Files
tww/src/JSystem/JUtility/JUTGamePad.cpp
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2023-09-19 16:47:15 -07:00

529 lines
15 KiB
C++

//
// Generated by dtk
// Translation Unit: JUTGamePad.cpp
//
#include "JSystem/JUtility/JUTGamePad.h"
#include "MSL_C/math.h"
#include "dolphin/os/OS.h"
u32 channel_mask[4] = {0x80000000, 0x40000000, 0x20000000, 0x10000000};
JSUList<JUTGamePad> JUTGamePad::mPadList(false);
bool JUTGamePad::mListInitialized;
u8 JUTGamePad::mPadAssign[4];
/* 802C37A0-802C3860 .text __ct__10JUTGamePadFQ210JUTGamePad8EPadPort */
JUTGamePad::JUTGamePad(EPadPort port) : mRumble(this), mLink(this) {
mPortNum = port;
mPadAssign[port]++;
initList();
mPadList.append(&mLink);
update();
mPadRecord = 0;
mPadReplay = 0;
}
/* 802C3860-802C390C .text __dt__10JUTGamePadFv */
JUTGamePad::~JUTGamePad() {
if (mPortNum != -1) {
mPadAssign[mPortNum]--;
mPortNum = -1;
}
mPadList.remove(&mLink);
}
/* 802C390C-802C3948 .text initList__10JUTGamePadFv */
void JUTGamePad::initList() {
if (!mListInitialized) {
mPadList.initiate();
mListInitialized = true;
}
}
u32 JUTGamePad::mSuppressPadReset;
s32 JUTGamePad::sAnalogMode;
/* 802C3948-802C3980 .text init__10JUTGamePadFv */
s32 JUTGamePad::init() {
PADSetSpec(5);
setAnalogMode(3);
return PADInit();
}
PADStatus JUTGamePad::mPadStatus[4];
JUTGamePad::CButton JUTGamePad::mPadButton[4];
JUTGamePad::CStick JUTGamePad::mPadMStick[4];
JUTGamePad::CStick JUTGamePad::mPadSStick[4];
JUTGamePad::EStickMode JUTGamePad::sStickMode = STICK_MODE_1;
u32 JUTGamePad::sClampMode = 0x00000001;
u32 JUTGamePad::sRumbleSupported;
/* 802C3980-802C3C14 .text read__10JUTGamePadFv */
u32 JUTGamePad::read() {
/* Nonmatching */
sRumbleSupported = PADRead(mPadStatus);
PADClamp(mPadStatus);
u32 mask = 0;
for (int i = 0; i < 4; i++) {
u32 mask_tmp = 0x80000000 >> i;
if (mPadStatus[i].error == 0) {
u32 local_2c = mPadMStick[i].update(mPadStatus[i].stick_x, mPadStatus[i].stick_y, sStickMode, WS_MAIN_STICK) << 0x18;
local_2c |= (mPadSStick[i].update(mPadStatus[i].substick_x, mPadStatus[i].substick_y, sStickMode, WS_SUB_STICK) << 0x10);
mPadButton[i].update(&mPadStatus[i], local_2c);
} else if (mPadStatus[i].error == -1) {
mPadMStick[i].update(0, 0, sStickMode, WS_MAIN_STICK);
mPadSStick[i].update(0, 0, sStickMode, WS_SUB_STICK);
mPadButton[i].update(NULL, 0);
if (!(mSuppressPadReset & mask_tmp)) {
mask |= mask_tmp;
}
} else {
if (mPadStatus[i].error != -3) {
OSReport("game pad read error (%d)\n", mPadStatus[i].error);
}
mPadButton[i].mTrigger = 0;
mPadButton[i].mRelease = 0;
mPadButton[i].mRepeat = 0;
}
}
for (JSUListIterator<JUTGamePad> pad(mPadList.getFirst()); pad != mPadList.getEnd(); pad++) {
if (pad->getPadReplay()) {
PADStatus status;
pad->getPadReplay()->unk1(&status);
u32 m_stick = pad->mMainStick.update(status.stick_x, status.stick_y, sStickMode,
WS_MAIN_STICK)
<< 0x18;
u32 s_stick = pad->mSubStick.update(status.substick_x, status.substick_y, sStickMode,
WS_SUB_STICK)
<< 0x10;
m_stick |= s_stick;
pad->mButton.update(&status, m_stick);
} else {
if (pad->mPortNum == -1) {
pad->assign();
}
pad->update();
}
if (pad->getPadRecord()) {
s32 portNum = pad->mPortNum;
if (portNum != -1 && mPadStatus[portNum].error == 0) {
pad->getPadRecord()->unk2();
}
}
}
if (mask != 0) {
PADReset(mask);
}
checkResetSwitch();
return sRumbleSupported;
}
/* 802C3C14-802C3CC4 .text assign__10JUTGamePadFv */
void JUTGamePad::assign() {
for (int i = 0; i < 4; i++) {
if (mPadStatus[i].error == 0 && mPadAssign[i] == 0) {
mPortNum = i;
mPadAssign[i] = 1;
mPadButton[i].setRepeat(mButton.field_0x24, mButton.field_0x28, mButton.field_0x2c);
mRumble.clear(this);
return;
}
}
}
bool JUTGamePad::CRumble::mStatus[4];
PADMask JUTGamePad::CRumble::mEnabled;
callbackFn JUTGamePad::C3ButtonReset::sCallback;
void* JUTGamePad::C3ButtonReset::sCallbackArg;
OSTime JUTGamePad::C3ButtonReset::sThreshold = (OSTime)((OS_BUS_CLOCK / 4) / 60) * 30;
bool JUTGamePad::C3ButtonReset::sResetSwitchPushing;
bool JUTGamePad::C3ButtonReset::sResetOccurred;
s32 JUTGamePad::C3ButtonReset::sResetOccurredPort;
/* 802C3CC4-802C3D3C .text checkResetCallback__10JUTGamePadFx */
void JUTGamePad::checkResetCallback(OSTime holdTime) {
if (mPortNum < 0) {
return;
}
if (holdTime < JUTGamePad::C3ButtonReset::sThreshold) {
return;
}
JUTGamePad::C3ButtonReset::sResetOccurred = true;
JUTGamePad::C3ButtonReset::sResetOccurredPort = mPortNum;
if (JUTGamePad::C3ButtonReset::sCallback != NULL) {
JUTGamePad::C3ButtonReset::sCallback(mPortNum, JUTGamePad::C3ButtonReset::sCallbackArg);
}
}
u32 JUTGamePad::C3ButtonReset::sResetPattern = 0x00001600;
u32 JUTGamePad::C3ButtonReset::sResetMaskPattern = 0x0000FFFF;
/* 802C3D3C-802C3F10 .text update__10JUTGamePadFv */
void JUTGamePad::update() {
if (mPortNum != -1) {
mButton = mPadButton[mPortNum];
mMainStick = mPadMStick[mPortNum];
mSubStick = mPadSStick[mPortNum];
mErrorStatus = mPadStatus[mPortNum].error;
if ((mButton.mButton & C3ButtonReset::sResetMaskPattern) != C3ButtonReset::sResetPattern)
{
mButtonReset.mReset = false;
} else if (!JUTGamePad::C3ButtonReset::sResetOccurred) {
if (mButtonReset.mReset == true) {
checkResetCallback(OSGetTime() - mResetTime);
} else {
mButtonReset.mReset = true;
mResetTime = OSGetTime();
}
}
mRumble.update(mPortNum);
}
}
/* 802C3F10-802C3F90 .text checkResetSwitch__10JUTGamePadFv */
void JUTGamePad::checkResetSwitch() {
if (!JUTGamePad::C3ButtonReset::sResetOccurred) {
if (OSGetResetSwitchState()) {
C3ButtonReset::sResetSwitchPushing = true;
} else {
if (C3ButtonReset::sResetSwitchPushing == true) {
C3ButtonReset::sResetOccurred = true;
C3ButtonReset::sResetOccurredPort = -1;
if (C3ButtonReset::sCallback != NULL) {
C3ButtonReset::sCallback(-1, C3ButtonReset::sCallbackArg);
}
}
C3ButtonReset::sResetSwitchPushing = false;
}
}
}
/* 802C3F90-802C3FBC .text clearForReset__10JUTGamePadFv */
void JUTGamePad::clearForReset() {
CRumble::setEnabled(0);
recalibrate(PAD_CHAN3_BIT | PAD_CHAN2_BIT | PAD_CHAN1_BIT | PAD_CHAN0_BIT);
}
/* 802C3FBC-802C3FF8 .text clear__Q210JUTGamePad7CButtonFv */
void JUTGamePad::CButton::clear() {
mButton = 0;
mTrigger = 0;
mRelease = 0;
mRepeat = 0;
mAnalogA = 0;
mAnalogB = 0;
mAnalogL = 0;
mAnalogR = 0;
field_0x1c = 0;
field_0x20 = 0;
field_0x24 = 0;
field_0x28 = 0;
field_0x2c = 0;
}
/* 802C3FF8-802C4188 .text update__Q210JUTGamePad7CButtonFPC9PADStatusUl */
void JUTGamePad::CButton::update(const PADStatus* padStatus, u32 stickStatus) {
u32 buttons;
if (padStatus != NULL) {
buttons = padStatus->button;
} else {
buttons = 0;
}
buttons = stickStatus | buttons;
mRepeat = 0;
if (field_0x28 != 0 && field_0x24 != 0) {
u32 repeatButton = buttons & field_0x24;
mRepeat = 0;
if (repeatButton == 0) {
field_0x20 = 0;
field_0x1c = 0;
} else if (field_0x20 == repeatButton) {
field_0x1c++;
if (field_0x1c == field_0x28 ||
(field_0x1c > field_0x28 && (field_0x1c - field_0x28) % field_0x2c == 0))
{
mRepeat = repeatButton;
}
} else {
mRepeat = repeatButton & (field_0x20 ^ 0xFFFFFFFF);
field_0x20 = repeatButton;
field_0x1c = 0;
}
}
mTrigger = buttons & (buttons ^ mButton);
mRelease = mButton & (buttons ^ mButton);
mButton = buttons;
mRepeat |= (field_0x24 ^ 0xFFFFFFFF) & mTrigger;
if (padStatus != NULL) {
mAnalogA = padStatus->analog_a;
mAnalogB = padStatus->analog_b;
mAnalogL = padStatus->trigger_left;
mAnalogR = padStatus->trigger_right;
} else {
mAnalogA = 0;
mAnalogB = 0;
mAnalogL = 0;
mAnalogR = 0;
}
mAnalogLf = (s32)mAnalogL / 150.0f;
mAnalogRf = (s32)mAnalogR / 150.0f;
}
/* 802C4188-802C41A4 .text clear__Q210JUTGamePad6CStickFv */
void JUTGamePad::CStick::clear() {
mPosX = 0.0f;
mPosY = 0.0f;
mValue = 0.0f;
mAngle = 0;
}
/* 802C41A4-802C4378 .text update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStick */
u32 JUTGamePad::CStick::update(s8 x_val, s8 y_val, EStickMode mode, EWhichStick stick) {
s32 clamp = stick == WS_MAIN_STICK ? 54 : 42;
field_0xe = x_val;
field_0xf = y_val;
mPosX = (f32)x_val / (f32)clamp;
mPosY = (f32)y_val / (f32)clamp;
mValue = sqrtf((mPosX * mPosX) + (mPosY * mPosY));
if (mValue > 1.0f) {
if (mode == STICK_MODE_1) {
mPosX /= mValue;
mPosY /= mValue;
}
mValue = 1.0f;
}
if (mValue > 0.0f) {
if (mPosY == 0.0f) {
if (mPosX > 0.0f) {
mAngle = 0x4000;
} else {
mAngle = -0x4000;
}
} else {
mAngle = 10430.379f * atan2f(mPosX, -mPosY);
}
}
u32 buttonType = stick == WS_MAIN_STICK ? 0x18 : 0x10;
return getButton();
}
/* 802C4378-802C4424 .text getButton__Q210JUTGamePad6CStickFv */
u32 JUTGamePad::CStick::getButton() {
u32 button = 0;
if (-0.25f < mPosX && mPosX < 0.25f) {
button = button & ~0x03;
} else if (mPosX <= -0.5f) {
button |= 1;
} else if (mPosX >= 0.5f) {
button |= 2;
}
if (-0.25f < mPosY && mPosY < 0.25f) {
button = button & ~0x0c;
} else if (mPosY <= -0.5f) {
button |= 4;
} else if (mPosY >= 0.5f) {
button |= 8;
}
return button;
}
/* 802C4424-802C4444 .text clear__Q210JUTGamePad7CRumbleFv */
void JUTGamePad::CRumble::clear() {
field_0x0 = 0;
field_0x4 = 0;
field_0x8 = 0;
field_0xc = 0;
mEnabled = (PADMask)(PAD_CHAN3_BIT | PAD_CHAN2_BIT | PAD_CHAN1_BIT | PAD_CHAN0_BIT);
}
/* 802C4444-802C449C .text clear__Q210JUTGamePad7CRumbleFP10JUTGamePad */
void JUTGamePad::CRumble::clear(JUTGamePad* pad) {
if (pad->getPortNum() >= 0 && pad->getPortNum() < 4) {
mStatus[pad->getPortNum()] = false;
pad->stopMotorHard();
}
clear();
}
/* 802C449C-802C44F4 .text startMotor__Q210JUTGamePad7CRumbleFi */
void JUTGamePad::CRumble::startMotor(int portNo) {
if (isEnabledPort(portNo)) {
PADControlMotor(portNo, 1);
mStatus[portNo] = true;
}
}
/* 802C44F4-802C454C .text stopMotor__Q210JUTGamePad7CRumbleFi */
void JUTGamePad::CRumble::stopMotor(int portNo) {
if (isEnabledPort(portNo)) {
PADControlMotor(portNo, 0);
mStatus[portNo] = false;
}
}
/* 802C454C-802C45A4 .text stopMotorHard__Q210JUTGamePad7CRumbleFi */
void JUTGamePad::CRumble::stopMotorHard(int portNo) {
if (isEnabledPort(portNo)) {
PADControlMotor(portNo, 2);
mStatus[portNo] = false;
}
}
inline u8 getNumBit(u8* arr, u32 bitNo) {
u8 bit = (arr[bitNo >> 3] & (0x80 >> (bitNo & 7)));
return bit;
}
/* 802C45A4-802C46CC .text update__Q210JUTGamePad7CRumbleFs */
void JUTGamePad::CRumble::update(s16 portNo) {
/* Nonmatching */
if (!isEnabledPort(portNo)) {
field_0x0 = 0;
field_0x4 = 0;
field_0x8 = NULL;
field_0xc = 0;
}
if (field_0x4 == 0) {
return;
}
if (field_0x0 >= field_0x4) {
stopMotorHard(portNo);
field_0x4 = 0;
} else if (field_0xc == 0) {
if (mStatus[portNo] == 0) {
startMotor(portNo);
}
return;
} else {
u32 temp = (field_0x0 / field_0xc);
u8 numBit = getNumBit(field_0x8, field_0x0 - temp * field_0xc);
if (numBit && !mStatus[portNo]) {
startMotor(portNo);
} else if (!numBit) {
if (mStatus[portNo]) {
stopMotorHard(portNo);
}
}
}
field_0x0++;
}
/* 802C46CC-802C46F4 .text triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl */
void JUTGamePad::CRumble::triggerPatternedRumble(u32 param_0) {
if (field_0x8 != NULL && field_0xc != 0) {
field_0x4 = param_0;
field_0x0 = 0;
}
}
/* 802C46F4-802C4770 .text startPatternedRumble__Q210JUTGamePad7CRumbleFPUcQ310JUTGamePad7CRumble7ERumbleUl */
void JUTGamePad::CRumble::startPatternedRumble(u8* param_0, JUTGamePad::CRumble::ERumble param_1, u32 param_2) {
field_0xc = ((*param_0) << 8) + *(param_0 + 1);
field_0x8 = param_0 + 2;
switch (param_1) {
case JUTGamePad::CRumble::VAL_0:
triggerPatternedRumble(field_0xc);
break;
case JUTGamePad::CRumble::VAL_1:
triggerPatternedRumble(-1);
break;
case JUTGamePad::CRumble::VAL_2:
triggerPatternedRumble(param_2);
break;
}
}
/* 802C4770-802C479C .text stopPatternedRumble__Q210JUTGamePad7CRumbleFs */
void JUTGamePad::CRumble::stopPatternedRumble(s16 port) {
field_0x4 = 0;
stopMotorHard(port);
}
/* 802C479C-802C47C0 .text stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv */
void JUTGamePad::CRumble::stopPatternedRumbleAtThePeriod() {
field_0x4 = (field_0x0 + field_0xc - 1) % field_0xc;
}
/* 802C47C0-802C47FC .text getGamePad__10JUTGamePadFi */
JUTGamePad* JUTGamePad::getGamePad(int padNo) {
JSUListIterator<JUTGamePad> pad(mPadList.getFirst());
for (; pad != mPadList.getEnd(); pad++) {
if (padNo == pad->mPortNum) {
return pad.getObject();
}
}
return NULL;
}
/* 802C47FC-802C489C .text setEnabled__Q210JUTGamePad7CRumbleFUl */
void JUTGamePad::CRumble::setEnabled(u32 mask) {
for (int i = 0; i < 4; i++) {
if ((mEnabled & channel_mask[i]) == 0) {
if (mStatus[i]) {
stopMotor(i);
}
JUTGamePad* pad = getGamePad(i);
if (pad != NULL) {
pad->mRumble.stopPatternedRumble(pad->mPortNum);
}
}
}
mEnabled = (PADMask)(mask & (PAD_CHAN3_BIT | PAD_CHAN2_BIT | PAD_CHAN1_BIT | PAD_CHAN0_BIT));
}
/* 802C489C-802C48B8 .text setRepeat__Q210JUTGamePad7CButtonFUlUlUl */
void JUTGamePad::CButton::setRepeat(u32 param_0, u32 param_1, u32 param_2) {
field_0x20 = 0;
field_0x1c = 0;
field_0x24 = param_0;
field_0x28 = param_1;
field_0x2c = param_2;
}
/* 802C48B8-802C4940 .text recalibrate__10JUTGamePadFUl */
bool JUTGamePad::recalibrate(u32 mask) {
u32 channel_mask2[4] = {0x80000000, 0x40000000, 0x20000000, 0x10000000};
for (int i = 0; i < 4; i++) {
if (mSuppressPadReset & channel_mask2[i]) {
mask &= channel_mask2[i] ^ 0xFFFFFFFF;
}
}
return PADRecalibrate((PADMask)mask);
}