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529 lines
15 KiB
C++
529 lines
15 KiB
C++
//
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// Generated by dtk
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// Translation Unit: JUTGamePad.cpp
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//
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "MSL_C/math.h"
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#include "dolphin/os/OS.h"
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u32 channel_mask[4] = {0x80000000, 0x40000000, 0x20000000, 0x10000000};
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JSUList<JUTGamePad> JUTGamePad::mPadList(false);
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bool JUTGamePad::mListInitialized;
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u8 JUTGamePad::mPadAssign[4];
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/* 802C37A0-802C3860 .text __ct__10JUTGamePadFQ210JUTGamePad8EPadPort */
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JUTGamePad::JUTGamePad(EPadPort port) : mRumble(this), mLink(this) {
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mPortNum = port;
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mPadAssign[port]++;
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initList();
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mPadList.append(&mLink);
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update();
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mPadRecord = 0;
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mPadReplay = 0;
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}
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/* 802C3860-802C390C .text __dt__10JUTGamePadFv */
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JUTGamePad::~JUTGamePad() {
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if (mPortNum != -1) {
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mPadAssign[mPortNum]--;
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mPortNum = -1;
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}
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mPadList.remove(&mLink);
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}
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/* 802C390C-802C3948 .text initList__10JUTGamePadFv */
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void JUTGamePad::initList() {
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if (!mListInitialized) {
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mPadList.initiate();
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mListInitialized = true;
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}
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}
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u32 JUTGamePad::mSuppressPadReset;
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s32 JUTGamePad::sAnalogMode;
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/* 802C3948-802C3980 .text init__10JUTGamePadFv */
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s32 JUTGamePad::init() {
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PADSetSpec(5);
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setAnalogMode(3);
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return PADInit();
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}
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PADStatus JUTGamePad::mPadStatus[4];
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JUTGamePad::CButton JUTGamePad::mPadButton[4];
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JUTGamePad::CStick JUTGamePad::mPadMStick[4];
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JUTGamePad::CStick JUTGamePad::mPadSStick[4];
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JUTGamePad::EStickMode JUTGamePad::sStickMode = STICK_MODE_1;
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u32 JUTGamePad::sClampMode = 0x00000001;
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u32 JUTGamePad::sRumbleSupported;
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/* 802C3980-802C3C14 .text read__10JUTGamePadFv */
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u32 JUTGamePad::read() {
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/* Nonmatching */
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sRumbleSupported = PADRead(mPadStatus);
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PADClamp(mPadStatus);
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u32 mask = 0;
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for (int i = 0; i < 4; i++) {
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u32 mask_tmp = 0x80000000 >> i;
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if (mPadStatus[i].error == 0) {
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u32 local_2c = mPadMStick[i].update(mPadStatus[i].stick_x, mPadStatus[i].stick_y, sStickMode, WS_MAIN_STICK) << 0x18;
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local_2c |= (mPadSStick[i].update(mPadStatus[i].substick_x, mPadStatus[i].substick_y, sStickMode, WS_SUB_STICK) << 0x10);
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mPadButton[i].update(&mPadStatus[i], local_2c);
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} else if (mPadStatus[i].error == -1) {
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mPadMStick[i].update(0, 0, sStickMode, WS_MAIN_STICK);
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mPadSStick[i].update(0, 0, sStickMode, WS_SUB_STICK);
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mPadButton[i].update(NULL, 0);
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if (!(mSuppressPadReset & mask_tmp)) {
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mask |= mask_tmp;
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}
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} else {
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if (mPadStatus[i].error != -3) {
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OSReport("game pad read error (%d)\n", mPadStatus[i].error);
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}
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mPadButton[i].mTrigger = 0;
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mPadButton[i].mRelease = 0;
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mPadButton[i].mRepeat = 0;
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}
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}
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for (JSUListIterator<JUTGamePad> pad(mPadList.getFirst()); pad != mPadList.getEnd(); pad++) {
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if (pad->getPadReplay()) {
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PADStatus status;
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pad->getPadReplay()->unk1(&status);
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u32 m_stick = pad->mMainStick.update(status.stick_x, status.stick_y, sStickMode,
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WS_MAIN_STICK)
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<< 0x18;
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u32 s_stick = pad->mSubStick.update(status.substick_x, status.substick_y, sStickMode,
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WS_SUB_STICK)
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<< 0x10;
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m_stick |= s_stick;
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pad->mButton.update(&status, m_stick);
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} else {
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if (pad->mPortNum == -1) {
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pad->assign();
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}
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pad->update();
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}
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if (pad->getPadRecord()) {
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s32 portNum = pad->mPortNum;
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if (portNum != -1 && mPadStatus[portNum].error == 0) {
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pad->getPadRecord()->unk2();
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}
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}
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}
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if (mask != 0) {
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PADReset(mask);
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}
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checkResetSwitch();
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return sRumbleSupported;
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}
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/* 802C3C14-802C3CC4 .text assign__10JUTGamePadFv */
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void JUTGamePad::assign() {
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for (int i = 0; i < 4; i++) {
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if (mPadStatus[i].error == 0 && mPadAssign[i] == 0) {
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mPortNum = i;
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mPadAssign[i] = 1;
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mPadButton[i].setRepeat(mButton.field_0x24, mButton.field_0x28, mButton.field_0x2c);
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mRumble.clear(this);
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return;
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}
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}
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}
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bool JUTGamePad::CRumble::mStatus[4];
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PADMask JUTGamePad::CRumble::mEnabled;
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callbackFn JUTGamePad::C3ButtonReset::sCallback;
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void* JUTGamePad::C3ButtonReset::sCallbackArg;
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OSTime JUTGamePad::C3ButtonReset::sThreshold = (OSTime)((OS_BUS_CLOCK / 4) / 60) * 30;
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bool JUTGamePad::C3ButtonReset::sResetSwitchPushing;
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bool JUTGamePad::C3ButtonReset::sResetOccurred;
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s32 JUTGamePad::C3ButtonReset::sResetOccurredPort;
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/* 802C3CC4-802C3D3C .text checkResetCallback__10JUTGamePadFx */
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void JUTGamePad::checkResetCallback(OSTime holdTime) {
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if (mPortNum < 0) {
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return;
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}
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if (holdTime < JUTGamePad::C3ButtonReset::sThreshold) {
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return;
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}
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JUTGamePad::C3ButtonReset::sResetOccurred = true;
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JUTGamePad::C3ButtonReset::sResetOccurredPort = mPortNum;
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if (JUTGamePad::C3ButtonReset::sCallback != NULL) {
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JUTGamePad::C3ButtonReset::sCallback(mPortNum, JUTGamePad::C3ButtonReset::sCallbackArg);
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}
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}
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u32 JUTGamePad::C3ButtonReset::sResetPattern = 0x00001600;
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u32 JUTGamePad::C3ButtonReset::sResetMaskPattern = 0x0000FFFF;
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/* 802C3D3C-802C3F10 .text update__10JUTGamePadFv */
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void JUTGamePad::update() {
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if (mPortNum != -1) {
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mButton = mPadButton[mPortNum];
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mMainStick = mPadMStick[mPortNum];
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mSubStick = mPadSStick[mPortNum];
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mErrorStatus = mPadStatus[mPortNum].error;
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if ((mButton.mButton & C3ButtonReset::sResetMaskPattern) != C3ButtonReset::sResetPattern)
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{
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mButtonReset.mReset = false;
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} else if (!JUTGamePad::C3ButtonReset::sResetOccurred) {
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if (mButtonReset.mReset == true) {
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checkResetCallback(OSGetTime() - mResetTime);
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} else {
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mButtonReset.mReset = true;
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mResetTime = OSGetTime();
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}
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}
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mRumble.update(mPortNum);
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}
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}
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/* 802C3F10-802C3F90 .text checkResetSwitch__10JUTGamePadFv */
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void JUTGamePad::checkResetSwitch() {
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if (!JUTGamePad::C3ButtonReset::sResetOccurred) {
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if (OSGetResetSwitchState()) {
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C3ButtonReset::sResetSwitchPushing = true;
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} else {
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if (C3ButtonReset::sResetSwitchPushing == true) {
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C3ButtonReset::sResetOccurred = true;
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C3ButtonReset::sResetOccurredPort = -1;
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if (C3ButtonReset::sCallback != NULL) {
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C3ButtonReset::sCallback(-1, C3ButtonReset::sCallbackArg);
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}
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}
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C3ButtonReset::sResetSwitchPushing = false;
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}
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}
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}
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/* 802C3F90-802C3FBC .text clearForReset__10JUTGamePadFv */
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void JUTGamePad::clearForReset() {
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CRumble::setEnabled(0);
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recalibrate(PAD_CHAN3_BIT | PAD_CHAN2_BIT | PAD_CHAN1_BIT | PAD_CHAN0_BIT);
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}
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/* 802C3FBC-802C3FF8 .text clear__Q210JUTGamePad7CButtonFv */
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void JUTGamePad::CButton::clear() {
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mButton = 0;
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mTrigger = 0;
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mRelease = 0;
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mRepeat = 0;
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mAnalogA = 0;
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mAnalogB = 0;
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mAnalogL = 0;
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mAnalogR = 0;
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field_0x1c = 0;
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field_0x20 = 0;
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field_0x24 = 0;
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field_0x28 = 0;
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field_0x2c = 0;
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}
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/* 802C3FF8-802C4188 .text update__Q210JUTGamePad7CButtonFPC9PADStatusUl */
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void JUTGamePad::CButton::update(const PADStatus* padStatus, u32 stickStatus) {
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u32 buttons;
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if (padStatus != NULL) {
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buttons = padStatus->button;
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} else {
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buttons = 0;
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}
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buttons = stickStatus | buttons;
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mRepeat = 0;
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if (field_0x28 != 0 && field_0x24 != 0) {
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u32 repeatButton = buttons & field_0x24;
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mRepeat = 0;
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if (repeatButton == 0) {
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field_0x20 = 0;
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field_0x1c = 0;
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} else if (field_0x20 == repeatButton) {
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field_0x1c++;
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if (field_0x1c == field_0x28 ||
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(field_0x1c > field_0x28 && (field_0x1c - field_0x28) % field_0x2c == 0))
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{
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mRepeat = repeatButton;
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}
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} else {
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mRepeat = repeatButton & (field_0x20 ^ 0xFFFFFFFF);
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field_0x20 = repeatButton;
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field_0x1c = 0;
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}
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}
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mTrigger = buttons & (buttons ^ mButton);
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mRelease = mButton & (buttons ^ mButton);
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mButton = buttons;
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mRepeat |= (field_0x24 ^ 0xFFFFFFFF) & mTrigger;
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if (padStatus != NULL) {
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mAnalogA = padStatus->analog_a;
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mAnalogB = padStatus->analog_b;
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mAnalogL = padStatus->trigger_left;
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mAnalogR = padStatus->trigger_right;
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} else {
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mAnalogA = 0;
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mAnalogB = 0;
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mAnalogL = 0;
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mAnalogR = 0;
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}
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mAnalogLf = (s32)mAnalogL / 150.0f;
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mAnalogRf = (s32)mAnalogR / 150.0f;
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}
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/* 802C4188-802C41A4 .text clear__Q210JUTGamePad6CStickFv */
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void JUTGamePad::CStick::clear() {
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mPosX = 0.0f;
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mPosY = 0.0f;
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mValue = 0.0f;
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mAngle = 0;
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}
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/* 802C41A4-802C4378 .text update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStick */
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u32 JUTGamePad::CStick::update(s8 x_val, s8 y_val, EStickMode mode, EWhichStick stick) {
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s32 clamp = stick == WS_MAIN_STICK ? 54 : 42;
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field_0xe = x_val;
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field_0xf = y_val;
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mPosX = (f32)x_val / (f32)clamp;
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mPosY = (f32)y_val / (f32)clamp;
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mValue = sqrtf((mPosX * mPosX) + (mPosY * mPosY));
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if (mValue > 1.0f) {
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if (mode == STICK_MODE_1) {
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mPosX /= mValue;
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mPosY /= mValue;
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}
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mValue = 1.0f;
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}
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if (mValue > 0.0f) {
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if (mPosY == 0.0f) {
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if (mPosX > 0.0f) {
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mAngle = 0x4000;
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} else {
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mAngle = -0x4000;
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}
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} else {
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mAngle = 10430.379f * atan2f(mPosX, -mPosY);
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}
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}
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u32 buttonType = stick == WS_MAIN_STICK ? 0x18 : 0x10;
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return getButton();
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}
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/* 802C4378-802C4424 .text getButton__Q210JUTGamePad6CStickFv */
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u32 JUTGamePad::CStick::getButton() {
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u32 button = 0;
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if (-0.25f < mPosX && mPosX < 0.25f) {
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button = button & ~0x03;
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} else if (mPosX <= -0.5f) {
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button |= 1;
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} else if (mPosX >= 0.5f) {
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button |= 2;
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}
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if (-0.25f < mPosY && mPosY < 0.25f) {
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button = button & ~0x0c;
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} else if (mPosY <= -0.5f) {
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button |= 4;
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} else if (mPosY >= 0.5f) {
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button |= 8;
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}
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return button;
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}
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/* 802C4424-802C4444 .text clear__Q210JUTGamePad7CRumbleFv */
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void JUTGamePad::CRumble::clear() {
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field_0x0 = 0;
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field_0x4 = 0;
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field_0x8 = 0;
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field_0xc = 0;
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mEnabled = (PADMask)(PAD_CHAN3_BIT | PAD_CHAN2_BIT | PAD_CHAN1_BIT | PAD_CHAN0_BIT);
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}
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/* 802C4444-802C449C .text clear__Q210JUTGamePad7CRumbleFP10JUTGamePad */
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void JUTGamePad::CRumble::clear(JUTGamePad* pad) {
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if (pad->getPortNum() >= 0 && pad->getPortNum() < 4) {
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mStatus[pad->getPortNum()] = false;
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pad->stopMotorHard();
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}
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clear();
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}
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/* 802C449C-802C44F4 .text startMotor__Q210JUTGamePad7CRumbleFi */
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void JUTGamePad::CRumble::startMotor(int portNo) {
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if (isEnabledPort(portNo)) {
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PADControlMotor(portNo, 1);
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mStatus[portNo] = true;
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}
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}
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/* 802C44F4-802C454C .text stopMotor__Q210JUTGamePad7CRumbleFi */
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void JUTGamePad::CRumble::stopMotor(int portNo) {
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if (isEnabledPort(portNo)) {
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PADControlMotor(portNo, 0);
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mStatus[portNo] = false;
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}
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}
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/* 802C454C-802C45A4 .text stopMotorHard__Q210JUTGamePad7CRumbleFi */
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void JUTGamePad::CRumble::stopMotorHard(int portNo) {
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if (isEnabledPort(portNo)) {
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PADControlMotor(portNo, 2);
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mStatus[portNo] = false;
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}
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}
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inline u8 getNumBit(u8* arr, u32 bitNo) {
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u8 bit = (arr[bitNo >> 3] & (0x80 >> (bitNo & 7)));
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return bit;
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}
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/* 802C45A4-802C46CC .text update__Q210JUTGamePad7CRumbleFs */
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void JUTGamePad::CRumble::update(s16 portNo) {
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/* Nonmatching */
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if (!isEnabledPort(portNo)) {
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field_0x0 = 0;
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field_0x4 = 0;
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field_0x8 = NULL;
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field_0xc = 0;
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}
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if (field_0x4 == 0) {
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return;
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}
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if (field_0x0 >= field_0x4) {
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stopMotorHard(portNo);
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field_0x4 = 0;
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} else if (field_0xc == 0) {
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if (mStatus[portNo] == 0) {
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startMotor(portNo);
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}
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return;
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} else {
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u32 temp = (field_0x0 / field_0xc);
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u8 numBit = getNumBit(field_0x8, field_0x0 - temp * field_0xc);
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if (numBit && !mStatus[portNo]) {
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startMotor(portNo);
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} else if (!numBit) {
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if (mStatus[portNo]) {
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stopMotorHard(portNo);
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}
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}
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}
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field_0x0++;
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}
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/* 802C46CC-802C46F4 .text triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl */
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void JUTGamePad::CRumble::triggerPatternedRumble(u32 param_0) {
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if (field_0x8 != NULL && field_0xc != 0) {
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field_0x4 = param_0;
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field_0x0 = 0;
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}
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}
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/* 802C46F4-802C4770 .text startPatternedRumble__Q210JUTGamePad7CRumbleFPUcQ310JUTGamePad7CRumble7ERumbleUl */
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void JUTGamePad::CRumble::startPatternedRumble(u8* param_0, JUTGamePad::CRumble::ERumble param_1, u32 param_2) {
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field_0xc = ((*param_0) << 8) + *(param_0 + 1);
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field_0x8 = param_0 + 2;
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switch (param_1) {
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case JUTGamePad::CRumble::VAL_0:
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triggerPatternedRumble(field_0xc);
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break;
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case JUTGamePad::CRumble::VAL_1:
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triggerPatternedRumble(-1);
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break;
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case JUTGamePad::CRumble::VAL_2:
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triggerPatternedRumble(param_2);
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break;
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}
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}
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/* 802C4770-802C479C .text stopPatternedRumble__Q210JUTGamePad7CRumbleFs */
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void JUTGamePad::CRumble::stopPatternedRumble(s16 port) {
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field_0x4 = 0;
|
|
stopMotorHard(port);
|
|
}
|
|
|
|
/* 802C479C-802C47C0 .text stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv */
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void JUTGamePad::CRumble::stopPatternedRumbleAtThePeriod() {
|
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field_0x4 = (field_0x0 + field_0xc - 1) % field_0xc;
|
|
}
|
|
|
|
/* 802C47C0-802C47FC .text getGamePad__10JUTGamePadFi */
|
|
JUTGamePad* JUTGamePad::getGamePad(int padNo) {
|
|
JSUListIterator<JUTGamePad> pad(mPadList.getFirst());
|
|
|
|
for (; pad != mPadList.getEnd(); pad++) {
|
|
if (padNo == pad->mPortNum) {
|
|
return pad.getObject();
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* 802C47FC-802C489C .text setEnabled__Q210JUTGamePad7CRumbleFUl */
|
|
void JUTGamePad::CRumble::setEnabled(u32 mask) {
|
|
for (int i = 0; i < 4; i++) {
|
|
if ((mEnabled & channel_mask[i]) == 0) {
|
|
if (mStatus[i]) {
|
|
stopMotor(i);
|
|
}
|
|
|
|
JUTGamePad* pad = getGamePad(i);
|
|
if (pad != NULL) {
|
|
pad->mRumble.stopPatternedRumble(pad->mPortNum);
|
|
}
|
|
}
|
|
}
|
|
mEnabled = (PADMask)(mask & (PAD_CHAN3_BIT | PAD_CHAN2_BIT | PAD_CHAN1_BIT | PAD_CHAN0_BIT));
|
|
}
|
|
|
|
/* 802C489C-802C48B8 .text setRepeat__Q210JUTGamePad7CButtonFUlUlUl */
|
|
void JUTGamePad::CButton::setRepeat(u32 param_0, u32 param_1, u32 param_2) {
|
|
field_0x20 = 0;
|
|
field_0x1c = 0;
|
|
field_0x24 = param_0;
|
|
field_0x28 = param_1;
|
|
field_0x2c = param_2;
|
|
}
|
|
|
|
/* 802C48B8-802C4940 .text recalibrate__10JUTGamePadFUl */
|
|
bool JUTGamePad::recalibrate(u32 mask) {
|
|
u32 channel_mask2[4] = {0x80000000, 0x40000000, 0x20000000, 0x10000000};
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (mSuppressPadReset & channel_mask2[i]) {
|
|
mask &= channel_mask2[i] ^ 0xFFFFFFFF;
|
|
}
|
|
}
|
|
|
|
return PADRecalibrate((PADMask)mask);
|
|
}
|