Files
tww/include/d/d_auction_screen.h
T
2024-03-01 01:21:27 -05:00

49 lines
892 B
C++

#ifndef D_AUCTION_SCREEN_H
#define D_AUCTION_SCREEN_H
#include "dolphin/types.h"
class fopMsgM_pane_class;
class J2DPane;
class JKRArchive;
class dAuction_screen_c {
public:
void clearTimer() {}
void draw() {}
void getArchive(JKRArchive*) {}
void screenSet();
void initPosSet(fopMsgM_pane_class*, f32, f32);
void gaugeMove();
void nowRupeeSet();
void nextRupeeSet(s16);
void changeNumberTexture(J2DPane*, int);
void rupeeCountTrans();
void rupeeCountUp();
void rupeeCountDown();
void slotShowAnime();
void gaugeShowAnime();
void initialize();
void _create();
void _move();
void _draw();
void _open();
void _close();
};
class dAs_c {
public:
void _create();
void _execute();
void _draw();
void _delete();
};
class dAs_HIO_c {
public:
dAs_HIO_c();
};
#endif /* D_AUCTION_SCREEN_H */