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tww/include/d/actor/d_a_npc_md.h
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2026-05-22 20:08:54 -04:00

451 lines
16 KiB
C++

#ifndef D_A_NPC_MD_H
#define D_A_NPC_MD_H
#include "d/actor/d_a_player_npc.h"
#include "m_Do/m_Do_hostIO.h"
#include "d/d_npc.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_drawlist.h"
class daNpc_Md_followEcallBack_c : public dPa_levelEcallBack {
public:
~daNpc_Md_followEcallBack_c() {}
void execute(JPABaseEmitter*);
void setup(JPABaseEmitter*, const cXyz*, const csXyz*, s8);
void end();
JPABaseEmitter* getEmitter() { return mpEmitter; }
cXyz& getPos() { return mPos; }
void setAngle(s16 x, s16 y, s16 z) { mAngle.set(x, y, z); }
public:
/* 0x04 */ JPABaseEmitter* mpEmitter;
/* 0x08 */ cXyz mPos;
/* 0x14 */ csXyz mAngle;
}; // Size: 0x1C
class daNpc_Md_c : public daPy_npc_c {
public:
enum ActionStatus {
ACTION_STARTING = 0,
ACTION_ONGOING_1 = 1,
ACTION_ONGOING_2 = 2,
ACTION_ONGOING_3 = 3,
ACTION_ENDING = -1,
};
enum daNpc_Md_StatusBit_e {
daMdStts_UNK1 = 0x00000001,
daMdStts_UNK2 = 0x00000002,
daMdStts_UNK4 = 0x00000004,
daMdStts_UNK8 = 0x00000008,
daMdStts_FLY = 0x00000010,
daMdStts_CAM_TAG_IN = 0x00000020,
daMdStts_UNK40 = 0x00000040,
daMdStts_UNK80 = 0x00000080,
daMdStts_XY_TALK = 0x00000100,
daMdStts_UNK200 = 0x00000200,
daMdStts_UNK400 = 0x00000400,
daMdStts_CARRY_ACTION = 0x00000800,
daMdStts_SHIP_RIDE = 0x00001000,
daMdStts_LIGHT_HIT = 0x00002000,
daMdStts_UNK4000 = 0x00004000,
daMdStts_LIGHT_BODY_HIT = 0x00008000,
daMdStts_DEFAULT_TALK_XY = 0x00010000,
daMdStts_UNK20000 = 0x00020000,
};
typedef BOOL (daNpc_Md_c::*ActionFunc)(void*);
typedef void (daNpc_Md_c::*EventActionInitFunc)(int evtStaffId);
typedef BOOL (daNpc_Md_c::*EventActionFunc)(int evtStaffId);
BOOL chkPlayerAction(ActionFunc func) { return mCurrPlayerActionFunc == func; }
BOOL chkNpcAction(ActionFunc func) { return mCurrNpcActionFunc == func; }
void setBitStatus(u32 status) { cLib_onBit<u32>(m30F0, status); }
void clearStatus(u32 status) { cLib_offBit<u32>(m30F0, status); }
BOOL checkStatus(u32 status) { return cLib_checkBit<u32>(m30F0, status); }
void setStatus(u32 status) { m30F0 = status; }
void clearStatus() { m30F0 = 0; }
BOOL checkStatusFly() { return cLib_checkBit<u32>(m30F0, daMdStts_FLY); }
void onBitCamTagIn() { cLib_onBit<u32>(m30F0, daMdStts_CAM_TAG_IN); }
void offBitCamTagIn() { cLib_offBit<u32>(m30F0, daMdStts_CAM_TAG_IN); }
BOOL checkStatusCamTagIn() { return cLib_checkBit<u32>(m30F0, daMdStts_CAM_TAG_IN); }
void onXYTalk() { cLib_onBit<u32>(m30F0, daMdStts_XY_TALK); }
void offXYTalk() { cLib_offBit<u32>(m30F0, daMdStts_XY_TALK); }
BOOL isXYTalk() { return cLib_checkBit<u32>(m30F0, daMdStts_XY_TALK); }
void noCarryAction() { cLib_onBit<u32>(m30F0, daMdStts_CARRY_ACTION); }
void offNoCarryAction() { cLib_offBit<u32>(m30F0, daMdStts_CARRY_ACTION); }
BOOL isNoCarryAction() { return cLib_checkBit<u32>(m30F0, daMdStts_CARRY_ACTION); }
void onShipRide() { cLib_onBit<u32>(m30F0, daMdStts_SHIP_RIDE); }
void offShipRide() { cLib_offBit<u32>(m30F0, daMdStts_SHIP_RIDE); }
BOOL isShipRide() { return cLib_checkBit<u32>(m30F0, daMdStts_SHIP_RIDE); }
void onLightHit() { cLib_onBit<u32>(m30F0, daMdStts_LIGHT_HIT); }
void offLightHit() { cLib_offBit<u32>(m30F0, daMdStts_LIGHT_HIT); }
BOOL isLightHit() { return cLib_checkBit<u32>(m30F0, daMdStts_LIGHT_HIT); }
void onLightBodyHit() { cLib_onBit<u32>(m30F0, daMdStts_LIGHT_BODY_HIT); }
void offLightBodyHit() { cLib_offBit<u32>(m30F0, daMdStts_LIGHT_BODY_HIT); }
BOOL isLightBodyHit() { return cLib_checkBit<u32>(m30F0, daMdStts_LIGHT_BODY_HIT); }
void onDefaultTalkXY() { cLib_onBit<u32>(m30F0, daMdStts_DEFAULT_TALK_XY); }
void offDefaultTalkXY() { cLib_offBit<u32>(m30F0, daMdStts_DEFAULT_TALK_XY); }
BOOL isDefaultTalkXY() { return cLib_checkBit<u32>(m30F0, daMdStts_DEFAULT_TALK_XY); }
bool isOldLightBodyHit() { return mOldLightBodyHit; }
void setOldLightBodyHit() { mOldLightBodyHit = isLightBodyHit(); }
void setTypeEdaichi() { mType = 4; }
void setTypeM_Dai() { mType = 5; }
void setTypeM_DaiB() { mType = 6; }
void setTypeShipRide() { mType = 7; }
BOOL isTypeAtorizk() { return mType == 0; }
BOOL isTypeAdanmae() { return mType == 1; }
BOOL isTypeM_Dra09() { return mType == 2; }
BOOL isTypeSea() { return mType == 3; }
BOOL isTypeEdaichi() { return mType == 4; }
BOOL isTypeM_Dai() { return mType == 5; }
BOOL isTypeM_DaiB() { return mType == 6; }
BOOL isTypeShipRide() { return mType == 7; }
s16 getHead_x() { return mJntCtrl.mAngles[0][0]; }
s16 getHead_y() { return mJntCtrl.mAngles[0][1]; }
s16 getBackbone_x() { return mJntCtrl.mAngles[1][0]; }
s16 getBackbone_y() { return mJntCtrl.mAngles[1][1]; }
s16 getWaistRotX() { return m3114; }
s16 getWaistRotY() { return m3116; }
void clearJntAng() {
mJntCtrl.mAngles[0][1] = 0; // Head_y
mJntCtrl.mAngles[0][0] = 0; // Head_x
mJntCtrl.mAngles[1][1] = 0; // BackBone_y
mJntCtrl.mAngles[1][0] = 0; // BackBone_x
}
s8 getArmRJntNum() { return m_armR_jnt_num; }
s8 getArmRlocJntNum() { return m_armRloc_jnt_num; }
s8 getArmLJntNum() { return m_armL_jnt_num; }
s8 getArmLlocJntNum() { return m_armLloc_jnt_num; }
s8 getHairJntNum(int i) { return m_hair_jnt_nums[i]; }
J3DModel* getModel() { return mpMorf->getModel(); }
cXyz& getAttentionBasePos() { return m3094; }
cXyz& getEyePos() { return m3088; }
cXyz* getPHairPos(int i) { return &m3174[i]; }
cXyz* getPHairVec(int i) { return &m31D4[i]; }
f32* getPHairDist(int i) { return &m3264[i]; }
cXyz* getPHairWall() { return m3234; }
void incAttnSetCount() {
if (m312B != 0xFF) {
m312B++;
}
}
u8 checkBitHairMode(u8 bit) { return cLib_checkBit<u8>(m3134, bit); }
void setBitHairMode(u8 bit) { cLib_onBit<u8>(m3134, bit); }
u8 getPiyo2TalkCNT() { return m313C; }
void setPiyo2TalkCNT(u8 cnt) { m313C = cnt; }
void countPiyo2TalkCNT() {
m313C++;
if (m313C >= 3) {
m313C = 0;
}
}
void setRunRate(f32 rate) {
mRunRate = rate;
mpMorf->setAnmRate(mRunRate);
mpArmMorf->setAnmRate(mRunRate);
}
s16 getFlyingTimer() { return m_flyingTimer; }
void setFlyingTimer(s16 value) { m_flyingTimer = value; }
void calcFlyingTimer() { cLib_calcTimer(&m_flyingTimer); }
u8 checkBitEffectStatus(u8 bit) { return m3135 & bit; }
u8 getTalkType() { return mType; }
void setTalkType(u8 type) { mType = type; }
void setBitEffectStatus(u8 bit) { cLib_onBit<u8>(m3135, bit); }
void setEffectStatus(u8 status) { m3135 = status; }
~daNpc_Md_c();
s16 XyCheckCB(int);
s16 XyEventCB(int);
cPhs_State create();
BOOL createHeap();
BOOL setAction(ActionFunc*, ActionFunc, void*);
void npcAction(void*);
void setNpcAction(ActionFunc, void* = NULL);
void playerAction(void*);
void setPlayerAction(ActionFunc, void* = NULL);
s16 getStickAngY(int);
int calcStickPos(s16, cXyz*);
BOOL flyCheck();
BOOL mirrorCancelCheck();
void setWingEmitter();
void setHane02Emitter();
void deleteHane02Emitter();
void setHane03Emitter();
void deleteHane03Emitter();
void returnLinkPlayer();
BOOL shipRideCheck();
BOOL isFallAction();
BOOL returnLinkCheck();
BOOL lightHitCheck();
int wallHitCheck();
void NpcCall(int*);
BOOL checkCollision(int);
void restartPoint(s16);
void setMessageAnimation(u8);
void waitGroundCheck();
BOOL chkAdanmaeDemoOrder();
BOOL waitNpcAction(void*);
BOOL harpWaitNpcAction(void*);
BOOL XYTalkCheck();
BOOL talkNpcAction(void*);
BOOL shipTalkNpcAction(void*);
BOOL kyohiNpcAction(void*);
BOOL shipNpcAction(void*);
BOOL mwaitNpcAction(void*);
BOOL squatdownNpcAction(void*);
BOOL sqwait01NpcAction(void*);
void changeCaught02();
BOOL carryNpcAction(void*);
BOOL throwNpcAction(void*);
BOOL glidingNpcAction(void*);
s16 windProc();
BOOL fallNpcAction(void*);
BOOL fall02NpcAction(void*);
BOOL wallHitNpcAction(void*);
BOOL land01NpcAction(void*);
BOOL land02NpcAction(void*);
BOOL land03NpcAction(void*);
BOOL piyo2NpcAction(void*);
BOOL deleteNpcAction(void*);
BOOL demoFlyNpcAction(void*);
void routeAngCheck(cXyz&, s16*);
void routeWallCheck(cXyz&, cXyz&, s16*);
f32 checkForwardGroundY(s16);
f32 checkWallJump(s16);
BOOL routeCheck(f32, s16*);
BOOL searchNpcAction(void*);
BOOL hitNpcAction(void*);
void setNormalSpeedF(f32, f32, f32, f32, f32);
void setSpeedAndAngleNormal(f32, s16);
void walkProc(f32, s16);
BOOL jumpNpcAction(void*);
BOOL escapeNpcAction(void*);
BOOL waitPlayerAction(void*);
BOOL walkPlayerAction(void*);
BOOL hitPlayerAction(void*);
BOOL jumpPlayerAction(void*);
BOOL flyPlayerAction(void*);
BOOL landPlayerAction(void*);
BOOL mkamaePlayerAction(void*);
BOOL carryPlayerAction(void*);
BOOL eventProc();
void initialDefault(int);
BOOL actionDefault(int);
void initialWaitEvent(int);
BOOL actionWaitEvent(int);
void initialLetterEvent(int);
void initialMsgSetEvent(int);
BOOL actionMsgSetEvent(int);
BOOL actionMsgEndEvent(int);
void initialMovePosEvent(int);
void initialFlyEvent(int);
BOOL actionFlyEvent(int);
void initialGlidingEvent(int);
BOOL actionGlidingEvent(int);
void initialLandingEvent(int);
BOOL actionLandingEvent(int);
void initialWalkEvent(int);
BOOL actionWalkEvent(int);
BOOL actionDashEvent(int);
void initialEndEvent(int);
BOOL actionTactEvent(int);
void initialTakeOffEvent(int);
BOOL actionTakeOffEvent(int);
void initialOnetimeEvent(int);
BOOL actionOnetimeEvent(int);
void initialQuake(int);
void setHarpPlayNum(int);
void initialHarpPlayEvent(int);
BOOL actionHarpPlayEvent(int);
void initialOffLinkEvent(int);
void initialOnLinkEvent(int);
void initialTurnEvent(int);
BOOL actionTurnEvent(int);
void initialSetAnmEvent(int);
void initialLookDown(int);
void initialLookUp(int);
BOOL actionLookDown(int);
BOOL talk_init();
BOOL talk(int);
int getAnmType(u8);
BOOL initTexPatternAnm(u8, bool);
void playTexPatternAnm();
BOOL initLightBtkAnm(bool);
void playLightBtkAnm();
BOOL setAnm(int);
bool dNpc_Md_setAnm(mDoExt_McaMorf2*, f32, int, f32, f32, char*, char*, const char*);
bool dNpc_Md_setAnm(mDoExt_McaMorf*, int, f32, f32, char*, const char*);
bool chkAttention(cXyz, s16, int);
bool chkArea(cXyz*);
void carryCheck();
void eventOrder();
void checkOrder();
BOOL checkCommandTalk();
u16 next_msgStatus(u32*);
u32 getMsg();
void setCollision();
void setAttention(bool);
void lookBack(int, int, int);
void lookBack(cXyz*, int, int);
s32 lookBackWaist(s16, f32);
void setBaseMtx();
void deletePiyoPiyo();
BOOL init();
BOOL draw();
void animationPlay();
void checkPlayerRoom();
BOOL execute();
void particle_set(JPABaseEmitter**, u16);
void emitterTrace(JPABaseEmitter*, MtxP, csXyz*);
void emitterDelete(JPABaseEmitter**);
virtual BOOL isTagCheckOK();
virtual f32 getGroundY() { return mAcch.GetGroundH(); }
virtual MtxP getLeftHandMatrix() { return cullMtx; }
virtual MtxP getRightHandMatrix() { return cullMtx; }
virtual f32 getBaseAnimeFrameRate() { return 1.0f; }
virtual f32 getBaseAnimeFrame() { return 0.0f; }
static bool m_flying;
static bool m_mirror;
static bool m_seaTalk;
static s16 m_flyingTimer;
static bool m_playerRoom;
static bool isFlying() { return m_flying; }
static void onFlying() { m_flying = true; }
static void offFlying() { m_flying = false; }
static bool isMirror() { return m_mirror; }
static void onMirror() { m_mirror = true; }
static void offMirror() { m_mirror = false; }
static bool isSeaTalk() { return m_seaTalk; }
static void onSeaTalk() { m_seaTalk = true; }
static void offSeaTalk() { m_seaTalk = false; }
static s16 getMaxFlyingTimer();
static bool isPlayerRoom() { return m_playerRoom; }
static void onPlayerRoom() { m_playerRoom = true; }
static void offPlayerRoom() { m_playerRoom = false; }
public:
/* 0x04EC */ request_of_phase_process_class mPhase;
/* 0x04F4 */ J3DModel* mpHarpModel;
/* 0x04F8 */ J3DModel* mpHarpLightModel;
/* 0x04FC */ mDoExt_McaMorf2* mpMorf;
/* 0x0500 */ mDoExt_McaMorf2* mpArmMorf;
/* 0x0504 */ mDoExt_McaMorf* mpWingMorf;
/* 0x0508 */ JPABaseEmitter* m0508[6];
/* 0x0520 */ mDoExt_btpAnm m0520;
/* 0x0534 */ mDoExt_btkAnm mLightBtkAnm;
/* 0x0548 */ u32 mShadowId;
/* 0x054C */ dBgS_AcchCir mAcchCir[2];
/* 0x05CC */ dBgS_MirLightLinChk mLinChk;
/* 0x0638 */ dCcD_Stts mStts;
/* 0x0674 */ dCcD_Cyl mCyl1;
/* 0x07A4 */ dCcD_Cyl mCyl2;
/* 0x08D4 */ dCcD_Cyl mCyl3;
/* 0x0A04 */ dCcD_Cps mCps;
/* 0x0B3C */ dNpc_JntCtrl_c mJntCtrl;
/* 0x0B70 */ dDlst_mirrorPacket m0B70;
/* 0x304C */ daPy_mtxFollowEcallBack_c m304C;
/* 0x3058 */ daNpc_Md_followEcallBack_c m3058;
/* 0x3074 */ dPa_rippleEcallBack m3074;
/* 0x3088 */ cXyz m3088;
/* 0x3094 */ cXyz m3094;
/* 0x30A0 */ cXyz m30A0;
/* 0x30AC */ cXyz m30AC;
/* 0x30B8 */ cXyz m30B8;
/* 0x30C4 */ cXyz m30C4;
/* 0x30D0 */ f32 m30D0;
/* 0x30D4 */ ActionFunc mCurrPlayerActionFunc;
/* 0x30E0 */ ActionFunc mCurrNpcActionFunc;
/* 0x30EC */ u32 mMsgNo;
/* 0x30F0 */ u32 m30F0;
/* 0x30F4 */ u32 m30F4;
/* 0x30F8 */ f32 m30F8;
/* 0x30FC */ f32 mRunRate;
/* 0x3100 */ int m3100;
/* 0x3104 */ int m3104;
/* 0x3108 */ f32 m3108;
/* 0x310C */ f32 m310C;
/* 0x3110 */ s16 m3110;
/* 0x3112 */ s16 m3112;
/* 0x3114 */ s16 m3114;
/* 0x3116 */ s16 m3116;
/* 0x3118 */ s16 m3118;
/* 0x311A */ s16 m311A;
/* 0x311C */ s8 m_backbone1_jnt_num;
/* 0x311D */ s8 m_backbone2_jnt_num;
/* 0x311E */ s8 m_armR_jnt_num;
/* 0x311F */ s8 m_armL_jnt_num;
/* 0x3120 */ s8 m_armRloc_jnt_num;
/* 0x3121 */ s8 m_armLloc_jnt_num;
/* 0x3122 */ s8 m_wingRloc_jnt_num;
/* 0x3123 */ s8 m_wingLloc_jnt_num;
/* 0x3124 */ s8 m_neck_jnt_num;
/* 0x3125 */ s8 m_wingR2_jnt_num;
/* 0x3126 */ s8 m_wingL2_jnt_num;
/* 0x3127 */ s8 m_wingR3_jnt_num;
/* 0x3128 */ s8 m_wingL3_jnt_num;
/* 0x3129 */ s8 m_handL_jnt_num;
/* 0x312A */ s8 m312A;
/* 0x312B */ u8 m312B;
/* 0x312C */ u8 m312C;
/* 0x312D */ s8 m312D;
/* 0x312E */ s8 mCurEventMode;
/* 0x312F */ u8 m312F;
/* 0x3130 */ u8 m3130;
/* 0x3131 */ u8 m3131;
/* 0x3132 */ s8 mActionStatus;
/* 0x3133 */ u8 m3133;
/* 0x3134 */ u8 m3134;
/* 0x3135 */ u8 m3135;
/* 0x3136 */ u8 m3136;
/* 0x3137 */ u8 m3137;
/* 0x3138 */ u8 mType;
/* 0x3139 */ s8 mCurEvent;
/* 0x313A */ u8 m313A;
/* 0x313B */ u8 m313B[0x313C - 0x313B];
/* 0x313C */ u8 m313C;
/* 0x313D */ u8 m313D;
/* 0x313E */ u8 m313E;
/* 0x313F */ s8 m313F;
/* 0x3140 */ bool mOldLightBodyHit;
/* 0x3141 */ u8 m3141[0x3144 - 0x3141];
/* 0x3144 */ s16 m3144;
/* 0x3146 */ s16 m3146;
/* 0x3148 */ s16 m3148;
/* 0x314A */ s16 m314A;
/* 0x314C */ s16 m314C;
/* 0x314E */ s16 m314E;
/* 0x3150 */ f32 m3150;
/* 0x3154 */ f32 m3154;
/* 0x3158 */ s16 mEventIdxTable[10];
/* 0x316C */ s8 m_hair_jnt_nums[8];
/* 0x3174 */ cXyz m3174[8];
/* 0x31D4 */ cXyz m31D4[8];
/* 0x3234 */ cXyz m3234[4];
/* 0x3264 */ f32 m3264[8];
/* 0x3284 */ char mModelArcName[3];
/* 0x3287 */ u8 m3287[0x3298 - 0x3287];
/* 0x3298 */ cXyz m3298;
/* 0x32A4 */ cXyz m32A4;
/* 0x32B0 */ cBgS_PolyInfo mPolyInfo;
};
#endif /* D_A_NPC_MD_H */