0x03A4 */ J3DShape* field_0x03a4;
|
|
/* 0x03A8 */ J3DShape* field_0x03a8;
|
|
/* 0x03AC */ dBgS_AcchCir mAcchCir[3];
|
|
/* 0x046C */ dBgS_LinkAcch mAcch;
|
|
/* 0x0630 */ dBgS_LinkLinChk mLinkLinChk;
|
|
/* 0x069C */ dBgS_RopeLinChk mRopeLinChk;
|
|
/* 0x0708 */ dBgS_BoomerangLinChk mBoomerangLinChk;
|
|
/* 0x0774 */ dBgS_LinkGndChk mGndChk;
|
|
/* 0x07C8 */ dBgS_LinkRoofChk mRoofChk;
|
|
/* 0x0814 */ dBgS_ArrowLinChk mArrowLinChk;
|
|
/* 0x0880 */ dBgS_MirLightLinChk mMirLightLinChk;
|
|
/* 0x08EC */ dBgS_ObjGndChk_Spl field_0x08EC;
|
|
/* 0x0940 */ cBgS_PolyInfo mPolyInfo;
|
|
/* 0x0950 */ daPy_HIO_c* m_HIO;
|
|
/* 0x0954 */ J3DModel* mpHandsModel;
|
|
/* 0x0958 */ J3DModel* mpEquippedSwordModel;
|
|
/* 0x095C */ J3DModel* mpSwgripaModel;
|
|
/* 0x0960 */ J3DModel* mpSwgripmsModel;
|
|
/* 0x0964 */ mDoExt_bckAnm mSwgripmsabBckAnim;
|
|
/* 0x0974 */ J3DAnmTevRegKey* mpTswgripmsabBrk;
|
|
/* 0x0978 */ J3DAnmTextureSRTKey* mpTswgripmsBtk;
|
|
/* 0x097C */ J3DModel* mpPodmsModel;
|
|
/* 0x0980 */ J3DModel* mpEquippedShieldModel;
|
|
/* 0x0984 */ J3DModel* mpShaModel;
|
|
/* 0x0988 */ J3DModel* mpShmsModel;
|
|
/* 0x098C */ mDoExt_bckAnm mAtngshaBck;
|
|
/* 0x099C */ J3DAnmTextureSRTKey* mpTshmsBtk;
|
|
/* 0x09A0 */ dDlst_mirrorPacket mMirrorPacket;
|
|
/* 0x2E7C */ J3DModel* mpYmsls00Model;
|
|
/* 0x2E80 */ J3DAnmTextureSRTKey* mpYmsls00Btk;
|
|
/* 0x2E84 */ J3DModel* mpHbootsModelRightFoot;
|
|
/* 0x2E88 */ J3DModel* mpHbootsModelLeftFoot;
|
|
/* 0x2E8C */ J3DModel* mpPringModel;
|
|
/* 0x2E90 */ JKRSolidHeap* mpItemHeaps[2];
|
|
/* 0x2E98 */ J3DModel* mpHeldItemModel;
|
|
/* 0x2E9C */ mDoExt_bckAnm mSwordAnim;
|
|
/* 0x2EAC */ u8 field_0x2EAC[0x2EB0 - 0x2EAC];
|
|
/* 0x2EB0 */ J3DAnmTevRegKey* mpBombBrk;
|
|
/* 0x2EB4 */ J3DAnmTevRegKey* mpGwp00BrkData;
|
|
/* 0x2EB8 */ J3DAnmTextureSRTKey* mpGwp00BtkData;
|
|
/* 0x2EBC */ J3DAnmTextureSRTKey* mpGicer00Btk;
|
|
/* 0x2EC0 */ J3DAnmTextureSRTKey* mpIceArrowBtk;
|
|
/* 0x2EC4 */ J3DAnmTextureSRTKey* mpLightArrowBtk;
|
|
/* 0x2EC8 */ J3DAnmTextureSRTKey* mpGicer01Btk;
|
|
/* 0x2ECC */ JKRSolidHeap* field_0x2ECC;
|
|
/* 0x2ED0 */ void* m_item_bck_buffer;
|
|
/* 0x2ED4 */ J3DAnmTextureSRTKey* mpHeldItemModelAnimTexEx;
|
|
/* 0x2ED8 */ J3DAnmTextureSRTKey* mpSwordAnimBTK;
|
|
/* 0x2EDC */ J3DAnmTevRegKey* mpHeldItemAnimBRK;
|
|
/* 0x2EE0 */ J3DModel* mpBottleContentsModel;
|
|
/* 0x2EE4 */ J3DModel* mpBottleCapModel;
|
|
/* 0x2EE8 */ J3DModel* mpSwordModel1;
|
|
/* 0x2EEC */ u8 field_0x2EEC[0x2EF0 - 0x2EEC];
|
|
/* 0x2EF0 */ J3DAnmColor* field_0x2ef0;
|
|
/* 0x2EF4 */ J3DAnmTextureSRTKey* field_0x2ef4;
|
|
/* 0x2EF8 */ J3DAnmTevRegKey* field_0x2ef8;
|
|
/* 0x2EFC */ mDoExt_brkAnm field_0x2efc;
|
|
/* 0x2F14 */ J3DModel* mpSuimenMunyaModel;
|
|
/* 0x2F18 */ J3DAnmTextureSRTKey* mpSuimenMunyaBtk;
|
|
/* 0x2F1C */ J3DModel* mpYuchw00Model;
|
|
/* 0x2F20 */ mDoExt_bckAnm mYuchw00Bck;
|
|
/* 0x2F30 */ J3DAnmTextureSRTKey* mpYuchw00Btk;
|
|
/* 0x2F34 */ J3DAnmTevRegKey* mpYuchw00Brk;
|
|
/* 0x2F38 */ J3DModel* mpYbafo00Model;
|
|
/* 0x2F3C */ J3DAnmTextureSRTKey* mpYbafo00Btk;
|
|
/* 0x2F40 */ daPy_aura_c mMagicArmorAuraEntries[6];
|
|
/* 0x2F70 */ mDoExt_brkAnm mYaura00rBrk;
|
|
/* 0x2F88 */ J3DAnmTextureSRTKey* mpYaura00Btk;
|
|
/* 0x2F8C */ J3DModel* mpYmgcs00Model;
|
|
/* 0x2F90 */ mDoExt_brkAnm mYmgcs00Brk;
|
|
/* 0x2FA8 */ J3DAnmTextureSRTKey* mpYmgcs00Btk;
|
|
/* 0x2FAC */ mDoExt_MtxCalcAnmBlendTblOld* m_pbCalc[2];
|
|
/* 0x2FB4 */ mDoExt_AnmRatioPack mAnmRatioUnder[2];
|
|
/* 0x2FC4 */ mDoExt_AnmRatioPack mAnmRatioUpper[3];
|
|
/* 0x2FDC */ daPy_anmHeap_c m_anm_heap_under[2];
|
|
/* 0x2FFC */ daPy_anmHeap_c m_anm_heap_upper[3];
|
|
/* 0x302C */ J3DFrameCtrl mFrameCtrlUnder[2];
|
|
/* 0x3054 */ J3DFrameCtrl mFrameCtrlUpper[3];
|
|
/* 0x3090 */ daPy_sightPacket_c mSightPacket;
|
|
/* 0x30E0 */ JAIZelAnime mJAIZelAnime;
|
|
/* 0x3178 */ void* m_sanm_buffer;
|
|
/* 0x317C */ daPy_actorKeep_c mActorKeepEquip;
|
|
/* 0x3184 */ daPy_actorKeep_c mActorKeepThrow;
|
|
/* 0x318C */ daPy_actorKeep_c mActorKeepGrab;
|
|
/* 0x3194 */ daPy_actorKeep_c mActorKeepRope;
|
|
/* 0x319C */ fopAc_ac_c* mpAttnActorLockOn;
|
|
/* 0x31A0 */ fopAc_ac_c* mpAttnActorAction;
|
|
/* 0x31A4 */ fopAc_ac_c* mpAttnActorA;
|
|
/* 0x31A8 */ fopAc_ac_c* mpAttnActorX;
|
|
/* 0x31AC */ fopAc_ac_c* mpAttnActorY;
|
|
/* 0x31B0 */ fopAc_ac_c* mpAttnActorZ;
|
|
/* 0x31B4 */ mDoExt_MtxCalcOldFrame* m_old_fdata;
|
|
/* 0x31B8 */ s16 mTexAnimeResIdx;
|
|
/* 0x31BA */ s16 field_0x31ba;
|
|
/* 0x31BC */ s16 field_0x31bc;
|
|
/* 0x31BE */ u8 field_0x31BE[0x31C0 - 0x31BE];
|
|
/* 0x31C0 */ void* mpTextureAnimeResData;
|
|
/* 0x31C4 */ JKRSolidHeap* mpTextureAnimeResHeap;
|
|
/* 0x31C8 */ u16 mTexScrollResIdx;
|
|
/* 0x31CA */ s16 field_0x31ca;
|
|
/* 0x31CC */ s16 field_0x31cc;
|
|
/* 0x31CE */ s16 field_0x31ce;
|
|
/* 0x31D0 */ void* mpTextureScrollResData;
|
|
/* 0x31D4 */ JKRSolidHeap* mpTextureScrollResHeap;
|
|
/* 0x31D8 */ int mCurProc;
|
|
/* 0x31DC */ int (daPy_lk_c::*field_0x31dc)();
|
|
/* 0x31E8 */ daPy_footEffect_c field_0x31e8[2];
|
|
/* 0x3280 */ dPa_rippleEcallBack field_0x3280;
|
|
/* 0x3294 */ daPy_swimTailEcallBack_c mSwimTailEcallBack[2];
|
|
/* 0x32E4 */ daPy_mtxFollowEcallBack_c field_0x32e4;
|
|
/* 0x32F0 */ daPy_mtxFollowEcallBack_c field_0x32f0;
|
|
/* 0x32FC */ dPa_smokeEcallBack mSmokeEcallBack;
|
|
/* 0x331C */ dPa_cutTurnEcallBack_c field_0x331C;
|
|
/* 0x332C */ dPa_cutTurnEcallBack_c field_0x332C;
|
|
/* 0x333C */ dPa_cutTurnEcallBack_c field_0x333C;
|
|
/* 0x334C */ daPy_waterDropEcallBack_c field_0x334C;
|
|
/* 0x336C */ daPy_waterDropEcallBack_c field_0x336C;
|
|
/* 0x338C */ daPy_followEcallBack_c field_0x338c;
|
|
/* 0x33A8 */ daPy_mtxPosFollowEcallBack_c field_0x33a8;
|
|
/* 0x33B8 */ daPy_dmEcallBack_c field_0x33b8[4];
|
|
/* 0x33E8 */ daPy_mtxFollowEcallBack_c field_0x33E8;
|
|
/* 0x33F4 */ daPy_fanSwingEcallBack_c mFanSwingCb;
|
|
/* 0x3400 */ daPy_mtxPosFollowEcallBack_c field_0x3400;
|
|
/* 0x3410 */ daPy_followEcallBack_c field_0x3410;
|
|
/* 0x342C */ daPy_mtxFollowEcallBack_c field_0x342C;
|
|
/* 0x3438 */ daPy_followEcallBack_c field_0x3438;
|
|
/* 0x3454 */ daPy_mtxFollowEcallBack_c field_0x3454;
|
|
/* 0x3460 */ daPy_mtxPosFollowEcallBack_c field_0x3460[2];
|
|
/* 0x3480 */ dAttention_c* mpAttention;
|
|
/* 0x3484 */ dAttList_c* mpAttnEntryA;
|
|
/* 0x3488 */ dAttList_c* mpAttnEntryX;
|
|
/* 0x348C */ dAttList_c* mpAttnEntryY;
|
|
/* 0x3490 */ dAttList_c* mpAttnEntryZ;
|
|
/* 0x3494 */ u8 field_0x3494[0x3498 - 0x3494];
|
|
/* 0x3498 */ LIGHT_INFLUENCE field_0x3498;
|
|
/* 0x34B8 */ u8 field_0x34B8[0x34B9 - 0x34B8];
|
|
/* 0x34B9 */ u8 mFrontWallType;
|
|
/* 0x34BA */ u8 field_0x34BA[0x34BB - 0x34BA];
|
|
/* 0x34BB */ u8 mCurrItemHeapIdx;
|
|
/* 0x34BC */ u8 field_0x34BC[0x34BD - 0x34BC];
|
|
/* 0x34BD */ u8 mLastUsedEquipItem;
|
|
/* 0x34BE */ u8 field_0x34BE[0x34C0 - 0x34BE];
|
|
/* 0x34C0 */ u8 field_0x34c0;
|
|
/* 0x34C1 */ u8 field_0x34c1;
|
|
/* 0x34C2 */ u8 field_0x34c2;
|
|
/* 0x34C3 */ u8 field_0x34c3;
|
|
/* 0x34C4 */ u8 field_0x34c4;
|
|
/* 0x34C5 */ u8 field_0x34c5;
|
|
/* 0x34C6 */ u8 field_0x34C6[0x34C7 - 0x34C6];
|
|
/* 0x34C7 */ u8 mActivePlayerBombs;
|
|
/* 0x34C8 */ u8 mPressedButtonsBitfield;
|
|
/* 0x34C9 */ u8 field_0x34C9[0x34CB - 0x34C9];
|
|
/* 0x34CB */ u8 field_0x34CB;
|
|
/* 0x34CC */ u8 field_0x34D0[0x34D0 - 0x34CC];
|
|
/* 0x34D0 */ s16 field_0x34d0;
|
|
/* 0x34D2 */ s16 field_0x34d2;
|
|
/* 0x34D4 */ s16 field_0x34d4;
|
|
/* 0x34D6 */ u16 field_0x34d6;
|
|
/* 0x34D8 */ s16 field_0x34d8;
|
|
/* 0x34DA */ s16 field_0x34da;
|
|
/* 0x34DC */ u8 field_0x34DC[0x34DE - 0x34DC];
|
|
/* 0x34DE */ s16 field_0x34de;
|
|
/* 0x34E0 */ u8 field_0x34E0[0x34E2 - 0x34E0];
|
|
/* 0x34E2 */ s16 field_0x34e2;
|
|
/* 0x34E4 */ u8 field_0x34E4[0x34E6 - 0x34E4];
|
|
/* 0x34E6 */ s16 field_0x34e6;
|
|
/* 0x34E8 */ u8 field_0x34E8[0x3522 - 0x34E8];
|
|
/* 0x3522 */ s16 field_0x3522;
|
|
/* 0x3524 */ u8 field_0x3524[0x352C - 0x3524];
|
|
/* 0x352C */ s16 field_0x352c;
|
|
/* 0x352E */ s16 field_0x352e;
|
|
/* 0x3530 */ s16 field_0x3530;
|
|
/* 0x3532 */ s16 field_0x3532;
|
|
/* 0x3534 */ u8 field_0x3534[0x3544 - 0x3534];
|
|
/* 0x3544 */ s16 field_0x3544;
|
|
/* 0x3546 */ u8 field_0x3546[0x354C - 0x3546];
|
|
/* 0x354C */ s16 field_0x354c;
|
|
/* 0x354E */ s16 field_0x354e;
|
|
/* 0x3550 */ u8 field_0x3550[0x3554 - 0x3550];
|
|
/* 0x3554 */ s16 field_0x3554;
|
|
/* 0x3556 */ u8 field_0x3556[0x355E - 0x3556];
|
|
/* 0x355E */ u16 field_0x355e;
|
|
/* 0x3560 */ u16 mHeldItemType;
|
|
/* 0x3562 */ u8 field_0x3562[0x3564 - 0x3562];
|
|
/* 0x3564 */ s16 field_0x3564;
|
|
/* 0x3566 */ s16 field_0x3566;
|
|
/* 0x3568 */ s16 field_0x3568;
|
|
/* 0x356A */ u8 field_0x356A[0x356C - 0x356A];
|
|
/* 0x356C */ int mCameraInfoIdx;
|
|
/* 0x3570 */ int field_0x3570;
|
|
/* 0x3574 */ int field_0x3574;
|
|
/* 0x3578 */ u8 field_0x3578[0x3580 - 0x3578];
|
|
/* 0x3580 */ int field_0x3580;
|
|
/* 0x3584 */ int mCurrentGroundAttributeCode;
|
|
/* 0x3588 */ u8 field_0x3588[0x358C - 0x3588];
|
|
/* 0x358C */ int mStaffIdx;
|
|
/* 0x3590 */ int field_0x3590;
|
|
/* 0x3594 */ int field_0x3594;
|
|
/* 0x3598 */ u8 field_0x3598[0x35A0 - 0x3598];
|
|
/* 0x35A0 */ f32 field_0x35a0;
|
|
/* 0x35A4 */ f32 field_0x35a4;
|
|
/* 0x35A8 */ u8 field_0x35A8[0x35BC - 0x35A8];
|
|
/* 0x35BC */ f32 mVelocity;
|
|
/* 0x35C0 */ u8 field_0x35C0[0x35C8 - 0x35C0];
|
|
/* 0x35C8 */ f32 field_0x35c8;
|
|
/* 0x35CC */ u8 field_0x35CC[0x35D0 - 0x35CC];
|
|
/* 0x35D0 */ f32 field_0x35d0;
|
|
/* 0x35D4 */ u8 field_0x35D4[0x35D8 - 0x35D4];
|
|
/* 0x35D8 */ f32 field_0x35d8;
|
|
/* 0x35DC */ u8 field_0x35DC[0x35E4 - 0x35DC];
|
|
/* 0x35E4 */ f32 field_0x35e4;
|
|
/* 0x35E8 */ f32 field_0x35e8;
|
|
/* 0x35EC */ f32 field_0x35ec;
|
|
/* 0x35F0 */ u8 field_0x35F0[0x35FC - 0x35F0];
|
|
/* 0x35FC */ f32 field_0x35fc;
|
|
/* 0x3600 */ f32 field_0x3600;
|
|
/* 0x3604 */ u8 field_0x3604[0x3610 - 0x3604];
|
|
/* 0x3610 */ f32 field_0x3610;
|
|
/* 0x3614 */ int field_0x3614;
|
|
/* 0x3618 */ u32 field_0x3618;
|
|
/* 0x361C */ u8 field_0x361C[0x3624 - 0x361C];
|
|
/* 0x3624 */ int field_0x3624;
|
|
/* 0x3628 */ int field_0x3628;
|
|
/* 0x362C */ u8 field_0x362C[0x3630 - 0x362C];
|
|
/* 0x3630 */ int field_0x3630;
|
|
/* 0x3634 */ int field_0x3634;
|
|
/* 0x3638 */ u8 field_0x3638[0x3644 - 0x3638];
|
|
/* 0x3644 */ f32 field_0x3644;
|
|
/* 0x3648 */ u8 field_0x3648[0x3668 - 0x3648];
|
|
/* 0x3668 */ J3DTransformInfo field_0x3668;
|
|
/* 0x3688 */ u8 field_0x3688[0x3694 - 0x3688];
|
|
/* 0x3694 */ cXyz mOldSpeed;
|
|
/* 0x36A0 */ cXyz field_0x36a0;
|
|
/* 0x36AC */ cXyz field_0x36ac;
|
|
/* 0x36B8 */ u8 field_0x36B8[0x36C4 - 0x36B8];
|
|
/* 0x36C4 */ cXyz field_0x36c4;
|
|
/* 0x36D0 */ u8 field_0x36D0[0x3700 - 0x36D0];
|
|
/* 0x3700 */ cXyz field_0x3700;
|
|
/* 0x370C */ cXyz field_0x370c;
|
|
/* 0x3718 */ u8 field_0x3718[0x3724 - 0x3718];
|
|
/* 0x3724 */ cXyz field_0x3724;
|
|
/* 0x3730 */ u8 field_0x3730[0x3748 - 0x3730];
|
|
/* 0x3748 */ cXyz field_0x3748;
|
|
/* 0x3754 */ u8 field_0x3754[0x37E4 - 0x3754];
|
|
/* 0x37E4 */ daPy_swBlur_c mSwBlur;
|
|
/* 0x3DB8 */ daPy_footData_c mFootData[2];
|
|
/* 0x3FE8 */ dCcD_Stts field_0x3fe8;
|
|
/* 0x4024 */ dCcD_Cyl field_0x4024;
|
|
/* 0x4154 */ dCcD_Cyl field_0x4154;
|
|
/* 0x4284 */ dCcD_Cyl field_0x4284;
|
|
/* 0x43B4 */ dCcD_Cyl field_0x43b4;
|
|
/* 0x44E4 */ dCcD_Cps field_0x44e4[3];
|
|
/* 0x488C */ dCcD_Cps field_0x488c;
|
|
/* 0x49C4 */ dCcD_Sph field_0x49c4;
|
|
/* 0x4AF0 */ dCcD_Cps field_0x4af0;
|
|
}; // Size: 0x4C28
|
|
|
|
enum LINK_RES_FILE_ID { // IDs and indexes are synced
|
|
/* BCK */
|
|
LINK_BCK_ATNGSHA=0xA,
|
|
LINK_BCK_BOMB=0xB,
|
|
LINK_BCK_COMBO_TATE=0xC,
|
|
LINK_BCK_GICER01=0xD,
|
|
LINK_BCK_GWP00=0xE,
|
|
LINK_BCK_SWGRIPMSAB=0xF,
|
|
LINK_BCK_YUCHW00=0x10,
|
|
|
|
/* BDL */
|
|
LINK_BDL_BINFAIRY=0x13,
|
|
LINK_BDL_BOOMERANG=0x14,
|
|
LINK_BDL_BOTTLECAP=0x15,
|
|
LINK_BDL_BOW=0x16,
|
|
LINK_BDL_CAMERA=0x17,
|
|
LINK_BDL_CL=0x18,
|
|
LINK_BDL_FAN=0x19,
|
|
LINK_BDL_FANB=0x1A,
|
|
LINK_BDL_FANSMALL=0x1B,
|
|
LINK_BDL_HAMMER=0x1C,
|
|
LINK_BDL_HANDS=0x1D,
|
|
LINK_BDL_HOOKSHOT=0x1E,
|
|
LINK_BDL_HYOINOMI=0x1F,
|
|
LINK_BDL_KATSURA=0x20,
|
|
LINK_BDL_LETTER=0x21,
|
|
LINK_BDL_PODMS=0x22,
|
|
LINK_BDL_PRING=0x23,
|
|
LINK_BDL_SHA=0x24,
|
|
LINK_BDL_SWA=0x25,
|
|
LINK_BDL_SWGRIPA=0x26,
|
|
LINK_BDL_TCEIVER=0x27,
|
|
LINK_BDL_TETOLACH=0x28,
|
|
LINK_BDL_YAMU=0x29,
|
|
|
|
/* BDLC */
|
|
LINK_BDL_ESA=0x2C,
|
|
LINK_BDL_HBOOTS=0x2D,
|
|
LINK_BDL_ROPEEND=0x2E,
|
|
LINK_BDL_TELESCOPE=0x2F,
|
|
|
|
/* BDLI */
|
|
LINK_BDL_GARWFI00=0x32,
|
|
LINK_BDL_GARWFI01=0x33,
|
|
LINK_BDL_GARWG00=0x34,
|
|
|
|
/* BDLM */
|
|
LINK_BDL_ARROW=0x37,
|
|
LINK_BDL_ARROWGLITTER=0x38,
|
|
LINK_BDL_BINHO=0x39,
|
|
LINK_BDL_BINLIQUID=0x3A,
|
|
LINK_BDL_BINLIQUIDH=0x3B,
|
|
LINK_BDL_BOMB=0x3C,
|
|
LINK_BDL_BOTTLEEMP=0x3D,
|
|
LINK_BDL_CUTFH=0x3E,
|
|
LINK_BDL_CUTFM=0x3F,
|
|
LINK_BDL_GICER00=0x40,
|
|
LINK_BDL_GICER01=0x41,
|
|
LINK_BDL_GWP00=0x42,
|
|
LINK_BDL_SHMS=0x43,
|
|
LINK_BDL_SUIMEN_MUNYA=0x44,
|
|
LINK_BDL_SWGRIPMS=0x45,
|
|
LINK_BDL_SWMS=0x46,
|
|
LINK_BDL_TAKT=0x47,
|
|
LINK_BDL_YAURA00=0x48,
|
|
LINK_BDL_YBAFO00=0x49,
|
|
LINK_BDL_YHSLS00=0x4A,
|
|
LINK_BDL_YMGCS00=0x4B,
|
|
LINK_BDL_YMSLI00=0x4C,
|
|
LINK_BDL_YMSLS00=0x4D,
|
|
LINK_BDL_YUCHW00=0x4E,
|
|
|
|
/* BRK */
|
|
LINK_BRK_BOMB=0x51,
|
|
LINK_BRK_GARWFI00=0x52,
|
|
LINK_BRK_GARWFI01=0x53,
|
|
LINK_BRK_GARWG00=0x54,
|
|
LINK_BRK_GWP00=0x55,
|
|
LINK_BRK_TSWGRIPMSAB=0x56,
|
|
LINK_BRK_YAURA00_G=0x57,
|
|
LINK_BRK_YAURA00_R=0x58,
|
|
LINK_BRK_YMGCS00_MS=0x59,
|
|
LINK_BRK_YMGCS00_TS=0x5A,
|
|
LINK_BRK_YUCHW00=0x5B,
|
|
|
|
/* BTK */
|
|
LINK_BTK_GARWFI00=0x5E,
|
|
LINK_BTK_GARWFI01=0x5F,
|
|
LINK_BTK_GARWG00=0x60,
|
|
LINK_BTK_GICER00=0x61,
|
|
LINK_BTK_GICER01=0x62,
|
|
LINK_BTK_GWP00=0x63,
|
|
LINK_BTK_SUIMEN_MUNYA=0x64,
|
|
LINK_BTK_TARROWGLITTER=0x65,
|
|
LINK_BTK_TSHMS=0x66,
|
|
LINK_BTK_TSWGRIPMS=0x67,
|
|
LINK_BTK_TTIPICE=0x68,
|
|
LINK_BTK_YAURA00=0x69,
|
|
LINK_BTK_YBAFO00=0x6A,
|
|
LINK_BTK_YMGCS00=0x6B,
|
|
LINK_BTK_YMSLS00=0x6C,
|
|
LINK_BTK_YUCHW00=0x6D,
|
|
|
|
/* TEX */
|
|
LINK_BTI_BLUR=0x70,
|
|
LINK_BTI_LINKTEXBCI4=0x71,
|
|
LINK_BTI_ROCK_MARK=0x72,
|
|
};
|
|
|
|
#endif /* D_A_PLAYER_LINK */ |