Files
tww/src/d/actor/d_a_player_hook.inc
T
2023-11-19 22:33:45 -05:00

79 lines
2.1 KiB
C++

/**
* d_a_player_hook.inc
*
* Code relating to the Hookshot item.
*
* This file is not a standalone translation unit and is instead directly
* included into d_a_player_main.cpp.
*
* The original name of this file is known because of an assert contained within
* a function from this file.
*/
#include "d/actor/d_a_player_main.h"
/* 8014AB5C-8014ABA0 .text checkHookshotReturn__9daPy_lk_cFv */
BOOL daPy_lk_c::checkHookshotReturn() {
/* Nonmatching */
}
/* 8014ABA0-8014ABF4 .text setHookshotCarryOffset__9daPy_lk_cFUiPC4cXyz */
BOOL daPy_lk_c::setHookshotCarryOffset(unsigned int, const cXyz*) {
/* Nonmatching */
}
/* 8014ABF4-8014ACCC .text setHookshotModel__9daPy_lk_cFv */
void daPy_lk_c::setHookshotModel() {
/* Nonmatching */
}
/* 8014ACCC-8014B02C .text setHookshotSight__9daPy_lk_cFv */
void daPy_lk_c::setHookshotSight() {
/* Nonmatching */
}
/* 8014B02C-8014B05C .text freeHookshotItem__9daPy_lk_cFv */
void daPy_lk_c::freeHookshotItem() {
/* Nonmatching */
}
/* 8014B05C-8014B2B8 .text checkNextActionHookshotReady__9daPy_lk_cFv */
BOOL daPy_lk_c::checkNextActionHookshotReady() {
/* Nonmatching */
}
/* 8014B2B8-8014B350 .text checkNextHookshotMode__9daPy_lk_cFv */
BOOL daPy_lk_c::checkNextHookshotMode() {
/* Nonmatching */
}
/* 8014B350-8014B3F4 .text procHookshotSubject_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotSubject_init() {
/* Nonmatching */
}
/* 8014B3F4-8014B518 .text procHookshotSubject__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotSubject() {
/* Nonmatching */
}
/* 8014B518-8014B5E8 .text procHookshotMove_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotMove_init() {
/* Nonmatching */
}
/* 8014B5E8-8014B74C .text procHookshotMove__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotMove() {
/* Nonmatching */
}
/* 8014B74C-8014B854 .text procHookshotFly_init__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotFly_init() {
/* Nonmatching */
}
/* 8014B854-8014BA84 .text procHookshotFly__9daPy_lk_cFv */
BOOL daPy_lk_c::procHookshotFly() {
/* Nonmatching */
}