Files
tww/src/d/actor/d_a_player_weapon.inc
T
2026-05-29 16:34:55 -04:00

417 lines
13 KiB
C++

/**
* d_a_player_weapon.inc
*
* Code relating to using enemy weapons.
*
* This file is not a standalone translation unit and is instead directly
* included into d_a_player_main.cpp.
*
* The original name of this file is not known, but a best guess was taken
* based on the original names of the functions it contains.
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/actor/d_a_player_main.h"
#include "d/actor/d_a_player_HIO.h"
#include "d/actor/d_a_boko.h"
/* 80153554-801535D8 .text setEnemyWeaponAtParam__9daPy_lk_cFi */
void daPy_lk_c::setEnemyWeaponAtParam(BOOL r4) {
static const u8 cut_type[] = {
/* daBoko_c::Type_STICK_e */ CUT_TYPE_STICK,
/* daBoko_c::Type_MACHETE_e */ CUT_TYPE_MACHETE,
/* daBoko_c::Type_CLUB_e */ CUT_TYPE_CLUB,
/* daBoko_c::Type_DN_SWORD_e */ CUT_TYPE_DN_SWORD,
/* daBoko_c::Type_SPEAR_e */ CUT_TYPE_SPEAR,
/* daBoko_c::Type_PG_SWORD_e */ CUT_TYPE_PG_SWORD,
};
daBoko_c* boko = (daBoko_c*)mActorKeepEquip.getActor();
u8 cutType = cut_type[fopAcM_GetParam(boko)];
dCcG_At_Spl spl;
u8 hitMark;
if (r4) {
spl = dCcG_At_Spl_UNK1;
hitMark = dCcG_AtHitMark_Big_e;
cutType++;
} else {
spl = dCcG_At_Spl_UNK0;
hitMark = dCcG_AtHitMark_Nrm_e;
}
setAtParam(boko->getAtType(), boko->getAtPoint(), spl, boko->getSeType(), hitMark, cutType, boko->getCpsR());
}
/* 801535D8-8015372C .text procWeaponNormalSwing_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponNormalSwing_init() {
if (mActorKeepEquip.getActor() == NULL) {
return false;
}
commonProcInit(daPyProc_WEAPON_NORMAL_SWING_e);
setSingleMoveAnime(
ANM_CUTBOKO,
m_HIO->mCut.mCutBoko.m.field_0x10,
m_HIO->mCut.mCutBoko.m.field_0x18,
m_HIO->mCut.mCutBoko.m.field_0x6,
m_HIO->mCut.mCutBoko.m.field_0x34
);
current.angle.y = shape_angle.y;
m3700 = cXyz::Zero;
m34C2 = 1;
voiceStart(1);
if (checkAttentionLock() || mStickDistance <= 0.05f) {
mProcVar2.m34D4 = shape_angle.y;
} else {
mProcVar2.m34D4 = m34E8;
}
dComIfGp_setPlayerStatus0(0, daPyStts0_SWORD_SWING_e);
m351E = m34DC;
setBlurPosResource(dRes_INDEX_LKANM__CUTBOKO_POS_e);
setEnemyWeaponAtParam(FALSE);
mProcVar0.m34D0 = m_HIO->mCut.mCutBoko.m.field_0x4;
return true;
}
/* 8015372C-801539C8 .text procWeaponNormalSwing__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponNormalSwing() {
J3DFrameCtrl& frameCtrl = mFrameCtrlUnder[UNDER_MOVE0_e];
if (swordButton() && mActorKeepEquip.getActor() != NULL) {
onNoResetFlg0(daPyFlg0_UNK4);
} else {
offNoResetFlg0(daPyFlg0_UNK4);
}
if (frameCtrl.getRate() < 0.01f || mActorKeepEquip.getActor() == NULL) {
if (mActorKeepEquip.getActor() == NULL) {
mProcVar0.m34D0 = 0;
offNoResetFlg0(daPyFlg0_UNK4);
}
if (mProcVar0.m34D0 > 0) {
mProcVar0.m34D0--;
} else {
mNormalSpeed = 0.0f;
mDirection = DIR_RIGHT;
checkNextMode(0);
return true;
}
} else if (frameCtrl.getFrame() > m_HIO->mCut.mCutBoko.m.field_0x1C) {
f32 dVar4 = mNormalSpeed;
u8 orig_direction = mDirection;
mNormalSpeed = 0.0f;
mDirection = DIR_RIGHT;
if (checkNextMode(1)) {
return true;
}
mNormalSpeed = dVar4;
mDirection = orig_direction;
}
if (changeCutReverseProc(ANM_CUTRER)) {
return true;
}
m34C2 = 1;
if (mpAttnActorLockOn != NULL) {
setShapeAngleToAtnActor();
mProcVar2.m34D4 = shape_angle.y;
} else {
cLib_addCalcAngleS(
&shape_angle.y,
mProcVar2.m34D4,
m_HIO->mTurn.m.field_0x4,
m_HIO->mTurn.m.field_0x0,
m_HIO->mTurn.m.field_0x2
);
}
current.angle.y = shape_angle.y;
if (frameCtrl.checkPass(m_HIO->mCut.mCutBoko.m.field_0x38)) {
mNormalSpeed = std::fabsf(speedF) * m_HIO->mCut.mCutBoko.m.field_0x20 + m_HIO->mCut.mCutBoko.m.field_0x24;
}
if (frameCtrl.checkPass(m_HIO->mCut.mCutBoko.m.field_0x3C)) {
frameCtrl.setRate(m_HIO->mCut.mCutBoko.m.field_0x14);
}
if (frameCtrl.getFrame() >= m_HIO->mCut.mCutBoko.m.field_0x40 &&
frameCtrl.getFrame() < m_HIO->mCut.mCutBoko.m.field_0x44)
{
if (!checkNoResetFlg0(daPyFlg0_CUT_AT_FLG)) {
onResetFlg0(daPyRFlg0_UNK1);
seStartSwordCut(JA_SE_LK_SW_KAZEKIRI_S);
}
onResetFlg0(daPyRFlg0_UNK2);
}
cLib_addCalc(
&mNormalSpeed,
0.0f,
m_HIO->mCut.mCutBoko.m.field_0x30,
m_HIO->mCut.mCutBoko.m.field_0x28,
m_HIO->mCut.mCutBoko.m.field_0x2C
);
return true;
}
/* 801539C8-80153A68 .text procWeaponSideSwing_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponSideSwing_init() {
commonProcInit(daPyProc_WEAPON_SIDE_SWING_e);
setSingleMoveAnime(
ANM_HAMSWINGA,
m_HIO->mCut.mCutBoko.m.field_0x48,
m_HIO->mCut.mCutBoko.m.field_0x4C,
m_HIO->mCut.mCutBoko.m.field_0x8,
m_HIO->mCut.mCutBoko.m.field_0x54
);
current.angle.y = shape_angle.y;
mNormalSpeed = 0.0f;
voiceStart(1);
mProcVar2.m34D4 = shape_angle.y;
setBlurPosResource(dRes_INDEX_LKANM__HAMMERSIDE_POS_e);
setEnemyWeaponAtParam(FALSE);
return true;
}
/* 80153A68-80153C30 .text procWeaponSideSwing__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponSideSwing() {
if (swordButton() && mActorKeepEquip.getActor() != NULL) {
onNoResetFlg0(daPyFlg0_UNK4);
} else {
offNoResetFlg0(daPyFlg0_UNK4);
}
if (mFrameCtrlUnder[UNDER_MOVE0_e].getRate() < 0.01f || mActorKeepEquip.getActor() == NULL) {
mNormalSpeed = 0.0f;
mDirection = DIR_RIGHT;
checkNextMode(0);
return true;
}
if (mFrameCtrlUnder[UNDER_MOVE0_e].getFrame() > m_HIO->mCut.mCutBoko.m.field_0x50) {
f32 dVar4 = mNormalSpeed;
u8 orig_direction = mDirection;
mNormalSpeed = 0.0f;
mDirection = DIR_RIGHT;
if (checkNextMode(1)) {
return true;
}
mNormalSpeed = dVar4;
mDirection = orig_direction;
}
if (changeCutReverseProc(ANM_CUTREL)) {
return true;
}
if (mpAttnActorLockOn != NULL) {
setShapeAngleToAtnActor();
mProcVar2.m34D4 = shape_angle.y;
} else {
cLib_addCalcAngleS(
&shape_angle.y,
mProcVar2.m34D4,
m_HIO->mTurn.m.field_0x4,
m_HIO->mTurn.m.field_0x0,
m_HIO->mTurn.m.field_0x2
);
}
current.angle.y = shape_angle.y;
if ((mFrameCtrlUnder[UNDER_MOVE0_e].getFrame() >= m_HIO->mCut.mCutBoko.m.field_0x58) &&
(mFrameCtrlUnder[UNDER_MOVE0_e].getFrame() < m_HIO->mCut.mCutBoko.m.field_0x5C))
{
if (!checkNoResetFlg0(daPyFlg0_CUT_AT_FLG)) {
onResetFlg0(daPyRFlg0_UNK1);
seStartSwordCut(JA_SE_LK_SW_KAZEKIRI_S);
}
onResetFlg0(daPyRFlg0_UNK2);
}
return true;
}
/* 80153C30-80153D1C .text procWeaponFrontSwingReady_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponFrontSwingReady_init() {
commonProcInit(daPyProc_WEAPON_FRONT_SWING_READY_e);
setSingleMoveAnime(
ANM_HAMSWINGBPRE,
m_HIO->mCut.mCutBoko.m.field_0x60,
m_HIO->mCut.mCutBoko.m.field_0x64,
m_HIO->mCut.mCutBoko.m.field_0xA,
m_HIO->mCut.mCutBoko.m.field_0x68
);
current.angle.y = shape_angle.y;
mNormalSpeed = 0.0f;
if (checkAttentionLock() || mStickDistance <= 0.05f) {
mProcVar2.m34D4 = shape_angle.y;
} else {
mProcVar2.m34D4 = m34E8;
}
setEnemyWeaponAtParam(FALSE);
voiceStart(7);
return true;
}
/* 80153D1C-80153DBC .text procWeaponFrontSwingReady__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponFrontSwingReady() {
#if VERSION == VERSION_DEMO
if (mFrameCtrlUnder[UNDER_MOVE0_e].getRate() < 0.01f || mActorKeepEquip.getActor() == NULL) {
return procWeaponFrontSwing_init();
}
#else
if (mActorKeepEquip.getActor() == NULL) {
return checkNextMode(0);
}
if (mFrameCtrlUnder[UNDER_MOVE0_e].getRate() < 0.01f) {
return procWeaponFrontSwing_init();
}
#endif
if (mpAttnActorLockOn != NULL) {
setShapeAngleToAtnActor();
mProcVar2.m34D4 = shape_angle.y;
} else {
cLib_addCalcAngleS(
&shape_angle.y,
mProcVar2.m34D4,
m_HIO->mTurn.m.field_0x4,
m_HIO->mTurn.m.field_0x0,
m_HIO->mTurn.m.field_0x2
);
}
current.angle.y = shape_angle.y;
return true;
}
/* 80153DBC-80153ED8 .text procWeaponFrontSwing_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponFrontSwing_init() {
commonProcInit(daPyProc_WEAPON_FRONT_SWING_e);
setSingleMoveAnime(
ANM_HAMSWINGBHIT,
4.0f * m_HIO->mCut.mCutBoko.m.field_0x6C,
m_HIO->mCut.mCutBoko.m.field_0x70,
m_HIO->mCut.mCutBoko.m.field_0xC,
0.0f
);
current.angle.y = shape_angle.y;
mNormalSpeed = 0.0f;
voiceStart(1);
if (checkAttentionLock() || mStickDistance <= 0.05f) {
mProcVar2.m34D4 = shape_angle.y;
} else {
mProcVar2.m34D4 = m34E8;
}
mProcVar2.m34D4 = shape_angle.y;
setBlurPosResource(dRes_INDEX_LKANM__HAMMERFRONT_POS_e);
setEnemyWeaponAtParam(FALSE);
onResetFlg0(daPy_RFLG0(daPyRFlg0_UNK1 | daPyRFlg0_UNK2));
mProcVar0.m34D0 = 0;
return true;
}
/* 80153ED8-80153FA0 .text procWeaponFrontSwing__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponFrontSwing() {
#if VERSION == VERSION_DEMO
if (mFrameCtrlUnder[UNDER_MOVE0_e].getRate() < 0.01f || mActorKeepEquip.getActor() == NULL) {
return procWeaponFrontSwingEnd_init();
}
#else
if (mActorKeepEquip.getActor() == NULL) {
return checkNextMode(0);
}
if (mFrameCtrlUnder[UNDER_MOVE0_e].getRate() < 0.01f) {
return procWeaponFrontSwingEnd_init();
}
#endif
if (changeCutReverseProc(ANM_CUTREL)) {
return true;
}
if (mpAttnActorLockOn != NULL) {
setShapeAngleToAtnActor();
mProcVar2.m34D4 = shape_angle.y;
} else {
cLib_addCalcAngleS(
&shape_angle.y,
mProcVar2.m34D4,
m_HIO->mTurn.m.field_0x4,
m_HIO->mTurn.m.field_0x0,
m_HIO->mTurn.m.field_0x2
);
}
current.angle.y = shape_angle.y;
onResetFlg0(daPyRFlg0_UNK2);
return true;
}
/* 80153FA0-80154014 .text procWeaponFrontSwingEnd_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponFrontSwingEnd_init() {
commonProcInit(daPyProc_WEAPON_FRONT_SWING_END_e);
setSingleMoveAnime(
ANM_HAMSWINGBEND,
m_HIO->mCut.mCutBoko.m.field_0x74,
m_HIO->mCut.mCutBoko.m.field_0x78,
m_HIO->mCut.mCutBoko.m.field_0xE,
m_HIO->mCut.mCutBoko.m.field_0x80
);
current.angle.y = shape_angle.y;
mNormalSpeed = 0.0f;
setEnemyWeaponAtParam(FALSE);
return true;
}
/* 80154014-801540B4 .text procWeaponFrontSwingEnd__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponFrontSwingEnd() {
if (swordButton() && mActorKeepEquip.getActor() != NULL) {
onNoResetFlg0(daPyFlg0_UNK4);
} else {
offNoResetFlg0(daPyFlg0_UNK4);
}
if (mFrameCtrlUnder[UNDER_MOVE0_e].getRate() < 0.01f || mActorKeepEquip.getActor() == NULL) {
return checkNextMode(0);
} else if (mFrameCtrlUnder[UNDER_MOVE0_e].getFrame() > m_HIO->mCut.mCutBoko.m.field_0x7C) {
return checkNextMode(1);
} else {
return true;
}
}
/* 801540B4-8015411C .text procWeaponThrow_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponThrow_init() {
commonProcInit(daPyProc_WEAPON_THROW_e);
setSingleMoveAnime(ANM_CUTA, 1.0f, 0.0f, -1, 5.0f);
current.angle.y = shape_angle.y;
mNormalSpeed = 0.0f;
m34C2 = 1;
return true;
}
/* 8015411C-80154334 .text procWeaponThrow__9daPy_lk_cFv */
BOOL daPy_lk_c::procWeaponThrow() {
J3DFrameCtrl& frameCtrl = mFrameCtrlUnder[UNDER_MOVE0_e];
if (frameCtrl.getRate() < 0.01f || mActorKeepEquip.getActor() == NULL) {
return checkNextMode(0);
}
if (frameCtrl.getFrame() > 100.0f) {
return checkNextMode(1);
}
if (frameCtrl.checkPass(10.0f)) {
daBoko_c* boko = static_cast<daBoko_c*>(mActorKeepEquip.getActor());
s16 uVar2 = 0xf400;
if (mpAttnActorLockOn != NULL) {
cXyz local_34 = mpAttnActorLockOn->eyePos - boko->current.pos;
f32 dVar5 = local_34.abs();
if (dVar5 >= 1.0f) {
dVar5 = local_34.absXZ();
uVar2 = cM_atan2s(-local_34.y, dVar5);
}
}
boko->setThrow(uVar2);
voiceStart(0);
deleteEquipItem(FALSE);
}
return true;
}