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tww/include/d/d_npc.h
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2023-10-14 17:46:25 -04:00

216 lines
6.2 KiB
C++

#ifndef D_NPC_H
#define D_NPC_H
#include "f_op/f_op_actor.h"
#include "f_op/f_op_msg.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_path.h"
#include "m_Do/m_Do_ext.h"
class fopNpc_npc_c;
class dNpc_JntCtrl_c {
/* 0x00 */ s16 mHeadUpDownRot;
/* 0x02 */ s16 mHeadLeftRightRot;
/* 0x04 */ s16 mBackboneUpDownRot;
/* 0x06 */ s16 mBackboneLeftRightRot;
/* 0x08 */ u8 mHeadJntNum;
/* 0x09 */ u8 mBackboneJntNum;
/* 0x0A */ bool field_0x0A;
/* 0x0B */ u8 field_0x0B;
/* 0x0C */ u8 field_0x0C;
/* 0x0D */ u8 field_0x0D;
/* 0x0E */ s16 field_0x0E;
/* 0x10 */ s16 mMinHeadRot;
/* 0x12 */ s16 field_0x12;
/* 0x14 */ s16 mMinSpineRot;
/* 0x16 */ s16 field_0x16;
/* 0x18 */ s16 mMaxHeadRot;
/* 0x1A */ s16 field_0x1A;
/* 0x1C */ s16 mMaxSpineRot;
/* 0x1E */ s16 field_0x1E;
/* 0x20 */ s16 field_0x20;
/* 0x22 */ s16 field_0x22;
/* 0x24 */ s16 field_0x24;
/* 0x26 */ u8 pad_0x26[0x32 - 0x26];
/* 0x32 */ s16 field_0x32;
public:
dNpc_JntCtrl_c() {
field_0x0C = 0;
field_0x0B = 0;
}
bool angCalcS(s16*, s16, s16, s16);
void limitter(s16*, s16, s16);
bool follow(s16*, s16, s16, int);
void move(s16, int);
void lookAtTarget(s16*, cXyz*, cXyz, s16, s16, bool);
void setParam(s16, s16, s16, s16, s16, s16, s16, s16, s16);
s32 chkLim(s16, int, int);
void turn_fromBackbone2Head(s16, s16*, s16*, bool);
void turn_fromHead2Backbone(s16, s16*, s16*);
s16 follow_current(s16*, s16);
void lookAtTarget_2(s16*, cXyz*, cXyz, s16, s16, bool);
};
class dNpc_EventCut_c {
/* 0x00 */ char* mpEvtStaffName;
/* 0x04 */ int mEvtStaffId;
/* 0x08 */ fopAc_ac_c* mpActor;
/* 0x0C */ fopNpc_npc_c* mpTalkActor;
/* 0x10 */ int mCurActIdx;
/* 0x14 */ u32 field_0x14;
/* 0x18 */ int mTimer;
/* 0x1C */ char* mpActorName;
/* 0x20 */ u32 field_0x20;
/* 0x24 */ s32 mSetId;
/* 0x28 */ cXyz mOffsetPos;
/* 0x34 */ cXyz mTargetActorPos;
/* 0x40 */ fopAc_ac_c* mpTargetActor;
/* 0x44 */ s16 field_0x44;
/* 0x48 */ f32 mSpeed;
/* 0x4C */ f32 pDelDistance;
/* 0x50 */ s16 mAddAngle;
/* 0x52 */ u8 field_0x52;
/* 0x54 */ cXyz mPos;
/* 0x60 */ u8 mbAttention;
/* 0x61 */ u8 mbNoTurn;
/* 0x62 */ s16 mTurnSpeed;
/* 0x64 */ u32 mTurnType;
/* 0x68 */ u8* field_0x68;
public:
dNpc_EventCut_c() {
mpActor = 0;
mpTalkActor = 0;
field_0x68 = 0;
}
void setActorInfo(char*, fopAc_ac_c*);
void setActorInfo2(char*, fopNpc_npc_c*);
bool cutProc();
void cutWaitStart();
void cutWaitProc();
void cutTurnToActorStart();
void cutTurnToActorProc();
void cutMoveToActorStart();
void cutMoveToActorProc();
void cutTurnToPosStart();
void cutTurnToPosProc();
void cutMoveToPosStart();
void cutMoveToPosProc();
void cutTalkMsgStart();
void cutContinueTalkStart();
void cutTalkMsgProc();
static fopAc_ac_c* findActorCallBack(fopAc_ac_c*, void*);
};
class dNpc_PathRun_c {
public:
bool setInfDrct(dPath* pPath);
bool setInf(u8 pathIdx, s8 roomNo, u8 forwards);
dPath* nextPath(s8 roomNo);
cXyz getPoint(u8 pointIdx);
void chkPointPass(cXyz, bool);
bool incIdx();
bool incIdxLoop();
bool incIdxAuto();
bool decIdx();
bool decIdxLoop();
bool decIdxAuto();
bool nextIdx();
bool nextIdxAuto();
s32 absIdx(u8, u8);
u8 maxPoint();
u8 pointArg(u8 idx);
bool setNearPathIndx(cXyz*, f32);
f32 setNearPathIndxMk(cXyz*);
bool setNearPathIndxMk2(cXyz*, u8, u8);
bool chkInside(cXyz*);
/* 0x00 */ dPath* mPath;
/* 0x04 */ u8 field_0x04;
/* 0x05 */ u8 mCurrPointIndex;
/* 0x06 */ u8 mbGoingForwards;
/* 0x07 */ u8 field_0x07;
};
class dNpc_HeadAnm_c {
public:
void swing_vertical_init(s16 param_1, s16 param_2, s16 param_3, int param_4);
void swing_vertical();
void swing_horizone_init(s16 param_1, s16 param_2, s16 param_3, int param_4);
void swing_horizone();
void move();
typedef void (dNpc_HeadAnm_c::*swing_func)(void);
/* 0x00 */ s16 field_0x00;
/* 0x02 */ s16 field_0x02;
/* 0x04 */ u32 field_0x04;
/* 0x08 */ swing_func mFunc;
/* 0x14 */ f32 field_0x14;
/* 0x18 */ f32 field_0x18;
/* 0x1C */ s16 field_0x1C;
/* 0x1E */ s16 field_0x1E;
/* 0x20 */ s16 field_0x20;
};
enum dNpc_MessageStatus_e {
dNpcMsgStts_MSG_PREPARING_e = 0x01,
dNpcMsgStts_BOX_OPENING_e = 0x02,
dNpcMsgStts_MSG_TYPING_e = 0x06,
dNpcMsgStts_MSG_DISPLAYED_e = 0x0E,
dNpcMsgStts_MSG_CONTINUES_e = 0x0F,
dNpcMsgStts_MSG_ENDS_e = 0x10,
dNpcMsgStts_BOX_CLOSING_e = 0x11,
dNpcMsgStts_BOX_CLOSED_e = 0x12,
dNpcMsgStts_MSG_DESTROYED_e = 0x13,
};
class fopNpc_npc_c : public fopAc_ac_c {
public:
fopNpc_npc_c() {
mCurrMsgBsPcId = -1;
mpCurrMsg = 0;
}
/* 0x290 */ dNpc_JntCtrl_c mJntCtrl;
/* 0x2C4 */ dNpc_EventCut_c mEventCut;
/* 0x330 */ mDoExt_McaMorf* mpMcaMorf;
/* 0x334 */ dBgS_ObjAcch mObjAcch;
/* 0x4F8 */ dBgS_AcchCir mAcchCir;
/* 0x538 */ dCcD_Stts mStts;
/* 0x574 */ dCcD_Cyl mCyl;
/* 0x6A4 */ u32 mCurrMsgID;
/* 0x6A8 */ u32 mEndMsgID;
/* 0x6AC */ s32 mCurrMsgBsPcId;
/* 0x6B0 */ msg_class* mpCurrMsg;
/* 0x6B4 */ u8 pad_0x6B4[0x6C0 - 0x6B4];
virtual u16 next_msgStatus(u32* msgId) { return dNpcMsgStts_MSG_ENDS_e; }
virtual u32 getMsg() { return 0; }
virtual void anmAtr(u16) {}
void setCollision(float radius, float height);
u16 talk(int);
};
bool dNpc_setAnmIDRes(mDoExt_McaMorf* pMorf, int loopMode, float morf, float speed, int animResId, int soundResId, const char* arcName);
bool dNpc_setAnmFNDirect(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, char* animFilename, char* soundFilename, const char* arcName);
bool dNpc_setAnm(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, int animFileIdx, int soundFileIdx, const char* arcName);
void dNpc_setShadowModel(J3DModel*, J3DModelData*, J3DModel*);
cXyz dNpc_playerEyePos(f32);
void dNpc_calc_DisXZ_AngY(cXyz, cXyz, float*, short*);
bool dNpc_chkArasoi();
BOOL dNpc_chkLetterPassed();
bool dNpc_setAnm_2(mDoExt_McaMorf* pMorf, int loopMode, f32 morf, f32 speed, int animFileIdx, int soundFileIdx, const char* arcName);
#endif /* D_NPC_H */