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ab5659b201
* d_a_player_main cleanup and some demo matches * Add unions for player_main procvars * Make d_a_player_main fields private
28 lines
684 B
C++
28 lines
684 B
C++
//
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// Generated by dtk
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// Translation Unit: c_bg_s_lin_chk.cpp
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//
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#include "SSystem/SComponent/c_bg_s_lin_chk.h"
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#include "f_pc/f_pc_manager.h"
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/* 80247418-80247480 .text ct__11cBgS_LinChkFv */
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void cBgS_LinChk::ct() {
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cXyz zero = cXyz::Zero;
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mLin.SetStartEnd(zero, zero);
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field_0x40 = zero;
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SetActorPid(fpcM_ERROR_PROCESS_ID_e);
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mFlag = 0;
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mFrontFlag = 1;
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mBackFlag = 0;
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}
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/* 80247480-80247500 .text Set2__11cBgS_LinChkFP4cXyzP4cXyzUi */
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void cBgS_LinChk::Set2(cXyz* pi_start, cXyz* pi_end, fpc_ProcID pi_actor) {
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mLin.SetStartEnd(*pi_start, *pi_end);
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field_0x40 = *pi_end;
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SetActorPid(pi_actor);
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ClrHit();
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ClearPi();
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}
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