mirror of
https://github.com/zeldaret/tww.git
synced 2026-05-24 23:21:31 -04:00
1368 lines
45 KiB
C++
1368 lines
45 KiB
C++
#ifndef D_D_A_PLAYER_H
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#define D_D_A_PLAYER_H
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#include "JAZelAudio/JAIZelBasic.h"
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#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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#include "d/d_attention.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_bg_s_lin_chk.h"
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#include "d/d_cc_d.h"
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#include "d/d_drawlist.h"
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#include "f_op/f_op_actor_mng.h"
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#include "m_Do/m_Do_ext.h"
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class mDoExt_MtxCalcOldFrame;
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class daPy_matAnm_c;
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class daPy_HIO_c;
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class daPy_demo_c {
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public:
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void setDemoType(u16 pType) { mDemoType = pType; }
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int getDemoType() const { return mDemoType; }
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void setDemoMode(u32 mode) { mDemoMode = mode; }
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u32 getDemoMode() const { return mDemoMode; }
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int getParam1() const { return mParam1; }
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void setOriginalDemoType() { setDemoType(3); }
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void setSpecialDemoType() { setDemoType(5); }
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void setSystemDemoType() { setDemoType(2); }
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void setStick(f32 stick) { mStick = stick; }
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void setMoveAngle(s16 angle) { mDemoMoveAngle = angle; }
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s16 getMoveAngle() const { return mDemoMoveAngle; }
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f32 getStick() { return mStick; }
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int getParam0() const { return mParam0; }
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void setParam0(int value) { mParam0 = value; }
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void setParam1(int value) { mParam1 = value; }
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void setParam2(int value) { mParam2 = value; }
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private:
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/* 0x00 */ u16 mDemoType;
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/* 0x02 */ s16 mDemoMoveAngle;
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/* 0x04 */ s16 mTimer;
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/* 0x06 */ s16 mParam2;
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/* 0x08 */ int mParam0;
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/* 0x0C */ int mParam1;
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/* 0x10 */ u32 mDemoMode;
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/* 0x14 */ f32 mStick;
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}; // Size: 0x18
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class daPy_py_c : public fopAc_ac_c {
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public:
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/* 0x290 */ u8 mAttackState;
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/* 0x291 */ u8 field_0x291;
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/* 0x292 */ u8 field_0x292[0x294 - 0x292];
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/* 0x294 */ s16 field_0x294;
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/* 0x296 */ s16 mQuakeTimer;
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/* 0x298 */ int field_0x298;
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/* 0x29C */ u32 field_0x29c;
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/* 0x2A0 */ u32 field_0x2a0;
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/* 0x2A4 */ u32 field_0x2a4;
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/* 0x2A8 */ f32 field_0x2a8;
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/* 0x2AC */ u8 field_0x2AC[0x2B0 - 0x2AC];
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/* 0x2B0 */ f32 field_0x2b0;
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/* 0x2B4 */ u8 field_0x2B4[0x2BC - 0x2B4];
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/* 0x2BC */ cXyz mHeadTopPos;
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/* 0x2C8 */ cXyz mSwordTopPos;
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/* 0x2D4 */ cXyz field_0x2d4;
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/* 0x2E0 */ cXyz field_0x2e0;
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/* 0x2EC */ cXyz mRopePos;
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/* 0x2F8 */ f32 field_0x2f8;
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/* 0x2FC */ u8 field_0x2FC[0x300 - 0x2FC];
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/* 0x300 */ f32 field_0x300;
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/* 0x304 */ daPy_demo_c mDemo;
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virtual void getLeftHandMatrix();
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virtual void getRightHandMatrix();
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virtual void getGroundY();
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virtual void getTactMusic() const;
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virtual void getTactTimerCancel() const;
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virtual void checkPlayerGuard() const;
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virtual void getGrabMissActor();
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virtual void checkPlayerFly() const;
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virtual void checkFrontRoll() const;
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virtual void checkBottleSwing() const;
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virtual void checkCutCharge() const;
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virtual void getBokoFlamePos(cXyz*);
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virtual void checkTactWait() const;
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virtual void setTactZev(u32, int, char*);
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virtual void onDekuSpReturnFlg(u8);
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virtual void checkComboCutTurn() const;
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virtual void getBaseAnimeFrameRate();
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virtual void getBaseAnimeFrame();
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virtual void getItemID() const;
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virtual void getThrowBoomerangID() const;
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virtual void getGrabActorID() const;
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virtual void checkGrabBarrel();
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virtual void checkPlayerNoDraw();
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virtual void checkRopeTag();
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virtual void checkRopeReadyAnime() const;
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virtual void voiceStart(u32);
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virtual void setOutPower(f32, s16, int);
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virtual void onFrollCrashFlg(u32);
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virtual void getModelJointMtx(u16);
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virtual void getOldSpeedY();
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virtual void setHookshotCarryOffset(u32, cXyz const*);
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virtual void setPlayerPosAndAngle(cXyz*, s16);
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virtual void setPlayerPosAndAngle(cXyz*, csXyz*);
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virtual void setPlayerPosAndAngle(f32*[][][][]);
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virtual void setThrowDamage(cXyz*, s16, f32, f32, int);
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virtual void changeTextureAnime(u16, u16, int);
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virtual void cancelChangeTextureAnime();
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void getSwordTopPos() const;
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void getLeftHandPos() const;
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void getRopeJumpLand() const;
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void checkRopeForceEnd() const;
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void getHeadTopPos() const;
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void changePlayer(fopAc_ac_c*);
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void objWindHitCheck(dCcD_Cyl*);
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void setDoButtonQuake();
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void stopDoButtonQuake(int);
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void getRopePos() const;
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};
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class daPy_anmHeap_c {
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public:
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/* 0x0 */ u16 mIdx;
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/* 0x2 */ u16 field_0x2;
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/* 0x4 */ u32 field_0x4;
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/* 0x8 */ u8* mBuffer;
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/* 0xC */ JKRSolidHeap* mAnimeHeap;
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};
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class daPy_sightPacket_c : public dDlst_base_c {
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public:
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daPy_sightPacket_c() {}
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virtual void draw();
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virtual ~daPy_sightPacket_c();
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void setSight();
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void setSightImage(ResTIMG*);
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bool getDrawFlg() { return mDrawFlag; }
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void onDrawFlg() { mDrawFlag = true; }
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void offDrawFlg() { mDrawFlag = false; }
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void setPos(const cXyz* i_pos) { mPos = *i_pos; }
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private:
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/* 0x04 */ bool mDrawFlag;
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/* 0x05 */ u8 field_0x5[3];
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/* 0x08 */ cXyz mPos;
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/* 0x14 */ Mtx field_0x14;
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/* 0x44 */ ResTIMG* mpImg;
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/* 0x48 */ u8* mpData;
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/* 0x4C */ void* field_0x4c;
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};
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class daPy_actorKeep_c {
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public:
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daPy_actorKeep_c() { clearData(); }
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void setActor();
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void setData(fopAc_ac_c*);
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void clearData();
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u32 getID() const { return mID; }
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void setID(u32 id) { mID = id; }
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fopAc_ac_c* getActor() const { return mActor; }
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fopAc_ac_c* getActorConst() const { return mActor; }
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private:
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/* 0x0 */ u32 mID;
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/* 0x4 */ fopAc_ac_c* mActor;
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}; // Size: 0x8
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class daPy_footEffect_c {
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public:
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/* 0x0 */ u8 field_0x0[0x4C];
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};
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class daPy_swimTailEcallBack_c {
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public:
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/* 0x0 */ u8 field_0x0[0x28];
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};
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class daPy_mtxFollowEcallBack_c {
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public:
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/* 0x0 */ u8 field_0x0[0xC];
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};
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class dPa_smokeEcallBack {
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public:
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/* 0x0 */ u8 field_0x0[0x20];
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};
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class dPa_cutTurnEcallBack_c {
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public:
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/* 0x0 */ u8 field_0x0[0x10];
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};
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class daPy_waterDropEcallBack_c {
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public:
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/* 0x0 */ u8 field_0x0[0x20];
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};
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class daPy_followEcallBack_c {
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public:
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/* 0x0 */ u8 field_0x0[0x1C];
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};
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class daPy_dmEcallBack_c {
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public:
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/* 0x0 */ u8 field_0x0[0xC];
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};
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class daPy_mtxPosFollowEcallBack_c {
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public:
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/* 0x0 */ u8 field_0x0[0x10];
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};
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class daPy_swBlur_c : public J3DPacket {
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public:
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/* 0x010 */ u8 field_0x010[0x014 - 0x010];
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/* 0x014 */ int field_0x014;
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/* 0x018 */ int field_0x018;
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/* 0x01C */ int mBlurColorType;
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/* 0x020 */ f32 field_0x020;
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/* 0x024 */ void* mpBlurPos;
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/* 0x028 */ cXyz field_0x028;
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/* 0x034 */ cXyz field_0x034[60];
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/* 0x304 */ cXyz field_0x304[60];
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};
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class daPy_footData_c {
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public:
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/* 0x0 */ u8 field_0x0[0x118];
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};
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struct MagicArmorAuraEntry {
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J3DModel* mpYaura00Model;
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f32 field_0x4;
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};
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class daPy_anmIndex_c;
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class dBgW {
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public:
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enum PushPullLabel {};
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};
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class daPy_lk_c : public daPy_py_c {
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public:
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enum HEAP_TYPE {};
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enum daPy_ANM {};
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enum daPy_UPPER {};
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void getBoomerangCatchPos() const;
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void getLineTopPos();
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void getHookshotRootPos() const;
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void getModelJointMtx(u16);
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void seStartOnlyReverb(u32);
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void seStartMapInfo(u32);
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void seStartSwordCut(u32);
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void voiceStart(u32);
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void itemButton() const;
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void itemTrigger() const;
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void getReadyItem();
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void checkGroupItem(int, int);
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void checkSetItemTrigger(int, int);
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void auraJointCB0(int);
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void jointBeforeCB(int, J3DTransformInfo*, Quaternion*);
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void jointAfterCB(int, J3DTransformInfo*, Quaternion*);
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void jointCB0(int);
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void jointCB1();
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void setAnimeHeap(JKRSolidHeap*);
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void setItemHeap();
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void setBlurPosResource(u16);
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void getItemAnimeResource(u16);
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void getAnimeResource(daPy_anmHeap_c*, u16, u32);
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void getUnderUpperAnime(daPy_anmIndex_c const*, J3DAnmTransform**, J3DAnmTransform**, int, u32);
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void setTextureAnimeResource(J3DAnmTexPattern*, int);
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void loadTextureAnimeResource(u32, int);
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void checkBossBgm();
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void checkMabaAnimeBtp(int);
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void checkNormalFace();
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void setTextureAnime(u16, int);
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void setPriTextureAnime(u16, int);
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void resetPriTextureAnime();
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void setDemoTextureAnime(u16, u16, int, u16);
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void resetDemoTextureAnime();
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void setTextureScrollResource(J3DAnmTextureSRTKey*, int);
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void loadTextureScrollResource(u32, int);
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void playTextureAnime();
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void checkPlayerGuard() const;
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void setOutPower(f32, s16, int);
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void checkSightLine(f32, cXyz*);
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void setBootsModel(J3DModel**);
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void setItemModel();
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void checkUpperReadyAnime() const;
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void checkUpperReadyThrowAnime() const;
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void checkNoCollisionCorret();
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void setDrawHandModel();
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void entryDLSetLight(J3DModel*, u32);
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void updateDLSetLight(J3DModel*, u32);
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void hideHatAndBackle(J3DMaterial*);
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void drawMirrorLightModel();
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void drawShadow();
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void offBodyEffect();
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void onBodyEffect();
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void draw();
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void setAtnList();
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void setActorPointer();
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void setTalkStatus();
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void setHintActor();
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void setDoStatusBasic();
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void setDoStatus();
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void getDirectionFromAngle(s16);
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void getDirectionFromShapeAngle();
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void getDirectionFromCurrentAngle();
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void setNormalSpeedF(f32, f32, f32, f32);
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void posMoveFromFootPos();
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void posMove();
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void setShapeAngleToAtnActor();
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void cancelItemUpperReadyAnime();
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void checkBodyAngleX(s16);
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void setBodyAngleToCamera();
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void setBodyAngleXReadyAnime();
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void setSpeedAndAngleNormal(s16);
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void setSpeedAndAngleAtn();
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void setSpeedAndAngleAtnBack();
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void setSpeedAndAngleAtnActor();
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void setFrameCtrl(J3DFrameCtrl*, u8, s16, s16, f32, f32);
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void checkAtnWaitAnime();
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void setBlendMoveAnime(f32);
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void setBlendAtnBackMoveAnime(f32);
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void setBlendAtnMoveAnime(f32);
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void setAnimeEquipSword(int);
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void setAnimeEquipSingleItem(u16);
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void setAnimeEquipItem();
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void setAnimeUnequipSword();
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void setAnimeUnequipItem(u16);
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void setAnimeUnequip();
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void checkBossGomaStage();
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void checkSingleItemEquipAnime() const;
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void checkItemEquipAnime() const;
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void checkEquipAnime() const;
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void deleteEquipItem(int);
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void setFallVoice();
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void keepItemData();
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void returnKeepItemData();
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void makeItemType();
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void setScopeModel();
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void setPhotoBoxModel();
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void changeDragonShield(int);
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void checkNewItemChange(u8);
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void checkItemChangeFromButton();
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void checkItemAction();
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void getSlidePolygon();
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void checkJumpCutFromButton();
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void orderTalk();
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void checkNextActionFromButton();
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void setShieldGuard();
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void checkItemModeActorPointer();
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void checkNextActionItemFly();
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void checkNextMode(int);
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void checkIceSlipFall();
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void setFrontWallType();
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void changeFrontWallTypeProc();
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void changeSlideProc();
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void changeWaitProc();
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void changeLandProc(f32);
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void setDamagePoint(f32);
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void checkNormalDamage(int);
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void setDashDamage();
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void checkAtHitEnemy(dCcD_GObjInf*);
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void checkElecReturnDamage(dCcD_GObjInf*, cXyz*);
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void checkWallAtributeDamage(dBgS_AcchCir*);
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void changeDamageProc();
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void changeAutoJumpProc();
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void changeDemoProc();
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void changeDeadProc();
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void getDamageVec(dCcD_GObjInf*);
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void setOldRootQuaternion(s16, s16, s16);
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void checkRestHPAnime();
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void checkHeavyStateOn();
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void checkBottleItem(int) const;
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void checkDrinkBottleItem(int) const;
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void checkOpenBottleItem(int) const;
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void checkBowItem(int) const;
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void checkPhotoBoxItem(int) const;
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void checkScopeEnd();
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void setSubjectMode();
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void checkMaskDraw();
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void checkSubjectEnd(int);
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void checkGuardAccept();
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void cancelNoDamageMode();
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void commonProcInit();
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void procScope_init(int);
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void procScope();
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void procSubjectivity_init(int);
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void procSubjectivity();
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void procCall_init();
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void procCall();
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void procControllWait_init();
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void procControllWait();
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void procWait_init();
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void procWait();
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void procFreeWait_init();
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void procFreeWait();
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void procMove_init();
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void procMove();
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void procAtnMove_init();
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void procAtnMove();
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void procAtnActorWait_init();
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void procAtnActorWait();
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void procAtnActorMove_init();
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void procAtnActorMove();
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void procSideStep_init(int);
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void procSideStep();
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void procSideStepLand_init();
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void procSideStepLand();
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void procCrouchDefense_init();
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void procCrouchDefense();
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void procCrouchDefenseSlip_init();
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void procCrouchDefenseSlip();
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void procCrouch_init();
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void procCrouch();
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void procWaitTurn_init();
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void procWaitTurn();
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void procMoveTurn_init(int);
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void procMoveTurn();
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void procSlip_init();
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void procSlip();
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void procSlideFront_init(s16);
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void procSlideFront();
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void procSlideBack_init(s16);
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void procSlideBack();
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void procSlideFrontLand_init();
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void procSlideFrontLand();
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void procSlideBackLand_init();
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void procSlideBackLand();
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void procFrontRoll_init(f32);
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void procFrontRoll();
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void procFrontRollCrash_init();
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void procFrontRollCrash();
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void procNockBackEnd_init();
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void procNockBackEnd();
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void procSideRoll_init();
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void procSideRoll();
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void procBackJump_init();
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void procBackJump();
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void procBackJumpLand_init();
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void procBackJumpLand();
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void checkAutoJumpFlying() const;
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void procAutoJump_init();
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void procAutoJump();
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void procLand_init(f32, int);
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void procLand();
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void procLandDamage_init(int);
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void procLandDamage();
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void procFall_init(int, f32);
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void procFall();
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void procSlowFall_init();
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void procSlowFall();
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void procSmallJump_init(int);
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void procSmallJump();
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void procVerticalJump_init();
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void procVerticalJump();
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void procGuardCrash();
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void procDamage_init();
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void procDamage();
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void procPolyDamage_init();
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void procPolyDamage();
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void procLargeDamage_init(int, int, s16, s16);
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void procLargeDamage();
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void procLargeDamageUp_init(int, int, s16, s16);
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void procLargeDamageUp();
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void procLargeDamageWall_init(int, int, s16, s16);
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void procLargeDamageWall();
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|
void procLavaDamage_init();
|
|
void procLavaDamage();
|
|
void procElecDamage_init(cXyz const*);
|
|
void procElecDamage();
|
|
void procGuardSlip_init();
|
|
void procGuardSlip();
|
|
void procIceSlipFall_init();
|
|
void procIceSlipFall();
|
|
void procIceSlipFallUp_init(int, s16, s16);
|
|
void procIceSlipFallUp();
|
|
void procIceSlipAlmostFall_init();
|
|
void procIceSlipAlmostFall();
|
|
void procBootsEquip_init(u16);
|
|
void procBootsEquip();
|
|
void procNotUse_init(int);
|
|
void procNotUse();
|
|
void getGroundAngle(cBgS_PolyInfo*, s16);
|
|
void setLegAngle(f32, int, s16*, s16*);
|
|
void footBgCheck();
|
|
void setWaterY();
|
|
void autoGroundHit();
|
|
void checkAttentionPosAngle(fopAc_ac_c*, cXyz**);
|
|
void setNeckAngle();
|
|
void checkOriginalHatAnimation();
|
|
void setHatAngle();
|
|
void setMoveSlantAngle();
|
|
void setWaistAngle();
|
|
void setWorldMatrix();
|
|
void setAtParam(u32, int, dCcG_At_Spl, u8, u8, u8, f32);
|
|
void resetCurse();
|
|
void checkLightHit();
|
|
void setSwordAtCollision();
|
|
void getBlurTopRate();
|
|
void setCollision();
|
|
void setAttentionPos();
|
|
void setRoomInfo();
|
|
void setDemoData();
|
|
void setStickData();
|
|
void setBgCheckParam();
|
|
void setParamData(int, int, int, int);
|
|
void checkLavaFace(cXyz*, int);
|
|
void checkFallCode();
|
|
void startRestartRoom(u32, int, f32, int);
|
|
void checkSuccessGuard(int);
|
|
void setShapeAngleOnGround();
|
|
void setStepsOffset();
|
|
void setBeltConveyerPower();
|
|
void setWindAtPower();
|
|
void checkRoofRestart();
|
|
void execute();
|
|
void playerDelete();
|
|
void initTextureAnime();
|
|
void initTextureScroll();
|
|
void createHeap();
|
|
void createAnimeHeap(JKRSolidHeap**, daPy_lk_c::HEAP_TYPE);
|
|
void initModel(J3DModel**, int, u32);
|
|
void entryBtk(J3DModelData*, int);
|
|
void entryBrk(J3DModelData*, int);
|
|
void playerInit();
|
|
daPy_lk_c();
|
|
void makeBgWait();
|
|
void setSeAnime(daPy_anmHeap_c const*, J3DFrameCtrl*);
|
|
void initSeAnime();
|
|
void resetSeAnime();
|
|
void setMoveAnime(f32, f32, f32, daPy_lk_c::daPy_ANM, daPy_lk_c::daPy_ANM, int, f32);
|
|
void setSingleMoveAnime();
|
|
void setActAnimeUpper(u16, daPy_lk_c::daPy_UPPER, f32, f32, s16, f32);
|
|
void resetActAnimeUpper();
|
|
void animeUpdate();
|
|
void simpleAnmPlay(J3DAnmBase*);
|
|
void setHandModel();
|
|
void getAnmData();
|
|
void checkGrabWeapon(int);
|
|
void onDekuSpReturnFlg(u8);
|
|
void changeTextureAnime(u16, u16, int);
|
|
void setThrowDamage(cXyz*, s16, f32, f32, int);
|
|
void setPlayerPosAndAngle(cXyz*, s16);
|
|
void setPlayerPosAndAngle(cXyz*, csXyz*);
|
|
void setPlayerPosAndAngle(f32*[][][][]);
|
|
void endDemoMode();
|
|
void getBokoFlamePos(cXyz*);
|
|
void setAuraEffect();
|
|
void setWaterRipple();
|
|
void setFootEffectType(int, cXyz*, int, int);
|
|
void setFootMark(cXyz*);
|
|
void setFootEffect();
|
|
void resetFootEffect();
|
|
void setSwimTail();
|
|
void setCutWaterSplash();
|
|
void setSwimWaterDrop(daPy_waterDropEcallBack_c*);
|
|
void setWaterDrop();
|
|
void setDamageFlameEmitter();
|
|
void setDamageCurseEmitter();
|
|
void setDamageElecEmitter();
|
|
void setDamageEmitter();
|
|
void endFlameDamageEmitter();
|
|
void endDamageEmitter();
|
|
void setItemWaterEffect(fopAc_ac_c*, int, int);
|
|
void getDemoLookActor();
|
|
void setTinkleCeiverModel();
|
|
void setTalismanModel();
|
|
void setLetterModel();
|
|
void checkCaughtShapeHide();
|
|
void setShapeAngleToTalkActor();
|
|
void checkEndMessage(u32);
|
|
void setTalkStartBack();
|
|
void dProcTool_init();
|
|
void dProcTool();
|
|
void dProcTalk_init();
|
|
void dProcTalk();
|
|
void dProcDamage_init();
|
|
void dProcDamage();
|
|
void dProcHoldup_init();
|
|
void dProcHoldup();
|
|
void dProcOpenTreasure_init();
|
|
void dProcOpenTreasure();
|
|
void setGetItemSound(u16, int);
|
|
void setGetDemo();
|
|
void dProcGetItem_init();
|
|
void dProcGetItem();
|
|
void dProcUnequip_init();
|
|
void dProcUnequip();
|
|
void dProcLavaDamage_init_sub();
|
|
void dProcLavaDamage_init();
|
|
void dProcLavaDamage();
|
|
void dProcFreezeDamage_init_sub(int);
|
|
void dProcFreezeDamage_init();
|
|
void dProcFreezeDamage();
|
|
void dProcDead_init_sub();
|
|
void dProcDead_init_sub2();
|
|
void checkGameOverStart();
|
|
void dProcDead_init();
|
|
void dProcDead();
|
|
void dProcLookAround_init();
|
|
void dProcLookAround();
|
|
void dProcSalute_init();
|
|
void dProcSalute();
|
|
void dProcLookAround2_init();
|
|
void dProcLookAround2();
|
|
void dProcTalismanPickup_init();
|
|
void dProcTalismanPickup();
|
|
void dProcTalismanWait_init();
|
|
void dProcTalismanWait();
|
|
void dProcSurprised_init();
|
|
void dProcSurprised();
|
|
void dProcTurnBack_init();
|
|
void dProcTurnBack();
|
|
void dProcLookUp_init();
|
|
void dProcLookUp();
|
|
void dProcQuakeWait_init();
|
|
void dProcQuakeWait();
|
|
void dProcDance_init();
|
|
void dProcDance();
|
|
void dProcCaught_init();
|
|
void dProcCaught();
|
|
void dProcLookWait_init();
|
|
void dProcLookWait();
|
|
void dProcPushPullWait_init();
|
|
void dProcPushPullWait();
|
|
void dProcPushMove_init();
|
|
void dProcPushMove();
|
|
void dProcDoorOpen_init();
|
|
void dProcDoorOpen();
|
|
void dProcNod_init();
|
|
void dProcNod();
|
|
void dProcPresent_init_sub();
|
|
void dProcPresent_init();
|
|
void dProcPresent();
|
|
void dProcWindChange_init();
|
|
void dProcWindChange();
|
|
void dProcStandItemPut_init();
|
|
void dProcStandItemPut();
|
|
void dProcVorcanoFail_init();
|
|
void dProcVorcanoFail();
|
|
void dProcSlightSurprised_init();
|
|
void dProcSlightSurprised();
|
|
void dProcSmile_init();
|
|
void dProcSmile();
|
|
void dProcBossWarp_init();
|
|
void dProcBossWarp();
|
|
void dProcAgbUse_init();
|
|
void dProcAgbUse();
|
|
void dProcLookTurn_init();
|
|
void dProcLookTurn();
|
|
void dProcLetterOpen_init();
|
|
void dProcLetterOpen();
|
|
void dProcLetterRead_init();
|
|
void dProcLetterRead();
|
|
void dProcRedeadStop_init();
|
|
void dProcRedeadStop();
|
|
void dProcRedeadCatch_init();
|
|
void dProcRedeadCatch();
|
|
void dProcGetDance_init();
|
|
void dProcGetDance();
|
|
void dProcBottleOpenFairy_init();
|
|
void dProcBottleOpenFairy();
|
|
void dProcWarpShort_init();
|
|
void dProcWarpShort();
|
|
void dProcOpenSalvageTreasure_init();
|
|
void dProcOpenSalvageTreasure();
|
|
void dProcSurprisedWait_init();
|
|
void dProcSurprisedWait();
|
|
void dProcPowerUpWait_init();
|
|
void dProcPowerUp_init();
|
|
void dProcPowerUp();
|
|
void dProcShipSit_init();
|
|
void dProcShipSit();
|
|
void dProcLastCombo_init();
|
|
void dProcLastCombo();
|
|
void dProcHandUp_init();
|
|
void dProcHandUp();
|
|
void dProcIceSlip_init();
|
|
void dProcIceSlip();
|
|
void getLadderMoveAnmSpeed();
|
|
void setLadderFootSe();
|
|
void changeLadderMoveProc(int);
|
|
void setMoveBGLadderCorrect();
|
|
void procLadderUpStart_init_sub();
|
|
void procLadderUpStart_init();
|
|
void procLadderUpStart();
|
|
void procLadderUpEnd_init(int);
|
|
void procLadderUpEnd();
|
|
void procLadderDownStart_init_sub();
|
|
void procLadderDownStart_init();
|
|
void procLadderDownStart();
|
|
void procLadderDownEnd_init(int);
|
|
void procLadderDownEnd();
|
|
void procLadderMove_init(int, int, cXyz*);
|
|
void procLadderMove();
|
|
void getHangMoveAnmSpeed();
|
|
void getHangDirectionFromAngle();
|
|
void changeHangMoveProc(int);
|
|
void changeHangEndProc(int);
|
|
void setHangShapeOffset();
|
|
void procHangStart_init();
|
|
void procHangStart();
|
|
void procHangFallStart_init(cM3dGPla*);
|
|
void procHangFallStart();
|
|
void procHangUp_init(int);
|
|
void procHangUp();
|
|
void procHangWait_init();
|
|
void procHangWait();
|
|
void procHangMove_init(int);
|
|
void procHangMove();
|
|
void procHangClimb_init(f32);
|
|
void procHangClimb();
|
|
void procHangWallCatch_init();
|
|
void procHangWallCatch();
|
|
void getClimbMoveAnmSpeed();
|
|
void setClimbShapeOffset();
|
|
void getClimbDirectionFromAngle();
|
|
void changeClimbMoveProc(int);
|
|
void setMoveBGCorrectClimb();
|
|
void checkBgCorrectClimbMove(cXyz*, cXyz*);
|
|
void checkBgClimbMove();
|
|
void procClimbUpStart_init_sub();
|
|
void procClimbUpStart_init();
|
|
void procClimbUpStart();
|
|
void procClimbDownStart_init(s16);
|
|
void procClimbDownStart();
|
|
void procClimbMoveUpDown_init(int);
|
|
void procClimbMoveUpDown();
|
|
void procClimbMoveSide_init(int);
|
|
void procClimbMoveSide();
|
|
void setBlendWHideMoveAnime(f32);
|
|
void getWHideModePolygon(cXyz*, cXyz*, cXyz*, int);
|
|
void getWHideBasePos(cXyz*);
|
|
void getWHideNextPos(cXyz*, cXyz*);
|
|
void checkWHideBackWall(cXyz*);
|
|
void checkWHideFrontFloor(cXyz*);
|
|
void checkWHideModeChange(cXyz*);
|
|
void changeWHideEndProc(cXyz*);
|
|
void procWHideReady_init(cM3dGPla*, cXyz*);
|
|
void procWHideReady();
|
|
void procWHideWait_init();
|
|
void procWHideWait();
|
|
void procWHideMove_init();
|
|
void procWHideMove();
|
|
void procWHidePeep_init();
|
|
void procWHidePeep();
|
|
void getCrawlMoveAnmSpeed();
|
|
void getCrawlMoveSpeed();
|
|
void setCrawlMoveDirectionArrow();
|
|
void changeCrawlAutoMoveProc(cXyz*);
|
|
void getCrawlMoveVec(cXyz*, cXyz*, cXyz*);
|
|
void crawlBgCheck(cXyz*, cXyz*);
|
|
void checkCrawlSideWall(cXyz*, cXyz*, cXyz*, cXyz*, s16*, s16*);
|
|
void setDoStatusCrawl();
|
|
void procCrawlStart_init();
|
|
void procCrawlStart();
|
|
void checkNotCrawlStand(cXyz*);
|
|
void checkNotCrawlStand(cXyz*, cXyz*);
|
|
void procCrawlMove_init(s16, s16);
|
|
void procCrawlMove();
|
|
void procCrawlAutoMove_init(int, cXyz*);
|
|
void procCrawlAutoMove();
|
|
void procCrawlEnd_init(int, s16, s16);
|
|
void procCrawlEnd();
|
|
void checkGrabSpecialHeavyState();
|
|
void getGrabMissActor();
|
|
void setWeaponBlur();
|
|
void checkGrabBarrelSearch(int);
|
|
void setGrabItemPos();
|
|
void freeGrabItem();
|
|
void checkNextActionGrab();
|
|
void initGrabNextMode();
|
|
void procGrabReady_init();
|
|
void procGrabReady();
|
|
void procGrabUp_init();
|
|
void procGrabUp();
|
|
void procGrabMiss_init();
|
|
void procGrabMiss();
|
|
void procGrabThrow_init(int);
|
|
void procGrabThrow();
|
|
void procGrabPut_init();
|
|
void procGrabPut();
|
|
void procGrabWait_init();
|
|
void procGrabWait();
|
|
void procGrabHeavyWait_init();
|
|
void procGrabHeavyWait();
|
|
void procGrabRebound_init();
|
|
void procGrabRebound();
|
|
void setSpeedAndAngleSwim();
|
|
void checkNextModeSwim();
|
|
void changeSwimProc();
|
|
void changeSwimUpProc();
|
|
void swimOutAfter(int);
|
|
void checkSwimFallCheck();
|
|
void changeSwimOutProc();
|
|
void setSwimMoveAnime();
|
|
void getSwimTimerRate();
|
|
void setSwimTimerStartStop();
|
|
void procSwimUp_init(int);
|
|
void procSwimUp();
|
|
void procSwimWait_init(int);
|
|
void procSwimWait();
|
|
void procSwimMove_init(int);
|
|
void procSwimMove();
|
|
void setSpecialBattle(int);
|
|
void changeSpecialBattle();
|
|
void procBtJump_init(fopEn_enemy_c*);
|
|
void procBtJump();
|
|
void procBtJumpCut_init(cXyz*);
|
|
void procBtJumpCut();
|
|
void procBtSlide();
|
|
void procBtRoll_init(fopEn_enemy_c*);
|
|
void procBtRoll();
|
|
void procBtRollCut_init(cXyz*);
|
|
void procBtRollCut();
|
|
void procBtVerticalJump_init(fopEn_enemy_c*);
|
|
void procBtVerticalJump();
|
|
void procBtVerticalJumpCut_init();
|
|
void procBtVerticalJumpCut();
|
|
void procBtVerticalJumpLand_init();
|
|
void procBtVerticalJumpLand();
|
|
void shipSpecialDemoStart();
|
|
void checkJumpRideShip();
|
|
void checkShipNotNormalMode();
|
|
void setShipRideArmAngle(int, J3DTransformInfo*);
|
|
void checkShipRideUseItem(int);
|
|
void initShipRideUseItem(int, int);
|
|
void setShipRidePosUseItem();
|
|
void setShipRidePos(int);
|
|
void setShipAttentionAnmSpeed(f32);
|
|
void setShipAttnetionBodyAngle();
|
|
void changeShipEndProc();
|
|
void initShipBaseAnime();
|
|
void initShipCraneAnime();
|
|
void procShipReady_init();
|
|
void procShipReady();
|
|
void procShipJumpRide_init();
|
|
void procShipJumpRide();
|
|
void procShipSteer_init();
|
|
void procShipSteer();
|
|
void procShipPaddle_init();
|
|
void procShipPaddle();
|
|
void procShipScope_init(int);
|
|
void procShipScope();
|
|
void procShipBoomerang_init();
|
|
void procShipBoomerang();
|
|
void procShipHookshot_init();
|
|
void procShipHookshot();
|
|
void procShipBow_init();
|
|
void procShipBow();
|
|
void procShipCannon_init();
|
|
void procShipCannon();
|
|
void procShipCrane_init();
|
|
void procShipCrane();
|
|
void procShipGetOff_init();
|
|
void procShipGetOff();
|
|
void procShipRestart_init();
|
|
void procShipRestart();
|
|
void checkRopeAnime() const;
|
|
void freeRopeItem();
|
|
void checkRopeRoofHit(s16);
|
|
void changeRopeSwingProc();
|
|
void changeRopeEndProc(int);
|
|
void checkSpecialRope();
|
|
void changeRopeToHangProc();
|
|
void checkRopeSwingWall(cXyz*, cXyz*, s16*, f32*);
|
|
void setBlendRopeMoveAnime(int);
|
|
void throwRope();
|
|
void checkNextActionRopeReady();
|
|
void checkNextRopeMode();
|
|
void checkHangRopeActorNull();
|
|
void procRopeSubject_init();
|
|
void procRopeSubject();
|
|
void procRopeReady_init();
|
|
void procRopeReady();
|
|
void procRopeSwing_init(fopAc_ac_c*, s16);
|
|
void procRopeSwing();
|
|
void procRopeHangWait_init(int);
|
|
void procRopeHangWait();
|
|
void specialRopeHangUp();
|
|
void procRopeUp_init();
|
|
void procRopeUp();
|
|
void procRopeDown_init();
|
|
void procRopeDown();
|
|
void procRopeSwingStart_init();
|
|
void procRopeSwingStart();
|
|
void procRopeMove_init();
|
|
void procRopeMove();
|
|
void procRopeThrowCatch_init();
|
|
void procRopeThrowCatch();
|
|
void procRopeUpHang_init();
|
|
void procRopeUpHang();
|
|
void checkRopeReadyAnime() const;
|
|
void checkRopeTag();
|
|
void checkPlayerNoDraw();
|
|
void getGroundY();
|
|
void getLeftHandMatrix();
|
|
void getRightHandMatrix();
|
|
void checkPlayerFly() const;
|
|
void checkFrontRoll() const;
|
|
void checkBottleSwing() const;
|
|
void checkCutCharge() const;
|
|
void checkTactWait() const;
|
|
void getBaseAnimeFrameRate();
|
|
void getBaseAnimeFrame();
|
|
void getItemID() const;
|
|
void getThrowBoomerangID() const;
|
|
void getGrabActorID() const;
|
|
void checkGrabBarrel();
|
|
void onFrollCrashFlg(u32);
|
|
void getOldSpeedY();
|
|
void checkComboCutTurn() const;
|
|
void cancelChangeTextureAnime();
|
|
void checkBoomerangAnime() const;
|
|
void throwBoomerang();
|
|
void returnBoomerang();
|
|
void checkNextActionBoomerangReady();
|
|
void checkNextActionBoomerangFly();
|
|
void checkNextBoomerangMode();
|
|
void changeBoomerangCatchProc();
|
|
void procBoomerangSubject_init();
|
|
void procBoomerangSubject();
|
|
void procBoomerangMove_init();
|
|
void procBoomerangMove();
|
|
void procBoomerangCatch_init();
|
|
void procBoomerangCatch();
|
|
void bowJointCB(int);
|
|
void bowButton() const;
|
|
void checkBowReadyAnime() const;
|
|
void checkBowAnime() const;
|
|
void makeArrow();
|
|
void deleteArrow();
|
|
void setBowReadyAnime();
|
|
void setBowReloadAnime();
|
|
void checkNextActionBowReady();
|
|
void checkNextActionBowFly();
|
|
void checkNextBowMode();
|
|
void setBowModel();
|
|
void procBowSubject_init();
|
|
void procBowSubject();
|
|
void procBowMove_init();
|
|
void procBowMove();
|
|
void checkHookshotReturn();
|
|
void setHookshotCarryOffset(u32, cXyz const*);
|
|
void setHookshotModel();
|
|
void setHookshotSight();
|
|
void freeHookshotItem();
|
|
void checkNextActionHookshotReady();
|
|
void checkNextHookshotMode();
|
|
void procHookshotSubject_init();
|
|
void procHookshotSubject();
|
|
void procHookshotMove_init();
|
|
void procHookshotMove();
|
|
void procHookshotFly_init();
|
|
void procHookshotFly();
|
|
void fanWindEffectDraw();
|
|
void fanWindCrashEffectDraw();
|
|
void fanJointCB(int);
|
|
void parachuteJointCB(int);
|
|
void setShapeFanLeaf();
|
|
void checkFanGlideProc(int);
|
|
void setFanModel();
|
|
void setSmallFanModel();
|
|
void setParachuteFanModel(f32);
|
|
void procFanSwing_init();
|
|
void procFanSwing();
|
|
void procFanGlide_init(int);
|
|
void procFanGlide();
|
|
void getDayNightParamData();
|
|
void setTactModel();
|
|
void checkNpcStatus();
|
|
void getTactPlayRightArmAnm(s32);
|
|
void getTactPlayLeftArmAnm(s32);
|
|
void checkEndTactMusic() const;
|
|
void getTactMetronomeRate();
|
|
void checkTactLastInput();
|
|
void setTactZev(u32, int, char*);
|
|
void getTactTopPos(cXyz*);
|
|
void getTactNormalWait() const;
|
|
void getTactMusic() const;
|
|
void getTactTimerCancel() const;
|
|
void checkTactPlayMelody();
|
|
void resetTactCount();
|
|
void procTactWait_init(int);
|
|
void procTactWait();
|
|
void procTactPlay_init(s32, int, int);
|
|
void procTactPlay();
|
|
void procTactPlayEnd_init(int);
|
|
void procTactPlayEnd();
|
|
void procTactPlayOriginal_init();
|
|
void procTactPlayOriginal();
|
|
void checkJumpFlower();
|
|
void procVomitReady_init(s16, f32);
|
|
void procVomitReady();
|
|
void procVomitWait_init();
|
|
void procVomitWait();
|
|
void procVomitJump_init(int);
|
|
void procVomitJump();
|
|
void procVomitLand_init();
|
|
void procVomitLand();
|
|
void setHammerModel();
|
|
void setHammerQuake(cBgS_PolyInfo*, cXyz const*, int);
|
|
void setHammerWaterSplash();
|
|
void procHammerSideSwing_init();
|
|
void procHammerSideSwing();
|
|
void procHammerFrontSwingReady_init();
|
|
void procHammerFrontSwingReady();
|
|
void procHammerFrontSwing_init();
|
|
void procHammerFrontSwing();
|
|
void procHammerFrontSwingEnd_init();
|
|
void procHammerFrontSwingEnd();
|
|
void setPushPullKeepData(dBgW::PushPullLabel);
|
|
void procPushPullWait_init(int);
|
|
void procPushPullWait();
|
|
void procPushMove_init();
|
|
void procPushMove();
|
|
void procPullMove_init();
|
|
void procPullMove();
|
|
void changeBottleDrinkFace(int);
|
|
void setBottleModel(u16);
|
|
void makeFairy(cXyz*, u32);
|
|
void procBottleDrink_init(u16);
|
|
void procBottleDrink();
|
|
void procBottleOpen_init(u16);
|
|
void procBottleOpen();
|
|
void procBottleSwing_init(int);
|
|
void procBottleSwing();
|
|
void procBottleGet_init();
|
|
void procBottleGet();
|
|
void setEnemyWeaponAtParam(int);
|
|
void procWeaponNormalSwing_init();
|
|
void procWeaponNormalSwing();
|
|
void procWeaponSideSwing_init();
|
|
void procWeaponSideSwing();
|
|
void procWeaponFrontSwingReady_init();
|
|
void procWeaponFrontSwingReady();
|
|
void procWeaponFrontSwing_init();
|
|
void procWeaponFrontSwing();
|
|
void procWeaponFrontSwingEnd_init();
|
|
void procWeaponFrontSwingEnd();
|
|
void procWeaponThrow_init();
|
|
void procWeaponThrow();
|
|
void setHyoiModel();
|
|
void procFoodThrow_init();
|
|
void procFoodThrow();
|
|
void procFoodSet_init();
|
|
void procFoodSet();
|
|
void setSwordModel(int);
|
|
void setLightSaver();
|
|
void checkDemoShieldNoDraw();
|
|
void checkDemoSwordNoDraw(int);
|
|
void checkChanceMode();
|
|
void checkCutRollChange() const;
|
|
void getSwordBlurColor();
|
|
void setNormalCutAtParam(u8);
|
|
void setFinishCutAtParam(u8);
|
|
void setExtraCutAtParam(u8);
|
|
void setExtraFinishCutAtParam(u8);
|
|
void setJumpCutAtParam();
|
|
void getCutDirection();
|
|
void changeCutProc();
|
|
void changeCutReverseProc(daPy_lk_c::daPy_ANM);
|
|
void procCutA_init(s16);
|
|
void procCutA();
|
|
void procCutF_init(s16);
|
|
void procCutF();
|
|
void procCutR_init(s16);
|
|
void procCutR();
|
|
void procCutL_init(s16);
|
|
void procCutL();
|
|
void procCutEA_init();
|
|
void procCutEA();
|
|
void procCutEB_init();
|
|
void procCutEB();
|
|
void procCutExA_init();
|
|
void procCutExA();
|
|
void procCutExB_init();
|
|
void procCutExB();
|
|
void procCutTurn_init(int);
|
|
void procCutTurn();
|
|
void procCutRoll_init();
|
|
void procCutRoll();
|
|
void procCutRollEnd_init();
|
|
void procCutRollEnd();
|
|
void procCutTurnCharge_init();
|
|
void procCutTurnCharge();
|
|
void procCutTurnMove_init();
|
|
void procCutTurnMove();
|
|
void procCutReverse_init(daPy_lk_c::daPy_ANM);
|
|
void procCutReverse();
|
|
void procJumpCut_init(int);
|
|
void procJumpCut();
|
|
void procJumpCutLand_init();
|
|
void procJumpCutLand();
|
|
void procCutExMJ_init(int);
|
|
void procCutExMJ();
|
|
void procCutKesa_init();
|
|
void procCutKesa();
|
|
void checkNoControll() const;
|
|
|
|
/* 0x0320 */ request_of_phase_process_class mPhsLoad;
|
|
/* 0x0328 */ J3DModelData* mpModelData;
|
|
/* 0x032C */ J3DModel* mpCLModel;
|
|
/* 0x0330 */ J3DModel* mpKatsuraModel;
|
|
/* 0x0334 */ J3DModel* mpYamuModel;
|
|
/* 0x0338 */ u8 field_0x0338[0x035C - 0x0338];
|
|
/* 0x035C */ J3DAnmTexPattern* field_0x035c;
|
|
/* 0x0360 */ u8 field_0x0360[0x0364 - 0x0360];
|
|
/* 0x0364 */ J3DAnmTextureSRTKey* mpTexScrollResData;
|
|
/* 0x0368 */ J3DTexMtxAnm* mpTexMtxAnm;
|
|
/* 0x036C */ daPy_matAnm_c* mpTexEyeScroll[2];
|
|
/* 0x0374 */ J3DShape* mpZOffBlendShape[4];
|
|
/* 0x0384 */ J3DShape* mpZOffNoneShape[4];
|
|
/* 0x0394 */ J3DShape* mpZOnShape[4];
|
|
/* 0x03A4 */ J3DShape* field_0x03a4;
|
|
/* 0x03A8 */ J3DShape* field_0x03a8;
|
|
/* 0x03AC */ dBgS_AcchCir mAcchCir[3];
|
|
/* 0x046C */ dBgS_Acch mAcch;
|
|
/* 0x0630 */ dBgS_LinkLinChk mLinkLinChk;
|
|
/* 0x069C */ dBgS_RopeLinChk mRopeLinChk;
|
|
/* 0x0708 */ dBgS_BoomerangLinChk mBoomerangLinChk;
|
|
/* 0x0774 */ dBgS_LinkGndChk mGndChk;
|
|
/* 0x07C8 */ dBgS_LinkRoofChk mRoofChk;
|
|
/* 0x080C */ void* field_0x080c;
|
|
/* 0x0810 */ void* field_0x0810;
|
|
/* 0x0814 */ dBgS_ArrowLinChk mArrowLinChk;
|
|
/* 0x0880 */ dBgS_MirLightLinChk mMirLightLinChk;
|
|
/* 0x08EC */ u8 field_0x08EC[0x0910 - 0x08EC];
|
|
/* 0x0910 */ cXyz field_0x0910;
|
|
/* 0x091C */ u8 field_0x091C[0x0950 - 0x091C];
|
|
/* 0x0950 */ daPy_HIO_c* mpHIO;
|
|
/* 0x0954 */ J3DModel* mpHandsModel;
|
|
/* 0x0958 */ J3DModel* mpEquippedSwordModel;
|
|
/* 0x095C */ J3DModel* mpSwgripaModel;
|
|
/* 0x0960 */ J3DModel* mpSwgripmsModel;
|
|
/* 0x0964 */ mDoExt_bckAnm mSwgripmsabBckAnim;
|
|
/* 0x0974 */ J3DAnmTevRegKey* mpTswgripmsabBrkData;
|
|
/* 0x0978 */ J3DAnmTextureSRTKey* mpTswgripmsBtkData;
|
|
/* 0x097C */ J3DModel* mpPodmsModel;
|
|
/* 0x0980 */ J3DModel* mpEquippedShieldModel;
|
|
/* 0x0984 */ J3DModel* mpShaModel;
|
|
/* 0x0988 */ J3DModel* mpShmsModel;
|
|
/* 0x098C */ mDoExt_bckAnm field_0x098c;
|
|
/* 0x099C */ J3DAnmTextureSRTKey* field_0x099c;
|
|
/* 0x09A0 */ dDlst_mirrorPacket mMirrorPacket;
|
|
/* 0x2E7C */ J3DModel* mpYmsls00Model;
|
|
/* 0x2E80 */ J3DAnmTextureSRTKey* mpYmsls00BtkData;
|
|
/* 0x2E84 */ J3DModel* mpHbootsModelRightFoot;
|
|
/* 0x2E88 */ J3DModel* mpHbootsModelLeftFoot;
|
|
/* 0x2E8C */ J3DModel* mpPringModel;
|
|
/* 0x2E90 */ JKRSolidHeap* field_0x2e90;
|
|
/* 0x2E94 */ u8 field_0x2E94[0x2E98 - 0x2E94];
|
|
/* 0x2E98 */ J3DModel* mpHeldItemModel;
|
|
/* 0x2E9C */ mDoExt_bckAnm mSwordAnim;
|
|
/* 0x2EAC */ u8 field_0x2EAC[0x2EB0 - 0x2EAC];
|
|
/* 0x2EB0 */ J3DAnmTevRegKey* field_0x2eb0;
|
|
/* 0x2EB4 */ J3DAnmTevRegKey* mpGwp00BrkData;
|
|
/* 0x2EB8 */ J3DAnmTextureSRTKey* mpGwp00BtkData;
|
|
/* 0x2EBC */ u8 field_0x2EBC[0x2ED4 - 0x2EBC];
|
|
/* 0x2ED4 */ J3DAnmTextureSRTKey* mpHeldItemModelAnimTexEx;
|
|
/* 0x2ED8 */ J3DAnmTextureSRTKey* mpSwordAnimBTK;
|
|
/* 0x2EDC */ J3DAnmTevRegKey* mpHeldItemAnimBRK;
|
|
/* 0x2EE0 */ J3DModel* mpBottleContentsModel;
|
|
/* 0x2EE4 */ J3DModel* mpBottleCapModel;
|
|
/* 0x2EE8 */ J3DModel* mpSwordModel1;
|
|
/* 0x2EEC */ u8 field_0x2EEC[0x2EF0 - 0x2EEC];
|
|
/* 0x2EF0 */ J3DAnmColor* field_0x2ef0;
|
|
/* 0x2EF4 */ J3DAnmTextureSRTKey* field_0x2ef4;
|
|
/* 0x2EF8 */ J3DAnmTevRegKey* field_0x2ef8;
|
|
/* 0x2EFC */ mDoExt_brkAnm field_0x2efc;
|
|
/* 0x2F14 */ J3DModel* mpSuimenMunyaModel;
|
|
/* 0x2F18 */ J3DAnmTextureSRTKey* field_0x2f18;
|
|
/* 0x2F1C */ J3DModel* mpYuchw00Model;
|
|
/* 0x2F20 */ mDoExt_bckAnm field_0x2f20;
|
|
/* 0x2F30 */ J3DAnmTextureSRTKey* field_0x2f30;
|
|
/* 0x2F34 */ J3DAnmTevRegKey* field_0x2f34;
|
|
/* 0x2F38 */ J3DModel* mpYbafo00Model;
|
|
/* 0x2F3C */ J3DAnmTextureSRTKey* field_0x2f3c;
|
|
/* 0x2F40 */ MagicArmorAuraEntry mMagicArmorAuraEntries[6];
|
|
/* 0x2F70 */ mDoExt_brkAnm field_0x2f70;
|
|
/* 0x2F88 */ u8 field_0x2F88[0x2F8C - 0x2F88];
|
|
/* 0x2F8C */ J3DModel* mpYmgcs00Model;
|
|
/* 0x2F90 */ mDoExt_brkAnm field_0x2f90;
|
|
/* 0x2FA8 */ u8 field_0x2FA8[0x2FAC - 0x2FA8];
|
|
/* 0x2FAC */ J3DMtxCalc* field_0x2fac;
|
|
/* 0x2FB0 */ J3DMtxCalc* field_0x2fb0;
|
|
/* 0x2FB4 */ mDoExt_AnmRatioPack field_0x2fb4[2];
|
|
/* 0x2FC4 */ mDoExt_AnmRatioPack field_0x2fc4[3];
|
|
/* 0x2FDC */ daPy_anmHeap_c field_0x2fdc[2];
|
|
/* 0x2FFC */ daPy_anmHeap_c field_0x2ffc[3];
|
|
/* 0x302C */ J3DFrameCtrl field_0x302c[2];
|
|
/* 0x3054 */ J3DFrameCtrl field_0x3054[3];
|
|
/* 0x3090 */ daPy_sightPacket_c mSightPacket;
|
|
/* 0x30E0 */ JAIZelAnime mJAIZelAnime;
|
|
/* 0x3178 */ u8 field_0x3178[0x317C - 0x3178];
|
|
/* 0x317C */ daPy_actorKeep_c mActorKeepEquip;
|
|
/* 0x3184 */ daPy_actorKeep_c mActorKeepThrow;
|
|
/* 0x318C */ daPy_actorKeep_c mActorKeepGrab;
|
|
/* 0x3194 */ daPy_actorKeep_c mActorKeepRope;
|
|
/* 0x319C */ fopAc_ac_c* mpAttnActorLockOn;
|
|
/* 0x31A0 */ fopAc_ac_c* mpAttnActorAction;
|
|
/* 0x31A4 */ fopAc_ac_c* mpAttnActorA;
|
|
/* 0x31A8 */ fopAc_ac_c* mpAttnActorX;
|
|
/* 0x31AC */ fopAc_ac_c* mpAttnActorY;
|
|
/* 0x31B0 */ fopAc_ac_c* mpAttnActorZ;
|
|
/* 0x31B4 */ mDoExt_MtxCalcOldFrame* field_0x31b4;
|
|
/* 0x31B8 */ s16 mTexAnimeResIdx;
|
|
/* 0x31BA */ s16 field_0x31ba;
|
|
/* 0x31BC */ s16 field_0x31bc;
|
|
/* 0x31BE */ u8 field_0x31BE[0x31C0 - 0x31BE];
|
|
/* 0x31C0 */ void* mpTextureAnimeResData;
|
|
/* 0x31C4 */ JKRSolidHeap* mpTextureAnimeResHeap;
|
|
/* 0x31C8 */ u16 mTexScrollResIdx;
|
|
/* 0x31CA */ s16 field_0x31ca;
|
|
/* 0x31CC */ s16 field_0x31cc;
|
|
/* 0x31CE */ s16 field_0x31ce;
|
|
/* 0x31D0 */ void* mpTextureScrollResData;
|
|
/* 0x31D4 */ JKRSolidHeap* mpTextureScrollResHeap;
|
|
/* 0x31D8 */ u32 mCurProc;
|
|
/* 0x31DC */ int (daPy_lk_c::*field_0x31dc)();
|
|
/* 0x31E8 */ daPy_footEffect_c field_0x31e8[2];
|
|
/* 0x3280 */ u8 field_0x3280[0x3294 - 0x3280];
|
|
/* 0x3294 */ daPy_swimTailEcallBack_c mSwimTailEcallBack[2];
|
|
/* 0x32E4 */ daPy_mtxFollowEcallBack_c field_0x32e4;
|
|
/* 0x32F0 */ daPy_mtxFollowEcallBack_c field_0x32f0;
|
|
/* 0x32FC */ dPa_smokeEcallBack mSmokeEcallBack;
|
|
/* 0x331C */ dPa_cutTurnEcallBack_c mCutTurnEcallBack[3];
|
|
/* 0x334C */ daPy_waterDropEcallBack_c mWaterDropEcallBack[2];
|
|
/* 0x338C */ daPy_followEcallBack_c field_0x338c;
|
|
/* 0x33A8 */ daPy_mtxFollowEcallBack_c field_0x33a8;
|
|
/* 0x33B4 */ u8 field_0x33B4[0x33B8 - 0x33B4];
|
|
/* 0x33B8 */ daPy_dmEcallBack_c field_0x33b8[4];
|
|
/* 0x33E8 */ u8 field_0x33E8[0x3460 - 0x33E8];
|
|
/* 0x3460 */ daPy_mtxPosFollowEcallBack_c field_0x3460[2];
|
|
/* 0x3480 */ dAttention_c* mpAttention;
|
|
/* 0x3484 */ dAttList_c* mpAttnEntryA;
|
|
/* 0x3488 */ dAttList_c* mpAttnEntryX;
|
|
/* 0x348C */ dAttList_c* mpAttnEntryY;
|
|
/* 0x3490 */ dAttList_c* mpAttnentryZ;
|
|
/* 0x3494 */ u8 field_0x3494[0x34B9 - 0x3494];
|
|
/* 0x34B9 */ u8 mFrontWallType;
|
|
/* 0x34BA */ u8 field_0x34BA[0x34BD - 0x34BA];
|
|
/* 0x34BD */ u8 mLastUsedEquipItem;
|
|
/* 0x34BE */ u8 field_0x34BE[0x34C0 - 0x34BE];
|
|
/* 0x34C0 */ u8 field_0x34c0;
|
|
/* 0x34C1 */ u8 field_0x34c1;
|
|
/* 0x34C2 */ u8 field_0x34c2;
|
|
/* 0x34C3 */ u8 field_0x34c3;
|
|
/* 0x34C4 */ u8 field_0x34c4;
|
|
/* 0x34C5 */ u8 field_0x34c5;
|
|
/* 0x34C6 */ u8 field_0x34C6[0x34C7 - 0x34C6];
|
|
/* 0x34C7 */ u8 mActivePlayerBombs;
|
|
/* 0x34C8 */ u8 mPressedButtonsBitfield;
|
|
/* 0x34C9 */ u8 field_0x34C9[0x34D0 - 0x34C9];
|
|
/* 0x34D0 */ s16 field_0x34d0;
|
|
/* 0x34D2 */ s16 field_0x34d2;
|
|
/* 0x34D4 */ s16 field_0x34d4;
|
|
/* 0x34D6 */ u16 field_0x34d6;
|
|
/* 0x34D8 */ s16 field_0x34d8;
|
|
/* 0x34DA */ s16 field_0x34da;
|
|
/* 0x34DC */ u8 field_0x34DC[0x34DE - 0x34DC];
|
|
/* 0x34DE */ s16 field_0x34de;
|
|
/* 0x34E0 */ u8 field_0x34E0[0x34E2 - 0x34E0];
|
|
/* 0x34E2 */ s16 field_0x34e2;
|
|
/* 0x34E4 */ u8 field_0x34E4[0x34E6 - 0x34E4];
|
|
/* 0x34E6 */ s16 field_0x34e6;
|
|
/* 0x34E8 */ u8 field_0x34E8[0x3522 - 0x34E8];
|
|
/* 0x3522 */ s16 field_0x3522;
|
|
/* 0x3524 */ u8 field_0x3524[0x352C - 0x3524];
|
|
/* 0x352C */ s16 field_0x352c;
|
|
/* 0x352E */ s16 field_0x352e;
|
|
/* 0x3530 */ s16 field_0x3530;
|
|
/* 0x3532 */ s16 field_0x3532;
|
|
/* 0x3534 */ u8 field_0x3534[0x3544 - 0x3534];
|
|
/* 0x3544 */ s16 field_0x3544;
|
|
/* 0x3546 */ u8 field_0x3546[0x354E - 0x3546];
|
|
/* 0x354E */ s16 field_0x354e;
|
|
/* 0x3550 */ u8 field_0x3550[0x3554 - 0x3550];
|
|
/* 0x3554 */ s16 field_0x3554;
|
|
/* 0x3556 */ u8 field_0x3556[0x355E - 0x3556];
|
|
/* 0x355E */ u16 field_0x355e;
|
|
/* 0x3560 */ u16 mHeldItemType;
|
|
/* 0x3562 */ u8 field_0x3562[0x3566 - 0x3562];
|
|
/* 0x3566 */ s16 field_0x3566;
|
|
/* 0x3568 */ s16 field_0x3568;
|
|
/* 0x356A */ u8 field_0x356A[0x356C - 0x356A];
|
|
/* 0x356C */ int mCameraInfoIdx;
|
|
/* 0x3570 */ int field_0x3570;
|
|
/* 0x3574 */ int field_0x3574;
|
|
/* 0x3578 */ u8 field_0x3578[0x3580 - 0x3578];
|
|
/* 0x3580 */ int field_0x3580;
|
|
/* 0x3584 */ int mCurrentGroundAttributeCode;
|
|
/* 0x3588 */ u8 field_0x3588[0x358C - 0x3588];
|
|
/* 0x358C */ int mStaffIdx;
|
|
/* 0x3590 */ int field_0x3590;
|
|
/* 0x3594 */ int field_0x3594;
|
|
/* 0x3598 */ u8 field_0x3598[0x35A0 - 0x3598];
|
|
/* 0x35A0 */ f32 field_0x35a0;
|
|
/* 0x35A4 */ f32 field_0x35a4;
|
|
/* 0x35A8 */ u8 field_0x35A8[0x35BC - 0x35A8];
|
|
/* 0x35BC */ f32 mVelocity;
|
|
/* 0x35C0 */ u8 field_0x35C0[0x35C8 - 0x35C0];
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/* 0x35C8 */ f32 field_0x35c8;
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/* 0x35CC */ u8 field_0x35CC[0x35D0 - 0x35CC];
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/* 0x35D0 */ f32 field_0x35d0;
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/* 0x35D4 */ u8 field_0x35D4[0x35D8 - 0x35D4];
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/* 0x35D8 */ f32 field_0x35d8;
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/* 0x35DC */ u8 field_0x35DC[0x35E4 - 0x35DC];
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/* 0x35E4 */ f32 field_0x35e4;
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/* 0x35E8 */ f32 field_0x35e8;
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/* 0x35EC */ f32 field_0x35ec;
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/* 0x35F0 */ u8 field_0x35F0[0x35FC - 0x35F0];
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/* 0x35FC */ f32 field_0x35fc;
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/* 0x3600 */ f32 field_0x3600;
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/* 0x3604 */ u8 field_0x3604[0x3610 - 0x3604];
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/* 0x3610 */ f32 field_0x3610;
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/* 0x3614 */ int field_0x3614;
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/* 0x3618 */ u32 field_0x3618;
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/* 0x361C */ u8 field_0x361C[0x3624 - 0x361C];
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/* 0x3624 */ int field_0x3624;
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/* 0x3628 */ int field_0x3628;
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/* 0x362C */ u8 field_0x362C[0x3630 - 0x362C];
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/* 0x3630 */ int field_0x3630;
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/* 0x3634 */ int field_0x3634;
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/* 0x3638 */ u8 field_0x3638[0x3644 - 0x3638];
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/* 0x3644 */ f32 field_0x3644;
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/* 0x3648 */ u8 field_0x3648[0x3694 - 0x3648];
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/* 0x3694 */ cXyz mOldSpeed;
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/* 0x36A0 */ cXyz field_0x36a0;
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/* 0x36AC */ cXyz field_0x36ac;
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/* 0x36B8 */ u8 field_0x36B8[0x36C4 - 0x36B8];
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/* 0x36C4 */ cXyz field_0x36c4;
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/* 0x36D0 */ u8 field_0x36D0[0x3700 - 0x36D0];
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/* 0x3700 */ cXyz field_0x3700;
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/* 0x370C */ cXyz field_0x370c;
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/* 0x3718 */ u8 field_0x3718[0x3724 - 0x3718];
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/* 0x3724 */ cXyz field_0x3724;
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/* 0x3730 */ u8 field_0x3730[0x3748 - 0x3730];
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/* 0x3748 */ cXyz field_0x3748;
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/* 0x3754 */ u8 field_0x3754[0x37E4 - 0x3754];
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/* 0x37E4 */ daPy_swBlur_c mSwBlur;
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/* 0x3DB8 */ daPy_footData_c mFootData[2];
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/* 0x3FE8 */ dCcD_Stts field_0x3fe8;
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/* 0x4024 */ dCcD_Cyl field_0x4024;
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/* 0x4154 */ dCcD_Cyl field_0x4154;
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/* 0x4284 */ dCcD_Cyl field_0x4284;
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/* 0x43B4 */ dCcD_Cyl field_0x43b4;
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/* 0x44E4 */ dCcD_Cps field_0x44e4[3];
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/* 0x488C */ dCcD_Cps field_0x488c;
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/* 0x49C4 */ dCcD_Sph field_0x49c4;
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/* 0x4AF0 */ dCcD_Cps field_0x4af0;
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|
};
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#endif /* D_D_A_PLAYER_H */ |