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233 lines
6.2 KiB
C++
233 lines
6.2 KiB
C++
#ifndef F_OP_ACTOR_H_
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#define F_OP_ACTOR_H_
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#include "SSystem/SComponent/c_sxyz.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "d/d_kankyo.h"
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#include "f_pc/f_pc_leaf.h"
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#include "global.h"
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class J3DModel;
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struct actor_method_class {
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/* 0x00 */ leafdraw_method_class base;
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/* 0x14 */ u8 field_0x14[0xC]; // Likely padding
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};
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enum fopAc_Status_e {
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fopAcStts_SHOWMAP_e = 0x00000020,
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fopAcStts_NOEXEC_e = 0x00000080,
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fopAcStts_CULLSTOP_e = 0x00000100,
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fopAcStts_FREEZE_e = 0x00000400,
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fopAcStts_CARRY_e = 0x00002000,
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fopAcStts_NOPAUSE_e = 0x00020000,
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fopAcStts_NODRAW_e = 0x01000000,
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fopAcStts_BOSS_e = 0x04000000,
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};
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enum fopAc_Condition_e {
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fopAcCnd_NOEXEC_e = 0x02,
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fopAcCnd_NODRAW_e = 0x04,
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fopAcCnd_INIT_e = 0x08,
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};
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enum fopAc_Group_e {
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fopAc_ACTOR_e,
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fopAc_PLAYER_e,
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fopAc_ENEMY_e,
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fopAc_ENV_e,
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fopAc_NPC_e,
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};
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enum fopAc_Cull_e {
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fopAc_CULLBOX_0_e,
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fopAc_CULLBOX_1_e,
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fopAc_CULLBOX_2_e,
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fopAc_CULLBOX_3_e,
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fopAc_CULLBOX_4_e,
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fopAc_CULLBOX_5_e,
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fopAc_CULLBOX_6_e,
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fopAc_CULLBOX_7_e,
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fopAc_CULLBOX_8_e,
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fopAc_CULLBOX_9_e,
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fopAc_CULLBOX_10_e,
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fopAc_CULLBOX_11_e,
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fopAc_CULLBOX_12_e,
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fopAc_CULLBOX_13_e,
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fopAc_CULLBOX_CUSTOM_e,
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fopAc_CULLSPHERE_0_e,
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fopAc_CULLSPHERE_1_e,
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fopAc_CULLSPHERE_2_e,
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fopAc_CULLSPHERE_3_e,
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fopAc_CULLSPHERE_4_e,
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fopAc_CULLSPHERE_5_e,
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fopAc_CULLSPHERE_6_e,
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fopAc_CULLSPHERE_7_e,
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fopAc_CULLSPHERE_8_e,
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fopAc_CULLSPHERE_9_e,
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fopAc_CULLSPHERE_10_e,
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fopAc_CULLSPHERE_11_e,
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fopAc_CULLSPHERE_12_e,
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fopAc_CULLSPHERE_13_e,
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fopAc_CULLSPHERE_CUSTOM_e,
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};
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struct actor_process_profile_definition {
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/* 0x00 */ leaf_process_profile_definition mBase;
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/* 0x24 */ actor_method_class* mSubMtd;
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/* 0x28 */ u32 mStatus;
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/* 0x2C */ u8 mGroup;
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/* 0x2D */ u8 mCullType;
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};
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// Unclear what this is. Only appears in 4 profiles (BG,DSHUTTER,PATH,SCENE_EXIT)
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struct actor_process_profile_definition2 {
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/* 0x00 */ actor_process_profile_definition def;
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/* 0x30 */ u32 field_0x30;
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};
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class JKRSolidHeap;
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class dEvt_info_c {
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public:
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dEvt_info_c();
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virtual ~dEvt_info_c() {}
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void setEventName(char*);
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char* getEventName();
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void beforeProc();
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void onCondition(u16);
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void offCondition(u16);
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bool checkCommandCatch();
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BOOL checkCommandDoor();
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BOOL checkCommandDemoAccrpt() { return mCommand == 2; }
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void setCommand(u16 command) { mCommand = command; }
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void setMapToolId(u8 id) { mMapToolId = id; }
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void setEventId(s16 id) { mEventId = id; }
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void setCondition(u16 condition) { mCondition = condition; }
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u16 getCondition() { return mCondition; }
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void setArchiveName(char* name) { mArchiveName = name; }
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u8 getMapToolId() { return mMapToolId; }
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s16 getEventId() { return mEventId; }
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s16 getIdx() { return mIndex; }
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void setIdx(u8 i_idx) { mIndex = i_idx; }
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char* getArchiveName() { return mArchiveName; }
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BOOL chkCondition(u16 condition) { return (mCondition & condition) == condition; }
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void i_onCondition(u16 cond) { mCondition |= cond; }
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void i_offCondition(u16 cond) { mCondition &= ~cond; }
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bool checkCommandTalk() { return mCommand == 1; }
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bool checkCommandItem() { return mCommand == 4; }
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BOOL i_checkCommandDoor() { return mCommand == 3; }
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bool i_checkCommandDemoAccrpt() { return mCommand == 2; }
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bool i_checkCommandCatch() { return mCommand == 6; }
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void suspendProc(void* actor) {
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if (field_0x10 != NULL) {
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field_0x14(actor);
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}
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}
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/* 0x04 */ u16 mCommand;
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/* 0x06 */ u16 mCondition;
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/* 0x08 */ s16 mEventId;
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/* 0x0A */ u8 mMapToolId;
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/* 0x0B */ s8 mIndex;
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/* 0x0C */ char* mArchiveName;
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/* 0x10 */ u8 field_0x10;
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/* 0x14 */ void (*field_0x14)(void*);
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}; // Size = 0x18
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struct actor_place {
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// void operator=(actor_place const&);
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/* 0x00 */ cXyz pos;
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/* 0x0C */ csXyz angle;
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/* 0x12 */ s8 roomNo;
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/* 0x13 */ u8 field_0x13;
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};
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struct actor_attention_types {
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void setFlag(u32 flags) { mFlags |= flags; }
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/* 0x00 */ u8 mDistances[8];
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/* 0x0C */ cXyz mPosition;
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/* 0x18 */ u32 mFlags;
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}; // Size = 0x1C
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class dJntCol_c;
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struct cull_sphere {
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/* 0x0 */ Vec mCenter;
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/* 0xC */ f32 mRadius;
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};
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struct cull_box {
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/* 0x0 */ Vec mMin;
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/* 0xC */ Vec mMax;
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};
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class fopAc_ac_c : public leafdraw_class {
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public:
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/* 0x0C0 */ int mAcType;
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/* 0x0C4 */ create_tag_class mAcTg;
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/* 0x0D8 */ create_tag_class mDwTg;
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/* 0x0EC */ profile_method_class* mSubMtd;
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/* 0x0F0 */ JKRSolidHeap* mHeap;
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/* 0x0F4 */ dEvt_info_c mEvtInfo;
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/* 0x10C */ dKy_tevstr_c mTevStr;
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/* 0x1BC */ u16 mSetID;
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/* 0x1BE */ u8 mGroup;
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/* 0x1BF */ s8 mCullType;
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/* 0x1C0 */ u8 mDemoActorId;
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/* 0x1C1 */ s8 mSubtype;
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/* 0x1C2 */ u8 mCarryType;
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/* 0x1C4 */ u32 mStatus;
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/* 0x1C8 */ u32 mCondition;
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/* 0x1CC */ u32 mParentPcId;
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/* 0x1D0 */ actor_place orig;
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/* 0x1E4 */ actor_place next;
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/* 0x1F8 */ actor_place current;
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/* 0x20C */ csXyz shape_angle;
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/* 0x214 */ cXyz mScale;
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/* 0x220 */ cXyz speed;
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/* 0x22C */ MtxP mCullMtx;
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union {
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/* 0x230 */ cull_box mBox;
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/* 0x230 */ cull_sphere mSphere;
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} mCull;
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/* 0x248 */ f32 mCullSizeFar;
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/* 0x24C */ J3DModel* model;
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/* 0x250 */ dJntCol_c* mJntCol;
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/* 0x254 */ f32 speedF;
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/* 0x258 */ f32 mGravity;
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/* 0x25C */ f32 mMaxFallSpeed;
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/* 0x260 */ cXyz mEyePos;
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/* 0x26C */ actor_attention_types mAttentionInfo;
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/* 0x284 */ s8 mMaxHealth;
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/* 0x285 */ s8 mHealth;
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/* 0x288 */ s32 mItemTableIdx;
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/* 0x28C */ u8 mItemStealNum;
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/* 0x28D */ u8 mItemStealLeft;
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fopAc_ac_c();
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~fopAc_ac_c();
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static u32 stopStatus;
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const cXyz& getPosition() const { return current.pos; }
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cXyz* getPositionP() { return ¤t.pos; }
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const csXyz& getAngle() const { return current.angle; }
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int getRoomNo() const { return current.roomNo; }
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}; // Size: 0x290
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STATIC_ASSERT(sizeof(fopAc_ac_c) == 0x290);
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class fopEn_enemy_c;
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s32 fopAc_IsActor(void* actor);
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extern actor_method_class g_fopAc_Method;
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#endif
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